My Grandfather, George S. Parker, founded Parker Games in 1883. A few years later, he brought his two elder brothers into the business and renamed the com- pany Parker Brothers, Inc. George was still active in the business while I was growing up. His brothers had retired. I remember George as a kindly and devoted grandfa- ther. More than anything else in his life he loved to play games with my siblings and me. Often my grandmother would participate, especially if it involved ROOK. This, to my knowledge, was the only game where she played a major role in its creation. George was especially proud of ROOK because it combined the great fun of trick- taking card play with bright, numerical cards, avoiding RULES ABOUT Rook ®
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RULES - Winning Moves · would participate, especially if it involved ROOK. This, to my knowledge ... Appoint a scorekeeper to keep score on a piece of paper. Count cards ...
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My Grandfather, George S. Parker, founded ParkerGamesin1883.Afewyearslater,hebroughthistwoelderbrothersintothebusinessandrenamedthecom-panyParkerBrothers, Inc. Georgewas still active inthebusinesswhileIwasgrowingup.Hisbrothershadretired. IrememberGeorgeasakindlyanddevotedgrandfa-ther.Morethananythingelseinhislifehelovedtoplaygameswithmysiblingsandme.Oftenmygrandmotherwouldparticipate,especiallyifitinvolvedROOK.This,tomyknowledge,wastheonlygamewheresheplayedamajorroleinitscreation.GeorgewasespeciallyproudofROOKbecause itcombinedthegreat funof trick-takingcardplaywithbright,numericalcards,avoiding
RULESABOUT Rook®
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thestigmaattachedtoregu-larplayingcardsattheturnoftheTwentiethCentury.I wish you and yours muchfunandenjoymentwheneveryou play the great game ofROOK!
RandolphP.BartonFormerPresident
ParkerBrothers,Inc.
CARD-PLAYING TERMS FOR NEW ROOK PLAYERS
Therearefourcolor-codedsuitsofotherwiseiden-tically numbered cards. Two players generally playagainsttwootherplayersinpartnership.Atthebegin-ning of each hand, a dealer will shuffle the deck and dealcardstoeachplayer.Playersholdtheircardsintheirhand.Eachplayermaythen“bid”fortheprivilegeofnaming the “trump” suit. Next, eachplays a cardontoeach“trick.”Thewinnerofeachtrickcollectsthecard.Whenallcardsareplayed,“scoring”occurs-cer-taincardshavevalue,othersdon’t.InsomeversionsofROOK,a“nest”isalsopartofplay.
Ruff: Whenanon-trumpcard is ledonatrick,andlater-duringthattrick-atrumpcardisplayed,thetrumpcardissaidto“ruff”thetrick. Scoring:Attheendofthehand,playerscountupthecountcards(“counters”)inthetrickstheyhavetakeninordertocalculatetheirscores.Adeclarerwhodoesnotcollectthenumberofpointsatleastequaltohisbid“goesdown”andsubtractsthetotal amountofthatbid.
ROOKgame,1912
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Dealing Pickadealer.First,dealerremovesall1’s2’s,3’s,and4’s fromthedeck. Thiswillresult inadeckof40cards(or41iftheROOKBirdCardisincluded).Dealer shuffles and offers a cut to the player seated onhisright.Dealerdeals9cardsfacedowntoeachplayer and a face down nest of four cards (five if the ROOKBirdCardisincluded).Thenestcardsshouldbe dealt one at a time, after each player has beendealtanothercard,untilthenestis“full.”Placethenestinthecenterofthetable,apartfromanyplayer’shand.Ifanycardranked10orhigherisinadvertentlyexposedduringthedeal,thedealermustre-dealthehand. If any lower rankedcard is exposed, it is therightofanyplayertodemandanewdeal.Dealwillrotatetotheleftonsubsequenthands.
