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Page 1: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Scheduling

Page 2: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Alternating Sequence of CPU And I/O Bursts

Page 3: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Simple Categories of Processes

CPU-bound process is one that has more and larger CPU bursts (spends most of its time computing).

An I/O-bound process spends most of its time waiting for I/O.

Page 4: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Histogram of CPU-burst Times

Page 5: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Computing Environments

Batch E.g., supercomputing centers,

mainframes/workstations for business computing.

Page 6: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Job Owner Job Name Queue State #Nds Time Used% Time

Max Time

427130

kensong A3i dque ON HOLD 24 0% 24:00:00

427226

kensong A3i dque ON HOLD 24 0% 24:00:00

460157

jmehring SCEC_CyberShake_PAS_2 dque Queued 144 0% 24:00:00

460233

stolbov cocuphGgga long RUNNING 8 02:42:53 3% 96:00:00

460234

stolbov cocuphGgga long ON HOLD 8 0% 96:00:00

462375

stolbov cocuphMgga long ON HOLD 8 0% 96:00:00

462376

stolbov cocuphMgga long ON HOLD 8 0% 96:00:00

464535

zhaol SCEC_LAB_TOMO dque RUNNING 256 02:05:07 9% 24:00:00

470342

yujiewu q192a_1 dque RUNNING 64 02:43:06 11% 24:00:00

Page 7: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Interactive Systems (e.g., Gandalf). Real-Time systems.

Page 8: Scheduling. Alternating Sequence of CPU And I/O Bursts.

CPU Scheduler

Selects from among the processes in memory (on ready queue), and allocates the CPU to one of them.

CPU scheduling decisions may take place when a process:

1. Switches from running to waiting state.2. Switches from running to ready state.3. Switches from waiting to ready.4. Terminates.

Scheduling under 1 and 4 is nonpreemptive. All other scheduling is preemptive.

Page 9: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Dispatcher

Dispatcher module gives control of the CPU to the process selected by the short-term scheduler; this involves:

switching context switching to user mode jumping to the proper location in the user program to

restart that program

Dispatch latency – time it takes for the dispatcher to stop one process and start another running.

Page 10: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Possible Scheduling Goals

CPU utilization – keep the CPU as busy as possible

Throughput – # of processes that complete their execution per time unit

Turnaround time – amount of time to execute a particular process

Page 11: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Possible Scheduling Goals (continued)

Waiting time – amount of time a process has been waiting in the ready queue

Response time – amount of time it takes from issuing a command and getting response (interactive systems, PCs).

Page 12: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Optimization Criteria

Max CPU utilization Max throughput Min turnaround time Min waiting time Min response time

Page 13: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Optimization Criteria: Conflicting

Maximize throughput Execute all shortest jobs first.

Minimize turnaround time Turnaround time is increased significantly if long jobs

are never executed.

Page 14: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Goals of Scheduling Algorithms

All systems: Fairness Balance (keep all parts of the system busy).

Batch Systems: Maximize throughput. Minimize turnaround time CPU utilization.

Interactive systems: Response time.

Page 15: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Real-time systems: Meeting deadlines

Page 16: Scheduling. Alternating Sequence of CPU And I/O Bursts.

First-Come, First-Served (FCFS) Scheduling

Allocate CPU to processes based on arrival order.

Non-preemptive. Process executes until completes or blocks on I/O or other system resource.

Used in batch systems (with some modifications).

Not a good idea for a timesharing system!

Page 17: Scheduling. Alternating Sequence of CPU And I/O Bursts.

First-Come, First-Served (FCFS) Scheduling

Process Burst Time

P1 24

P2 3

P3 3

Suppose that the processes arrive in the order: P1 , P2 , P3

Page 18: Scheduling. Alternating Sequence of CPU And I/O Bursts.

The Gantt Chart for the schedule is:

Waiting time for P1 = 0; P2 = 24; P3 = 27 Average waiting time: (0 + 24 + 27)/3 = 17

P1 P2 P3

24 27 300

Page 19: Scheduling. Alternating Sequence of CPU And I/O Bursts.

FCFS Scheduling (Cont.)

Suppose that the processes arrive in the order P2 , P3 , P1 .

The Gantt chart for the schedule is:

Waiting time for P1 = 6; P2 = 0; P3 = 3 Average waiting time: (6 + 0 + 3)/3 = 3 Much better than previous case.

P1P3P2

63 300

Page 20: Scheduling. Alternating Sequence of CPU And I/O Bursts.

