Driving Optical Network Evolution Fiber Distributed Data Interface Ipv6 - The Next Generation Protocol Quadrics Interconnection Network Quantum Information Technology PON Topologies Quadrics Interconnection Network Inverse Multiplexing Adding Intelligence to Internet Unicode And Multilingual Computing Resilient Packet Ring Technology Storage Area Networks Significance of real-time transport Protocol in VOIP Optical Free Space Communication Dynamic Synchronous Transfer Mode Compact peripheral component interconnect Broad Band Over Power Line Virtual LAN Technology Ethernet Passive Optical Network Dynamic Cache Management Technique IP spoofing Mobile Virtual Reality Service Orthogonal Frequency Division Multiplplexing X- Internet corDECT Wireless in Local Loop System Dynamically Reconfigurability Computing Fiber Distributed Data Interface IP Telephony Free Space Laser Communications Extreme Programming (XP) Analysis on Performance of Freeware Tools Embedded Technology Internet Access via Cable TV Network Radio Network Controller X- Internet Use of information technology for rural development DNA Based Computing Freenet Synchronous Optical Networking Optical Free Space Communication Sense-Response Applications Virtual Instrumentation Access gateways Virtual LAN Technology Generic Framing Procedure Software Testing Innovative Application Development using J2EE Architecture Dynamic Memory Allocation Cable Modems Verification & Validation Increasing productivity with IT Cisco IOS Firewall Capability Maturity Model Programming (CMM) Finite Element Interface (FEI)
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Transcript
Driving Optical Network Evolution
Fiber Distributed Data Interface
Ipv6 - The Next Generation Protocol
Quadrics Interconnection Network
Quantum Information Technology
PON Topologies
Quadrics Interconnection Network
Inverse Multiplexing
Adding Intelligence to Internet
Unicode And Multilingual Computing
Resilient Packet Ring Technology
Storage Area Networks
Significance of real-time transport Protocol in VOIP
Optical Free Space Communication
Dynamic Synchronous Transfer Mode
Compact peripheral component interconnect
Broad Band Over Power Line
Virtual LAN Technology
Ethernet Passive Optical Network
Dynamic Cache Management Technique
IP spoofing
Mobile Virtual Reality Service
Orthogonal Frequency Division Multiplplexing
X- Internet
corDECT Wireless in Local Loop System
Dynamically Reconfigurability Computing
Fiber Distributed Data Interface
IP Telephony
Free Space Laser Communications
Extreme Programming (XP)
Analysis on Performance of Freeware Tools
Embedded Technology
Internet Access via Cable TV Network
Radio Network Controller
X- Internet
Use of information technology for rural development
DNA Based Computing
Freenet
Synchronous Optical Networking
Optical Free Space Communication
Sense-Response Applications
Virtual Instrumentation
Access gateways
Virtual LAN Technology
Generic Framing Procedure
Software Testing
Innovative Application Development using J2EE Architecture
Dynamic Memory Allocation
Cable Modems
Verification & Validation
Increasing productivity with IT
Cisco IOS Firewall
Capability Maturity Model Programming (CMM)
Finite Element Interface (FEI)
Designing a "hipper" network
Cellular Neural Network
Multimedia and Gaming
Multi-Core Architectures
Hyper-Threading technology
Wireless Application Protocol
Free Space Optics
Integrated Voice and Data
Wireless Internet
Virtual keyboard
Holographic Data Storage
Open Source Applications
Image Processing and Printing (With a focus on mobile and web based printing solutions)
Earth Simulator
Artificial Neural Network (ANN)
Securing the wireless network from unwanted exposure
Firewall Adequacy
SQE Best Practices
Software Support & Maintenance
Software Lifecycles
Improving IT security
Introduction to the Internet Protocols
Optical Packet Switching Network
Synchronous Optical Networking
Dynamic Memory Allocation
Dynamically Reconfigurability Computing
Ethernet Passive Optical Network
Wireless Application Protocol
Handheld Computers
Orthogonal Frequency Division Multiplplexing
Unlicensed Mobile Access
Generic Framing Procedure
QoS in Cellular Networks Based on MPT
Internet Telephony Policy
Automated Software Testing of Applications
Code Division Duplexing
Optical Satellite Communication
4G Wireless Systems
Bio-Molecular Computing
Ubiquitous Networking
oGraphical Processing Unit(22)
o The MBMS
o Integrating Structural Design and Formal Methods in RealTime System Design
Only a few years ago, seeing in 3-D meant peering through a pair of red-and-blue glasses, or trying not to go cross-eyed in front of a page of fuzzy dots. It was great at the time, but 3-D technology has moved on. Scientists know more about how our vision works than ever before, and our computers are more powerful than ever before -- most of us have sophisticated components in our computer that are dedicated to producing realistic graphics. Put those two things together, and you ll see how 3-D graphics have really begun to take off.
Most computer users are familiar with 3-D games. Back in the 90s, computer enthusiasts were stunned by the game Castle Wolfenstein 3D, which took place in a maze-like castle. It may have been constructed from blocky tiles, but the castle existed in three dimensions -- you could move forward and backward, or hold down the appropriate key and see your viewpoint spin through 360 degrees. Back then, it was revolutionary and quite amazing. Nowadays, gamers enjoy ever more complicated graphics -- smooth, three-dimensional environments complete with realistic lighting and complex simulations of real-life physics grace our screens.But that s the problem -- the screen. The game itself may be in three dimensions, and the player may be able to look wherever he wants with complete freedom, but at the end of the day the picture is displayed on a computer monitor...and that s a flat surface.That s where PC 3-D glasses come in. They re designed to convince your brain that your monitor is showing a real, three-dimensional object. In order to understand quite how this works, we need to know what sort of work our brain does with the information our eyes give it. Once we know about that, we ll be able to understand just how 3-D glasses do their job.