Scoring Appoint a scorekeeper to keep score on a pieceofpaper.Countcards(“counters”)arethe14’sand10’s (which are each worth ten points) and the 5’s(which are each worth five points). The ROOK Bird Card(ifitisused)isworthtwentypoints.Allother
Nest: Some versions of ROOK require that a fewcardsbedealt,facedown,tothe“nest”whichisthenclaimedbythedeclarer.Afteraddingthesecardstohishand, the declarerwill then replace a like numberofcardsintothenest.Thenestisthenwonbytheplayerwho takes the final trick of the hand.
RULES FOR TOURNAMENT ROOK(“KENTUCKY DISCARD”)
A Partnership Game for � Players
ThegameofKENTUCKYDISCARDhasbeenoneofthemostpopularofallROOKgamesfordecades.ItistheversionplayedatmostROOKclubsandatROOKTournaments. KENTUCKYDISCARDhasonevariation–addingtheROOKBirdCard.Includingthiscardaddsanexcitingelementof surprise and speeds the gameupaswell.Decidebeforeplayifyouwillincludeit.
Note: The tips on bidding, discarding, and playwhichfollowtheserulesassumetheROOKBirdCardisnotin Play. When in play, theROOKBirdCard can bethoughtofastheequivalentofthe14ofTrump.
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Afterpassing,youmaynotbidagainonthishand.
Playing The Nest:Thehighestbidder(declarer)addsthecardsin the nest to his hand and then exchanges a likeamountofcardsinhishandtoformanewnest.Anycardmaybeplacedinthenestincluding(forstrategicpurposes) counters. After discarding to the nest,declarerplacesthenestaside,awayfromallplayers,andthenannouncesthetrumpcolor.Theplayerwhotakesthelasttrickcapturesthenestandscoresanycountersfoundinit.
First Lead:Theplayertotheleftofthedealer(whomay or may not be the highest bidder) makes theinitialleadandplaybegins.Anycolormaybeledandplaymovesaroundthetabletotheleft.
cardshavenovalueinscoring.Capturedtrickshavenoseparatevalue. Totalpoints inthedeckare100(120iftheROOKBirdCardisused). The counters captured by partners are added to-getherfortheirjointscoreforthathand.However,ifthehighbidderfailstomakethebid,thepartnershipissetbackthefullamountofthebid,evenifthisgivesthatpartnershipaminusscore.
Bidding Afterthedeal,eachplayersortsthecardsinhishandaccording to colors and thebiddingbeginswith theplayeratdealer’sleftandcontinuesclockwisearoundthetable.Playersbidfortheprivilegeofchoosingthetrumpcolor.Thereisagreatadvantage inbeingtheplayerwhochoosestrumpcolor,sinceatrumpcardcancaptureanycardofanyothercolor.Youropeningbidmustbeatleast70points.Bidsmustbedivisibleby5, suchas70,75,80. Youarebidding thenum-berof points (from count cards) you think you andyourpartnerwillbeabletocapturewithyourhands,providedyouareabletonamethecolorthatwillbetrump.Ifyoucaptureallcountcards,youscore120points (or 100 points if playing without the ROOKBirdCard). Youshouldremember,there’salwaysariskwhenyoutakethebid.Ifyoudonotwishtobid,youmay“pass.”
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bidof80.Yournewscoreis60(140-80=60).
After Four Hands One set of partners should exchange seats tochangetheplayorderofthefourplayers.Apenaltyof40pointsshouldbetakenfromthescoreofaplayerwhoimproperlydiscards(tothenest)ormakesanysuggestiontoaffectpartner’splay.Ifamisdealisdis-coveredbeforethreetricksaretaken,thecardsarewithdrawnandre-dealt,thedealpassingtotheleft.Ifamisdealisnotdiscovereduntillaterinthegame,thedealer’spartnershipissetback40pointsfortheerrorandtheotherpartnershipdoesnotscore.Thedealthenpassestotheleft. If a player plays a card of a different color whenhecouldfollowthecolorled,theerrormaybecor-rected if discovered before the next trick is taken.If theerror isnotdiscovereduntil later, the“hand”is ended, and the sidemaking theerror is setbackthe full amountof thebid, regardlessofwhomadethehighestbidforthathand.Theopponentsscoreallthecounterstheycapturedbeforetheerrorwasdiscovered.
