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SceneDriver: The development and evaluation of an interactive narrative system for children.
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SceneDriver: The development and evaluation of an interactive narrative system for children.

Mar 28, 2015

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Page 1: SceneDriver: The development and evaluation of an interactive narrative system for children.

SceneDriver: The development and evaluation of an interactive narrative system for children.

Page 2: SceneDriver: The development and evaluation of an interactive narrative system for children.

Project

• The project was supported by EPSRC and DTI

• Open University– Annika Wolff– Paul Mulholland– Zdenek Zdrahal

• Peppers Ghost Production Company• Edinburgh Virtual Environment Centre

Page 3: SceneDriver: The development and evaluation of an interactive narrative system for children.

Introduction

• Animated Television series are expensive to produce

• Need to produce extra merchandise• Computer games based on the

television series are a popular option.• Some games based on children’s

television series have viewing galleries• Peppers Ghost who produced Tiny

planets have used this approach

Page 4: SceneDriver: The development and evaluation of an interactive narrative system for children.

Introduction to Tiny Planets

Tiny Planets

Bing and BongThe White SofaSix Tiny Planets

Page 5: SceneDriver: The development and evaluation of an interactive narrative system for children.

Introduction

• The aim of this project was to develop an interactive narrative system called SceneDriver.

• SceneDriver extends the viewing gallery approach by using narrative principles to enable children to create novel stories whilst using Tiny Planet Content.

• A further aim was to develop a suitably intuitive interface for use by children.

Page 6: SceneDriver: The development and evaluation of an interactive narrative system for children.

Potential Approaches

Content

Canned Generated

Child Passive

Active

TV Shows

SceneDriver

Dynamically generated TV

Future …..

Page 7: SceneDriver: The development and evaluation of an interactive narrative system for children.

Related Work

• Interactive Narrative systems fall into two categories– The first use narrative principles to

organise and present a collection of resources in a coherent way • Murtaugh’s Automatist storytelling system

dynamically orders keyword annotated clips • Rocchi and Zancanaro’s work used

directorial techniques for presenting of narratively structured material.

Page 8: SceneDriver: The development and evaluation of an interactive narrative system for children.

Related Work

– The second the systems create a dramatic experience with a protagonist and plot structure. • Mateas and Stern’s interactive drama uses pre

authored story fragments in conjunction with autonomous animated characters and allows interaction during the course of the story

• Hayes-Roth et al., devised a model of interactive narrative called directed improvisation.

• Gorbet. Orth and Ishi developed a tangible interface for interacting with narrative.

Page 9: SceneDriver: The development and evaluation of an interactive narrative system for children.

TinyPlanet Analysis

• We devised a plot description both on this analysis and also on narrative theory.

• It is consistent with existing with structuralist theories of narrative that have been used to interpret written stories.

• The analysis suggested that each episode could be viewed from different levels.–  plot level– directorial level

Page 10: SceneDriver: The development and evaluation of an interactive narrative system for children.

Plot Level Theme

Introduction

Partial Success SuccessFailure

ResolutionAttempt

ConflictIntroduction

Post-completionevent

Page 11: SceneDriver: The development and evaluation of an interactive narrative system for children.

Directorial Level

• The directorial level is the level at which events occur to provide dramatic effect or entertainment value

Page 12: SceneDriver: The development and evaluation of an interactive narrative system for children.

SceneDriver: Playing The Game

• A child constructs a narrative by playing a form of dominos.

• The left-hand side has the characters who were in the previous clip.

• The right hand side specifies the characters who will appear in the next scene.

Page 13: SceneDriver: The development and evaluation of an interactive narrative system for children.

SceneDriver: Playing The Game

• This interface enables the child to manipulate the narrative,

• A scene supervisor module ensures the animation adheres to the principles narrative.

• It also ensures coherent transitions from one scene to another by the use of transitional scenes.

• There are two distinct options– Complete Explicit– Rewrite

Page 14: SceneDriver: The development and evaluation of an interactive narrative system for children.

SceneDriver: Complete Explicit

• In a complete explicit, the left hand side of the domino has the characters who were present in the previous clip.

• The right hand side then determines which characters are present in the next scene.

Page 15: SceneDriver: The development and evaluation of an interactive narrative system for children.

Complete Explicit Version

Page 16: SceneDriver: The development and evaluation of an interactive narrative system for children.

SceneDriver: Rewrite

• In the rewrite rule game the left hand side and the right hand side have a different meaning to that of the complete explicit game.

• In the rewrite rule which ever characters are depicted in the left hand side of the tile are to be removed and then replaced in the next scene with the characters in the right hand side of the tile.

Page 17: SceneDriver: The development and evaluation of an interactive narrative system for children.

