“A radically different journey in education,”
- Fast Company
learning through play
mobile learning immersive learning
games & simulation emotion based learning
digital makers If a child can’t learn the way we teach,
maybe we should teach the way they learn.
- Ignacio Estrada
HIGH TECH
LOW TECH
NO TECH
�Our programs, research, and products cater to students, teachers & families regardless of their technological means. �Whether it’s hands-on learning or high tech mobile and immersive digital curriculum, core standards-based learning objectives are inherent throughout GameDesk technology and curriculum.
TAILORED APPROACHES
PLAYMAKER SCHOOL funded by Bill and Melinda Gates Founda>on
Ø MODULAR Ø INTEREST DRIVEN Ø MAKING/INTERACTING/PLAY
school
GameDesk’s School/Incuba>on & Use-‐case Center
Funded by the Bill and Melinda Gates Founda>on
Curricular Approaches
Future school space model
GameDesk completely redesigned two tradi>onal classrooms & one large group space to create a idea*on, maker, and mobile &
digital immersion space.
portal!
Largest educational online repository of game, app, & maker ed-tech products and lesson plans in the world
Created by GameDesk Funded by AT&T
portal!Features: A vast library of veOed teaching tools including games, apps, and maker kits Lesson plans that link to these tools with teaching objec>ves, resource integra>on and connec>ons to common core standards Easy naviga>on and search to quickly find resources and ideas Customized content “backpacks” to easily organize and share informa>on Authorship tools that allow users to create and share original content
GameDesk’s premier new Research & Development hub. 3500 square foot complex for rapid development of innova*ve educa*onal products and programs and services to the city, na*on, and world.
NEW GAMEDESK MEGA-‐HUB
Bringing GameDesk directly to educators to help them master new technologies and techniques & to create their own mobile and new-tech curriculum.
“Helping teachers with new technologies and techniques & create their own engaging 21st
century curriculum.” Remains one the most requested programs in our history.
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DreamLab NATIONAL TRAINING PROGRAM
Mobile Research
2013 BEST PAPER Mobile Learning Conference
Published - Journal Games and Learning
1st published National study
on the effectiveness of mobile game tech in the classroom
MOBILE LABS
PlayMaker school
FUNDED BY the National Science Foundation
Na>onal group of the top assessment scholars in the na>on, funded by NSF, to advise and work with GameDesk to design and build embedded and 21st century mobile assessment tools for teachers and repor>ng tools for parents.
MOBILE LABS
NEW MOBILE ASSESSMENT PROJECT
Real-time Embedded Assessments
APP, MOBILE, & GAME INTEGRATION Professional development programs that teach vibrant, playful, and academically rigorous learning platforms to educators.
MOBILE LABS
Boot Camp APP, TECH, AND GAME INTEGRATION Professional development programs that teach vibrant, playful, and academically rigorous learning platforms to educators. The GameDesk team produces rapid-fire training around app and game based learning, and teaches them how to effectively leverage these technologies as toos for learning.
Bridging mobile to traditional
MOBILE LABS
Boot Camp APP, TECH, AND GAME INTEGRATION Professional development programs that teach vibrant, playful, and academically rigorous learning platforms to educators. The GameDesk team produces rapid-fire training around app and game based learning, and teaches them how to effectively leverage these technologies as toos for learning.
TEACHERS AND SMARTPHONES
MOBILE LABS
Boot Camp APP, TECH, AND GAME INTEGRATION Professional development programs that teach vibrant, playful, and academically rigorous learning platforms to educators. The GameDesk team produces rapid-fire training around app and game based learning, and teaches them how to effectively leverage these technologies as toos for learning.
MOBILE TO DISPLAY small group learning
MOBILE LABS
Boot Camp APP, TECH, AND GAME INTEGRATION Professional development programs that teach vibrant, playful, and academically rigorous learning platforms to educators. The GameDesk team produces rapid-fire training around app and game based learning, and teaches them how to effectively leverage these technologies as toos for learning.
PEER BASED MOBILE LEARNING
MOBILE LABS
GameDesk Mobile serves parents by offering hands-on workshops designed to help adults cultivate understanding of mobile educational apps and games and enable them to dialogue and engage with their children in learning.
LINKING TO HOME
MOBILE LABS
Commercial Quality Academically Respected
Games & Apps STUDIOS
STUDIOS STUDIOS
STUDIOS STUDIOS
Three modules in development: Accre*on: We open at the BigBang and tell the story of how the Earth went from elementary par>cles to a hot, angry ball of rock floa>ng in space. Layers of the Earth: How the Earth got its crust and core and why those things are important. Further, this is the first >me the player sees an Earth that looks recognizable. Plate Tectonics & Earth’s Structure: Star>ng at Pangea and moving to the present day, this module takes a look at Earth’s “insides”, as well as the seismic, plate-‐level processes that govern and shape the form of the Earth.
STUDIOS STUDIOS
STUDIOS STUDIOS
STUDIOS STUDIOS
AERO IMMERSION
STUDIOS STUDIOS
STUDIOS STUDIOS
STUDIOS STUDIOS
Cognitive training Biofeedback
STUDIOS STUDIOS
Anger Challenge Frustration Challenge
Fear Challenge
mathmaker Na>onal standards-‐based math through building and
designing digital games
Motorola’s longest re-‐funded project (6 years)
• 3rd party evalua>ons have shown con>nuous & substan>al gains in math state tes>ng
STUDIOS STUDIOS