Next Trick: Whoever takes the trick places it facedownnear him and leads a card for the next trick.Anycardofanycolormaybeled. Scoring The winner of the final trick claims the discarded nestandincludesinhisscorethevalueofanycoun-terscontainedinit. Apartnershipscoresthevalueofallcounterswonduring play. However, if declarer’s partnership failsto scoreat least asmanypointsasbid, theamountof declarer’s bid is DEDUCTED from their currentscore. It is possible, therefore, for a partnership’sscoretobenegative.
Example:On the first hand, you bid 80, but you and your partneronly score75pointsof counters. Result: yourscoreisminus80(0-80=-80).Ifonalaterhandyoufailtomakeabid,thebidisdeductedfromyourcurrentscore.Example:Youhave140pointsandfailtomakeyour
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to save their counters because it is more difficult for declarertovoidonesuit, letalonetwo,anddeclar-er is not likely to have a commanding control overtrumps,sincethereare4moretrumpcardsinplay.
A player should bemore cautiouswhen risking acounter.Cardsashighasa12shouldbeplayedwithcaution.Thediscardprincipleusedbytheplayertodeclarer’sleft–eitherriskingacounterormakingthebest effort to capture each doubtful trick–doesn’tworknearlyasoftenhere. Instead, it isbestnottowasteahighmiddlecard (cardshigher than10,butnotthehighestunplayedcardofthesuit)exceptwhenthereisahighprobabilityofanopposing10takingthetrick,therebysavingitself.
Declarer wins a smaller percentage of tricks andcountersinREGULARPARTNERSHIPROOK.Moresmallcardsandfewerhighmiddlecardsareledbyde-clarer’spartner.Theopponentsdonotlead5’shop-ingdeclarerwillhavetotrumpthem.AknowledgeofstandardleadsismoreimportantinthisgamethaninTOURNAMENTROOK.
The ROOK PARTNERSHIP Game for � Players
Object of the Game Be the first partnership to reach game score of 200
PARTNERSHIP ROOKMajor Differences Between Regular Rook and
Tournament Rook
Note: PARTNERSHIP ROOK is akin to ContractBridgeinscope.However,thebidding ismuchsim-plertolearn.
1. REGULARPARTNERSHIPROOKusestheen- tire56carddeck.2. Thepartnershiptakingthemosttricksscoresa 20pointbonus.3. Thereisnonest(noristheROOKBirdCardin play). REGULARPARTNERSHIPROOKtakeslongertoplay each hand, simply because each player beginswithfourteencardsratherthanten.Becausetakingthe most tricks earns a bonus score, players needto plan their hands to try and win the eight tricksneededtoscorethisbonus.
In REGULAR PARTNERSHIP ROOK, the oppo-nentsofthedeclarerhaveamuchbetteropportunity
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BiddingPlayersbid for theprivilegeofchoosing the trumpcolor.Thereisagreatadvantageinbeingtheplayerwho chooses trump color, since a trump card cancaptureanycardofanyothercolor.Biddingcanstartatanynumber. Bidsmustbedivisibleby5,suchas70,75,80.Youarebiddingthenumberofpointsyouthink you and your partner will be able to capturewithyourhandsprovidedyouareabletonamethetrumpcolor.Ifyoucaptureallofthecountcardsandtakemoretricksthantheopponents,youwillscore120points.Youshouldrememberthatthere’salwaysariskwhenyoutakethebid!Note:Tocalculatewhatyoushouldbid,countupthevalueofthecountcardsinyourhandandlookatthenumberofhighcardsyouhave.Also,lookatthedis-tributionofcolors.Ifyouhavenocardsofonecoloryoucantrumpthatcolorwhenitisledandwinthetrick.Bidding startswith theplayeron thedealer’sleftandpassesclockwise. Youmay,butneednot,bidonyourturn.Eitherbidatleast5pointshigherthanthelastbidderorsay,“Ipass.”Havingpassed,youmaynotbidagainonthishand.Biddingcontinuesinturnuntilnoplayerwillbidhigher.
