For more information visit : www.techniche.org For online event visit : www.technicheonline.com Indian Institute of Technology Guwahati presents 10 Rule booklet
For more information visit : www.techniche.orgFor online event visit : www.technicheonline.com
Indian Institute of Technology Guwahatipresents
10
Rule booklet
Revolutionizing Youth, Redefining Technology Techniche ‘10
2
General Rules
Any team exceeding the specified dimensions of the robot will be immediately
disqualified.
Certificate of qualification will be provided only to teams qualifying prelims
round.
The organizers will provide a standard 230V/50 Hz AC power supply. Any
extension cords, batteries, adapters etc required will have to be arranged by
participants themselves.
The robot can use an externally placed or on-board electric power supply. Use
of compressors is not allowed. Use of compressed gas is not allowed. However
the power supply must be non-polluting and must satisfy the safety constraints
determined by the organizers.
Soldering iron and soldering wire can be provided by the organizers in case a
robot needs to be repaired. Teams should carry other tools which they deem
necessary in this regard.
Teams will be disqualified if they are found using any unfair means or damage
the arena or the Opponent’s robots.
Any team that is not ready at the time specified will be disqualified from the
competition automatically.
The machine will be checked for its safety before the competition and will be
discarded if found unsafe for other participants and spectators.
The teams must adhere to the spirit of healthy competition. The teams must not
damage the opponent’s machine in any way. Organizers reserve the right to
disqualify any team indulging in misbehavior.
Any team, which uses wireless remotes, must submit the remotes to the
organizers during the event timings to ensure that no other wireless signal is
interfered with, during their matches.
The use of Lego kits or any other readymade kits (e.g. company manufactured
driver boards) in making the machine is strictly prohibited. However, participants
can use tyres, castor wheels for their robot.
Organizer’s decision shall be treated as final and binding on all.
The organizers reserve all rights to change any or all of the above rules as they
deem fit, if any will be highlighted on the website and notified to the registered
participants.
Participants from different institution can form a team.
Any individual can’t participate in an event as a member of more than one
team.
All students with a valid I-Card of their respective institution are eligible to
participate.
Rules are subjected to change. Please refer to Techniche website for further
updates of Rules and guidelines.
Corsair Autonomous
Incognito Semi Autonomous
Robo Stunts Manual Robotics
Flight 3.4 Flight Event
Promethues X Manual Robotics
AracN!D Arthrobotics
Techniche ‘10 Revolutionizing Youth, Redefining Technology
3
Problem Statement
To design an autonomous bot whose aim is
to identify and arrange the colours according
to distance traversed in a maze ,to form a
code, and then use the code to find its way
out of the arena.
Game Play
The bot starts from the start point indicated in the picture of the arena.
In first stage there is a maze, with 5
paths, 4 of which are blocked and the
fifth one leads to the 2nd stage. The
blocked paths are of varying lengths and
have a colour at the end. The bot has to
travel in the 4 blocked paths and identify
the colour in the end. These colours form
a code according to ascending order of
the length of the path to which they
belong. This code has to be used in
subsequent stages. For example, if the
distance travelled decreases as
Red>Blue>Green>Yellow, then the code is
RBGY. (Note that the grid of 4 blocked
paths can change in the final arena but
the unblocked path will be the same as shown in the picture.)
Note that in the actual arena, the
entrance of all these paths and the lines
leading up to them will be the same as
that of the picture shown ,however the
paths or mazes, (that is the turns and
the lengths) may be different , for
example, it is not necessary that the
shortest maze of the figure is the shortest in the actual arena as well.
For the second stage, the bot has to take
the correct path to go in the second stage.
In this stage the bot has to follow a
black line and coloured stripes will be
placed along the path (Note: the
dimensions of the path and stripes are mentioned in the figure).
The bot has to identify the colour of the
stripes along its path and light a LED
according to its code in previous stage.
For example, if the code was RGBY, then
the bot has to light up its LED for the
first time, when it encounters first RED
stripe, for second time, when it
encounters the first GREEN stripe, for
the third time when it encounters the
first BLUE stripe and for the fourth and
last time when it encounters the first YELLOW stripe.
For the third round, there is a grid with
coloured lines as shown in the sample
figure. The bot has to follow the grid
according to the code. That is, the colour
sequence of the code will define the bot
which path to follow. In case of ambiguity
in a path, one way will be blocked using
a black obstacle (denoted by black block in the arena).
For example, let the code be RYBG. In
the figure, the bot traverses the first
colour Red and halts at the junction.
Now the second colour yellow is followed
till the next junction. Now the bot aims
for the next colour, blue on its left but
cannot proceed due to obstruction. Nor
can it proceed right because there is
different colour. Moreover the right side
has obstruction. The bot is therefore
forced to go in the front direction and the
corresponding colour happens to be
yellow, the present colour. In fact the
arena may be designed in this manner.
So again at the subsequent junctions,
the bot has to aim for the uncovered
colours viz Blue and Green, thus completing the path.
The colour coding of the grid and the
exact codes used in competition will
differ from those displayed in the picture.
Machine Specification:
Bot specifications-:
Bot should be self contained.
Max. Voltage across any point should not
exceed 12V.
INCOGNITO Autonomous Robotics
Revolutionizing Youth, Redefining Technology Techniche ‘10
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The robot is not allowed to expand during the game.
The use of Lego kits is not allowed
The robot has to be autonomous and
should not communicate externally
Rules and Scoring
STAGE1:
Let the stage1(maze) be covered in time
t1 seconds. Based on this elapsed time,
we give the points as [1500-t1]; 200
points are given for completing the first
stage.
STAGE2:
Here 100 points are awarded for correct
ordering(lighting) of each block. Wrong
lighting fetches negative points of half
the magnitude.
Let n1 be the no: of correct lightings and
n2 be the no: of wrong ones.
The points are thus 100(n1- n2/2).
Let t2 be the time taken in secs. Then
points corresponding to this will be
[300-t2].Apart from this, 100 points are
awarded for completing this satge.
STAGE3:
500 points in all are awarded to the bot
for its successful completion of stage 3;
i.e. the bot should trace the correct path
and make its way to the end.
Only then the points are
awarded(otherwise 0 points).
Let t3 be the time taken in secs. Then
points corresponding to this will be [500-
t3].
Note:
Lighting here means that the robot has
to stop momentarily(2 or 3 sec) in its
path and blink its LED for each of the
four colors. There should be atleast 1
second time for which the LED of the bot
is lightened and it is stationery.
Arena Specifications-:
The size of arena will be 300 cm X 250
cm
The width of the lines will be 2.5 cm. The width of the maze paths will be 22
SCORING:
The points can be summarized as:-
P= [200 + (1500-t1)]u1 + [100(n1- n2/2)
+ (300-t2) + 100]u2 +(500-t3)+ (500*u3)-
(A1*100)
Where
ui=1, if corresponding stage i is completed
ui=0, if the stage is not completed.
ti= time in secs taken to complete the i th stage
n1=no: of correct lightings in stage2
n2=no: of wrong lightings in stage2.
A1=no: of time outs
Note that the arena will have coloured surfaces .( not different coloured lights)
2 hours will be given prior to the start of
the event for all teams to calibrate their sensors.
Teams will also get 5 minutes prior to the
beginning of their performance for calibration
The teams can have upto three timeouts
for unforeseen circumstances, for a
maximum time of 3 minutes, after which
the bot will have to start from the
beginning.
Each timeout will however incur a penalty of 100 points.
The final points will be the maximum of
the points obtained in either of the attempts.
The bot should not damage the arena ,
otherwise the organisers have the authority to disqualify the team.
In case of any dispute , decision of the organisers will be final and binding.
The rules are subject to last minute
changes. But all the changes will be
explained to the participants before their match.
Different code might be used as
compared to this arena ,however the 4
colours will be the same that is red , blue, green and yellow.
The bot should be able to detect the
colour, despite of possible slight variation
Techniche ‘10 Revolutionizing Youth, Redefining Technology
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in colours due to possible differences in
lighting.
Organizers:
Akhilesh Ankala
+91-9951772627
Ankit Verma [email protected]
09706777498
Game Play
ROUND 1 (QUALIFYING ROUND)
The robot starts from the starting point of
maze-1 as specified by organizers.(the
orientation of the robot at this position
may be decided by the participants as per their convenience).
Time specification:-
Setup time: 20 min
Game play: 5 min (Maximum)
Points system:-
i. There is no provision for positive points in this round.
ii. For crossing restricted area (show in
red) of the maze 100(negative) points will be penalized.
NOTE:
Teams selected through qualifying
round will be eligible for Main round.
ROUND 2 (MAINS ROUND)
NOTE:
Bot can move freely over any block
without giving LED signal. No points
deducted for moving over mine until giving
signal to open the specific block.
You bot will have to solve a (5*5) matrix
minesweeper.
Time specification:-
Setup time: 20 min
Game play: 10 min (Maximum)
Color System:-
White:-the block needs to be opened.
Black:-indicates zero i.e. no mines
surrounding it.
Blue:-indicates one i.e. only one mine
in one of the remaining adjacent eight blocks.
Green:-indicates two i.e. exactly two
mines in two of the remaining
adjacent eight blocks.
Red:-indicates three i.e. exactly three
mines in three of the remaining
adjacent eight blocks.
Initially arena will be white with some
black block.
The bot should move over to specific
block and light the LED.
If there is a doubt or surety of mine
then red LED.(To flag the particular
block)
Yellow to open the block.
Yellow LED can be used also to open
a flagged block that was initially
doubted as a mine.
In case the Yellow LED:
If the block is liable to be opened then
it will be opened within 10 secs. In
case of a mine that will not be opened
i.e. remains white.
CORSAIR Semi-Autonomous Robotics
Revolutionizing Youth, Redefining Technology Techniche ‘10
6
Led should be switched on when the
bot is completely inside any block for
atleast 3 secs and atmost 5 secs.
None of area should be outside the
particular block.
Maximum three wrong attempts to open
dissimilar block that is a mine will lead to
end of the game forcefully.
The robot must be still while lighting the
LED.
Time out may be given if desired by the
participants for maximum of five
minutes.
Only hardware should be entertained
during the timeout. Any change in
program is prohibited.
