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Exploring Virtual Worlds as a Platform for Education Marc R. Stephens, MAED Media Designer University of Michigan Medical School Chris Chapman Media Services Manager University of Michigan Medical School
16

Second Life As An Educational Platform

May 18, 2015

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Education

Marc Stephens

Presentation for Enriching Scholarship 2009
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Page 1: Second Life As An Educational Platform

Exploring Virtual Worlds as a Platform for Education

Marc R. Stephens, MAEDMedia Designer

University of Michigan Medical School

Chris ChapmanMedia Services Manager

University of Michigan Medical School

Page 2: Second Life As An Educational Platform

Why Virtual Reality for Education?

• Experiential Learning - Learn by doingConfucius said, “Tell me and I will forget.

Show me and I may remember. Involve me and I will understand.”

• Safe environment In VR simulation, potentially dangerous activities can be engaged in without fear of real harm.

& let’s face it… VR is fun! :)

Page 3: Second Life As An Educational Platform

The Elective Course

• 18 second-year medical students• Focus

– Exploring the technology– Application to education

• Topic for medical relevance– Mass-casualty triage

• Data gathering– Videotaped while interacting with systems– Interviewed on camera– Completed an impression survey

Page 4: Second Life As An Educational Platform

The Classroom• Medical School Histology Lab• Students used their own laptops• Built-in ethernet connections• Ceiling-mounted projector• Seats about 30 people

Page 5: Second Life As An Educational Platform

Course layout

• 3 two-hour sessions– Classroom

• Second Life Safari @ Wolverine Island• Virtual First Responder @ Play2Train

– Field Trip• Virtual First Responder @ The CAVE

Page 6: Second Life As An Educational Platform

Second Life Safari• First session• Intensive SL ‘bootcamp’ session

– Held on Wolverine Island– Equipment shakedown

– SL basic skills• Movement/navigation • Communication• Avatar customization• Inventory management

“Second Life Safari” this Friday as part of Enriching Scholarship

Page 7: Second Life As An Educational Platform

Virtual First Responder @ Play2Train

• Second session – Exploring use of SL in the context of

conducting mass casualty triage training

• Play2Train disaster simulator

• Triage activity– collaborative groups– evaluate casualty mannequins– Assign preliminary triage level

– Whole-class summary

Page 8: Second Life As An Educational Platform

Triage Mannequins

• ‘Sculpty’ object statues– bought commercially

• Edited for project– variety of postures – textured and colored– Click for diagnostic findings

Page 9: Second Life As An Educational Platform

Video InterludeVirtual First Responder @ Play2Train

Page 10: Second Life As An Educational Platform

Virtual First Responder @ The CAVE

• Third session • Field trip to U of M’s CAVE

– Introduction to the CAVE by facility director– Triage presentation by Dr. Wilkerson– CAVE triage experience

Page 11: Second Life As An Educational Platform

Video InterludeVirtual First Responder @ CAVE

Page 12: Second Life As An Educational Platform

Factors considered

• How should we introduce VR to this audience in a way that is relevant to them?

• Student knowledge level– Computer savvy– Medical training

• Medical relevance of content

• Hardware capabilities of student laptops– Laptop and network concerns

• Technical savvy of our own staff– SL Scripting and Building skills

Page 13: Second Life As An Educational Platform

Course Support Staff

Marc Stephens co-course designer, instructional design, course facilitator

Chris Chapman co-course designer, instructional design, and camerawork support

Roger Burns laptop/hardware/network support

Jason Engling in-world camerawork for Play2Train

Patricia Anderson Second Life liaison, in-world instructional assistant

Bill Wilkerson, MD triage presentation, consulting withcourse designers

Staff of the CAVE facility at Duderstadt Center

Staff of Play2Train in Second Life

Page 14: Second Life As An Educational Platform

Wish list for next time…

• Distance learners– use of SL’s voice capabilities

• More interface with Emergency Medicine faculty – More in depth medical relevance– Possible course integration

• More advanced training equipment– CPR dummies in the CAVE– Advanced triage mannequins in SL

Page 15: Second Life As An Educational Platform

Let’s Try it Now!

• Four computers around the seminar room

• First responder avatars• Triage activity at Play2Train• Handouts from student

session at each computer

Page 16: Second Life As An Educational Platform

Marc R. Stephens, MAEDMemetic Projects @ SL

[email protected]

734-763-0297

Chris ChapmanDetroit Congrejo @ SL

[email protected]

734-936-2903

Questions & Answers

Thanks for attending!