Bidding example:Fourpeople (Norma, Steve, Ellen,
points by capturing count cards (“counters”) in tricks,namely: 14’s, 10’s, and5’s. If both sidesexceedgamescoreattheendofthesamehand,thehighertotalwins.Inthecaseofatie,playanotherhandtodeterminethewinner.
Choose partners If you wish, draw for partners. High cards playagainstlowcards.
Choose the dealer Players draw cards for first deal. Highest card deals.
Dealing Thebasicdeckconsistsof all56cards,numbered1through14ineachoffourdifferentcolors(Green,Red, Black and Yellow). Shuffle and cut the deck, then dealoutallcards,facedown,oneatatime,untileachplayer has 14 cards. There is nonest. Players sorttheircardsintheirhandsaccordingtocolor.Atthestartofeachhand,theplayertotheleftoftheprevi-ousdealerdeals.
PlayingAftertrumpcolorhasbeenannounced,theplayertothe left of the dealer (whomay or may not be thehighestbidder)“leads”anycardofanycolorfaceuptothecenterofthetable.Playpassestotheleft,eachplayerinturnplayingonecardfaceup.Note:Youmust“followsuit”ifpossible(ifyouhaveacardofthecolorled,youmustplaythatcolor).Ifyoucan’tfollowsuit,youmaythrowawayaworth-lesscard,orplayatrump.Thehighestcardofthecolorled takes the trick unless trump is played, in whichcase thehighest trump takes the trick. Remember,youandyourpartnerwilladdyourcounterstogetherso,ifyouthinkyourpartnermaytakethetrick,playacounter. The person who takes the trick makes the nextlead. Whenyoutakeatrick,place it facedownon
These variations follow the same format as estab-lished in the rules for both TOURNAMENTROOKand PARTNERSHIP ROOK. The basic rules are notrepeatedforeachvariation.
More Partnership Games
DIXIE A Partnership Game for Four or Six Players
DIXIEissimilartoTOURNAMENTROOKexceptthateachcaptured13card,insteadofeachcaptured14card,counts10points.Dealing Usethebasicdeckof56cards.Dealouttheentiredeckplusanestof fourcards for fourplayersoranestoftwocardsforsixplayers.Object 300pointswinsthegame.
Oneachhand,120pointsareatstake(100pointsfor counters and20points for themost-tricks-wonbonus).Scoring example:Thepartnershipthattookthebidat90collectedonly75pointsincountcardsanddidnottakemoretricksthantheiropponents.Thefull90points isdeducted fromtheirscore;theydonotscorethe75pointsthattheydidcollect.Ascorecandrop below zero, so if it’s the first hand, their score wouldbe -90. Theiropponents,who collected theremainingcountcards,aregiven45points:25pointsforcountersanda20pointbonusfortakingthemosttricks.Winning The first partnership to reach 200 points wins.
Penalties Apenaltyof40pointsisdeductedfromthescoreofthepartnershipofanyplayerwhodiscardstheincor-rectnumberofcardstothenestormakesany“tabletalk”suggestionstoaffectthepartner’splay. Ifaplayer“reneges”byplayingacardofadifferentcolor when he could have followed suit, the errormaybecorrectedifdiscoveredbeforethenexttrickistaken.Iftheerrorisnotdiscovereduntillater,the“hand”isended,andthesidethatmadetheerrorissetbackthefullamountofthebid,regardlessofwho
Winning at DIXIE (“LifewiththeCounter13”) DIXIEisagreatpartnershipgamefor4or6peoplebecauseof itstwist–the13ineachsuit isacounterinsteadofthe14.Butthe14 isstill thehighcard ineachsuit.