Game will be resumed from the same
position it was left before timeout.
Game will end in any of the following
cases:-
Time limit reached.(10 min)
All blocks opened and mines are
flagged.
The bot leaves the Main arena.
Maximum three wrong attempts to
open dissimilar block those are mines
will lead to end of the game forcefully.
Participants are allowed to hold the
wire from outside the arena but any
part of body may lead to bot
disqualification.
Grading system:-
100 points for each correctly judged
block including mines.
200 (negative) for opening a mine.
200(negative) for wrongly flagged
blocks as mines.(at the end of the
game)
All the timings mentioned above may be
subjected to an error of ±2 seconds due
to human control error.
Rules:
Competition Rules
Team size: A maximum of 4 members may form a team.
The participants will get 20 minutes of setup time before the run.
After the run is started, the robot will be
given maximum 15 minutes to complete the run.
During a run, we will provide each team
with a computer and a webcam
mounted vertically above the arena. The
robot would have to run with the
computer's guidance. Once the program
is started on the computer, no human
intervention will be allowed till a timeout is called.
In case of a tie in terms of points, the
robot which completes its task in lesser time will be ranked higher.
Time out Rules
During a run, a robot may call only one
timeout. Timeout cannot exceed 5 minutes.
During this time, the team-members
may restart the controlling program or
make hardware repairs. The software
shall not be modified during this period,
nor the robot be replaced with another one.
After the timeout, the robot shall
continue the run from the same position as that when the timeout was called.
General Rules
Any team exceeding the specified
dimensions of the robot will be
immediately disqualified.
Healthy competition: Teams must
adhere to the spirit of healthy
competition. Intentionally damaging any
other team‟s robots will not be Tolerated
under any circumstances. Punishments
Techniche ‘10 Revolutionizing Youth, Redefining Technology
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may range from penalties to disqualification.
No robot must damage the arena.
Punishments ranging from penalties to
disqualification will be imposed as per the organizers‟ discretion.
The use of Lego kits or any other
readymade kits (e.g. company
manufactured driver boards) in making the machine is strictly prohibited.
However, participants can use tyres, castor wheels for their robot.
It is mandatory to use image processing
in order to navigate the robot. Any
hardcoded algorithms will lead to
immediate disqualification from the
event. Robots may have to undergo test
runs before the commencement and
also during the event based on
organizers' discretion. These audit runs
are mainly for us organizers to convince
ourselves that the robot follows our detailed specifications above.
Any team that is not ready at the time
specified will be automatically disqualified.
Organizers are not responsible for any
error in image processing due to
obstructing wires of the robot or the
robot itself or any minor scratches left by the previous robots on the arena.
Except for the disqualified participants,
all the teams will be given participation certificates.
In case of any discrepancy, the organizers‟
decision will be treated as final and
binding on all. We reserve the right to
change any or all of the rules stated above
as we see fit. Any such changes will be
suitably highlighted.
Robot Specifications
The maximum dimensions of the robot
should not exceed 24cm x 24cm
excluding the wire anytime during the
event. There is no limitation on the height.
Use the commercially available led (red
and blue coloured). The intensity of the
laser should be such that should be
clearly visible on a grey coloured surface.
The robot has the option of using an on-
board power supply, SMPS or both, but
the potential difference between any two
point of the robot during the game-play must be less than or equal to 18 V.
The plywood surface might be slightly
undulating due to manufacturing
limitations/defects. The robot must be
robust enough to handle such
imperfections along the course of its path.
The robot may be wired or wireless.
Resources & Computing environment
provided:
During a run, teams will be provided
with a computer running Microsoft
Windows XP SP2 with support for MATLAB.
One SMPS (nominally 450W but this is
not guaranteed) will be provided but it is
advisable that the participants bring their own power supplies.
It is our firm belief that programming
language/environment places artificial
restrictions on the programmer. In this
regard, we add the provision that if a
software package or programming
environment is not listed here,
participants are free to bring this with
them to install at the venue. We would
like it if you inform us of these special
conditions so that we can be adequately
prepared. It would also be very helpful if
you could send us the sources about a
week in advance so that we can ensure
that they build successfully on our
computers. However, it might prove
slightly difficult to obtain the webcam
drivers for Linux, and therefore we
(appalling as it may sound) don't allow use of the Linux operating system.
Camera Specifications:
Revolutionizing Youth, Redefining Technology Techniche ‘10
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NOTE: The Camera which will be used is
Microsoft LifeCam NX-6000
The participants are free to bring their
own camera, but the camera must be
attached to a mounting plate which will
be used to fix the camera (using screws)
at a particular height.
Refer to the figure for the details of the design for mounting plate.
Note: This section is being continuously
updated. Please check back regularly for updates.
Organizers:
Sudhanshu
Saxena
+91-9706686970
Tushar
Srivastava
+ 91-9792703430
Saurabh
Agarwal
+91-9957887801
Sanjay Kumar
Jauhar
+91-9957887793
Problem Statement
Participants have to build a set of 2 Robots
that can be joined through a sidewise
mechanism & capable of travelling together
on horizontal/inclined rails separated by a
small distance. They should be capable of
lifting/dropping/pushing light weight
objects and doors. None of these task
require a force greater than 6 Newton. Both
of them must be amphibious.
Arena Setup
1st Round (maze)
Arena length: 310cm
Arena width:153cm.
4 lanes for each team.
Width of each lane: 30cm
Width of middle lane:60cm.
Rotating gates at the corner of each lane
of width 60cm.
Height of gate and bordering walls:22cm.
2nd Round (Dare to Race)
Length of race track:424cm 120cm race
track , 120cm Race track & 180cm pool
of depth 20cm.
Width of race track:90cm for each side.
1st track will be covered by sand.
2nd track will be of gravels & stones .
3rdtrack having water level :20cm
3rd Round (Death valley)
Arena length:380 cm
Arena width: 125cm ( 60cm for each
team).
Incline of baselength 90 cm over a
height of 30cm.
PROMETHEUS X Manual Robotics
Techniche ‘10 Revolutionizing Youth, Redefining Technology
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Gap b\w incline rails from their nearest
edges: 30cm .Incline width-:15cm each.
Straight run of 105cm .
Then gap of 60cm .
Plane of 30 cm after which one robot
has to go through an incline of base
length 60cm into a sandy terrain .
Other bot will continue Straight run of
90cm.
Game play
Round 1(maze)
The robots starts from the starting point
of maze as specified by organizers.
Game play: 6 min(Maximum)
Team finishing round 1 within given time
will be eligible for next round.
Both the robots of the same team have to
hoist a flag at the center of the arena one
by one.
i.e. other robot will go after first one
comes back.
Note: Teams selected through each round
will be eligible for further rounds.
Round 2(Dare to Race)
It will be a combination of different
racing tracks .
Both the robots of the same team have to
link themselves sidewise and race
against the other team‟s robots.
1st track is straight having a layer of
sand on it.
Then they race against each other on a
track made up of gravels & stones.
There after bots have to cross a pool of
given dimensions.
This is elimination round, Team finishing
first will proceed to the third and final
round.
Round 3(Death Valley)
Climb an incline of given specifications
together by using sidewise
mechanism(BOTS MUST CROSS THIS
INCLINE BY JOINING WITH ONE OTHER
WITH THE SIDEWISE MECHANISM----&
NOT SEPARATELY CROSS THE TWO
INCLINES.BREAKING THIS RULE &
PROCEDING IN THE GAME WILL LEAD
TO DISQUALIFICATION) and make a
bridge for themselves by pushing light
weight pole . Bridge can support only
one robot at a time. So Both of the
robots have to cross the bridge one by
one.
After crossing the bridge, one of the
robot has to stay on top and the other
one has to go down an incline to collect
sample from the sand and raise it so that
the first robot can hold it.
Then they deposit samples to a given
place in the arena .Team which deposits
samples earlier will be the winner. .
Specifications
Team Specifications/Eligibility Criterion:
A team can comprise of maximum 4
participants.
Participants from different institution
can form a team.
Any individual cannot participate in the
event as a member of more than one
team.
All students with a valid identity card of
their respective educational institutes
are eligible to participate in this event.
Game Specification
The maximum strength of a team can be
4 members. Any individual cannot
participate in the event as a member of
more than one team.
The teams must adhere to the spirit of
healthy competition. The teams must not
damage the opponent's robot in any way.
Organisers reserve the right to disqualify
any team indulging in misbehaviour.
Revolutionizing Youth, Redefining Technology Techniche ‘10
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Any team that is not ready at the time
specified will be disqualified from the
competition automatically.
The robot would be checked for its safety
before the game and would be discarded
if found unsafe for other participants
and spectators.
Every robot should have a name (other
than the Institute name) which should
remain the same for the entire
tournament.
Organisers decision shall be treated as
final and binding to all.
The organizers reserve all rights to
change any or all of the above rules as
they deem fit. Change in rules, if any will
be highlighted on the website and
notified to the registered participants.
Any team, which uses wireless remotes,
must submit the remotes to the
organisers during the event timings to
ensure that no other wireless signal is
interfered with, during their matches.
The machines are not allowed to damage
the other team. Any team found to do so
will be disqualified. This clause will be
judged subjectively by the judges.10.
Time specification:- For any team setup
time of max 15 min. will be given.
Machine specification
The robot must fit within a box of
dimensions 25cm x 25cm x30cm (length
x width x height)(sizes are exclusive of
the lifting & joining mechanisms,) at the
beginning and end of the game. Refer to
arena diagram for more clarifications on
starting zone. The robot, when put in the
arena at the start of the game should
have the same size as checked with the
dimension box above.
N.B. THOUGH WE DON'T HAVE A LIMIT
ON MINIMUM SIZE OF THE BOT;
PARTICIPANTS SHOULD KEEP IN MIND
THAT IN ARENA 2 THE BOTS NEED TO
CROSS AN INCLINE SEPARATED BY 30
CMS FROM THE NEAREST EDGES!!
THEY CAN ONLY DO SO by joining with
each other thru a sidewise mechanism!
The robot has to be necessarily
controlled by some wired/wireless
remote control mechanism at all stages
of the game. More than one team
members can control the robot at a time;
more than one control mechanisms can
be used. The external wired/wireless
remote control used to control the robot
manually is not included in this size
constraint.