A T M
These computers include the entire spectrum of PCs, through professional workstations upto super-computers. As the performance of computers has increased, so too has the demand for communication between all systems for exchanging data, or between central servers and the associated host computer system. The replacement of copper with fiber and the advancement sin digital communication and encoding are at the heart of several developments that will change the communication infrastructure. The former development has provided us with huge amount of transmission bandwidth. While the latter has made the transmission of all information including voice and video through a packet switched network possible. With continuously work sharing over large distances, including international communication, the systems must be interconnected via wide area networks with increasing demands for higher bit rates. For the first time, a single communications technology meets LAN and WAN requirements and handles a wide variety of current and emerging applications. ATM is the first technology to provide a common format for bursts of high speed data and the ebb and flow of the typical voice phone call. Seamless ATM networks provide desktop-to-desktop multimedia networking over single technology, high bandwidth, low latency network, removing the boundary between LAN WAN. ATM is simply a Data Link Layer protocol. It is asynchronous in the sense that the recurrence of the cells containing information from an individual user is not necessarily periodic. It is the technology of choice for evolving B-ISDN (Board Integrated Services Digital Network), for next generation LANs and WANs. ATM supports transmission speeds of 155Mbits / sec. In the future. Photonic approaches have made the advent of ATM switches feasible, and an evolution towards an all packetized, unified, broadband telecommunications and data communication world based on ATM is taking place.
Third Generation Computer SystemsSmart Phone: An Embedded System for Universal InteractionsDependability in Wireless NetworksCan We Rely on WiFi?Digital Video and Digital TV:A Comparison and Future DirectionsComputer-Human Interface Solutions for Emergency Medical CareOperational Considerations ofDeploying WiMax Technology as a Last-Mile Tactical Communication System Voice over IP servicePerformance in Satellite NetworksAdvanced user authentication for mobile devicesMobile Cookies Management on a Smart CardUsing Bluetooth and Sensor Networks for Intelligent Transportation SystemsRFID: A Technical Overview and Its Application to the EnterpriseSecurity System for Wirereless Local Area NetworksBlu-ray Disc FormatUSE OF INFRARED SENSORS FOR ESTIMATION OF ENERGY EXPENDITURE BY ELDERLY PEOPLE LIVING ALONE AT HOME
RFID implementation and benefits in libraries
Cryptography on a Speck of Dust
Microprocessor Design Issues: Thoughts on Road Ahead
Broadband Wireless Access with
WiMax/8O2.16: Current Performance
Benchmarks and Future Potential
Seven Myths About Voice over IP
Vendors Fight Spam’s Sudden Rise
Ultraviolet Lasers : Beyond Blue
IBM’s Cell Processor:
The next generation of computing?
Voice over IP Security
Z-WaveTM as Home Control RF Platform
An Overview of Broadband over Power Line (BPL)