Bidding WhenbiddinginDIXIE,rememberthatthe13cannot be led on the first trick. You have to wait for the 14 to be played before risking it.Always count20 points for cards because usually a hand strongenough to take the bidwillwin the nest andmakeeighttricks. Theblanksuitcountis10points:4pointsfora13not held, 4 for the 10 and 2 for the five. After picking upthenest,andholdingseventeencardsinhand,itisalwayspossibletodiscardeachcounternotinasuitfourcardslong.Thus,countersinthedeclarer’shandshould score their full value.Only consider suitsoffour, five or six cards in length. Your fourth (and shortest) suit has a value of 22points because the opponents are likely to save acounterfromthissuitbyplayingitonatrickledbyanothersuit.
Note:The14cardisnotacountcard,butisstillthemostpowerfulcardineachsuit.Thesidetakingthemajorityofthetrickswinsthenest(whichscores20bonus points). If each side takes the same numberoftricks, the20pointsgototheopponentsof thehighbidder.Theirare120totalpoints“upforgrabs”during each hand. Partners’ scores are both addedtogetherattheendofeachhand.Ifthehighbidderand his partner fail tomake their bid, they are setbackthetotalamountofthebid(andscorenothingforthecountcardstheydidcapture). Bidding Same as in TOURNAMENTROOK. The openingbidmustbeatleast70.Rememberthatyourscoreiscountedtogetherwithyourpartner’s.However,bidsrarelyexceed95.
Playing Thehighbiddermayexchangeanycardsinhishandforcardsinthenest.Hemayleaveorplacecountersinthenest.Theplayerwhotakesthelasttrickalsotakesthenest,countingitasanadditionaltrick.Aftertheexchange,thehighbidderannouncestrumpcolor.Theplayerwhodealsmakestheopeninglead.DIXIEisthemostsuccessfulandinterestingwhenplayedbysixplayers–threeagainstthree–friendandrivalalter-
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THE ORIGINAL GAME A Game for Three Individual Players
THE ORIGINAL GAME A Game for Five or Six Individual Players
Dealing Use the basic deck of 56 cards. (Do not use theROOKBirdCard.)For5players,deala6-cardnest.For6Players,deala2-cardnest.
Object 150Pointswinsthegame.
Scoring Same as in TOURNAMENTROOK. Total pointsforeachhandare100. If thedeclarer fails tomakethebid,declarerreceivesnoscoreforcountersandissetbacktheamountbid. Bidding SameasinTOURNAMENTROOKexceptthemin-imumbidis30points.
Playing SameasinTOURNAMENTROOK.
Playing the Hand Athirteen,ifnotinasuitthatisatleastfourcardslong,shouldbediscardedtothenest.Ifyouholdathir-teenandatleastthreeothercardsinthesamesuit,itwillbesafeanditwillwinatrickand“save”itself. Manytimesa10islostbecausedeclarerholdsbackhis14waitingforthe13toappear.13’sare in littledangerunlesspartofadoubletonor if the13 isasingleton.Dependonyourpartnertotakecareofthe13ifitisheldbyyourleft-handopponent. Asleft-handopponent,youshouldn’tplaya13untilthe14of thesamesuithasbeenplayed.This is trueunlessyour13isonlyguardedonce.Anotherwayofrememberingthisruleis:“Holdontoyour13untilthenexttothelastchancetoplayit.” Asright-handopponent,youhaveamoresaneexis-tence.Thisisbecauseyougenerallyplaylastonatrick.You’relikelytosaveyour13unlessitisasingleton,andeventhenthe14maynotbeplayedrightaway,enablingyoutosaveit. As partner, hold back your 14 to finesse the opponent atdeclarer’sleftunlessthereisachancefora10tobelost.
Scoring SameasinPARTNERSHIPROOK.TheROOKBirdCard counts 20 points. Each partnership’s score isthetotalofthecountcardscapturedbybothplayersinthepartnership. However, if thedeclarer failstomakethebid,theirpartnershipissetbacktheamountofthebid.
Bidding SameasinPARTNERSHIPROOK.