If the robot uses an externally placed
power supply, the dimensions of the
power supply are not included in the size
constraint. However, in case of an on
board power supply, the robot along with
the power supply should fit within the
aforementioned box.
Robot cannot be constructed using
readymade Lego kits or any readymade
mechanism. But you can make use of
readymade gear assemblies. Violating
this clause will lead to the
disqualification of the robot. Violation of
this clause will be solely determined by
the organisers.
The robot can use an externally placed
or on-board electric power supply. Use of
compressors is not allowed. Use of
compressed gas is not allowed. However
the power supply must be non-polluting
and must satisfy the safety constraints
determined by the organisers.
The method of working of the robot is at
the discretion of the builder, provided it
does not damage the arena or the
opponent in any way and it satisfies the
safety constraints determined by the
organisers. The robot (or any of its parts)
cannot use any mechanism which
directly transmits manual force to the
robot (or any of its parts). For example
use of clutch wires is not permitted. The
organisers hold the right to subjectively
determine if the robot violates this.
In case of an on board electric power
supply, the voltage and power at any
point on the robot must be lower than or
equal to 12 V and 36 W respectively, at
any point of time during the game.
The organizers will provide a standard
220-240 V/50 Hz AC power supply
(standard power supply provided in
domestic sockets). Any extension cords,
Techniche ‘10 Revolutionizing Youth, Redefining Technology
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eliminators, adapters etc required will
have to be arranged by participants
themselves.
Soldering iron and soldering can will be
provided by the organizers in case a
robot needs to be repaired. Teams
should carry other tools which they
deem necessary in this regard.
Must be able to lift lightweight
cylindrical objects to a height of 20 cm at
least.
Organizers
Hemant Verma +91-9706636795
Arka Bhakta + 91-9800309063
Param Doshi +91- 9678554623
Game Play
Prelims:
The quad rotor should start from a
particular position and reach a previously
specified end point and should be able to
land in a 1.5m x 1.5m enclosure on the
ground. (The quad-rotor should be able to
minimize the yaw, pitch, and roll in mid air.
It should also be able to show the
horizontal, vertical movement and sideways
motions during its flight).
Round 1:
Game Play:-
You need to stabilize your Quad-rotor in
front of the fixed camera. Your Quad-rotor
camera has to take best possible snapshot
of fixed camera, and the same time, your
team member will handle the fixed camera
to take best possible snapshot of your
Quad-rotor. Means both the camera will
take snapshots of each other. You will be
provided single attempt for this task, in that
attempt you can take maximum of 3 pics
using each camera. Best pic out of each
three will be taken into consideration.
Point system:-
Points are divided into two categories:
Total time taken to perform the task =
time taken till the last snapshot, i.e.: 6th
best timing (minimum time) will be
awarded 300 points.
The quality pic = View of Quad-rotor and
fixed camera in pics .
Point for each pic out of 100.
300 points will be awarded for best
(minimum) timing of the snapshot and
200 points will be awarded for quality
of the picture taken.
The best timing will be taken as the
benchmark.
For every delayed second, 5 points will
be deduced. For example: - The best
timing (minimum) of click is 15 sec
and a team takes the picture in 19
sec, then it will be awarded 300-(4*5)
=280 points.
Every team can take a maximum of 3
pics per camera i.e 6 pics in all and
the best pic out of each three will be
taken into consideration. The point for
category of “pic quality” shall be
awarded out of 100 for each pic and will be decided by the judge.
Round 2:
Game Play:-
The bot should be able to stabilize itself in
adversities of forced air flow. The bot should
take off from a specified location having
extreme forced air flow and stabilize itself in
front of the source. The airflow source will
be at the height of around 1.5-2 m above
the ground and a specific 2m x 2m area will
be specified for the quad-rotor to stay in.
FLIGHT 3.4 Flight Event
Revolutionizing Youth, Redefining Technology Techniche ‘10
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Point system:-
A stipulated period of 5 minutes for this
round will be given to each team.
5 points shall be given for every second
you remain in the arena without landing.
For every second you remain out of the
arena, 5 points shall be deducted.
You can get out of the arena for a
maximum of 5 times.
If the total points of this round are
negative, the team shall be awarded 0
points for this round.
Freestyle (Wildcard Entry):
Eligibility:
Teams eliminated in PRELIMS, ROUND 1,
ROUND 2 will be eligible for freestyle
round.
Winner of freestyle round will directly
enter the ROUND 3.
Game Play:
This round is a free style event. The
participant has to perform free style stunt
in allotted 15 minutes. The total time taken
will include starting up of the engine, taxi,
take-off, maneuvers performance, landing
and engine shut off. The stunts performed
may be one from the list of stunts provided.
In case the participant wishes to perform
any stunt not mentioned in the list then he
has to notify the specification of the stunt to
the Judges prior to his performance. Points
will also be credited for the accuracy,
quality and smoothness of the stunt.
Point system:-
Maximum points that can be earned in
maneuvering are 500.
Points are divided into two categories:
Total number of stunts performed =
maximum of 250 points.
The quality of performance = maximum of
250 points.
Points in each category will be decided by our honourable judge.
Total points gained in maneuvering =
{points gained in “number of stunts”
category} + {points gained in “quality of performance” category}
Round 3:
Game Play:-
In the arena there will be having two
trapezoidal hoops kept in perpendicular
planes to each other. The quad-rotor will
have to go through these hoops in the
minimum possible time. For this task each
team will be given two attempts. In first
attempt quad-rotor will have to penetrate
the specified „A‟ hoop then the „B‟ hoop. In
second attempt, you have to reverse the
order and have to go from hoop „B‟ to hoop
„A‟. Finally the average time (time from
takeoff to landing) of both the attempts will
be taken into consideration
Point system:-
10 points will be awarded for each second
you save relative to the worst time taken to complete the task.
For example:- You take 1 minute to
complete the task and maximum time taken
to complete the task is 3 minutes, so you
have saved 2 minutes, hence you will be
awarded 1200 (120 seconds * 10)
FINALS:
Game Play:-
The basic utility of the quad-rotor is
surveillance. Here we challenge the bot to
take off from a specified location outside
arena and move to a specified point and
read the direction from there and continue
following all the directions until reaching
the final position strictly as per the given
directions. The wireless camera along with
the mechanism shall be brought by the
participants. The weight of the camera
along with the attached mechanism shall be
around 200 gm. Your quad-rotor should be
designed to make the flight along with this
payload.
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Rules for final:-
The path specified should be strictly followed.
If in any case the bot disobey the
specified direction, it has to move to the
previous point and follow the specified path.
The team which completes the journey
traversing the specified path in the minimum time WINS!!!
Aero models specifications:
The aero model should have a maximum wing span one metre. There is no lower
limit.
The quad-rotor should fit inside a square
box of 1m x 1m x 1m. one metre. There is no lower limit.
The aero model should be able to be air
bourn for at least 5 minutes.
The bot should be designed so as to lift
a payload of up to 200 gm (here payload is wireless Camera) in certain rounds.
The aero model has to be powered by
Electric Engine.
The aero model can be hand-made or kit made or A.R.F kits.
The aero model should be remote
controlled and should not be control lined/ autonomous/semi-autonomous.
Parts:- Electrical component
a) Brushless motor. BLDC motors
b) Servo motor
c) Transmitter
d) Receiver
e) Electronic speed controller
f) LI-Polymer Battery
The robot should be electrically powered
(In electric-powered models, the power
plant is a battery-powered electric
motor. Throttle control is achieved
through an electronic speed control
(ESC), which regulates the motor's
output) by Li ion batteries. The bot
should be manually made Radio-
controlled aircraft having a transmitter
operated by the controller on the
ground, sending signals to a receiver in the craft.
Aero model’s safety:
Preferentially the bot should be enclosed
in a framework to safeguard itself from
collisions. But this decision is left to the participants themselves.
The bot must have a landing pad to absorb the landing impulse.
Rules:
Guidelines for team specifications:
A team should consist at least 3
members, it will be easier for them to control.
Students from different educational institutes can form a team.
Any individual cannot participate in the
event as a member of more than one team.
The excess points gained (relative to the
least scoring team) in each round shall be carried forward.
Guidelines for point system:
The excess points gained (relative to the
least scoring team) in each round shall be carried forward.
Points carried forward = (your points in
a particular round) – (least point gained in that round by any team)
For example:-You gain 100 point in a
particular round and least scoring team
of that round has 30 point, that means
you will carry over 70 points for next round.
The elimination will be based on total point gained by a team till that round
Total points = (points gained in that
round + point carried over from
previous rounds).
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The carry over point system will be valid up to the entry to the finals.
In final round each team will have to
begin with zero points, so the winner will
be decided on the basis of point gained in final round only.
We will be having a wild card entry in Round 3 through a freestyle round.
Violation of any rule regarding the robot specification will lead to disqualification.
Disqualification:
If any aero model is not able to compete
further in the event (due to crash or any
technical problem) the team will be disqualified.
The machine would be checked for its
safety before the run and would be
discarded if found unsafe for other participants and spectators.
Any team that is not ready at the time
specified will be scratched from the competition automatically.
A team that damages any of the institute
property ( street lights, halogen lights,
floodlights, institute buildings, electric towers)
Organizers will be not responsible for any
minor scratches or damage to the aero model.
General rules for game play:
Participants should not dismantle their
aero models before the completion of the
whole competition as the machines might
need to be verified by the judges at a later
stage to ensure that the participants have not violated any of the rules.
Organizers decision shall be treated as final and binding on all.
The organizers reserve the right to change
any or all of the above rules as they deem
fit. Change in rules, if any, will be
highlighted on the website and notified to
the registered participants.
Teams are allowed to bring only one aero
model. Use of multiple aero models will
not be allowed by the same team
Organizers:
Rahul Mayank +91-9957888032 [email protected]
Praveen +91-9461071006
Priyesh Ranjan +91-9801406687
Sudarshan
Dutta
+91-9678554264
Problem Statement :
Build a legged machine which can WALK &
CLIMB STEPS to traverse the given path as
soon as possible. Hard coding is allowed.