Rewrite Version

Page 18: SceneDriver: The development and evaluation of an interactive narrative system for children.

Study 1 Aims

• To investigate whether children can use the domino interface to direct a narrative.

• To investigate children understanding of the interactivity narrative.

• To investigate how much the children enjoy the interactive narrative.

Page 19: SceneDriver: The development and evaluation of an interactive narrative system for children.

• Forty children (20 girls and 20 boys), twenty to each condition. Aged 7-8 years in Year 3

• Two Conditions– Complete Explicit– Rewrite

• Understanding measured by recall.• Enjoyment of the game was measured

using the ‘sticky ladder’ measure and a ‘smiley-face’ scale.

Study 1: Method

Page 20: SceneDriver: The development and evaluation of an interactive narrative system for children.

Self Report Measures

• Sticky Ladder

Page 21: SceneDriver: The development and evaluation of an interactive narrative system for children.

Self Report Measures

• Smiley Faces

Page 22: SceneDriver: The development and evaluation of an interactive narrative system for children.

Errors and Help

• Number of Errors made• Verbal help provided by the

experimenter• Physical help provided by the

experimenter• Verbal prompting by experimenter• Clicking tile before the end of the clip • Thinking which tile to click before the

end of the clip

Page 23: SceneDriver: The development and evaluation of an interactive narrative system for children.

Observational Measures

• Laughing• Clapping• Talking about the characters• Talking about clips• Making sounds from clip• Recall task• Commenting on the television series• Commenting on the game being played

Page 24: SceneDriver: The development and evaluation of an interactive narrative system for children.

Study 1: Results

Interactive Narrative Systems

Rewrite Complete

M SD M SD

smiley 4.60 0.68 4.40 0.68

sticky 5.60 1.67 5.35 1.35

Page 25: SceneDriver: The development and evaluation of an interactive narrative system for children.

Study 1: Results

• No significant difference between the two conditions in terms of– Smiley Face Scale and Sticky Ladder – Observational measures.– Recall measure

• Children in the Rewrite condition received more verbal help

• They also received significantly more prompting

Page 26: SceneDriver: The development and evaluation of an interactive narrative system for children.

Relationships between the Measures

- Verbal expressions of enjoyment (the relationship between laughing, talking about the characters, talking about the clips, making sounds, the recall task, commenting on the series and commenting on the game)

- Non-verbal relationships (clapping was found to have a strong relationship with smiling)

- Errors and help - strong relationship between prompting and verbal assistance.

Page 27: SceneDriver: The development and evaluation of an interactive narrative system for children.

Study 1: Summary

• No significant differences were found between the two conditions regarding enjoyment

• No significant differences were found between the two conditions regarding understanding

• However, regarding the usability – the help and errors – significant differences were found regarding verbal assistance and prompting.

Page 28: SceneDriver: The development and evaluation of an interactive narrative system for children.

Study 2: Aims

• Study 1 looked at the different games in terms of how much the children enjoy playing the games and understanding.

• The measure of understanding was too crude we therefore decided to explore that further with a more sensitive measure

• Study 2 investigated children’s undertsanding and enjoyment of an interactive narrative system

Page 29: SceneDriver: The development and evaluation of an interactive narrative system for children.

Study 2: Method

• Forty Eight children (24 girls and 24 boys), 16 children in each condition.

• Aged 7-8 years in Year 3• Three conditions

– Complete Explicit with Narrative– Complete Explicit without Narrative– Domino game

• Enjoyment of the game was measured using the ‘sticky ladder’ measure.

Page 30: SceneDriver: The development and evaluation of an interactive narrative system for children.

Structured Recall Task

• What can you remember• Memory probes

– What did these characters do– What happened next– Identity Parade. Which of these

characters were in the video.

Page 31: SceneDriver: The development and evaluation of an interactive narrative system for children.

Study 2: Results

• We have only just completed this study so the results are still being analysed.– There was no difference between the

conditions in terms of the number of characters CORRECTLY identified in the identity parade

– There was a difference between the conditions in terms of the number of characters INCORRECTLY identified in the identity parade.

Page 32: SceneDriver: The development and evaluation of an interactive narrative system for children.

Discussion

• The aims of the studies where– To investigate how much the children

enjoy the interactive narrative.– To investigate children understanding of

the interactivity narrative.– To investigate whether children can use

the domino interface to direct a narrative.

Page 33: SceneDriver: The development and evaluation of an interactive narrative system for children.

Project

• The project was supported by ESPRC and DTI

• Open University– Annika Wolff– Paul Mulholland– Zdenek Zdrahal

• Peppers Ghost Production Company

• Edinburgh Virtual Environment Centre

• University of Bath– Anna Reeves– Nicole Pieper

• Staff and children at Old field Park Junior School