1. Real Time Operating Systems on Embedded ICs
2. Real time communication in wireless sensor networks
3. Semi - Supervised Learning using Graph Kernels
4. Collaborative Mobile Environments
5. High Performance Clusters
6. Distributed Computing
7. membrane computing
8. Forecasting
9. Forecasting
10. Middleware architecture for Pervasive computing
11. Query Optimization
12. Software Code Security
13. Query Optimization
14. Network Anomaly
15. Study of TGREP
16. Forecasting
17. Viruses and Worms
18. Netowork Security
19. Inter-Operabilty of 802.11e and 802.11
20. RFID Security
21. Semi Supervised Learning using Gaussian Process
22. Quality of Service Routing in computer networks
23. Wireless Security
24. Wireless MAN
25. multi-wordnets
26. Light-trails
27. Fault Tolerance in Virtual Machine Environments
28. Wireless Connectivity for Rural Areas
29. VOIP Security
30. Semi Supervised Learning using Gaussian Process
31. Efficiency / Comparative study of routing schemes in event based systems
32. Rendering Maths on web with Java Swing
33. Analysing Software Life Cycle of Different Program Paradigm.
34. Authoring environments for open source courseware
35. Integration of Parallel Database in a Service Oriented Architecture
36. Ontological Relation Discovery
37. Issues in Middleware for Pervasive Computing
38. Wireless Connectivity for Rural Areas
39. Energy Efficient query Optimization
40. Semi-supervised Learning using Graph Kernels
41. Comparative study on Authoring Tools
42. network security
43. Security Issues in Wireless Networks
44. Layered versioning for software configuration management
45. Cooperative Adaptive Cruise Control
46. Telephony Routing over IP
47. Virtual Private Networks(VPNs)
48. Holt-Winters technique for Financial Forecasting
49. Fine-grained Access Control in Databases
50. Secure Database Service
51. QoS in Wireless Lans
52. Classification, Clustering and their Application for Damage Detection in Mechanical Structures
53. Middleware in embedded systems
54. Web Search Results' Ranking: PageRank, HITS and Related Work
55. Proactive Anomaly Detection
56. Forecasting using Double Exponential Smoothing Method
57. Enery efficiency in Wireless sensor networks
58. Enterprise Security
59. Seasonal and Adaptive Forecasting
60. Root cause Localization and analysis of faults[Autonomic Computing]
61. RFID : Comparative study of Collision Resolution Protocols
62. Classification clustering and Applications to Intrusion Detection Systems.
63. Faultolerant Routing in Mobile Ad-Hoc Network
64. Channel Allocation Algortihms for Mobile Telephony
65. Middleware for Wireless Sensor Networks
66. Security On Wireless LAN Adaptive cruise control
67. Middleware for Sensor Networks
68. Query Based Fine-grained PageRank
69. Classification, Clustering and Application in Intrusuion Detection System
70. Financial Forecasting
71. Wireless Security
72. Autonomic computing
73. Sensor Networks
74. QoS in VoIP
75. Proactive Network Anomaly Detection
76. RFID
77. Middleware in Embedded Systems
78. Wireless Security
79. Voice Routing over IP Telephony
80. Statistical Forecasting
81. QOS in software server Firewalls
82. Classification, Clustering and their Application for Damage Detection in Mechanical Structures.
83. Fine Grained DataBase Security
84. J2EE Security
85. Reliable and Fault Tolerant Routing on Mobile Ad Hoc Network.
86. VOIP Over Wireless LAN
87. Database Security
88. Reliable Multicast
89. Multicast Congestion Control
90. Capacity of Ad-hoc Wireless Networks
91. Performance Evaluation of IEEE 802.11
92. Quality of service in Differentiated Service Architecture
93. Routing in Sensor Networks
94. TDMA implementation for QoS routing in Ad Hoc Networks
95. case Study : A X-By-Wire System , Communication Bus perspective
96. Approximate string matching for Music retrieval
97. Spectral Methods for Graph Partitioning
98. Signal Processing for Networking
99. Spatial DataMining
100. Bionetric Authentication
101. Aspects of Database Security and Program Security
102. Attacks on Smart Cards
103. Smart Card Standards
104. A Probabilistic Approach to Micropayment
105. Java Security
106. Information Extraction
107. Clustering (Data Mining)
108. Frequent ItemSet Mining
109. Classification Techniques in Data Mining
110. Multi-Relational Data Mining
111. Object Persistence
112. Distributed Garbage Collection
113. Agent Mediated E-commerce
114. Recovery in Main Memory Databases
115. Optimization of Protocol Stack for wireless networks
116. Compressed Domain Processing And Video Information System
117. Introduction to Speech Recognition
118. Reconfigurable Hardware in Wireless communication
119. Applications of speech recognition
120. Geometric Invariants in Biological Molecules
121. Applications of Graph Theory to Metabolic Pathways
122. Computational Geometry in Drug Design
123. Query Processing on Data Streams
124. Multi-application Framework for Smart Cards
125. Semi-supervised Learning
126. Data mining through Active Learning
127. Text Classification Using Semi-supervised and Active Learning
128. Relational Data Mining
129. Dataset Query algorithms in Streaming Mining
130. Mining Document Streams
131. Information Extraction from structured & Semi-structured data
132. Digital Video Editing
133. Determining Global States of Distributed Systems
134. Multi Protocol Label Switching
135. QoS in Wireless LANs
136. Advanced Queue Management Techniques
137. Techniques to aid property specification in Model Checking
1. Application of Genetic Algorithms in Network routing
2. QoS in Networking using active Networks
3. Applications of Soft Computing in Medical Image Analysis
4. Web Data Management
5. Dynamic resource allocation in Grid Computing
6. Network Security – Virtual Private Networks
7. Peer to Peer and Overlay Networks
8. Intelligent Patient Monitoring System
9. Sensor Networks
10. Bio-Medical Instrumentation and Signal analysis
11. Application of ANN in Data Mining of Medical Images
12. Software Architecture Analysis
13. Network Security
14. Multicast Routing
15. Scheduling in Embedded Multiprocessors
16. Ant Colony optimization for routing in Mobile and Adhoc Networks
17. Text Classification
Cuckoo Egg. Stealth virus. AppleTalk. Skinny Client Control Protocol (SCCP). The Session
Description Protocol (SDP). RVP Control Protocol (RVPCP). Media Gateway Control Protocol (MGCP). Registration, Admission and Status (RAS). The H.323. The Media Gateway Control Protocol,
(Megaco). The Real-time Transport (RTP) Protocol. On-Board Diagnostics. CDMA2000. AppleTalk. FUNI. MPEG-2.ISO/IEC 14496 - MPEG-4. Data over Cable System (DOCSIS). VoDSL. Frame Relay. CSS and
DeCSS.IMODE. ShotCode. Mathematical Markup Language (MathML). VOIP in mobile phones.Differential
cryptanalysis. Digital cash. Mpeg 7. Simultaneous Multithreading. Cyborg.Applications of Majority Gates with Quantum-Dot Cellular Automata(QCA). Multimedia Broadcast Multicast Service
(MBMS). WiBro. Video on demand (VOD). Interactive television. OpenTV
(OPTV). DVB. 3GP. Ogg. Vorbis.
Acoustic cryptanalysis
Acoustic cryptanalysis is a side channel attack which exploits sounds, audible or not, produced during a computation or input-output operation. In 2004, Dmitri Asonov and Rakesh Agrawal of the IBM Almaden Research Center announced that computer keyboards and keypads used on telephones and automated teller machines (ATMs) are vulnerable to attacks based on differentiating the sound produced by different keys. Their attack employed a neural network to recognize the key being pressed. By analyzing recorded sounds, they were able to recover the text of data being entered. These techniques allow an attacker using covert listening devices to obtain passwords, passphrases, personal identification numbers (PINs) and other security information. Also in 2004, Adi Shamir and Eran Tromer demonstrated that it may be possible to conduct timing attacks against a CPU performing cryptographic operations by analysis of variations in its humming noise. In his book Spycatcher, former MI5 operative Peter Wright discusses use of an acoustic attack against Egyptian Hagelin cipher machines in 1956. The attack was codenamed 'ENGULF'.
Adaptive Partition Scheduler
Adaptive Partition Schedulers are a relatively new type of partition scheduler, pioneered with the most recent version of the QNX operating system. Adaptive Partitioning (or AP) allows the real-time system designer to request that a percentage of processing resources be reserved for a particular subsystem (group of threads and/or processes). The operating systems priority driven pre-emptive scheduler will behave in the same way that a non-AP system would until the system is overloaded (i.e. system-wide there is more computation to perform, than the processor is capable of sustaining over the long term). During overload, the AP scheduler enforces hard limits on total run-time for the subsystems within a partition (as dictated by the allocated percentage of processor bandwidth for the particular partition). If the system is not overloaded, a partition that is allocated (for example) 10% of the processor bandwidth, can, in fact, use more than 10%, as it will borrow from the spare budget of other partitions (but will be required to pay it back later). This is very useful for the non real-time subsystems that experience variable load, since these subsystems can make use of spare budget from hard real-time partitions in order to make more forward progress than they would in a Fixed Partition Scheduler such as ARINC-653, but without impacting the hard real-time subsystems deadlines.
ZIgbee the wireless future
AJAX
Ajax, shorthand for Asynchronous JavaScript and XML, is a web development technique for creating interactive web applications. The intent is to make web pages feel more responsive by exchanging small amounts of data with the server behind the scenes, so that the entire web page does not have to be reloaded each time the user makes a change. This is meant to increase the web page s interactivity, speed, and usability.
The Ajax technique uses a combination of:XHTML (or HTML) and CSS, for marking up and styling information.The DOM accessed with a client-side scripting language, especially ECMAScript implementations such as JavaScript and JScript, to dynamically display and interact with the information presented.The XMLHttpRequest object to exchange data asynchronously with the web server. In some Ajax frameworks and in certain situations, an IFrame object is used instead of the XMLHttpRequest object to exchange data with the web server.
