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September 2006 Presented by: David Tokheim Real Life Success Story Atari + IGN
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September 2006 Presented by: David Tokheim Real Life Success Story Atari + IGN.

Dec 30, 2015

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Page 1: September 2006 Presented by: David Tokheim Real Life Success Story Atari + IGN.

September 2006Presented by: David Tokheim

Real Life Success StoryAtari + IGN

Page 2: September 2006 Presented by: David Tokheim Real Life Success Story Atari + IGN.

TEST DRIVE UNLIMITED: STEPPING INTO HIGH GEAR

• Landscape

• The Challenge

• The Strategy

• The Execution

• The Results

Page 3: September 2006 Presented by: David Tokheim Real Life Success Story Atari + IGN.

THE LANDSCAPE

• Fragmented media consumption

• Gaming industry is going through console transition

• Hundreds of entertainment choices

• Gamers are savvy

• Pronounced “Gamer Buying Cycle”

Page 4: September 2006 Presented by: David Tokheim Real Life Success Story Atari + IGN.

THE TOOLS FOR THE JOB

Network ToolkitTest Drive: Unlimited –

FIM Network Components

Page 5: September 2006 Presented by: David Tokheim Real Life Success Story Atari + IGN.

Audience

Audience

HOW CAN ATARI REACH GAMERS AND CREATE DEMAND?

1-to-1 Media

Audience

Advertising Public Relations

1-to-1 Media

Blogs, Boards, Podcast, RSSSocial Networks

Audience

Old Engagement Model: One-to-One New Engagement Model: Social

Advertising

Public Relations

Engagement is achieved when individuals move from

“response” mode to “actively” fostering a relationship.

Concepts: Mediapost, 2006

COMMUNITY TOOLS

Page 6: September 2006 Presented by: David Tokheim Real Life Success Story Atari + IGN.

THE RACING GAME MARKET

• Racing gamers play other genres

• $484 million in 05 spent on racing titles

• Clear cut market leaders spending big bucks on broadcast

• 52.3% of the IGN.com audience play racing games (ranks #6)

This is one tough market!!!

Page 7: September 2006 Presented by: David Tokheim Real Life Success Story Atari + IGN.

THE CHALLENGE: TEST DRIVE FRANCHISE

Reigniting a franchise that hadn’t had a release in 4 years

Saturated Racing Game Market

Clearly communicating new technology and product features

Need to drive deep engagement beyond traditional media placements

Page 8: September 2006 Presented by: David Tokheim Real Life Success Story Atari + IGN.

THE STRATEGY

Differentiate Through Engagement

Find the Influencers

High Impact Launch

Page 9: September 2006 Presented by: David Tokheim Real Life Success Story Atari + IGN.

• Sync With PR for Asset Release• Trailer / Video• Screenshots• Vehicle Reveals (Brands)• Making-Of• Screenshots• Editorial Calendar (Developer insights

Hands-On, Preview, Review)• Grass Roots PR & Promotions

THE STRATEGY: INFLUENCE THE INFLUENCER

Page 10: September 2006 Presented by: David Tokheim Real Life Success Story Atari + IGN.
Page 11: September 2006 Presented by: David Tokheim Real Life Success Story Atari + IGN.
Page 12: September 2006 Presented by: David Tokheim Real Life Success Story Atari + IGN.
Page 13: September 2006 Presented by: David Tokheim Real Life Success Story Atari + IGN.
Page 14: September 2006 Presented by: David Tokheim Real Life Success Story Atari + IGN.

THE STRATEGY: DEEP ENGAGEMENT

Deep Engagement Creates Word-of-Mouth

• Deployment of interactive user- generated content tools

• Users create their own trailers for Test Drive Unlimited using flash interface

• Users share content, and vote on entries as well as comment

• Winner becomes an official TDU trailer

Page 15: September 2006 Presented by: David Tokheim Real Life Success Story Atari + IGN.

THE STRATEGY: DEEP ENGAGEMENT

• Deployment of interactive user- generated content tools

STEP 1: USER CHOOSES VIDEO FEEDS

Page 16: September 2006 Presented by: David Tokheim Real Life Success Story Atari + IGN.

STEP 2: ADD TEXT AND COLOR

• INSERT HOME PAGE BLITZ

Page 17: September 2006 Presented by: David Tokheim Real Life Success Story Atari + IGN.

STEP 3: CHOOSE YOUR MUSIC AND SFX

Page 18: September 2006 Presented by: David Tokheim Real Life Success Story Atari + IGN.

STEP 4: PREVIEW AND PUBLISH

Page 19: September 2006 Presented by: David Tokheim Real Life Success Story Atari + IGN.

THE STRATEGY: HIGH IMPACT LAUNCH

• IGN Homepage Roadblock

• Lead Up Media:

• Homepage Floodlight & Featured Units

• Homepage Runway Units

• Xbox360 Channel Runway

• IGN Homepage Spotlights

• Homepage Promotion Sweeps

Page 20: September 2006 Presented by: David Tokheim Real Life Success Story Atari + IGN.

PAGE VIEW RESULTS & FUELING WORD OF MOUTH

• #1 Racing game on IGN at launch

• Generated over 608K page views during launch week

• #3 Top game on IGN during launch week outpacing LEGO Star Wars, NBA 2K7, Halo 3 Madden NFL 07

Page 21: September 2006 Presented by: David Tokheim Real Life Success Story Atari + IGN.

SUMMARY

Synched PR Efforts & Asset Distribution

Deep Engagement with Interactive Content

Trailer Premiere

Targeted Launch Media Blitz

#1 Racing game on IGN