Arena :
The arena is a path with 600mm width
which is in black colour. A narrow white
strip of 20mm thickness will be provided to
aid autonomous machines in the center of
path. Arena consists of two zones A & B
Zone A:
Zone A consists of two right turns and then two left turns
The total length of zone A is 3000mm
All the turns are perpendicular right angles
ArachN!D Arthorobotics
Techniche ‘10 Revolutionizing Youth, Redefining Technology
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The distance between any two consecutive turns is 750mm
It is plain surface there won‟t be any
obstacles in this zone
Zone B:
Zone B consists of two steps up, one left turn and then two steps down
The total length of zone B is 3000mm
The left turn is perpendicular right angle turn
Each step is of height 20mm
The distance between any two consecutive steps is 500mm
The distance between starting of zone B
and left turn is 1500mm which is same
as the distance between left turn and Finish Point
The starting of zone B is at same level as that of zone A
All the arena dimensions are would be
within 2% error. The error in case of step
would be at maximum 10%.
ARENA PERSPECTIVE Competition Setup:
There would be one overhead camera
which can cover an arena maximum
upto 220mm x 220mm to aid semi-autonomous bots.
The details of the camera will be put up soon
A mounting stand will be provided for
mounting the overhead camera in the
centre of the arena, which will be in such
a way that it suits to maximum types of cameras.
It is recommended that participants use
the camera provided by organizers,
however they can use their own camera
but the participants should intimate the
organizer through email about the
details of camera (model number, resolution & company).
Please co-operate with the organizers in
this regard to ensure that camera has no
problems with the mounting system provided.
What are we going to provide you???
At the competition venue we will be
providing you with a Monitor, CPU,
Keyboard and Mouse (USB 2.0). However,
participants can bring their own CPU‟s
which can be connected to the system. We
will provide a computer with Windows XP as
the Operating System (OS) and MATLAB
2008 (7.4) installed in it. You can bring your
own coding software if necessary which can
be installed at the venue provided it doesn‟t
have any problems in the installation
procedure in the Computer we provided.
Participants should bring their codes in
virus free pen drives or hard disks and no
CD‟s will be allowed.
There will also be two extra computers with
same configuration at the venue where
participants can check their codes. These
extra computers will not be connected to
any type of camera mounting setup
We will be providing you a standard
230V/50Hz AC power supply and external
cords if necessary. Other stuff anything
necessary for the participants should be
arranged by themselves.
Rules:
Pre Game Setup:
Each team will be given a maximum of 25
minutes for calibration and testing prior to
their game. During this time participants
need to make any necessary changes to
their machine or codes as they required
Competition Rules:
The Legged Machine must satisfy the
requirements specified under the heading
“Definition of Leg”
The competition is such a way that there
will be only a single round and one team will be playing at once.
The external wires of the bot should be slack at any point of time during the game
The run time starts at the moment any
part of the machine crosses the start line
and finishes when all the parts crossed the finish line
A bot is said to be completed zone A when all the parts of the machine enter zone B
Revolutionizing Youth, Redefining Technology Techniche ‘10
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The time will be noted for both the zones
individually and at the end it will be added up
Crossing Zone A gains the machine 200
points. In Zone B - each step up and step
down gains 100 points and the one left turn gains the machine 50 points
In case any part of the bot goes out of the
track it will be placed at a point nearest to
it by the organizers and it incurs a penalty of 25 points
The best run (of all reruns) will be taken into consideration.
In case two teams gain the same score,
then the team with lower run time will be given preference.
In case none of the teams is able to
complete even the zone A then the team
which traversed maximum distance will be given preference.
Each team will be given a maximum of 20
minutes for the game play which includes
all the runs and the time taken by the participants in the timeouts.
Preference on the basis of no. of legs:
To encourage and also keeping in the
mind the difficulty of making we are giving
advantages on the basis of no. of legs. A
legged machine which is having 2 legs will
get a score of 1.25 times the points gained
in the run. 3 legs will get a score of 1.20
times the points gained in the run. 5 or 7
legs will get a score of 1.15 times the
points gained in the run. 4 legs will get a
score of 1.10 times the points gained in the run.
The time calculated by any of the teams
by any other means will not be entertained.
Decision of organizers will be final while implementing the rules of the play.
Time-out Rules:
There will be maximum of two timeouts
for each team and a penalty of 25 points
will be incurred for each timeout. Each timeout cannot exceed 5 minutes.
The participants should not touch the bot
in the middle of the run failing to do so
they will be given a timeout and will be asked for Re-run.
The participants can take a timeout in the middle of the run if they wish to.
After a time out the machine will be
placed again at the starting point of the
zone (i.e. at starting point of game or at
the starting point of zone B) and the time will be calculated again for the Re-run.
General Rules:
Team Specification: A team may consist of
maximum of 4 members. Students from different institutes can form a team
Any team that is not ready at the time specified should intimate the organizers.
The teams must not damage the arena in
any way. Organizers reserve the right to
disqualify any team indulging in misbehavior.
The machine would be checked for its
safety before the run and would be
discarded if found unsafe for other participants and spectators.
Organizers are not responsible for any
error in image processing due to
obstructing wires of the robot or the robot
itself or any minor scratches left by the previous robots on the arena.
The participants are requested not to
dismantle their machines before the
completion of the whole competition as
the machines might be needed to be
verified at a later stage by the organizers
to ensure that participants have not violated any of the rules.
Organizers‟ decision shall be treated as final and binding on all.
The organizers reserve the right to change
any or all of the above rules as they deem fit.
Machine Specifications:
Dimensions & Fabrication
The maximum allowed dimensions of the
machine at the Starting Point of the game are 300mm x 300mm.
Techniche ‘10 Revolutionizing Youth, Redefining Technology
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There is no restriction in height and weight of the machine.
The machine can have any no. of legs.
There will be advantage for the machine with lesser number of legs in this aspect.
If the machine uses an external power
supply the dimensions of the power
supply are excluded in the aforementioned size constraints.
The machine can detach itself into
multiple parts provided it does not
damage the arena – organizers decision is
final in the regard of violating the above
clause. However the detached part of the
machine should cross the finished line
failing the distance of the detached part
from the starting line will be considered
as the distance travelled by the bot.
Bot can only use readymade mechanical
kits and electronic kits upto the level of
chips and components are allowed. No
other readymade mechanisms will be
allowed. Violating this clause will lead to disqualification of the team.
Definition of leg
Traction belt with studs or roller chain
with 'feet' mounted in any orientation is not permitted.
No wheels or rotary wheel-like appendages will be permitted.
The entire weight of the machine must be
completely supported by the machine's legs.
The machine can only use its legs for the locomotion
All legs/appendages that are used to
assist in balancing the machine, or
locomotion, must separate (lift/hop/move)
off the ground at some point during each
walk/step cycle i.e. they cannot slide/roll across the ground.
Other necessary Specification
The machine can be either Autonomous
or Semi-Autonomous both will be treated equally in terms of Game Play.
The participants are allowed to do “Hard-Coding”.
The bot is allowed to have either on-board
power supply or external power supply.
There will not be any advantage for the machine in this aspect.
Organizers:
K Jeshwanth
Durga Sagar
+91-9505268836
K Satyadeep +91-9849847652
Niteesh Kumar +91-9678883577
Pradeep Kumar +91-9705497307
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Problem Statement:
Make a manually controlled machine or you
can call it a stunt-bot able to perform the
specified stunts.
Prelim:
The participants have to showcase the
following three stunts for getting selected in
further rounds. Teams will be shortlisted on
the basis of their points they would get in prelims.
1. Groundless: Cross several
continuous pits using your stunt-
bot (flying is not allowed).
2. Ringmaster: Make a successful
jump through the rings of given
dimensions
3. Bridge balancing: A bridge of two
parallel rails have to be crossed to
complete this level.
Mains:
The participants have to showcase
the following stunts. Teams will be
shortlisted for the combat race by the score they will get :-
1. Hustle the Hurdles: make a full
sprint on a track having hurdles
2. Wheeley: manage your bot to do a
wheelie under the specified
constraints and score as many
points as you can
3. Dealing with the roughest arena:
walking on rough surface
4. Track of death: keep your pace
and move around the circular track
to show that the word “ Zero
gravity “ exists
One on One combat_Race:
As someone has said that “the ultimate
stunt to be watched is the one on one Race of the two greatest stunties ever” so here we
are. Topmost teams will get selected for this
round and the only option left here for you is to win
Prelims:
GROUNDLESS Here is your chance to prove how efficiently
can you make use of the limited life-lines
given to you…….so go and connect with the
sky in "groundless" .
ARENA SPECIFICATIONS AND
COMPONENTS :-
The arena consists of a track which contains
three set of ramps as shown in the figure .
The inclination of all the wedges will be 30°
and the details of the wedges are as follows:-
1st zone :
The first wedge has a height of 30 cm
and the second (the landing one) is 25
cm high
Length of the pit is 40 cm
2nd zone :
Both the wedges have a height of 30 cm
Length of the pit is 40 cm
3rd zone :
Both the wedges have a height of 30 cm
Length of the pit is 50 cm in this case
GAME PLAN :-
The arena has three zones 1 , 2 and 3
defined by the starting and finishing line for
Robo Stunts Manual Robotics
Techniche ‘10 Revolutionizing Youth, Redefining Technology
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each (the finishing line of each being the
starting line for the next)
In each set , the bot has to start from the
starting line ; climb up the first wedge and
land on the second wedge (or beyond that ) ;
and cross the finishing line to complete each
zone .
There may be a chance that the stunt-
bot of a participant falls in the pit, thus
for each pit there is only one lifeline, i.e.
the participants‟ stunt- bots can fall in
the pits of each zone for one time at
MAX.
After falling in the pit whether it is of
zone 1,2 or 3 for the first time the
participants have to start their journey
from the starting point of zone 1.
Points will be deducted of the teams
who will fall in the pit and if any team‟s
stunt-bot falls in any pit more than one
time the team will be disqualified from
the stunt GROUNDLESS and no points
from this stunt will be added in the
team‟s scorecard.
Participants have to cross the finish line
for completing the stunt.