XML is sometimes used as the format for transferring data between the server and client, although any format will work, including preformatted HTML, plain text, JSON and even EBML.Like DHTML, LAMP and SPA, Ajax is not a technology in itself, but a term that refers to the use of a group of technologies together.
Elliptical curve cryptography (ECC)
ECC is a public key encryption technique based on elliptic curve theory. ECC can be used to create faster, smaller and more efficient cryptographic keys. It generates keys through the properties of the elliptic curve equation rather than the traditional method of generation, as the product of very large prime numbers. This technology can be used in conjunction with most of the public key encryption methods such as RSA and Diffie-Hellman.
ECC can yield a level of security with a 164-bit key compared with other systems that require a 1,024-bit key. Since ECC provides an equivalent security at a lower computing power and battery resource usage, it is widely used for mobile applications. ECC was developed by Certicom, a mobile e-business security provider and was recently licensed by Hifn, a manufacturer of integrated circuitry and network security products. Many manufacturers, including 3COM, Cylink, Motorola, Pitney Bowes, Siemens, TRW and VeriFone have incorporated support for ECC in their products .
Generic visual perception processor
Generic visual perception processor is a single chip modeled on the perception capabilities of the human brain, which can detect objects in a motion video signal and then locate and track them in real time. Imitating the human eye s neural networks and the brain, the chip can handle about 20 billion instructions per second. This electronic
eye on the chip can handle a task that ranges from sensing the variable parameters as in the form of video signals and then process it for controlling purpose.
o Optical Disc Data Security (32)
o NRAM
o Turbo Codes
o Pluggable Authentication Modules (Pam) (36)
o Symbian
o eXtensible Bindings Language (XBL)
o Parallel Computing In Remote Sensing Data Processing (37)
o Stealth Virus
o Clockless Chip
o Samba Fileserver (38)
o Intelligent RAM : IRAM
o Genetic Programming
o Search Images By Appearance (39)
o Fire walls
o Virtual Keyboards
o Secure Socket Layer (SSL) (40)
o Access gateways
o DNA Computing
o Symbian OS (41)
o Trends in Mobiles & PC's
o Blue Ray - Future of DVD's
o Uniprocessor Virtual Memory Without TLBS (42)
o Cross Platform Component Object Model
o SUNSPOT (wireless sensor network)
o Virtual P.C. (43)
o Wearable computers
o Cryogenic Processor
Hyper Transport Technology
This describes AMD s Hyper Transport™ technology, a new I/O architecture for personal computers, workstations, servers, high-performance networking and communications systems, and embedded applications. This scalable architecture can provide significantly increased bandwidth over existing bus architectures and can simplify in-the-box connectivity by replacing legacy buses and bridges. The programming model used in Hyper Transport technology is compatible with existing models and requires little or no changes to existing operating system and driver software.
It provides a universal connection designed to reduce the number of buses within the system. It is designed to enable the chips inside of PCs and networking and communications devices to communicate with each other up to 48 times faster than with existing technologies. Hyper Transport technology is truly the universal solution for in-the-box connectivity.>> It is a new I/O architecture for personal computers, workstations, servers, embedded applications etc.>> It is a scalable architecture can provide significantly increased.bandwidth over existing bus architectures .>> It simplify in-the-box connectivity by replacing legacy buses and bridges.>> The programming model used in Hyper Transport technology is compatible with existing models and requires little or no changes to existing operating system and driver software.
Hyper Transport technology provides high speeds while maintaining full software and operating system compatibility with the Peripheral Component Interconnect (PCI) interface that is used in most systems today. In older multi-drop bus architectures like PCI, the addition of hardware devices affects the overall electrical characteristics and bandwidth of the entire bus. Even with PCI-X1.0, the maximum supported clock speed of 133MHz must be reduced when more than one PCI-X device is attached. Hyper Transport technology uses a point-to-point link that is connected between two devices, enabling the overall speed of the link to transfer data much faster
KerberosIn a non-networked personal computing environment resources and information can be protected by physically securing the personal computer. But in a network of users requiring services from many computers the identity of each user has to be accurately verified. For authentication kerberos is being used. Kerberos is a third party authentication technology used to identify a user requesting a service.
METASPLOITThe Metasploit Project is an open source computer security project which provides information about security vulnerabilities and aids in penetration testing and IDS signature development. Its most well-known sub-project is the Metasploit Framework, a tool for developing and executing exploit code against a remote target machine.
A real time system is defined as follows - A real-time system is one in which the correctness of the computations not only depends upon the logical correctness of the computation but also upon the time at which the result is produced. If the timing constraints of the system are not met, system failure is said to be occurred.
Two types Hard real time operating system Strict time constraints Secondary storage limited or absent Conflicts with the time sharing systems Not supported by general purpose OS Soft real time operating system Reduced Time Constraints Limited utility in industrial control or robotics Useful in applications (multimedia, virtual reality) requiring advanced operating-system features. In the robot example, it would be hard real time if the robot arriving late causes completely incorrect operation. It would be soft real time if the robot arriving late meant a loss of throughput. Much of what is done in real time programming is actually soft real time system. Good system design often implies a level of fe/correct behaviour even if the computer system never completes the computation. So if the computer is only a little late, the system effects may be somewhat mitigated. Hat makes an os a rtos?1. A RTOS (Real-Time Operating System) has to be multi-threaded and preemptible.2. The notion of thread priority has to exist as there is for the moment no deadline driven OS. 3. The OS has to support predictable thread synchronisation mechanisms4. A system of priority inheritance has to exist5. For every system call, the maximum it takes. It should be predictable and independent from the number of objects in the system6. the maximum time the OS and drivers mask the interrupts. The following points should also be known by the developer: 1. System Interrupt Levels. 2. Device driver IRQ Levels, maximum time they take, etc.
