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An innovative way of teaching and learning mathematics based on virtual reality and games Barbara Roszkowska-Lech Project financed mainly by European Funds
18

Scientix 10th SPNE Brussels 26 Feb 2016: Archipelag Matematyki

Jan 09, 2017

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Page 1: Scientix 10th SPNE Brussels 26 Feb 2016: Archipelag Matematyki

An innovative way of teaching and learning mathematics

based on virtual reality and games

Barbara Roszkowska-Lech

Project financed mainly by European Funds

Page 2: Scientix 10th SPNE Brussels 26 Feb 2016: Archipelag Matematyki

Financed mainly by European Funds

Faculty of Mathematics and Information Science, Warsaw University of Technology

New building of the Faculty of Mathematics, 2012

Page 3: Scientix 10th SPNE Brussels 26 Feb 2016: Archipelag Matematyki

What is the main idea?

Page 4: Scientix 10th SPNE Brussels 26 Feb 2016: Archipelag Matematyki

The original idea

• Show beautiful, fascinating pieces of mathematics without full formalism

• Understandable for an average student

Page 5: Scientix 10th SPNE Brussels 26 Feb 2016: Archipelag Matematyki

Archipelago of Mathematics Math with fun

Page 6: Scientix 10th SPNE Brussels 26 Feb 2016: Archipelag Matematyki

Easy access for all - an attractive form

Page 7: Scientix 10th SPNE Brussels 26 Feb 2016: Archipelag Matematyki

Easy access for all - an attractive form

Page 8: Scientix 10th SPNE Brussels 26 Feb 2016: Archipelag Matematyki

Main goals• Increasing secondary school students’ interest in

mathematics and motivating them to continue higher education in the field of mathematics, technical and natural sciences

• The development and pilot implementation of innovative curriculum and teaching methods

Page 9: Scientix 10th SPNE Brussels 26 Feb 2016: Archipelag Matematyki

Elements of the programPresentation of interesting and important ideas of mathematics in relation to other scientific fields and different aspects of our life

Developing mathematical skills

Activation of students’ creative potential

Page 10: Scientix 10th SPNE Brussels 26 Feb 2016: Archipelag Matematyki

Elements of the programComputer game convention in learning mathematics

Demonstrating the role of mathematics in understanding the world

Introduction of content outside the school curriculum

Page 11: Scientix 10th SPNE Brussels 26 Feb 2016: Archipelag Matematyki

Elements of teaching and learning method

Page 12: Scientix 10th SPNE Brussels 26 Feb 2016: Archipelag Matematyki

• The method is based on play, teamwork, cooperation and competition

• The role of teacher - tutor and guide• Attractive elements outside the school

curriculum• Demonstrating the role of

mathematics in understanding the world and in professional activity

Page 13: Scientix 10th SPNE Brussels 26 Feb 2016: Archipelag Matematyki

• Enabling users to contribute to the content and to shape the world of Archipelago

• Developing mathematical skills with the use of digital tools

Page 14: Scientix 10th SPNE Brussels 26 Feb 2016: Archipelag Matematyki

The structure of the Archipelago

Archipelag

Jednostki Treści

The Archipela

go

Units

Page 15: Scientix 10th SPNE Brussels 26 Feb 2016: Archipelag Matematyki

An Island

Page 16: Scientix 10th SPNE Brussels 26 Feb 2016: Archipelag Matematyki

Multimedia materials• Unusual phenomena of mathematics• Interesting and understandable proofs• Presentations of mathematical fields• Mini-games• Applications of mathematics• Interviews• Biographies• 6 episodes of the movie Pirates

About 400 films, games, etc.

Page 17: Scientix 10th SPNE Brussels 26 Feb 2016: Archipelag Matematyki