RING MASTER:
To become a ring master you have to make
your way in the ring placed in the trajectory
of your jump, and land on the floor.
GAME PLAN:
We have two floors, namely bay1 and
bay2.
(I) Bay1 includes a runway of 200 cm.
(II) Bay2 is the landing floor on which
the bots have to land safely.
(III) In between we have three rings of
diameter 45 cm.
A stunt bot running in bay1 has to
leave the bay with some horizontal
velocity and pass through the rings
This stunt has three rounds, which has
three different rings at three different
positions.
One by one you have to cross all the
three rings. The last ring holds a key in
unstable equilibrium if the bot manages
to fell the key while passing through the
ring it will have the eligibility to enter
into the bonus round having more
points. Bots who make the key fell by
hitting the ring and not passing
through won't be allowed for the bonus
round.
After third ring is crossed you have to
reach the end of bay 2.
RULES:
It doesn't matter to us if a participant
touches the ring while crossing it, but
the stunt bot must pass through the
ring for the successful completion of the
round.
A participant can land on the bay 2 in
any way. But it should be able to reach
to the end of the bay to complete the
stunt.
If a participant's stunt bot hangs on the
ring during the stunt it will loose some
points before moving to other ring.
Crossing the ring from outside will
disqualify the participant from the
round and he wont get any point in that
particular round of the stunt.
A runway for the stunt bot will be of
maximum length 200 cm .
No repeat chance will be given to any
participant in any round of this stunt.
BRIDGE BALANCING
Speed is not the only the judging criteria to
decide a better stuntbot sometime accuracy
matters most, so for that we are here with
BRIDGE BALANCING.
GAME PLAN
Enter the arena via C and reach to the
top.
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Move your stuntbot carefully through
path E so that it may not fall into the
pit F before reaching at boxes A.
Rush through the path E and try to
reach red colored boxes (marked A) and
strike them to make them fall on
ground.
RULES
Two blue colored strips of path E are
movable so that you can decide width
between them before entering the arena
according to the width between your left
and right tyres.
Points in this task will be given on the
basis of:-
§ Whether your stuntbot able to reach
at the top (i.e at point B)
§ Number of red colored boxes you
strikeout into the pit
§ Time taken by stuntbot to reach A
from bottom.
If your stuntbot falls in pit F between B
and A while traversing through path E
then only points for reaching to the top
will be given.
Final Round:
HUSTLE THE HURDLES
Hurdles are everywhere for everyone , be it a
human or a stunt bot . So here you prove
your worth through the hurdles in this
round.
ARENA SPECIFICATIONS :-
The stunt is designed to test the strength
and shock absorbing capability of the stunt
bot . The arena consists of a straight track
with wedge-shaped hurdles throughout the
track . The hurdles are of increasing
difficulty as the bot advances through the
track ; their points increasing as well .
One more track runs parallel to this track
(the one containing hurdles) which does
NOT contain any hurdle and is plain with
some connections to the track A . If a stunt
bot wants to escape a hurdle , it can do so
by moving along the projecting connections
between track A and track B .
The Track B consists of blocks at regular
intervals to disallow the bot to just run away
; thus escaping a hurdle would demand
much more time , which may cost you much
more points because time is also a factor
that is judged throughout the event .
ARENA COMPONENTS :-
Hurdles :- The hurdles are wedge-shaped as
shown in the figure itself . The bases all
measure 30 cm and the height vary as
follows:
The first two hurdles are of 10 cm each.
The next two hurdles of 15 cm each.
The next two of 20 cm , and
The last hurdle of 25 cm.
The track A :- This is the track containing
the hurdles and is 5 m long . The distance
between two consecutive hurdles is 1 m .
After the first three hurdles , the connecting
roads project out from this the track A to
the track B .
The track B :- This track consists of some
blocks to prevent the bot to just run away
and cross the hurdles-arena .
GAMEPLAN :- The bot has to cross the
hurdles in the minimum possible time on
the track A . After crossing the first three
hurdles , the bot has 2 choices ; either to
cross the remaining hurdles or to avoid
them by taking the longer path .
The points will be awarded according to the
scoring scheme .
WHEELEY
Soul of any stunt show is wheelie. Now try
to be a showman.
Techniche ‘10 Revolutionizing Youth, Redefining Technology
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GAME PLAN AND ARENA SPECIFICATION
First of all an Acceleration track of
length 2 m will be provided to you just
to accelerate your machine.
Then as an extension of (1) a 4 m long
track will be there, divided into 2 parts
of 1 m (wheeley zone) and one part of
1.5 m (no points zone) according to
scatch.
After that you have Prove_it track in
which you have to touch your robot's
very front part to the object upto as
much higher as you can.
RULES
Participants will be awarded points
based on how many wheeley zones their
machine has finished .
In the Prove_it track points will be given
according to the highest section ur
stuntbot has reached .
TRACK OF DEATH
You must have certainly seen this problem
in your physics books , but now is your time
to implement it and feel it.
ARENA SPECIFICATIONS :-
The arena consists of three parts as shown
in the figure and are detailed as follows :-
The slope :
The wedge is 1.5 m high with 2.5 m
long base and can be utilised by the
stunt bot to provide it with some initial
force .
The plane :
The plane portion of the track is 3 m
long . The use of this plane track is to
allow the stunt bot to attain its
maximum speed .
The Semi circular track :
This semi-circular track has a diameter
of 0.75 m . There is also a little
horizontal projection in the end to keep
the robot to fly-off away.
GAMEPLAN AND RULES :-
The stunt bot is required to travel down the
slope , come along the 3 m distance and
finally perform a complete loop along the
semi-circular track .
Points are ONLY awarded if the stunt bot
lands safely after performing the complete
feat . NO points will be awarded if the bot
fails to land beyond the line AB (,i.e. on the
plane track) after completing the semi-
circular track .
DEALING WITH THE ROUGH ARENA
Your stunt bot may be able to traverse on a
smooth road. Lets see how well can your bot
perform on the roughest arena.
Arena Specifications
The arena is designed to test the swiftness
and the maneuvering skills of the bot .The
arena consists of Stones , sand , pebbles
and pits , and , FLAGS . Flags are inserted
into the ground , and the stunt bots have to
knock them down . The fastest bot that
knocks out the maximum number flags wins
.
Arena Components
Flags : Inserted throughout the arena , easy
to knock off but , for it , stunt bot should be
able to reach the Flags.
Pits : Stunt bots should be particularly
avoid pits , as if they get in , they'll have a
hard time getting out .
Sand , stones and pebbles : Used to
decrease the speed of the stunt bot and test
their "roughness" .
Game plan
The stunt bots have to knock maximum
number of flags in minimum time possible.
The scoring is according to the difficulty
level of game. However we will intimate you
at the starting of the stunts that which path
contains more points and which less.
Bonus Round
Every competition is perhaps incomplete
without a bonus round . So if you have been
Revolutionizing Youth, Redefining Technology Techniche ‘10
22
running slow on the points scale throughout
the competition ; this round is your chance
to return back in the game .
The entry to this bonus round opens ONLY
If the stunt bot manages to bring the key to
the ground hung to the ring in an unstable
equilibrium in the "ring masters" round .
However , the entry to the bonus round
(after the gate opens) , is completely optional
and NO points are deducted if a bot is
unable to complete it in given time or does
NOT enter at all , whatsoever the case may
be.
ARENA SPECIFICATIONS AND
COMPONENTS :-
The arena consists of a cuboid as shown in
the figure with two gates on the opposite
faces : one entry and the other exit .
The arena at inside of it is NOT visible and
contains some pits at random places .
However , to the bot's relief , there will be
circles marked on the cuboid's top surface
exactly aligned with the actual pits .
GAME PLAN :-
The entry gate of the bonus round opens
ONLY if the key hung at the ring in the "ring
masters" round in an unstable equilibrium
is brought to the ground by the bot .
The bot has to enter the "bonus area" (the
cuboid) and come out of it from the exit gate
avoiding the pits inside by keeping track of
them using the markers printed on the top
face of the cuboid indicating the exact
position of the pits .
Machine Specifications:
Dimensions and Fabrications
The stunt-bot must fit in the box of
dimensions: 400mm X 400mm X
400mm .
The weight of the running machine
should not exceed 10kgs weight.
The machine can be controlled
with/without wires. Off board Power
supplies are allowed. Refer below for
further details on battery and power.
In case of wireless remote control
machine must have a two different
frequency remote control circuits or a
dual control circuit which may be
interchanged before the start of the race
to avoid frequency interference with
other teams.(the case of any
interference in the wireless systems will
not be considered for rematch or
results) .
Use of pneumatics and hydraulics is
not allowed.
Batteries and Power
The only permitted batteries are ones
that cannot spill or spray any of their
contents when damaged or inverted.
This means that standard automotive
and motorcycle wet cell batteries are
strictly prohibited. Examples of
batteries that are permitted: gel cells,
Hawkers, NiCads, NiMh, dry cells,
AGM, etc.
The electric voltage anywhere in the
machine should not be more than 24 V
DC at any point of time.
The robot should have a master switch
which can be used to deactivate the bot
completely, which includes power to
drive and weaponry, in under 15
seconds by a manual disconnect.
All efforts must be made to protect
battery terminals from a direct short
and causing a battery fire, failure to do
so will cause direct disqualification.
Use of damaged, non-leak proof
batteries may lead to disqualification.
ICE engines are NOT permitted in the
competition.
All stunt bots must have a light easily
visible from outside that shows its main
power is activated
Prohibited Machineries :-
In robostunts some types of machineries
violate the spirit of the competition or they
could be harmful. Prohibited machineries
have generally included:
Radio jamming
High voltage electric discharge
Liquids (glue, oil, water, inflammable
liquids, corrosives…)
Open combustion (fire, explosives…)
Techniche ‘10 Revolutionizing Youth, Redefining Technology
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Un-tethered projectiles
Lasers
Visual obstruction
Flame based weapons
Any kind of explosive or intentionally
ignited solid or potentially ignitable
solid
Nets, tape, glue, or any other
entanglement device
High power magnets or electromagnets
General Rules:
The maximum duration of each round
will be told on the spot. Any team that
is not ready at the time specified will be
disqualified from the competition
automatically.
