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Basic Concepts Basic Concepts of of Software Engineering Software Engineering Chapter I
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Basic Concepts Basic Concepts of of Software Software EngineeringEngineering

Basic Concepts Basic Concepts of of Software Software EngineeringEngineering

Chapter I

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Computer Science & Software Computer Science & Software EngineeringEngineering

Computer Science is concerned with Theory and Fundamentals.

Software Engineering is concerned with the practicalities of Developing and Delivering

Useful software.

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Software ProcessSoftware Process

Software process - set of activities Goal – Development or evolution of software

Generic activities in all software processes are: Specification.

What the system should do and its development constraints.

Development. Production of the software system.

Validation. Checking that the software is what the customer wants.

Evolution. Changing the software in response to changing demands.

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Software Process ModelSoftware Process Model

Software process model Representation of S/W process in a specific perspective

Examples of process perspectives are Workflow perspective - sequence of activities Data-flow perspective - information flow Role/action perspective - who does what

Generic process models Waterfall Evolutionary development Formal transformation Integration from reusable components

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Costs of Software Costs of Software EngineeringEngineering

Roughly 60% of costs are development costs, 40% are testing costs.

For custom software, evolution costs often exceed development costs.

Costs vary depending on The type of system being developed and The requirements of system attributes such as

Performance and system reliability

Distribution of costs depends on The development model that is used

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Software Engineering MethodsSoftware Engineering Methods

Structured approaches to software development includes:

Model descriptions Descriptions of graphical models.

Rules Constraints applied to system models.

Recommendations Advice on good design practice.

Process guidance What activities to follow.

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CASE (Computer-Aided SE)CASE (Computer-Aided SE)

CASE systems Intended to provide automated support for software process activities.

Upper-CASE Tools to support the early process activities

Requirements and Design

Lower-CASE Tools to support later activities such as

Programming Debugging and Testing

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Attributes of good softwareAttributes of good software

Software should deliver Required functionality and performance to the user and Should be maintainable, dependable and usable

Maintainability Software must evolve to meet changing needs

Dependability Software must be trustworthy

Efficiency Software should not make wasteful use of system resources

Usability Software must be usable by the users for which it was designed

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Professional and ethical Professional and ethical responsibilityresponsibility Software engineering involves wider responsibilities than simply the

application of technical skills

Software engineers must behave in an honest and ethically responsible way if they are to be respected as professionals

Ethical behaviour is more than simply upholding the law.

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Issues of professional Issues of professional responsibilityresponsibility Confidentiality

Engineers should normally respect the confidentiality of their employers or clients irrespective of whether or not a formal confidentiality agreement has been signed.

Competence Engineers should not misrepresent their level of competence.

They should not knowingly accept work which is outside their competence.

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Issues of professional Issues of professional responsibilityresponsibility Intellectual property rights

Engineers should be aware of local laws governing the use of intellectual property such as patents, copyright, etc.

They should be careful to ensure that the intellectual property of employers and clients is protected.

Computer misuse Software engineers should not use their technical skills to misuse

other people’s computers. Computer misuse ranges from relatively trivial (game playing on

an employer’s machine) to extremely serious (dissemination of viruses).

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ACM/IEEE Code of EthicsACM/IEEE Code of Ethics

The professional societies in the US have cooperated to produce a code of ethical practice.

Members of these organisations sign up to the code of practice when they join.

The Code contains eight Principles related to the behaviours of professional software engineers, including practitioners, educators, managers, supervisors and policy makers, as well as trainees and students of the profession.

ACM - Association for Computing MachineryIEEE – Institute of Electrical and Electronics Engineers

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Code of ethics - preambleCode of ethics - preamble

Preamble Software engineers shall commit themselves to making the

analysis, specification, design, development, testing and maintenance of software a beneficial and respected profession. In accordance with their commitment to the health, safety and welfare of the public, software engineers shall adhere to the following Eight Principles:

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Code of ethics - principlesCode of ethics - principles

Public Interest

Software engineers shall act consistently with the public interest.

Client and Employer

Software engineers shall act in the best interests of their client and employer consistent with the public interest.

Product

Software engineers shall ensure that their products and related modifications meet the highest professional standards possible.

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Code of ethics - principlesCode of ethics - principles

Professional Judgement Software engineers shall maintain integrity and independence

in their professional judgment.

Management

Software engineering managers and leaders shall subscribe to and promote an ethical approach to the management of software development and maintenance.

Profession Software engineers shall advance the integrity and reputation of

the profession consistent with the public interest.

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Code of ethics - principlesCode of ethics - principles

Colleagues

Software engineers shall be fair to and supportive of their colleagues.

Self Software engineers shall participate in lifelong learning regarding

the practice of their profession and shall promote an ethical approach to the practice of the profession.

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Ethical dilemmasEthical dilemmas

Disagreement in principle with the policies of senior management

Your employer acts in an unethical way and releases a safety-critical system without finishing the testing of the system

Participation in the development of military weapons systems or nuclear systems.

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Points to remember Points to remember

Software engineering is an engineering discipline which is concerned with all aspects of software production.

