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Selling & Planning Rye Lane How cultural permutations of street-level trade can shape the urban plan Adriana Valdez Young Images: Nicolas Palominos, (2011) Adriana Young (2012), University of Greenwich (1880-1963).
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Selling and Planning Rye Lane:

Mar 10, 2016

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How cultural permutations of street-level trade can shape the urban plan. A proposal to create games for designers & planners to value the local cultural economies that make streets work.
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Page 1: Selling and Planning Rye Lane:

Selling & Planning Rye LaneHow cultural permutations of street-level trade can shape the urban plan

Adriana Valdez Young

Images: Nicolas Palominos, (2011) Adriana Young (2012), University of Greenwich (1880-1963).

Page 2: Selling and Planning Rye Lane:

‘2 km of worth of shopssqueezed into 780 metres.’(AJ 2012)

13,400 employees2,100 businessesRye Lane = .8 km

10,000 employees370 businesses175,000 sqm

Peckham Town Centre

Westfield Stratford City

‘The largest urban shopping centre in Europe.’

sellingstreets

Rye Lane199 storefronts65% independent30% multiple businesses

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sellingstreets

2009 2011 2012

2001

BARGAINGROCERMOBILEHAIR SALONCLOTHINGEYELASH BARDVD & MUSIC

6M

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PPS4 [2009]‘Planning for Town centre uses’UK

London

Southwark

Peckham

Rye Lane

Peckham Nunhead Area Action Plan [2011]

AJ Philips Charrette [2012]

Markets & Street Trading Strategy [2009-2011]

High Street Report [2010]Mary Portas High Street Report [2012]

planNINGhigh streets

‘Make super-BIDs!’‘Create a cultural quarter.’‘Build a food halle.’‘De-clutter the street.’‘Remove pre-fab shops in front of historic buildings.’

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30 min? 20 min?

Post Riots Election Day

seeinglike a city

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1 hr. 45 min.on Rye Lane!

seeinglike a designer

1 day in Eindhoven 4 hrs. 30 min.in the library

1 hr. 15 min.in the library

The Architect’s Journal & Philips 2-day urban design workshop

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Design for Elastic Cities@Superflux

seeinglike a designer

Made in Midtown@DesignTrust

Making Policy Public@we_are_CUP

Play to Plan@ThePublicAgency

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arrivalocitythe city starts here

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Images: Nicolas Palominos, (2011), University of Greenwich (1880-1963).

Games for designers & planners to value the local cultural economies that make streets work.

Games will be . . .- Immersive, require empathy and conversation- Challenging, not simplistic or romantic- Completable within limited or extensive timeframes- Explore specific planning questions- Multi-player, reward collaboration- Rich with media, statistics, and perspectives of traders- Offer post-game opportunities for analysis and sharing- Tested and iterated with planners and designers- Open source, replicable in other contexts