The machine would be checked for its
safety before the competition and would
be discarded if found unsafe for other
participants and spectators.
The name of your machine must be
prominently displayed on the machine.
Judges' decision shall be treated as
final and binding on all.
Safety:
There is no amount of regulation that
can encompass all the dangers
involved. Please take care to not hurt
yourself or others when building,
testing and competing.
If you have a stunt bot design that does
not fit within the categories set forth in
these rules or is in someway ambiguous
or borderline, please contact the event
organizers.
Safe innovation is always encouraged,
but surprising the event staff with your
brilliant exploitation of a loophole may
cause your stunt bot to be disqualified
before it ever competes.
Compliance with all event rules is
mandatory. It is expected that
competitors stay within the rules and
procedures of their own accord and do
not require constant policing.
Each event has safety inspections. It is
at the sole discretion of the organizers
that your stunt bot is allowed to
compete. As a builder you are obligated
to disclose all operating principles and
potential dangers to the organizers.
Team Specifications :
A team may consist of a maximum of 8
participants. Participants from different
institutes can form a team.
ORGANIZERS:
Abhishek Singh
+91-9828180273
Neeraj
Kumawat
+91-9950510848
Abhijeet Singh +91-9678554625
Hardik Sharma
+91-9207184951
Revolutionizing Youth, Redefining Technology Techniche ‘10
24
========================================================================================
For Further Queries Regarding Robotics Module, Contact:
Shivam Mishra Sourabh Prajapati +91-9678883602 +91-9460539709 [email protected] [email protected]
Bluechips The Virtual Stock Market
Product Launch Launching the most innovative idea in the Market
Brain Child The International B-Plan Competition
Strategem The Marketing Strategy
Techniche ‘10 Revolutionizing Youth, Redefining Technology
25
GUIDLINES
General Guidelines:
Following are the broad themes for this
event and entries have to be submitted under these only:
Social Entrepreneurship
Bio-Business
IT-Software
Retail
Power
Banking/Finance
Clean Energy
Core Sciences
Telecommunication
Biotechnology
Web Portals
Electronics
Manufacturing
Service
Entertainment
Hospitality
HRD
Consultancy
Food Processing
Tourism
Round 1:
In this round participants will be
submitting the executive summary of
their B-Plan to the following e-mail id:
[email protected] with subject: Brain Child - <Team name>
Last date for submission of executive
summary is 15th June, 2010.-
Based upon the executive summary, teams will be short-listed for Round 2.
Panel of judges will be eminent people
from the industry and academia. The
decision of the judges will be final and
binding on all contestants.
The selected teams will be intimated by e-
mail/phone by –June 22, 2010 and their
names will be uploaded on Techniche website.
Executive Summary/Abstract Format:
The abstract should be about 1000 words
long(excluding annexure and
introduction), stating briefly the purpose
of the plan, opportunities, financial & marketing plan, etc
The document should be prepared in
Times New Roman font sized 12 pt with
1.5 line spacing submitted in pdf format.
The cover page of the abstract should
contain name of the team members,
college of the team members and contact
details. This cover page shall be detached
before papers are given for panel
evaluation. The name of the author or
their institute should not appear anywhere in the body of the paper.
Appearance of the same will lead to disqualification
Round 2:
Detailed Business Plan has to be submitted by the short listed teams.
The entries have to be submitted by e-
mail to [email protected] with
subject: Brain Child - <Team name> and the same will be acknowledged.
This is an elimination round and in this
round 10 teams will be shortlisted for round 3 .
The top 10 teams will be called to IIT
Guwahati in Techniche 2010 to present their plans in front of judges.
The selected teams will be intimated by e-
mail/phone by first week of August 2010
and their names will be uploaded on Techniche website.
The format of the submissions will be
informed to the teams selected in the first round through mail/phone.
BRAIN CHILD The Classical B-Plan
Revolutionizing Youth, Redefining Technology Techniche ‘10
26
Round 3:
The top 10 team selected in round 2 will
present their B-Plan in front of the judges
in form of a Presentation at Techniche 2010.
A maximum of 20 minutes will be given to each team to present their idea
The 20 minutes presentation will be
followed by a question and answer round
of 10 minutes by the judges as well as the audience.
Points will be deducted for exceeding the time limit.
Shortlisted teams will be given intensive
mentoring from experts to help them in
developing their business plan.
RULES:
A Team can be formed from any B-School
or IIT or an engineering college.
One team can submit only one entry.
Any team or individual cannot be a part of more than one entry.
Students from the same institute as well as different institutes can form a team.
A Team can consist of a maximum of four
students and at least one of them should
be bonafide student of some recognized college.
There is no restriction on the number of teams from an institute.
The organizers hold the right to disqualify
a team if the idea is already implemented in the market.
The judges, mentors and the organizers
will take the utmost care in handling the
entries, and will guarantee the utmost
confidence. The decision of the judges is final.
The organizers reserve unconditional
right to disqualify an entry or cancel the
participation of a team for any reason
including presentation of
inaccurate/incomplete information,
plagiarism, late submission, violation of
any intellectual property rights, or any other reason.
Judging criteria:
The objective of the semi-final round of
judging will be to provide feedback to
participants and reduce the pool of
contestants to a group of finalists. There
will be a different set of judges for the semi-
final and final rounds.
Judges are asked to evaluate the plans
based upon their potential to become the
basis of a viable new venture and will focus
on the idea, its potential for social value
creation, and the likelihood of achieving
that success based upon the team's plan
and experience. Judges will look at both the
strength of the concept and areas related to
execution of the plan, and will evaluate
specifically:
Idea/Concept: The concept reflects an
innovative approach. The team has a
clear understanding of the issue it seeks
to address, the economic and social
drivers of the model, and the feasibility of the concept.
Social Value Creation: The business
model is likely to make a substantial
contribution toward the solution of the
issue it seeks to address and can be
sustained for a period of time consistent
with achieving the desired social impact.
(If growing the organization is not the
preferred strategy, the program is transferable and replicable).
People: The team has (or can get) relevant
skills, contacts, and experience. The team
is persuasive in communicating the idea and it‟s potential.
Context: The rules of the game (i.e.,
regulatory, tax, political) are favorable.
Market needs, size of opportunity,
competitive landscape, and potential risks are identified and manageable.
Resources: The financing plan is sensible
in terms of the capital required to launch
and operate. Funding sources are
Techniche ‘10 Revolutionizing Youth, Redefining Technology
27
identified and a plan for securing initial investment is articulated.
Performance Measurement: The plan
takes a practicable approach to
measuring organizational outcomes and
provides a clear plan to deliver high
performance.
Organizers:
Navdeep Singh +91-9957689344
Palash Goyal
+91-9669528432
General Guidelines:
This is an online interactive game where
teams will trade in virtual stocks using
virtual money.
New game will begin every day.
The game will be divided into two parts
Prelims(online)
Blue Chips(during Techniche ‟10 at IIT
Guwahati)
The Prelims will be played prior to
Techniche ‟10 and the top winners will be
invited to IIT Guwahati to play Blue Chips
Blue Chips will be divided into trading
sessions, which will take place
throughout the day.
There shall be a time gap between
consecutive trading sessions during
which the whole world will play the game, from where you left.
Details regarding the exact timing of the
sessions will be uploaded soon.
General Rules:
Team can comprise a maximum of two members.
Each team will be given certain amount of
virtual cash at the beginning.
The trading will be done using the data provided by the organizers only
The news will be flashed in each of the trading sessions except the first.
The stock prices of the listed companies
will vary according to the simulated market conditions and news flashes.
The decisions of the judges would be final
and binding.
In case of a tie, the winner will be decided
in accordance with the value of the stock they are holding.
If any team is found to be involved in any
kind of misdoings, their registration will
be cancelled.
Team with the maximum cash reserve
(cash reserve left + present monetary
value of the shares held by that team) at
end of the final trading for the day session wins.
Organizers:
Mayank Takker +91-8876024223
Paranjay Srivastava +91-9957888209
BLUE CHIPS Virtual Stock Market
Revolutionizing Youth, Redefining Technology Techniche ‘10
28
Competition Stages
All the teams with an intention to
participate must register themselves on the website.
The team might contact the organizers
regarding the innovation that they are
trying to work on and get some
professional help. There is no compulsion
is this regard. The innovation details will in no case be disclosed to a third party.
Teams which think that they are capable
enough to work on the innovation all
alone, might directly send the
documented details of the innovation for
the screening of the preliminary stage.
There will be two stages in the
preliminary round. Based on the
documentation that the teams have sent,
we will be selecting relevant entries to
screen further. Duration of 10 days will
be given to the selected teams and will be
asked to work on the documentation or
rather the innovation to come up with an improved idea.
The second stage of the preliminary
round will screen the improved ideas.
Keep in mind that no change in the basic
idea of the innovation is entertained. For
further information on this, please refer
to the rules of the competition.
Based on the screened documentations at
the end of preliminary round, teams
eligible for the subsequent stage - The
Mentoring Stage will be selected by an independent panel of judges.
Teams qualified for the mentoring stage
will be provided with intense sessions of
mentoring. During this time, the teams
must work on improving their model,
making it user friendly, ready for consumption.
The Participants must now come up with
a more detailed documentation and a
prototype. A video of the working
prototype will be necessary. Innovations
which might not be able to come up with
a prototype due to industrial and
modeling factors should come up with
suitable reasons of the same along with
at least a working model of their
innovation. A detailed description of this stage will be provided at a later stage.
Teams which have qualified through the
second stage will be called to display their
prototypes/ models at Techniche‟10 at IIT Guwahati.
Top three finalists will be enlisted to be
awarded with prizes, and the most
market feasible and innovative idea will be taken further to launch as a product
The selected idea will be funded and will
be manufactured to meet industrial
standards and will be launched into the
market.
Judging Criteria
The main criterion is the innovation itself
along with commercial viability and the market potential for the innovation.
Ideas which address issues having
considerable importance at the present will be definitely given preference.
The technical, environmental, social,
economical, energy efficiency of the
innovation will all be taken into consideration.
There are no specific percentage allocated
to each of these, but the overall
innovation and the change that the
innovation brings about in each of these
sectors are considered and are judged likewise.
