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Sample Illumination Calculation Outdoor Calculation (Illuminance at a Point-Direct Component)
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Page 1: Sample

Sample Illumination Calculation

Outdoor Calculation

(Illuminance at a Point-Direct Component)

Page 2: Sample

Inverse Square Law

P A

w

Light Source

Solid Angle

Plane

D

i

s

t

a

n

c

e

d

E = I/ d2

I

Page 3: Sample

Inverse Square Law

E = I/ d2

Where:

E = Illuminance on the surface

I = Luminous intensity of the source in the direction

of the surface

d = Distance from the source to the surface

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Example: A point light source has an intensity of 1,000 candela and the light falls perpendicularly on a surface. Calculate the illuminance on the surface if its distance from the surface is: (i) two metres, (ii) four metres and (iii) six metres.

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Cosine Law

P

Light Source

Plane

Distance, d

I E = I / d2 cos

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Example: A point light source has an intensity of 2,000 candela in all directions and is mounted 4 metres above a surface. Calculate the illuminance on the surface directly underneath (Ea) and at a distance of 3 metres to the side (Eb).

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Page 9: Sample

Sample Illumination Calculation

Average Illuminance

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1.

As per assignment

37 2 lamp diffuse wraparound General diffuse 2 lamps

Perimeter: Area:

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2.

Figure 9-5 Figure 9-4 (5 degrees of dirt conditions) 12 hrs/day 12 months

3.

0.0 m 3.5 m 1.0 m

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4.

0 6.135 2.454

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4.

Effective Ceiling Cavity Reflectance Computation Refer to Figure 9-11. Since CCR = 0, ρcc = 80%

Effective room surface reflectance

NOTE: STATE ACTUAL REFLECTANCES OF THE ROOM

80% 18%

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4.

Effective Floor Cavity Reflectance Computation From Figure 9-11, @ ρf = 20%, ρw = 50%, FCR = 2.454

Effective room surface reflectance

NOTE: STATE ACTUAL REFLECTANCES OF THE ROOM

FCR ρcc

2.4 18

2.454 X1

2.6 18

X1 = 18.0 = ρfc

80% 18%

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4.

Initial Coefficient of Utilization (CU1) From Figure 9-12, @ ρcc = 80%, ρw = 50%, CN = 37 RCR = 6.135

X1 = 22.73 = CU initial

RCR CU1

6 23

6.135 X1

7 21

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4.

Multiplying Factor (MF) From Figure 9-13, @ ρfc = 10%, ρcc = 80%, ρw = 50%, CN = 37 RCR = 6.135

X = MF @ ρfc = 0.10 = 0.9695

RCR ρfc

6 0.969

6.135 X1

7 0.973

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4.

Multiplying Factor (MF) From the obtained value, @ ρfc = 18

X = MF = 0.9939

ρfc MF

20 1

18 X

10 0.9695

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4.

CU = CU1 X MF CU = 22.73 x 0.9939

CU = 22.5913

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5.

Lamp Lumen Depreciation Computation From Table IV (LLD), @ 12 hours per start and rapid start 430ma standard colors, LLD = 0.866

0.86 0.90 0.88 0.6494

Lamp Burnout Factor Computation Assumed to be 0.90

Light Loss Factor

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Room Surface Dirt Depreciation Computation From Figure 9-7, given an area atmosphere of very clean and a cleaning cycle of 12 months, % expected dirt depreciation = 12%.

Luminaire Dirt Depreciation Computation From figure 9-5 (Category II), given an area atmosphere of very clean and a cleaning cycle of 12 months, LDD = 0.97

Light Loss Factor Computation LLF = LLD*LBO*LDD*RSDD

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RSDD Factors

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6. total initial lamp lumens (TILL)

7. Select practical lay-out for the luminaire.

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8. Determine luminaire spacing based on the luminaire orientation chosen.

9. Draw plan of the room and indicate the locations of luminaires.

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10. Compute for the actual minimum maintained lighting level.

Eactual = 𝑙𝑢𝑚𝑖𝑛𝑎𝑖𝑟𝑒𝑠 (𝑎𝑓𝑡𝑒𝑟 𝑙𝑢𝑚𝑖𝑛𝑎𝑖𝑟𝑒 𝑠𝑝𝑎𝑐𝑖𝑛𝑔 𝑐𝑜𝑛𝑠𝑖𝑑𝑒𝑟𝑎𝑡𝑖𝑜𝑛)

𝑙𝑢𝑚𝑖𝑛𝑎𝑖𝑟𝑒𝑠 (𝑒𝑞𝑢𝑎𝑡𝑖𝑜𝑛 𝑏𝑎𝑠𝑒𝑑)

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Reference:

Philippine Efficient Lighting Market Transformation Project (PELMATP). Lighting Calculations.

Kelly, Kevin and O’ Connell, Kevin. Interior Design Lighting: A Student’s Guide.