Joseph Anderson Chris Djiallis Neirin Millard
Joseph AndersonChris Djiallis Neirin Millard
HQT
10:23
Sales Value: £346.3m
Micro-snackingQuick serve ready mealsCold Soups, Pies & Pastry
£101.2m5.8% Y-O-Y Growth
Micro-snackingRustlers: £74 million Segment penetration: 13%
HQT Sales Value:
£346.3mMicro-snacking
Quick serve ready mealsCold Soups, Pies & Pastry
£101.2m5.8% Y-O-Y Growth
Micro-snacking:
Rustlers: £74 million Segment penetration: 13% Hot, Quick, Tasty
HOT, QUICK & TASTY
+ + =Where we are now
Source: Kantar Worldpanel, 2015; The Grocer 2014
Source: Kantar Worldpanel, 2015; The Grocer 2014 & U&A 2015, Future Thinking
Non-buyers taste perception as the main barrier:, , ‘yuck’, nasty
Buyers taste opinion: tasty, delicious, quick and easy
“getting new consumers to try the product by breaching this perceptual
barrier.”
Customer Insights
cheaphorrible
HOT, QUICK & TASTY
+ + =
Brand Perception / Image Objectives
Develop a positive perception of Rustlers brand to stimulate product trial by reducing the negative words
used to describe by non-buyers:
Poor quality/ junk food from 9% to 5%Cheap from 13% to 7%
Horrible unappealing from 16% to 10%
Hot, Quick, Tasty
HOT, QUICK & TASTY
+ + =
Develop an online community of advocates by
achieving: 10,000 downloads of battle of the sexes’ gamified
appIncrease Facebook ‘likes’ from 40,000 to 50,000
Increase Rustlers online brand sentiments Increase Rustlers e-wom share via Social Media
Brand Perception / Image Objectives
HOT, QUICK & TASTY
Hot, Quick, Tasty
+ + =
Sales Objectives
Increase sales of Rustler products by 10% during the
campaign periodIncrease segment
penetration by 2% to 15% over a 6-month period
Hot, Quick, Tasty
HOT, QUICK & TASTY
+ + =
Understanding the Target Customer
Name Gaming Gav & Gaming Grace
Age 18-24
Occupation Junior Marketing Assistant
Salary £18,000 - £22,000
Location London, Manchester, Bristol
Living StatusIndependent
Living with Friends
Hobbies Socialising, Sports, Gaming
Media HabitsInternet, Social Media, Mobile, Dual
Screeners
Eating Habits Takeaways, Ready Meals, Snacks
Eating Influences Convenience, Hot, Quick and Tasty
Social Influences Large Network of Online/Offline Friends
(Alexander, 2014; Lantos, 2014)
HOT, QUICK & TASTY
+ + =
Strategy
32% are recommended
55% have played a mobile game66% boredom
(Mintel, 2015[a]; Mintel, 2012; Kastner, 2013; Vivek et al., 2012, p.127)
Individual
Connection
Self-Exploration
Social Interaction
HOT, QUICK & TASTY
Communal
+ + =
Brand
Hot, Quick, Tasty
+ + =
HOT, QUICK & TASTY
Play until the “Ding”
Load it upBattle of the Sexes
“ ”
Begin
Augmented Reality Packaging + + =
HOT, QUICK & TASTY
Race against time to match the ingredients & accumulate pointsTo activate, SCAN YOUR PACKET, Login through Facebook, and battle it out before the time runs out
Example game
+ + =
HOT, QUICK & TASTY
Billboards Advertising
10:23
23,938,621
126,9931,049“Support your sex!”
Increasing reach and awarenessOnline Community
E-WOM
YouTube video advertisementInformative, quirky and fun – Creating the
buzz!
Social Media: FACEBOOK, TWITTER, YOUTUBE
Hot, Quick, Tasty
+ + =
HOT, QUICK & TASTY
EGX Gaming Expo, Birmingham NEC (22-25 Sept 2016)
Point of Purchase & Field Marketing
NEW!MALEVFEMALE
+ + =
HOT, QUICK & TASTY
Action
HOT, QUICK & TASTY
+ + =
Gross Views (total amount of people visiting the social platform)
Mentions (Where and who is mentioning it?)
Activity (How fast is this trend catching on and where?)
Engagement (gross views + likes + shares + downloads)
Like growth rate (checked daily or weekly?)
Followers growth rate (when did the campaign trend and by how much?)
Conversation (who and what is the spiel?)
Sentiment (Opinions and views about the campaign)
Connections (is it more popular with different types of consumers?)
+ + =Control
HOT, QUICK & TASTY
Alexander, A. (2014) Decoding millennials: marketing to the nontraditional mindset, Lebhar-Friedman, Inc, New York.Chaffey, D. and Smith, P.R. (2013) Marketing Excellence, Planning and optimising your digital marketing, 4th edn. Butterworth-Heinemann, Oxford. Cova, B. & Cova, V. (2002) “Tribal marketing", European Journal of Marketing, vol. 36, no. 5/6, pp. 595-620.Kantar Worldpanel (2015) Internal Report from the Food Industry Centre based at Cardiff Metropolitan University.Kastner, N. (2013) “Gamification: From the Arcade to the Bank”, ABA Bank Marketing, vol. 45 no.10, pp. 20-24Lantos, G.P. (2014), "Marketing to Millennials", Journal of Consumer Marketing, 31(5)Mintel, (2015[a]) “Mobile Phone and Tablet Apps” [online] http://academic.mintel.com.ezproxy.cardiffmet.ac.uk/display/716222/ [Accessed: 23.01.2016]Mintel, (2012) “Mobile Application Gaming – 2012” [online] http://academic.mintel.com.ezproxy.cardiffmet.ac.uk/display/606098/ [Accessed: 23.01.2016]Moore, M. (2012) “Interactive media usage among millennial consumers”, Journal of Consumer Marketing, vol. 29, no. 6, pp. 436-444.The Grocer (2014) [online] http://www.thegrocer.co.uk/ [Accessed: 25.02.2016]U & A (2015, Future Thinking Provided by CIM The Pitch Competition Documentation
HOT, QUICK & TASTY
References