Note that since the aim of the competition
is to bring out a useful product out of the
innovation, the commercial capability and
market potential of the product is also
considered.
PRODUCT LAUNCH Innovative ideas gets incubated
Techniche ‘10 Revolutionizing Youth, Redefining Technology
29
Important Dates
Starting Date for Registration : March 15,
2010
Last stage for submission of
documentation for the first stage of preliminary round: June 20, 2010.
Declaration of results for the first stage: June 23, 2010.
Last date for receiving the improved
model innovation for the second stage of preliminary round: July 02, 2010.
Declaration of results for the Second
Stage and start for the mentoring stage: July 05, 2010
Last date to submit the video of the
prototype or a working model: August 05, 2010
Declaration of results for the Final stage: August 10, 2010
Finals during Techniche in IITG: September.
Documentation
Documentation Procedure for first stage of
Preliminary Round:
What is your innovation?
Give a brief description of the currently
existing scenario in which you try to
innovate. Briefly specify the existing
problem that your innovation is trying to address.
How does your innovation address this
situation? You need to in this step give a
complete description of your innovation.
All the technological issues that you are
dealing with must be addressed. Specify
whether your innovation is a totally new
idea or an amendment to an existing technology.
Give a description of how your innovation
improves quality of life, enhance
efficiency or productivity, or protect the
environment, or uses energy in an
intelligent manner. Innovations which are not relevant for this might skip this step.
Please state if the innovation is patented,
copyrighted, published in a technical
journal, or otherwise "on the record" with any recognized arbiters of innovation.
For innovations in health sector, it is
important to cite and summarize the
results of published studies
demonstrating improved health
outcomes. Failure to do so will disqualify the idea.
Cite all the references that you have used
in the description of the innovation. Any
statistical data or facts that you have
stated in the documentation must be
cited by references.
And finally specify about the primary
innovator/innovation team. Please
summarize the background(s) of the
primary innovator/inventor or innovation
team, including any previous experience in the field.
Organizers:
Sai Kumar +91-9949394979
Bharat Kumar
+91-9603999810
Ravi Tej
+91-9792703430
Revolutionizing Youth, Redefining Technology Techniche ‘10
30
Problem statement:
North-East, a region with huge mineral and
natural resources and vast consumer
market, is quiet a potential market and part
of many companies‟ expansion plans.
Harness this potential and develop a
marketing strategy- brand name, Tag line,
logo, brand ambassador or Mascot, product
portfolio for a new cold drink company.
Basically though this problem statement is
low in competition, one has to keep in mind
the low consumption pattern of soft drinks
in north-east as well low incomes .However,
one would be having adequate amount required
Guidelines
The plan format.
The marketing strategy:
Try to mention your brand name, the
logo, the tagline, the variety of
products along with their names, with
proper reasoning in context of the North-East market.
Develop any marketing strategy to
promote your product, i.e. either
through TV, radio, internet, posters or a combination of these.
Market Analysis: [maximum of 300 words]
An explanation of why you think
your strategy will work better than
your competitor and you can beat him.
Rules
An individual or a team can participate
but maximum members in a team can be 3.
Participants have to submit their plans as
described above. These plans can be
submitted/edited up to the last day of Submission.
The submitted plans would be judged on
their clarity of thought, conciseness of
strategies and conviction in their own
plans.
Organizers:
Harsh Jha
Ali Hussain +91-9957939346
Ankit aggarwal +91-9957888150
Raunak +91-9413610441
========================================================================================
For Further Queries Regarding Management Module, Contact:
Ashwin Chandra
+91-9957888035
Gourav Choudhary
+91-9460841983 [email protected]
STRATAGEM Market Strategy
Techscribe Paper Presentation
Innovasion Product Launch Competition
Des-Able Design Problem
Maglev Designing the maglev train
Prayatna Environmental case study
Techniche ‘10 Revolutionizing Youth, Redefining Technology
31
Papers spanning the underlying modules
are invited (This modules are open to all entries and the recommended topics)
Computer Science Engineering
a) Software Development
b) Computer and Network Security
c) Ad-hoc networks
d) Mobile Computing
e) Distributive Systems
Electronics and Communication
a) Image Processing
b) Speech/Speaker processing
c) VLSI
d) Biometric Authentication
e) Wireless Communication
f) UWB Communication
g) Video Processing
Civil and Mechanical Engineering
I) Civil:
a) Application of GIS and Satellite Remote
Sensing in Civil Engineering
b) Seismic Damage Assessment
c) Air and Water Quality Monitoring
d) Heavy Metal Removal from Waste
Water
II) Mechanical: a) CFD and Numerical SIMULATION
b) Design and Robotics
c) Thermal Hydraulics
d) Mechanical Vibration
e) Cryogenics
Biotechnology and Chemical
Engineering
I) Biotechnology:
a) Bioinformatics
b) Genetically Modified Foods
c) Gene Therapy
d) Bio-nano Devices
II) Chemical Engineering:
a) Zero Emissions and Challenges
b) Green Fuel and Green Engineering
c) Optimization of Chemical Processes
d) Fuel Cells
e) Membrane Separation
Technological Sciences
I) Mathematics
a) Mathematical Biology
b) Mathematical Finance
c) Optimization of Inventory Models
II) Chemistry:
a) Target Drug Delivery
b) Material Chemistry
c) Computational Chemistry
III) Physics:
a) Material Physics/ Metamaterials
b) Photonics/LASER/Fiber Optics
c) Quantum Physics
Humanities and Social Sciences
(for details visit our website)
Industry problem
(for details visit our website)
Layout of Paper:
The structure of the paper must have the
following sections: a cover page, a title
page table of contents, abstract,
introduction, body, conclusions &
bibliography.
The participants should furnish the
following details on the cover page: Team
name, names of the team members,
contact address, phone numbers, e-mail
addresses and name of the institute.
Title page: On the title page, only the title
of the paper should appear. The title
TECHSCRIBE Paper Presentation
Revolutionizing Youth, Redefining Technology Techniche ‘10
32
should consist of the minimum number
of keywords necessary to portray
accurately the contents of the paper.
Reader‟s interest is stimulated by a well-
chosen title. The author‟s name should
NOT appear on the title page, nor should
any other person‟s or institute‟s.
Table of Contents: The table of contents
should consist of a list of the parts of the
paper and the page numbers, in order in
which they occur.
Abstract: The abstract should not
describe the paper, but should give, in
brief, the essential facts of its contents;
for example, a brief of the problem or
objective and a concise summary of the
results or conclusion, touching upon
methods or other details only if they are
unique or if they are of some particular
significance. The abstract should be no
longer than 150 words.
Introduction: The introduction should lead
to the development of the subject so that
the reader may obtain a clear
understanding of the significance of the
paper or article prepared. This can often
be done by briefly giving the state of the
art as background and then by bringing
out the added advantages of the method
of approach and emphasizing the
importance of the results or conclusions.
Body: The main argument of the subject
is carried out in the body of the paper,
complete with supporting data. The
argument should proceed in a logical
sequence according to a prepared outline.
The writing should be in the third person.
Support data and results can be
presented most effectively as curves,
charts or tables.
Conclusion: The conclusion is often
considered the most important part of a
paper. It should be stated concisely in a
separate section at the end of the paper.
If there are three or more conclusions,
better emphasis can be obtained by
numbering each conclusion and setting it
off in a separate paragraph.
References: To enable the reader to
consult important works used by the
author identical to the preparation of his
manuscript and other related literature,
which might be helpful, a suitable
reference list should be appended.
Formatting:
The submission should only be in pdf
format. Please do not send any other
format.
Maximum number pages of the paper
should not exceed 10 (excluding tables,
charts and bibliographies).
Recommendations should be in single
column, Italics, Times New Roman, 12
point.
The entire main report should be in
Times New Roman, 12 point, single
spacing.
Notes:
All entries shall be property of Techniche,
and Techniche will have the right to use
or reproduce the same.
The organizers reserve all rights to
change any or all of the above rules as
they deem fit.
All changes will be highlighted on the
website and registered participants shall
be informed by email.
The decision of organizers and panel of
Judges will be final and binding on all
participants.
General Guidelines:
Student of any discipline is eligible to
participate in this event.
Paper may be Experimental/ Research/
Project work/ Review.
Techniche ‘10 Revolutionizing Youth, Redefining Technology
33
Maximum of 3 members allowed per
team, all of them belonging to the same
institute. Any number of teams from an
institute can submit their papers and the
team should have a name that would be
used for any further reference.
For the screening purpose, only abstract/
brief summary of the paper not exceeding
400 words must be mailed to
[email protected] with Subject:
TechScribe – <Team ID>
as an attachment with the team name as
the subject and name, e-mail id ,contact
number, institute name of every member
as body .Participants should also register
on Techniche website before mailing the
abstract.
The last date for submission is 10th
August, 2010 and any registered entry
that exceeds the deadline will be
disqualified.
A presentation has to be created by the
participants based on your paper and
that would be presented before the
experts. The entire report/paper in form
of three hard copies and one soft copy
should be brought to the venue for
judges.
The selection of papers for final
presentation would be done entirely on
the basis of your abstract/summary only.
We can also ask for the full paper for
abstract selection purposes.
The short listed teams after the screening
round will be displayed on
TECHNICHE website.
All the winners are requested to submit
their full paper before 25th August. 11
pm. Submitting full paper is crucial to
confirm your participation in Techscribe.
Each team will get a maximum of 12
minutes to articulate important
features/points of their paper through
PowerPoint Presentation in front of panel
of judges and then 5 minutes for Q & A
and discussion. If exceeded, the marks
may be deducted accordingly.
The decision of the judges and the
organizers shall be final and abiding.
Every member of the team should present
the slides.
IMP:
Certificate from the Head of the Department
or any other concerned authority
mentioning that participants have done
original work relevant to the submitted
paper should be submitted beforehand.
Judging Criteria:
Papers submitted will be judged by a panel
of professors on the following basis:-
Originality & Innovation.
Technical Content.
Clarity of Presentation.
Practical Application.
Eligibility:
Participants with a valid Identity
card/Bonafide Certificate of their respective
institute are eligible to participate in
Techscribe‟10.