The MBMS
The MBMS is a unidirectional point to multipoint bearer service in which data is transmitted from a single source entity to multiple recipients. These services will typically be in the form of streaming video and audio and should not be confused with the CBS (Cell Broadcast Service) that is currently supported. This paper describes the architecture of the MBMS along with its functional notes and integration into 3G and GERAN (GSM & EDGE Radio Access Network) with Core Network, UTRAN (UMTS Terrestrial Radio Access Network) and radio aspects being explained.
Voice Over Internet Protocol
VoIP, or Voice over Internet Protocol refers to sending voice and fax phone calls over data networks, particularly the Internet. This technology offers cost savings by making more efficient use of the existing network. Traditionally, voice and data were carried over separate networks optimized to suit the differing characteristics of voice and data traffic. With advances in technology, it is now possible to carry voice and data over the same networks whilst still catering for the different characteristics required by voice and data.Voice-over-Internet-Protocol (VOIP) is an emerging technology that allows telephone calls or faxes to be transported over an IP data network. The IP network could beA local area network in an officeA wide area network linking the sites of a large international organizationA corporate intranetThe internetAny combination of the aboveThere can be no doubt that IP is here to stay. The explosive growth of the Internet, making IP the predominate networking protocol globally, presents a huge opportunity to dispense with separate voice and data networks and use IP technology for voice traffic as well as data. As voice and data network technologies merge, massive infrastructure cost savings can be made as the need to provide separate networks for voice and data can be eliminated. Most traditional phone networks use the Public Switched Telephone Network(PSTN), this system employs circuit-switched technology that requires a dedicated voice channel to be assigned to each particular conversation. Messages are sent in analog format over this network. Today, phone networks are on a migration path to VoIP. A VoIP system employs a packet-switched network, where the voice signal is digitized, compressed and packetized. This compressed digital message no longer requires a voice channel. Instead, a message can be sent across the same data lines that are used for the Intranet or Internet and a dedicated channels is no longer needed. The message can now share bandwidth with other messages in the network. Normal data traffic is carried between PC s, servers, printers, and other networked devices through a company s worldwide TCP/IP network. Each device on the network has an IP address, which is attached to every packet for routing. Voice-over-IP packets are no different. Users may use appliances such as Symbol s NetVision phone to talk to other IP phones or desktop PC-based phones located at company sites worldwide, provided that a voice-enabled network is installed at the site. Installation simply involves assigning an IP address to each wireless handset. VOIP lets you make toll-free long distance voice and fax calls over existing IP data networks instead of the public switched telephone network (PSTN). Today business that implement their own VOIP solution can dramatically cut long distance costs between two or more locations
Wireless Markup Language
When its time to find out how to make content available over WAP, we need to get to grips with its Markup Language. ie, WML. WML was designed from the start as a markup language to describe display of content on small screen devices.It is a Markup language enabling the formatting of text in WAP environment using a variety of markup tags to determine the display appearance of content. WML is defined using the rules of XML-extensible markup language and therefore an XML application. WML provides a means of allowing the user to navigate around the WAP application and supports the use of anchored links as found commonly in the web pages. It also provides support for images and layout within the constraints of the device
Serial ATA (SATA) (53)
Flexible CRT Displays
Cake PHPs
Night Vision Technology (54)
Automated Vehicle Detection System
Robocode
RAID (55)
Java Messaging Service (JMS)
Mobile Library Management
MANET:-The Art of Networking without a Network (56)
Online software Distribution
Smart Office
Virtual Network Computing (57)
Emergency Health Care System
Mail server Management
Ruby on Rails RoR (58)
Storage Farms
Unified Communication
Session Initiation Protocol (SIP) (59)
Distributed database management system
Content Management
Authentication and Key Agreement (AKA) (60)
Server side Java
Clinical Data Management
B-ISDN Reference Model
ATM makes B-ISDN a reality. The Integrated services Digital Network (ISDN) evolved during the 80 s. It carried a basic channel that could operate at 64kbps (B-channel) and combinations of this and others (D-channels) formed the basis of communication on the network. In the new B-ISDN world, this is supposed to supply data, voice and other communication services over a common network with a wide range of data speeds. To understand a lot of the terminology in ATM-land, it is necessary to understand the B-ISDN Reference Model. Just as the ISO seven-layer model defines the layers for network software, this model defines layers for the ATM network.The header is broken up into the following fields.Generic Flow Control (GFC)Virtual Channel Identifier (VCI)Virtual Path Identifier (VPI)Payload type (PT)Cell Loss Priority (CLP)Header Error Control (HEC)Network - to - Network interfaceIt is necessary for the switches to know how to send the calls along. There are several techniques that could be adopted, but the most useful one for the 1P users is called Private Network-to Network Interface (PNNI)The PNNI is an interface between switches used to distribute information about the state and structure of the network to establish circuit to ensure that reasonable bandwidth and Qos contract can be established and to provide for some network management functions. Convergence Sublayer: The function provided at this layer differ depending on the service provided. It provides bit error correction and may use explicit time stamps to transfer timing information.Segmentation and reassembly sublayer:At this layer the convergence sublayer-protocol data unit is segmented and a header added. The header contains 3 fields Sequence Number used to detect cell insertion and cell loss. Sequence Number protection used to correct and detect errors that occur in the sequence number. Convergence sublayer indication used to indicate the presence of the convergence sublayer function.
Future use of biometric technology for security and authontication
Biometric technology is the technology which is based on the samples of the human body. This is based on the things which every person is having different to the any other person. And using this technology is far more better than using any other technology.
