5 Underdark Encounters Xp: 50 Difficulty: 50 Level: 1 Unstable Cavern Treasure Optional Creatures Further Adventure tm The stalactites are being knocked loose by a beholder tunneling above the cavern... The stalactites could have been a trap planted by kobolds at war with the drow... The failing rocks has awakened a colony of giant bats... Giant Bat (CR 1/4) Armor Class: 13 Hit Points: 22 Large Beast, Unaligned Armor Class: 13 Hit Points: 22 (4d4) Speed 10 ft., fly 60 ft. STR DEX CON INT WIS CHA 15(+2) 16(+3) 11(+0) 2(-4) 12(+1) 6(-2) License: SRD5 Open Gaming License Senses blindsight 60 ft., passive Perception 11 Languages - Challenge 1/4 (50 XP) Echolocation The bat can't use its blindsight while deafened. Keen Hearing The bat has advantage on Wisdom (Perception) checks that rely on hearing. Actions Bite Melee Weapon Attack +4 to hit, reach 5 ft., (one creature) Hit: 5 (1d6 + 2) piercing damage. Treasure A DC 15 Investigate or Perception check reveals a small bundle of moldering clothes nestled beneath a large mushroom. The bundle contains a tiger's eye gemstone worth 15 gp and a scrap of parchment with the word "Torchlight" written on it in dwarvish. "A stalactite breaks loose from the cavern ceiling and crashes to the floor with a deafening clatter." Decide the desired trap level, and assign the DC, attack bonus, and damage accordingly. If you choose to use the attack bonus, the stalactites hit the PC and deal damage according to the table below. If you allow a Dexterity saving throw, ignore the attack bonus and deal damage accordingly, allowing half damage of a successful save. Trap Danger Save DC Attack Bonus Setback 10-11 +3 to +5 Dangerous 12-15 +6 to +8 Deadly 16-20 +9 to +12 Character Level Setback Dangerous Deadly 1st-4th 1d10 2d10 4d10 5th-10th 2d10 4d10 10d10 11th-16th 4d10 10d10 18d10 17th-10th 10d10 18d10 24d10 Limitless ©2016 Sample file