Organizers:
Vishak
Bharadwaj Prasad
+91-9957887746
Venkat Sai Kumar
+91-9957887848
N.B.Hareesh +91-9957887813
Revolutionizing Youth, Redefining Technology Techniche ‘10
34
Construct a maglev train based on the
concept-magnetic leviation with track able
to completely traverse the track of a given
shape and dimensions and also able to do
the same with the given load .
Track , Train and Game Plan details :
Track Specifications:
The participants have to make two
parallel tracks of given dimensions
and they have to join them from
both the ends. They can join the
tracks by extensions of any shape
e.g. circular(as shown),
rectangular, parabolic, etc. (the
extensions must be same as the
remaining track , i. e. Whole track
should follow the concept of
maglev)
The maximum distances of point A
from the left corner and of point S
from the right corner of horizontal
tracks must not exceed 200mm.
Train Specifications
Minimum length: 100 mm
Width: Adjust according to the
track
The above surface of the train
must be flat because it is needed
in the game for carrying the load .
Game Plan:
There are two rounds :
Prelims: Train have to start from point
A, traverse the complete track and
again reach the point A.
Judging Criteria:
a) time used to complete prelims
b) Braking Efficiency: accuracy used in
stopping the train at the given point.
Mains : Start from point A traverse the
track in R1 direction, stop at S, carry
the specified load, continue the journey
in same direction, reach A, stop there,
then travel in opposite direction(R2)
with the load to the point S. Unload
train and reach to point A(in R2
direction).
Judging Criteria:
Time used to complete mains.
General Rules
1. Shape and Structure of the train
and track must be according to
the given constraints
2. If the structure fails to satisfy any
of the above constraints then it
will be summarily rejected
3. Any team that is not ready at the
time specified will be disqualified
immediately
4. Judges' decision shall be final and
binding on all
MAGLEV Designing the maglev train
Techniche ‘10 Revolutionizing Youth, Redefining Technology
35
5. The organizers reserve all rights
to change any or all of the above
rules as they deem fit. Change
in rules, if any will be
highlighted on the website.
Team Specifications
A team may consist of a maximum of 5
members. Students from different
educational institutes can form a team.
Organizers
PROBLEM STATEMENT
CASE STUDY
There were some villages on the banks of a
flourishing river „Banas‟. Few villagers
established a small scale cotton industry by
utilizing some of their very own natural
resources, which created substantial
economic growth in the village. Seeing this
other villages too established their own
small scale cotton, textile and leather
industries. Few years‟ later economy of the
whole region has improved.
But, every coin has its flipside. Their sacred
river, which was a primary source of fresh
water, became polluted. The main sources
of pollution are:-
Use of pesticides in the cotton farming
and the excessive use of water in cotton
finishing.
Various dyes used in Textile industry and
Lime, sodium sulphide, salt, solvents,
etc. produced by the tanning process of
Leather Industries.
These pollutants endowed the water with
alarming toxicity. Due to which a host of
coetaneous syndromes invaded the village
people, ranging from simple rashes to skin
cancer. Well, this was inevitable,
considering the fact that almost every drop
of water these village people used came
from the river.
So the problem is:-
You are required to provide a solution to
reduce the water pollution caused by the
above mentioned industries. Keeping in
mind the points like the solution should be
practical, sustainable, economical and
technically feasible.
The solution can be technical like reverse
leather tanning, use of organic cotton etc or
it can be management based like setting up
a common treatment plant etc.
Rules
The participating entries must be in a
team of maximum 3 members.
Abhishek Singh
+91-9828180273
Neeraj Kumawat
+91-9950510848
Abhijeet Singh +91-9678554625
Hardik Sharma
+91-9207184951
PRAYATNA Environmental case study
Revolutionizing Youth, Redefining Technology Techniche ‘10
36
The competition is open to all students.
It is divided into two stages 1st being the
abstract submission, on the basis of
which selected teams will be called to IIT
Guwahati during Techniche 2010 for the
finals.
Every team has to register online on our
website for the competition.
A registration number will be allocated to
the team on registration which shall be
used for future reference.
Judges' decision shall be treated as final
and binding on all.
Note that at any point of time the latest
information will be that which is on the
site.
Top three finalists will be enlisted to be
awarded with prizes
Important Date:
Starting Date for Registration: March 15,
2010.
Last date for submission of
documentation for the preliminary round:
August 10, 2010.
The abstract should be sent at
Declaration of results for the preliminary
round: August 20, 2010.
Finals during Techniche at IITG: (2nd –
5th) September 2010.
Format for Abstract Submission (first
stage)
The abstract should be of maximum 1000
words and in PDF format only.
Concept/theory used for the solution
proposed.
Rough technical specifications and
pictorial representation of the solution
(block diagram).
Pros and cons of your solution (with
respect to the technology and economy).
Cost approximation for the complete
implementation of the plan
Judging criteria
The solution will be judged on the basis of
its practical applicability, simplicity,
technical & economical aspects and
sustainability.
Organizers
Pratham Mittal +91-9957888229
Abhay Kumar +91- 9957888080
Techniche ‘10 Revolutionizing Youth, Redefining Technology
37
Rules
The participant must define the old age
problem exactly for which he is giving the
solution.
The solution should be practical, which
uses present day technology.
The solution should be affordable for end
users.
It must be implementable on large scale
in India.
The solution should be concise and to
the point. Only soft copy solutions (any
format- ppt , pdf, swf, etc) will be
accepted.
Softcopy should be sent at
[email protected] on or before
01-09-10
Judging Criteria
Usability, Affordability, Large scale usage
and reach.
Organizers
Competition Stages
All the teams with an intention to
participate must register themselves on
the website.
The team might contact the organizers
regarding the innovation that they are
trying to work on and get some
professional help. There is no compulsion
is this regard. The innovation details will
in no case be disclosed to a third party.
Teams which think that they are capable
enough to work on the innovation all
alone, might directly send the
documented details of the innovation for
the screening of the preliminary stage.
There will be two stages in the
preliminary round. Based on the
documentation that the teams have sent,
we will be selecting relevant entries to
screen further. Duration of 10 days will
be given to the selected teams and will be
asked to work on the documentation or
rather the innovation to come up with an
improved idea.
The second stage of the preliminary
round will screen the improved ideas.
Keep in mind that no change in the basic
idea of the innovation is entertained. Fors
further information on this, please refer
to the rules of the competition.
Des-Able Design problem
Shivanku
kumar
+91-9166171941
Shubhankar
Gahlot
+91- 9508135655
R Bharadwaj +91- 9957887856
INNOVASION Product Launch Competition
Revolutionizing Youth, Redefining Technology Techniche ‘10
38
Based on the screened documentations at
the end of preliminary round, teams
eligible for the subsequent stage - The
Mentoring Stage will be selected by an
independent panel of judges.
Teams qualified for the mentoring stage
will be provided with intense sessions of
mentoring. During this time, the teams
must work on improving their model,
making it user friendly, ready for
consumption.
To come up with a prototype due to
industrial and modeling factors should
come up with suitable reasons of the
same along with at least a working model
of their innovation. A detailed description
of this stage will be provided at a later
stage.
Teams which have qualified through the
second stage will be called to display
their prototypes/ models at Techniche‟10
at IIT Guwahati.
Top three finalists will be enlisted to be
awarded with prizes, and the most
market feasible and innovative idea will
be taken further to launch as a product
The selected idea will be funded and will
be manufactured to meet industrial
standards and will be launched into the
market.
Judging Criteria
The main criterion is the innovation itself
along with commercial viability and the
market potential for the innovation.
Ideas which address issues having
considerable importance at the present
will be definitely given preference.
The technical, environmental, social,
economical, energy efficiency of the
innovation will all be taken into
consideration.
There are no specific percentage allocated
to each of these, but the overall
innovation and the change that the
innovation brings about in each of these
sectors are considered and are judged
likewise.
Note that since the aim of the competition
is to bring out a useful product out of the
innovation, the commercial capability
and market potential of the product is
also considered.
Important Dates
Starting Date for Registration : March 15,
2010
Last stage for submission of
documentation for the first stage of
preliminary round: June 20, 2010.
Declaration of results for the first stage:
June 23, 2010.
Last date for receiving the improved
model innovation for the second stage of
preliminary round: July 02, 2010.
Declaration of results for the Second
Stage and start for the mentoring stage:
July 05, 2010
Last date to submit the video of the
prototype or a working model: August 05,
2010.
Declaration of results for the Final stage:
August 10, 2010
Finals during Techniche in IITG:
September.
Documentation
Documentation Procedure for first stage of
Preliminary Round:
What is your innovation?
Give a brief description of the currently
existing scenario in which you try to
innovate. Briefly specify the existing
problem that your innovation is trying to
address.
Techniche ‘10 Revolutionizing Youth, Redefining Technology
39
How does your innovation address this
situation? You need to in this step give a
complete description of your innovation.
All the technological issues that you are
dealing with must be addressed. Specify
whether your innovation is a totally new
idea or an amendment to an existing
technology.
Give a description of how your innovation
improves quality of life, enhance
efficiency or productivity, or protect the
environment, or uses energy in an
intelligent manner. Innovations which are
not relevant for this might skip this step.
Please state if the innovation is patented,
copyrighted, published in a technical
journal, or otherwise "on the record" with
any recognized arbiters of innovation.
For innovations in health sector, it is
important to cite and summarize the
results of published studies
demonstrating improved health
outcomes. Failure to do so will disqualify
the idea.
Cite all the references that you have used
in the description of the innovation. Any
statistical data or facts that you have
stated in the documentation must be
cited by references.
And finally specify about the primary
innovator/innovation team. Please
summarize the background(s) of the
primary innovator/inventor or innovation
team, including any previous experience
in the field.
Organizers:
Sai Kumar +91-9949394979
Bharat
Kumar
+91-9603999810
Ravitej +91-9444969300
========================================================================================
For Further Queries Regarding Pre Defined Module, Contact:
S. Kameshwar Navendu Shekhar Gupta
+91-99578877824 / +91-9818443279 +91-9957-888-274
[email protected] [email protected]
Note: The rules provided in the booklet are subjected to change. For the latest
updates, kindly refer to our website www.techniche.org.