Genetic programming
Genetic programming (GP) is an automated methodology inspired by biological evolution to find computer programs that best perform a user-defined task. It is therefore a particular machine learning technique that uses an evolutionary algorithm to optimize a population of computer programs according to a fitness landscape determined by a program's ability to perform a given computational task. The first experiments with GP were reported by Stephen F. Smith (1980) and Nichael L. Cramer (1985), as described in the famous book Genetic Programming: On the Programming of Computers by Means of Natural Selection by John Koza (1992). Computer programs in GP can be written in a variety of programming languages. In the early (and traditional) implementations of GP, program instructions and data values were organized in tree-structures, thus favoring the use of languages that naturally embody such a structure (an important example pioneered by Koza is Lisp). Other forms of GP have been suggested and successfully implemented, such as the simpler linear representation which suits the more traditional imperative languages [see, for example, Banzhaf et al. (1998)]. The commercial GP software Discipulus, for example, uses linear genetic programming combined with machine code language to achieve better performance. Differently, the MicroGP uses an internal representation similar to linear genetic programming to generate programs that fully exploit the syntax of a given assembly language. GP is very computationally intensive and so in the 1990s it was mainly used to solve relatively simple problems. However, more recently, thanks to various improvements in GP technology and to the well known exponential growth in CPU power, GP has started delivering a number of outstanding results. At the time of writing, nearly 40 human-competitive results have been gathered, in areas such as quantum computing, electronic design, game playing, sorting, searching and many more. These results include the replication or infringement of several post-year-2000 inventions, and the production of two patentable new inventions. Developing a theory for GP has been very difficult and so in the 1990s genetic programming was considered a sort of pariah amongst the various techniques of search. However, after a series of breakthroughs in the early 2000s, the theory of GP has had a formidable and rapid development. So much so that it has been possible to build exact probabilistic models of GP (schema theories and Markov chain models) and to show that GP is more general than, and in fact includes, genetic algorithms. Genetic Programming techniques have now been applied to evolvable hardware as well as computer programs. Meta-Genetic Programming is the technique of evolving a genetic programming system using genetic programming itself. Critics have argued that it is theoretically impossible, but more research is needed
Inferno(new operating system)
Inferno is answering the current and growing need in the marketplace for distributed computing solutions. Based on more than 20 years of Bell Labs research into operating systems and programming languages, Inferno is poised to propel network computing into the 21st century. Bell Labs will continue to support the evolution of Inferno under a joint development agreement with Vita Nuova. Inferno is an operating system for creating and supporting distributed services. It was originally developed by the Computing Science Research Center of Bell Labs, the R&D arm of Lucent Technologies, and further developed by other groups in Lucent. Inferno was designed specifically as a commercial product, both for licensing in the marketplace and for use within new Lucent offerings. It encapsulates many years of Bell Labs research in operating systems, languages, on-the-fly compilers, graphics, security, networking and portability.
IDMA - Future of Wireless Technology (61)
GABOR Wavelet
Molecular Keypad Lock
Elliptical Curve Cryptography (62)
Parallel Computations
Software Engineering Advances
Computerized Paper Evaluation using Neural Network (63)
Transient Stability Assessment using Neural Networks
Data Security in Local Network using Distributed Firewalls
3D-DOCTOR (67)
Optical networking
Micro Mouse
Fluorescent Multilayer Disc (FMD) (68)
Near Filed Communication (NFC)
Quantum Computers
Datagram Congestion Control Protocol (DCCP) (69)
Encrypted Hard disks
Power Line Networking
Watermarking Digital Audio (70)
Nano Ring Memory
Split Range Synchronisation
Lightweight Directory Access Protocol
DAP is actually a simple protocol that is used to access directory services. It is an open, vendor neutral information such as e-mail addresses and public keys for secure transmission of data. The information contained within an LDAP directory could be ASCII text files, JPEG photographs or sound files. One way to reduce the time taken to search for information is to replicate the directory information over different platforms so that the process of locating a specific data is streamlined and more resilient to failure of connections and computers. This is what is done with information in an LDAP structure. LDAP, Lightweight Directory Access Protocol, is an Internet protocol runs over TCP/IP that e-mail programs use to lookup contact information from a server. A directory structure is a specialized database, which is optimized for browsing, searching, locating and reading information. Thus LDAP make it possible to obtain directory information such as e-mail addresses and public keys. LDAP can handle other information, but at present it is typically used to associate names with phone numbers and e-mail addresses. LDAP is a directory structure and is completely based on entries for each piece of information. An entry is a collection of attributes that has a globally-unique Distinguished Name (DN). The information in LDAP is arranged in a hierarchical tree-like structure. LDAP services are implemented by using the client-server architecture. There are options for referencing and accessing information within the LDAP structure. An entry is referenced by the type of its uniquely distinguishable name. Unlike the other directory structure, which allows the user access to all the information available, LDAP allows information to be accessed only after authenticating the user. It also supports privacy and integrity security services. There are two daemons for LDAP which are slapd and slurpd. THE LDAP DOMAIN THE COMPONENTS OF AN LDAP DOMAIN A small domain may have a single LDAP server, and a few clients. The server commonly runs slapd, which will serve LDAP requests and update data. The client software is comprised of system libraries translating normal lib calls into LDAP data requests and providing some form of update functionality .Larger domains may have several LDAP slaves (read-only replicas of a master read/write LDAP server). For large installations, the domain may be divided into sub domains, with referrals to ‘glue’ the sub domains together. THE STRUCTURE OF AN LDAP DOMAIN A simple LDAP domain is structured on the surface in a manner similar to an NIS domain; there are masters, slaves, and clients. The clients may query masters or slaves for information, but all updates must go to the masters. The ‘domain name’ under LDAP is slightly different than that under NIS. LDAP domains may use an organization name and country. The clients may or may not authenticate themselves to the server when performing operations, depending on the configuration of the client and the type of information requested. Commonly access to no sensitive information (such as port to service mappings) will be unauthenticated requests, while password information requests or any updates are authenticated. Larger organizations may subdivide their LDAP domain into sub domains. LDAP allows for this type of scalability, and uses ‘referrals’ to allow the passing off of clients from one server to the next (the same method is used by slave servers to pass modification requests to the master).
Mesotechnology
Mesotechnology describes a budding research field which could replace nanotechnology in the future as the primary means to control matter at length scales ranging from a cluster of atoms to microscopic elements. The prefix meso- comes from the Greek word mesos, meaning middle, hence the technology spans a range of length scales as opposed to nanotechnology which is concerned only with the smallest atomic scales. describes very well phenomena on the atomic to nanoscale while classical Newtonian Mechanics describes the behavior of objects on the microscale and up. However, the length scale in the middle ( Although the term itself is still quite new, the general concept is not. Many fields of science have traditionally focused either on single discrete elements or large statistical collections where many theories have been successfully applied. In the field of physics for example, Quantum Mechanicsmesoscale) is not well described by either theory. Similarly, psychologists focus heavily on the behavior and mental processes of the individual while sociologists study the behavior of large societal groups, but what happens when only 3 people are interacting, this is the mesoscale.