One problem with FCFS is that average waiting time can be quite large.

Another problem is the Convoy effect. Consider:

4 processes; 1 CPU-bound with CPU burst of 20 units followed by an

I/O request requiring 10 units. 3 I/O bound processes with 1 unit of CPU burst followed

by 10 units of I/O.

Page 21: Scheduling. Alternating Sequence of CPU And I/O Bursts.

P0 P1 P2 P3

0 19 20 21 22

Page 22: Scheduling. Alternating Sequence of CPU And I/O Bursts.

P0 P1 P2 P3

0 19 20 21 22

I/O 1 I/O 2 I/O 3 I/O 4

P0: 7 P1: 8 P2: 9 P3: 10

Page 23: Scheduling. Alternating Sequence of CPU And I/O Bursts.

P0 P1 P2 P3 P0

0 19 20 21 22 29

I/O 1 I/O 2 I/O 3 I/O 4

P1: 1 P2: 2 P3: 3

I/O Devices Idle CPU Idle

Page 24: Scheduling. Alternating Sequence of CPU And I/O Bursts.

P0 P1 P2 P3 P0

0 19 20 21 22 29 32 49

I/O 1 I/O 2 I/O 3 I/O 4

I/O Devices Idle CPU Idle I/O Devices Idle

Page 25: Scheduling. Alternating Sequence of CPU And I/O Bursts.

FCFS Scheduling (Cont.)

Convoy effect short I/O bound processes behind long CPU-bound process.

CPU-bound process executes, I/O processes wait in Ready Queue.

CPU-bound process completes execution burst and waits on I/O device.

IO-Bound processes quickly complete CPU burst and block on I/O device.

CPU is idle until I/O completed for CPU-bound process. CPU-bound process resumes, I/O-bound processes complete

I/O request and move to RQ. I/O devices idle while CPU-bound process monopolizes CPU.

Page 26: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Shortest-Job-First (SJR) Scheduling

Associate with each process the length of its next CPU burst. Use these lengths to schedule the process with the shortest time.

Two schemes: nonpreemptive – once CPU given to the

process it cannot be preempted until completes its CPU burst.

Page 27: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Shortest-Job-First (SJR) Scheduling

preemptive – if a new process arrives with CPU burst length less than remaining time of current executing process, preempt. This scheme is know as the Shortest-Remaining-Time-First (SRTF).

SJF is optimal – gives minimum average waiting time for a given set of processes.

Page 28: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Process Arrival Time Burst Time

P1 0.0 7

P2 2.0 4

P3 4.0 1

P4 5.0 4

Example of Non-Preemptive SJF

P1 P3 P2

73 160

P4

8 12

Page 29: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Average waiting time = (0 + 6 + 3 + 7)/4 - 4

Example of Non-Preemptive SJF

P1 P3 P2

73 160

P4

8 12

Page 30: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Preemptive Shortest Job First

If a job arrives at the queue with a burst time less than that of the running process, the running process is preempted.

Decision only made when a new process enters the queue.

Page 31: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Preemptive SJF

Process Arrival Time Burst TimeP1 0.0 7

P2 2.0 4

P3 4.0 1

P4 5.0 4

Page 32: Scheduling. Alternating Sequence of CPU And I/O Bursts.

P1

42 110 5 7 16

Process Arrival Time Burst TimeP1 0.0 7

P2 2.0 4

P3 4.0 1

P4 5.0 4

Page 33: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Process Arrival Time Burst Time

P1 0.0 7

P2 2.0 4

P2 Remainder = 4.P1 Remainder = 5. Result: P1 preempted at time 2.

P1 P3P2

42 110

P4

5 7

P2 P1

16

Page 34: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Process Arrival Time Burst Time

P1 0.0 7

P2 2.0 4

P3 4.0 1

P1: 5

P2: 2 P2 Preempted. P3 completes at time 5.P3: 1P1 P3P2

42 110

P4

5 7

P2 P1

16

Page 35: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Process Arrival Time Burst Time

P1 0.0 7

P2 2.0 4

P4 5.0 4

P1: 5

P2: 2P4: 4

Page 36: Scheduling. Alternating Sequence of CPU And I/O Bursts.

P1 P3P2

42 110

P4

5 7

P2 P1

16

P2 Completes at time 7.

P1: Remaining time of 5.

P4: Remaining time of 4.

Page 37: Scheduling. Alternating Sequence of CPU And I/O Bursts.