Software products consist of developed programs and associated documentation.

Essential product attributes are maintainability, dependability, efficiency and usability.

The software process consists of activities which are involved in developing software products. Basic activities are software specification, development, validation and evolution.

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Points to rememberPoints to remember

Methods are organized ways of producing software. They include Suggestions for the process to be followed The notations to be used Rules governing the system descriptions.

CASE tools are software systems Designed to support routine activities in the software process.

Software engineers have responsibilities to the engineering profession and society.

Professional societies publish codes of conduct which set out the standards of behaviour expected of their members.

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End End

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Some Software Characteristics Software is engineered or developed, not manufactured in the

traditional sense.

Software does not wear out in the same sense as hardware.

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Some Software Characteristics In theory, software does not wear out at all.

But, Hardware upgrades.

Software upgrades.

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Some Software Characteristics Thus, reality is more like this.

Most serious corporations control and constrain changes

Most software is custom built, and customer never really knows what she/he wants.

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Some General Approaches

Develop and use good engineering practices for building software.

Make heavy use of reusable software components.

Use modern languages that support good software development practices, e.g., Ada95, Java.

Use 4th generation languages.

But, almost everything is a two-edged sword.

Consider long term tool maintenance. Right now, this is a major problem for NASA.

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Types of Software Applications Systems Software

Real-Time Software Business Software Engineering Software Embedded Software Artificial Intelligence Software Personal Computer Software

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Software Myths

Myth: It’s in the software. So, we can easily change it.

Reality: Requirements changes are a major cause of software degradation.

Myth: We can solve schedule problems by adding more programmers.

Reality: Maybe. It increases coordination efforts and may slow things down.

Myth: While we don’t have all requirements in writing yet, we know what we want and can start writing code.

Reality: Incomplete up-front definition is the major cause of software project failures.

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Software Myths

Myth: Writing code is the major part of creating a software product.

Reality: Coding may be as little as 10% of the effort, and 50 - 70% may occur after delivery.

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Percent Maintenance Historgram

0%

5%

10%

15%

20%

25%

30%

35%

(0,15] (15,30] (30,45] (45,60] (60,75]

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Software Myths Myth: I can’t tell you how well we are doing until I get parts of it running.

Reality: Formal reviews of various types both can give good information and are critical to success in large projects.

Myth: The only deliverable that matters is working code. Reality: Documentation, test history, and program configuration

are critical parts of the delivery.

Myth: I am a (super) programmer. Let me program it, and I will get it done.

Reality: A sign of immaturity. A formula for failure. Software projects are done by teams, not individuals, and success requires much more than just coding.

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25%

31%

13%

8%

6%

0%

5%

10%

15%

20%

25%

30%

35%

<=2 (2.4] (4,6] (6,8] (8,10] >10

Estimate in weeks

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SLOCs per Year Histogram

0%

5%

10%

15%

20%

25%

30%

35%

40%

(0,5k] (5k,10k] (10k,20k] (20k,50k] >50k

Series1

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The Classical Life Cycle

Life-cycle model The steps (phases) to follow when building software A theoretical description of what should be done

Life cycle The actual steps performed on a specific product

Classical model (1970)

1. Requirements phase2. Analysis (Specification) Phase3. Design Phase4. Implementation Phase5. Post-delivery Maintenance6. Retirement

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The Classical Life Cycle Requirements phase

Explore the concept Elicit the client’s requirements

Analysis (Specification Phase) Analyze the client’s requirements Draw up the specification document Draw up the software project management plan “What the product is supposed to do”

Design Phase Architectural design, followed by Detailed design “How the product does it”

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The Classical Life Cycle Implementation phase

Coding Unit testing Integration Acceptance testing

Post-delivery maintenance Corrective maintenance Perfective maintenance Adaptive maintenance

Retirement

WHICH PHASE IS THE MOST EXPENSIVE

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1.3.2 The Importance of Postdelivery Maintenance Bad software is discarded

Good software is maintained, for 10, 20 years or more

Software is a model of reality, which is constantly changing

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Time (= Cost) of Postdelivery Maintenance

Development – 25%

Post-Delivery Maintenance – 75%

Total Product Costs

Breakout ofDevelopment Costs

Integration – 29%

Implementation/Coding – 34%

Design – 19%

Requirements &Analysis – 18%

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Consequence of Relative Costs of Phases

Suppose Coding method CMnew is 10% faster than currently used method CMold. Should it be used?

Common sense answer “Of Course”

BUT: What is the cost of training and other overhead? Reducing the coding cost by 10% yields at most a 0.85% reduction in

total costs Consider the expenses and disruption incurred Reducing postdelivery maintenance cost by 10% yields a 7.5%

reduction in overall costs

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Requirements, Analysis, and Design Aspects (contd)

The earlier we detect and correct a fault, the less it costs us.