By the mid 1980 s, the trend in computing was away from large centralized time-shared computers towards networks of smaller, personal machines, typically UNIX `workstations . People had grown weary of overloaded, bureaucratic timesharing machines and were eager to move to small, self-maintained systems, even if that meant a net loss in computing power. As microcomputers became faster, even that loss was recovered, and this style of computing remains popular today.Plan 9 began in the late 1980 s as an attempt to have it both ways: to build a system that was centrally administered and cost-effective using cheap modern microcomputers as its computing elements. The idea was to build a time-sharing system out of workstations, but in a novel way. Different computers would handle different tasks: small, cheap machines in people s offices would serve as terminals providing access to large, central, shared resources such as computing servers and file servers. For the central machines, the coming wave of shared-memory multiprocessors seemed obvious candidates.Plan 9 is designed around this basic principle that all resources appear as files in a hierarchical file system, which is unique to each process. As for the design of any operating system various things such as the design of the file and directory system implementation and the various interfaces are important. Plan 9 has all these well-designed features. All these help to provide a strong base for the operating system that could be well suited in a distributed and networked environment.The different features of Plan 9 operating system are: The dump file system makes a daily snapshot of the file store available to the users. Unicode character set supported throughout the system. Advanced kernel synchronization facilities for parallel processing. Security- there is no super-user or root user and the passwords are never sent over the network
SALT (Speech Application Language Tags)
SALT stands for Speech Application Language Tags. It consists of small set of XML elements with associated attributes and DOM object properties, events and methods which apply a speech interface to web pages. SALT allows applications to be run on a wide variety of devices and also through different methods for inputting data.The main design principle of SALT include reuse the existing standards for grammar, speech output and also separation of the speech interface from business logic and data etc. SALT is designed to run inside different Web execution environments. So SALT does not have any predefined execution model but it uses an event-wiring model.It contains a set of tags for inputting the data as well as storing and manipulating that data. The main elements of a SALT document are , and . Using these elements we can specify grammar for inputting data , inspect the results of recognition and copy those results properly and provide the application needed.The architecture of SALT contains mainly 4 components .
The SAT (SIM Application Toolkit)
The SAT (SIM Application Toolkit) provides a flexible interface through which developers can build services and MMI (Man Machine Interface) in order to enhance the functionality of the mobile. This module is not designed for service developers, but network engineers who require a grounding in the concepts of the SAT and how it may impact on network architecture and performance. It explores the basic SAT interface along with the architecture required in order to deliver effective SAT based services to the handset.
Mining the Web: Searching, Integration and Discovery
Mobile Paradigm
MAC address (80)
Java Cryptography Architecture (JCA)
Techniques for analysis, verification, validation of digital systems
Computational Photography
TETRA-Terrestrial Enhanced Trunked Radio (81)
Trends in Compiler Construction
Public Key Encryption And Digital Signature
Data Management in Sensor Networks
Global System for Mobiles (82)
Epsilon nets and transversal of hypergraphs
Basic Gnu Emacs
Computational neuroscience
Internet Networking
Personal Mass Media - Blogging, Syndication, Podcasting, and Vidcasting
Real Time Operating Systems
OpenTV (OPTV)
Introduction to LaTeX
Algorithms for networking
Wireless Application Protocol
The Wireless Application Protocol (WAP) is a result of the WAP Forum s effort to promote industry-wide specifications for technology useful in developing applications and services that operates over wireless communication networks. WAP specifies an application framework and network protocols for wireless devices such as mobile telephones, pagers, and personal digital assistants. (PDAs). The specifications extend and leverage mobile networking technologies (such as digital data networking standards) and Internet technologies (such as XML, URLs, scripting, and various content formats). The effort is aimed at enabling operation, manufactures, and content developers to meet the challenges in building advanced differentiated services and implementation in a fast and flexible manner.The Objectives of the WAP Forum are: To bring Internet content and advanced data services to digital cellular phones and other wireless terminals. To create a global wireless protocol specifications that will work across differing wireless network technologies To enable the creation of content and applications that scale across a very wide range of bearer networks and device types. To embrace and extend existing standards and technology wherever appropriate. The WAP Architecture specification is intended to present the system and protocol architectures essential to achieving the objective of the WAP Forum.WAP is positioned at the convergence of two rapidly evolving network technologies, wireless data and Internet. Both the wireless data market and the Internet are growing very quickly and are continuously reaching new customers. The explosive growth of the Internet has fuelled the creation of new and exciting information services Most of the technology developed for the Internet has been designed for desktop and larger computers and medium to high bandwidth, generally reliable data networks. Mass-market, hand held wireless devices present a more constrained computing environment compared to desktop computers. Because of fundamental invitation of power and form factor, mass market handheld devices tend to have: Less powerful CPUs, Less memory (ROM and RAM), Restricted power consumption, Smaller displays, and Different input devices (eg. a phone keypad). Similarly, wireless data networks present a more constrained communication environment compared to wired networks. Because of fundamental limitation of power available spectrum, and mobility, wireless data networks tend to have: Less bandwidth, More latency, Less connection stability, and Less predictable availability. Mobile networks are growing in complexity and the cost of all aspects for provisioning of more value added services is increasing. In order to meet the requirements of mobile network operators, solutions must be: Interoperable-terminals from different manufactures communicate with services in the mobile network; Scalable-mobile network operators are able to scale services to customer needs; Efficient-provides quality of service suited to the behaviour and characteristics of the mobile network; Reliable - provides a consistent and predictable platform for deploying services; and Secure-enables services to be extended over potentially unprotected mobile networks still preserving the integrity of user data; protects the devices and services from security problems such as denial of service. The WAP specifications address mobile network characteristics and operator needs by adapting existing network
technology to the special requirements of mass market, hand-held wireless data devices and by introducing new technology where appropriate The requirements of the WAP Forum architecture are to:Leverage existing standards where possible; Define a layered, scalable and extensible architecture; Support as many wireless networks as possible; Optimise for narrow-band bearers with potentially high latency; Optimise for efficient use of device resources (low memory / CPU usage / power consumption);Provide support for secure application and communications; Enable the creation of Man Machine Interfaces (MIMs) with maximum flexibility and vendor control; Provide access to local handset functionality, such as logical indication for incoming call; Facilitate network-operator and third party service provisioning; Support multi-vendor interoperability by defining the optional and mandatory components of the specification
UMA (Unlicensed Mobile Access)
UMA (Unlicensed Mobile Access) is an industry collaboration to extend GSM and GPRS services nto customer sites by utilizing unlicensed radio technologies such as Wi-Fi (Wireless Fidelity) and Bluetooth®. This is achieved by tunnelling GSM and GPRS protocols through a broadband IP network towards the Access Point situated in the customer site and across the unlicensed radio link to the mobile device.Thus UMA provides an additional access network to the existing GERAN (GSM EDGE Radio Access Network) and UTRAN (UMTS Terrestrial Radio Access Network).