P1 P3P2

42 110

P4

5 7

P2 P1

16

Process Arrival Time Burst Time P1 0.0 7 P2 2.0 4 P3 4.0 1 P4 5.0 4

P1: Waits from time 2 to time 11 = 9

P2: Waits from time 4 to time 5 = 1

P3: No waiting = 0

P4: Waits from time 5 to time 7 = 2

Average wait = 12/4 = 3.

Page 38: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Determining Length of Next CPU Burst

Can only estimate the length. Estimate made based on some sort of statistic

of historical behavior. Assume BL2 == BL1 (Next same as last). Take mean of last n burst lengths. Exponential average of previous bursts.

Page 39: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Homework #2

Please answer the following question from Chapter 5.

5.2, 5.4, 5.5, 5.6, 5.7, 5.8, 5.10.

Page 40: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Scheduling in Batch Systems

Three level scheduling

Page 41: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Memory Scheduler

Decisions based on for example: Time since swapped out. Amount of CPU time allocated so far. How large. How important.

Page 42: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Admission Scheduler

Based on “degree of multiprogramming” Process mix.

Page 43: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Priority Scheduling

A priority number (integer) is associated with each process

The CPU is allocated to the process with the highest priority (smallest integer highest priority).

Preemptive nonpreemptive

SJF is a priority scheduling where priority is the predicted next CPU burst time.

Problem Starvation – low priority processes may never execute.

Page 44: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Priority Scheduling

Solution Aging – as time progresses increase the priority of the process.

Unix has mechanism for user to lower their priority through the nice system call.

Page 45: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Scheduling for Interactive Systems: Round Robin (RR)

Each process gets a small unit of CPU time (time quantum), usually 10-100 milliseconds.

After this time has elapsed, the process is preempted and added to the end of the ready queue.

If there are n processes in the ready queue and the time quantum is q, then each process gets 1/n of the CPU time in chunks of at most q time units at once.

No process waits more than (n-1)q time units.

Page 46: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Scheduling for Interactive Systems: Round Robin (RR)

Performance q large FIFO q small High overhead: Must be large with

respect to context switch, otherwise overhead is too high.

Page 47: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Scheduling in Interactive Systems

Round Robin Scheduling a) list of runnable processes b) list of runnable processes after B uses up its quantum

Page 48: Scheduling. Alternating Sequence of CPU And I/O Bursts.

How long should the quantum be?quantum too short

Assume switch time = 5ms and quantum = 20ms:

Wasted time = 5/(5+20) = 20%quantum too long:

e.g., switch time = 5ms, quantum = 200ms:

Wasted time = 5/(5+200) = approx. 2%

but if have 100 processes, response time for 200th is pretty bad. This is the quantum Linux uses.

Page 49: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Time Quantum and Context Switch Time

Page 50: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Multilevel Queue Scheduling

Page 51: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Multilevel Queue

Ready queue is partitioned into separate queues (e.g.,):

foreground (interactive) background (batch)

Each queue has its own scheduling algorithm, foreground – RRbackground – FCFS

Processes do not change queues

Page 52: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Multilevel Queue

Scheduling must also be done between the queues. Fixed priority scheduling; (i.e., serve all

from foreground then from background). Possibility of starvation.

Time slice – each queue gets a certain amount of CPU time which it can schedule amongst its processes; i.e., 80% to foreground in RR 20% to background in FCFS

Page 53: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Multilevel Feedback Queue

A process can move between the various queues; aging can be implemented this way.

Higher priority queues can preempt lower priority queues.

Multilevel-feedback-queue scheduler defined by the following parameters: number of queues scheduling algorithms for each queue

Page 54: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Multilevel Feedback Queue

method used to determine when to upgrade a process

method used to determine when to demote a process

method used to determine which queue a process will enter when that process needs service

Page 55: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Example of Multilevel Feedback Queue

Three queues: Q0 – time quantum 8 milliseconds Q1 – time quantum 16 milliseconds Q2 – FCFS

Page 56: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Example of Multilevel Feedback Queue

Scheduling A new job enters queue Q0 which is served

RR. When it gains CPU, job receives 8 milliseconds. If it does not finish in 8 milliseconds, job is moved to queue Q1.

At Q1 job is again served RR and receives 16 additional milliseconds. If it still does not complete, it is preempted and moved to queue Q2.

Page 57: Scheduling. Alternating Sequence of CPU And I/O Bursts.

Multilevel Feedback Queues