The cost of detecting and correcting a fault at each phase

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Requirements, Analysis, and Design Aspects (contd)

The previous figure redrawn on a linear scale

Figure 1.6

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Requirements, Analysis, and Design Aspects (contd)

To correct a fault early in the life cycle Usually just a document needs to be changed

To correct a fault late in the life cycle Change the code and the documentation Test the change itself Perform regression testing Reinstall the product on the client’s computer(s)

Between 60 and 70 percent of all faults in large-scale products are requirements, analysis, and design faults

Example: Jet Propulsion Laboratory inspections 1.9 faults per page of specifications 0.9 per page of design 0.3 per page of code

CONCLUSION: It’s vital to improve our techniques to find faults as early as possible.

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The Author’s Rant

Schach claims that, with OO development, there are no distinct Planning, testing, and documenting phases.

He says these are continuous operations that don’t have distinct beginnings and endings, but instead are iterative.

His claim is that this is better than the Classical Model.

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The Author’s Rant

The structured paradigm was successful initially It started to fail with larger products (> 50,000 LOC)

Postdelivery maintenance problems (today, 70 to 80 percent of total effort)

Reason: Structured methods are Action oriented (e.g., finite state machines, data flow diagrams); or Data oriented (e.g., entity-relationship diagrams, Jackson’s method); But not both

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Structured versus Object-Oriented Paradigm

Information hiding Need-to-know design Impact on maintenance,

development

Account BalanceDeposit

Withdrawal

Determine Balance

Account Balance

Message

With-drawal

Determine Balance

Account Balance

Deposit

Message

Message

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Strengths of the Object-Oriented Paradigm

With information hiding, postdelivery maintenance is safer The chances of a regression fault are reduced

Development is easier Objects generally have physical counterparts This simplifies modeling (a key aspect of the object-oriented paradigm)

Well-designed objects are independent units Everything that relates to the real-world object being modeled is in the object — encapsulation Communication is by sending messages This independence is enhanced by responsibility-driven design (see later)

A classical product conceptually consists of a single unit (although it is implemented as a set of modules) The object-oriented paradigm reduces complexity because the product generally consists of

independent units

The object-oriented paradigm promotes reuse Objects are independent entities

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Classical Phases vs Object-Oriented Workflows

There is no correspondence between phases and workflows

Classical paradigm

1. Requirements phase2. Analysis (specification) phase3. Design phase4. Implementation phase5. Post-delivery maintenance6. Retirement

Object-Oriented paradigm

1. Requirements workflow2. Object-Oriented Analysis workflow3. Object-Oriented Design workflow 4. Object-Oriented Implementation workflow 5. Post-delivery maintenance6. Retirement

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Analysis/Design “Hump”

Structured paradigm: There is a jolt between analysis (what) and design (how)

Object-oriented paradigm: Objects enter from the very beginning

In the classical paradigm Classical analysis

Determine what has to be done Design

Determine how to do it Architectural design — determine the modules Detailed design — design each module

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Removing the “Hump”

In the object-oriented paradigm Object-oriented analysis

Determine what has to be done Determine the objects

Object-oriented design Determine how to do it Design the objects

The difference between the two paradigms is shown on the next slide

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In More Detail

Objects enter here Modules (objects) are introduced as early as the object-oriented

analysis workflow This ensures a smooth transition from the analysis workflow to

the design workflow The objects are then coded during the implementation workflow

Again, the transition is smooth

 

Figure 1.9

Figure 1.8

Classical paradigm2. Analysis (specification) phase

• Determine what the product is to do

3. Design phase• Architectural design• Detailed design

4. Implementation phase• Code the modules in an

appropriate programming language.

• Integrate

Object-Oriented paradigm2. Object-Oriented Analysis workflow

• Determine what the product is to do

• Extract the classes3. Object-Oriented Design workflow

• Detailed design4. Object-Oriented Implementation

workflow• Code the modules in an

appropriate OO programming language.

• Integrate

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1.10 The Object-Oriented Paradigm in Perspective The object-oriented paradigm has to be used correctly

All paradigms are easy to misuse

When used correctly, the object-oriented paradigm can solve some (but not all) of the problems of the classical paradigm

The object-oriented paradigm has problems of its own

The object-oriented paradigm is the best alternative available today However, it is certain to be superceded by something better in the

future

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1.11 Terminology

Client, developer, user Internal software Contract software Commercial off-the-shelf (COTS) software Open-source software

Linus’s Law Software Program, system, product  Methodology, paradigm

Object-oriented paradigm Classical (traditional) paradigm

Technique

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Terminology (contd)

Mistake, fault, failure, error Defect Bug

“A bug crept into the code”

instead of “I made a mistake”

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Object-Oriented Terminology Data component of an object

State variable Instance variable (Java) Field (C++) Attribute (generic)

Action component of an object Member function (C++) Method (generic)

C++: A member is either an Attribute (“field”), or a Method (“member function”)

Java: A field is either an Attribute (“instance variable”), or a Method

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1.12 Ethical Issues

There is a code of ethics for Software Engineers.

What is an example of where such a code might be necessary?

IEEE-CS ACM Software Engineering Code of Ethics and Professional Practice

http://www.acm.org/constitution/code.html