Recognition of VoIP Speech
Nonvolatile Flash Memory
Algorithms and Computation Theories
Probabilistic I/o Automata
Future Programming Techniques and Concepts
Advanced Processors
Peer 2 Peer Web Services
Information Extraction modes & techniques
Signal Integrity Fundamentals for Digital Design
Computer vision
Software model checking
WBM(Web based mobile)
Future of the internet
Technologies and successful applications for direct and multihop ad hoc networks
Digital photography & music
Embedded web server for remote access
VQ In Converging Telephony And Ip Networks
Proactive computing
Voice Portals
Auto-pilot for IT systems
Fuzzified Computer-Automated Crane Control System
GSM Security And Encryption
Wireless Application Protocol
WDDX (Web Distributed Data eXchange) is a programming-language-neutral data interchange mechanism to pass data between different environments and different computers. It supports simple data types such as number, string, boolean, etc., and complex aggregates of these in forms such as structures and arrays. There are WDDX interfaces for a wide variety of languages. The data is encoded into XML using an XML 1.0 DTD, producing a platform-independent but relatively bulky representation. The XML-encoded data can then be sent to another computer using HTTP, FTP, or other transmission mechanism. The receiving computer must have WDDX-aware software to translate the encoded data into the receiver's native data representation. The WDDX protocol was developed in connection with the ColdFusion server environment. Python, PHP, Java, C++, .NET, lisp, Haskell and various platforms support it very well.
New Age Graphics
Real Time Speech Translation
3D Internet
New Dimension of Data Security using Neural Networks and Numerical Functions
HomeRF- localized wireless technology optimized for the home environment
NVSRAM- Non Volatile Static RAM
Fusion Memory
Earth Simulator- Fastest Supercomputer
Graphic processing Unit
Open-Rar
High Altitude Aeronautical Platforms
Aspect-oriented programming (Aop)
Intel MMX Technology
Voice Over Internet Protocol
Internet Searching
Wireless Technologies (bluetooth, 802.11x, IRDA)
Tracking and Positioning of Mobiles in Telecommunication
DNA Based computer
ATM Virtual connections
Botnet Security Threats
VPN Server
Advanced Mobile Presence Technology
Power of Grid Computing
Embedded web server for remote access
Bio-metrics
Magnetic Random Access Memory
Intrution Detection System
Multiterabit Networks
Printed Memory Technology
High Capacity Flash Chips
Self Healing Computers
Mind Reading Phones
Blade Servers
Near Filed Communication (NFC)
UMA (Unlicensed Mobile Access)
Assisted GPS
Diskless Network storage Controller
DIGITAL HUBBUB
Agile Software development
HCI (Human Computer Interaction ) in software applications
Embedded systems
Infini band
The SAT (SIM Application Toolkit)
3D Object Extraction Using GIS Database
Page Stealer Process
3D Printers
Web Services in Gridcomputing
Qubit PC
CD Based Firewall
Decision diagrams in VLSI CAD
Bandwidth Aggregator
Atomic CPU
Fluorescent Multilayer Optical Data Storage
Email-Service & Webhosting
Virtual Integration
SMART Programming
Object Relational Mapping
ASpect Oriented Programmin
Steganography and digital watermarking
Verifying Infinite State Systems
New Generation Of Chips
Precision Image Search
Evolotion of bluetooth
Nanocrystal Memory Devices
Ultra Wideband Networking
3D Searching Biological Computers Rover Technology Self Defending Networks Computer Intelligence Application Digital Rights Management Digital Scent Technology Distributed Interactive Virtual Environment Wireless LAN Security Chameleon Chip Intelligent RAM iSCSI Linux Kernel 2.6 Mesh Radio Linux Virtual Server Smart Client Application Development using .NET Spawning Networks Strata flash Memory Swarm Intelligence The Callpaper Concept IP spoofing Internet Access via Cable TV Network Face Recognition Technology VoiceXML Wireless USB Cisco IOS Firewall Socket Programming Ubiquitous Networking Touch Screens Tempest and Echelon Synthetic Aperture Radar System Unlicensed Mobile Access Light emitting polymers Sensors on 3D Digitization Robotic Surgery Quantum Information Technology Gaming Consoles MiniDisc system Code Division Duplexing Cluster Computing Firewalls DVD Technology Night Vision Technology Parasitic Computing RD RAM Data Security in Local Network using Distributed Firewalls Computerized Paper Evaluation using Neural Network Bluetooth Based Smart Sensor Networks Laser Communications Implementation Of Zoom FFT Image Processing Optical Networking and Dense Wavelength Division Multiplexing Optical Burst Switching
Cyberterrorism Ipv6 - The Next Generation Protocol Space Mouse Hyper Transport Technology Aeronautical Communication Blu Ray Disc 64-Bit Computing Bio-Molecular Computing
Studying in a "Virtual University
AppleTalk
Combinatorial Optimization
Quantum Software And Quantum Computer Development
Metadata application profile
XML Query Languages
AMD Processors
Digital Video Encoding Formats
3-D Assembly Of Magnetic And Semiconducting Nanoparticles
Service oriented Architectures
Enterprise Service Bus
Phase Change Memory Technology
Object Oriented Design using Verilog HDL
WiBro
Zero Knowledge proofs
3-D Chip Stacking Technique
Integrating Structural Design and Formal Methods in RealTime System Design