Playing The declarer may exchange any cards in his handforcardsinthenestandthenannouncestrumpcol-or. Declarer then names a particular card (usuallythehighestcardsthatdeclarerdoesnothold). Thepersonholdingthatcardbecomesdeclarer’spartner.Theremainingthreeplayersbecomepartnersagainst
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The Nest Thedeclarermayexchangeanytwoofthecardsinhishandforanytwointhenest.Declarerthennamestrump.Then,declarerremovesthenestfromthetable.
Playing RefertotherulesforTOURNAMENTROOK.Theopponentstartsthegameby“leading”anycardfaceuptothetable.Thedummy’scardisthenplayedbythedealer,wholiftsthetopcardfromthedummy’shandandplays iton the trick. Remember that thedummy’s cards are kept face down throughout thegame.Dealerthenplaysacard.Ifthedummy’scardtakesthetrick, it isputnearthedummy’shandandthedealer leadsthedummy’s topcard for thenexttrick.
TENNESSEE FOR TWO A Game for Two Players
Dealing Remove all 1’s, 2’s and 3’s from the deck. Usetheremaining44cardsplustheROOKBirdCard.Dealoutthecardsuntilbothplayershave11cards.Next, deal five cards face down to the center of thetabletoformthenest.Placetheremainderofthedeckfacedownonthetabletotheleftofthe
THE ORIGINAL GAME A Game For Two Players
Dealing Removealll’s,2’sand3’sfromthedeck,leaving44cards.(DonotusetheROOKBirdCard.)DealthecardsasiftherewerethreePlayers,dealingthethirdhandtotheimaginary“dummy”toyourright.Stackthedummy’scardsfacedownasyoudeal.Dealallbutthe last five cards in this manner, then set the five re-mainingcardsfacedownatyourlefttoformanest.
Object 150pointswinsthegame.
Scoring Score counters as in TOURNAMENTROOK. Inaddition,score2pointsforeachtrickcaptured.Totalamountforeachhandis126points.Iftheplayerwhotookthebidmakesthebidintricksandcountcards,bothplayersrecordtheirseparatescores.Butiftheplayerwho took the bid fails tomake it, he scoresnothing for thathand,and theopponent’s score forthathandisdoubled.Dummy’sscoremay,butneednot,bekept.
choiceofdrawingthetopcardfromthedrawingpileor the exposed card alongside it. The other playermust draw the other card. After both players havedrawn,thenextcardonthedrawingpileisturnedfaceup.Playerscontinuetodrawandtaketricksuntilthedrawingpile isexhausted. Atthatpoint,eachplayerwillbe leftwith11cards,andplaycontinueswithoutthedrawingpileuntilthelastcardisplayed.
ROOKgame,1965
dealer,halfwaybetween the twoplayers. This isthedrawingpile.Placethetopcardfaceupnexttothedrawingpile.
Object 300pointswinsthegame.
Scoring Same as inTOURNAMENTROOK,with the fol-lowingadditions.TheROOKBirdCardhasavalueof20points.Eachcapturedtrickcounts2points.To-talcountforeachhandis160points.Ifthedeclarerfailstomakethebid,hedoesnotscore.Inthatcase,declarer’sopponentsscoredoubleforthathand.
Playing Thedeclarermayexchangeanyofthecardsinthenestforcardsinhishand.Declarerisnotallowedtoleaveorplacecountcards inthenest. Thenest isremovedfromthetableaftertheexchangehasbeenmade. Thedeclarer’s opponentmakes theopening lead.Aplayermayleadtrumpsoranyothercolorofhischoice. The ROOK Bird Card acts as the highesttrump.Afteraplayerhascapturedatrick,hehashis
ROOKgame,1992ROOKgame,1977
Youcanprintoutmorescoresheetsbygoingtowinning-moves.comandclickingontheRules and Score Sheet Link on the left sidenavigationbar, thenclickingonDeluxeRookundertheScoreSheetssectionoflinks.