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GRAND TACTICSFIRST CHAPTER
First Chapter of Matilda Era and the Rise of Novice. A Strategy Board Game, Battling for the title of Matilda Defenders.
“In the prosperous city of Matilda, Every 3 years held a annual event in which the Lord will choose the finest and bravest warriors who will be joining the ranks of Matilda Defenders by organizing a battle tournament. This tournament will test team tactics andstrategy and it's up to you to show the Lord and the whole citizens that you are one of the greatest strategist by leading your hand-picked soldier to the victory andbe part of the renowned Matilda Defenders.”
KILL ALL ENEMIES - The words says it all, simply wipe out all enemies in the battlefield.
PROTECT THE LEADER - Designate a leader and protect it thru the game until all enemies are Killed or the enemy leader is dead.
CAPTURE THE FLAG - Plant your flag into any Positioning Tiles, Prevent any enemy capturing your flag. You can either move your character to the flag so that enemy tokens/characters Cannot move to it, But if killed in the flag tile, character will be kicked out of the game and cannot be revived.
B: GAME SETUP
1. Place the board, HP Counter, in a table suitable for the size of the board.
2. Choose up to 6 Token/Characters and put it into Positioning Tiles.
3. Players must draw 3 Skill Cards per Characters. There are 8-10 Skills available per character But only 3 skills can be used per game. Example: Novice – has 10 skills, Draw 3 skills only and use It in the game. This rule applies to all token/characters.
3. Draw 6 Item Set Cards and use it on each characters. Item penalties applies if the item set is not Suitable for the user. Example: Vagrant Set (For Novice), Penalty applies if the user of this item is Not a Novice. “Use your item set wisely”.
4. After setting up all the necessary things for the characters & errands, both player must roll a dice. Choose the move dice (6 Sided), Player that has the highest number result will start the first Turn.
5. This setup applies to Other Game Objectives such as “Protect The Leader & Capture The Flag”.
Move Dice - A 6 Sided dice used for the token/character’s tile movementAttack & Defense Multiplier Dice - An 8 Sided dice used for multiplying token/character’s damage; also used to
multiply the defense of the token/characters to be subtracted to the incoming dealt damage.
Reaction/Passive Dice - A 6 Sided dice used to activate the effect of skills used by tokens/character; also used to activate reaction skills of a token/character such as “Evade”
Turn ActionsOn a Player's turn, he or she may perform one, both, or neither of two actions: MOVE - to new location/tiles on the battle map. The maximum number of tiles you
Can move is determined by "Move Dice". (I.E. You roll a dice and results into 5; your maximum token/character tile movement is up to 5 tiles around it) Movement Also varies on Map Tiles Status Check the Battle Maps & Tile Status.
ACT - Perform a standard physical attack, or use one of the skills you have drawn from
The skill cards. Your physical attack depends also in the result of Attack Multiplier dice. I.E. (Player 1) you roll the attack multiplier dice and gets (3); multiply your token/character's physical attack plus the stats of items equipped (If equipped with item set) equals to your damage to targeted token/character. Damage alsovaries depends on the result of targeted token/character's defense multiplier. I.E. (Player 2) If You roll the defense multiplier for your targeted token/character it will subtract to the damage that will be dealt by the attacking token/character. I.E. (Player 2) Rolls a defense multiplier dice and gets (2); multiply it with your token/character's defense plus the stats of items equipped (If equipped with item set) equals to the defense you can subtract from incoming damage. Attack Multiplier Dice is also the Defense Multiplier Dice If you attack with spells, you must use the Magic Attack then multiply with the att. multiplier.The receiver must use the Magic Defense then multiply with def. multiplier then subtract to the attacker's incoming damage. A Player can Move or Act in either order; But your token/character can move/act once per turn.Also the skills has corresponding cool time I.E. Spin Fist - 3 Turns Cool time. (Cool turns activate right after using the skill. You can also choose to end your turn early. Used if a Player doesn't want to Move or Act.
Tokens/Characters can move through friendly units but not enemy units. Enemy units must move around it rather Than moving through. Dead allied & Enemy tokens/characters move through rules are the same.
Passive skills or items that have additional skills such as teleport & float will let you move through any Tokens/characters.
Dead allied & enemy unitsA token/character cannot stand on dead units in the battle field. Dead units will serve as an un-movable tile.
Q: How do I move and target an enemy? Can I move or attack diagonally?A: You can move Vertical & Horizontal Only. Your movement count depends on the movement dice, tile status, skills & items. Your attack targeting is also Horizontal & Vertical only.
Q: How to attack an enemy token/character with skill, magic or standard physical attack?A: Check the attack/skill/magic range; Example, you will use Tackle Skill from novice, range is 1 tile, means you can target an enemy character right beside you without terrain restriction. Simultaneously roll the Attack Multiplier Dice Together with Reaction Dice. Skill effect will only apply if the requirements for the reaction are reached right after rolling the dice. This rule also applies with Magic Skills. But take note that every skill has Cool time.
Q: How is the tile status applies to tokens/characters?A: Example: You are moving to a tile with a status MV(-1) AM(+1), in your character next turn, this tile status applies. With the MV(-1) your movement will be decreased by 1 because of this status, but if you will attack on this tile, AM(+1) which is attack/magic multiplier applies to your token/character.
Q: If a token/character died what should I do?A: Either revived using a skill/item or let it be dead. You must not remove the dead unit in the game as it serves as an un-movable terrain. Check the reference III. Battle maps : Move through
Q: How many players can play in a single game?A: This depends on the players, either 1 vs. 1 or 2 vs. 2 or free for all up to 4 player only.
Q: How many dice are we going to use every game?A: 1pc Move Dice (6 Sided), 1pc Att. & Def. Multiplier (8 Sided) & 5pcs Reaction/Passive Dice (6 Sided), A total of 7 dices.
Q: Can I use same token/character in a single game?A: Yes you can, in General Understanding. However, we somehow limit the use of same token/character up to two(2) only. The reason is clearly to stabilize the balance of game play. However, it is also the discretion of the users. As long as it won’t be a problem to both of them.
Q: What else do we need in the game?A: The board game doesn’t have a calculator, so in case you are not that good with math, you can use your calculator.
Q: How do we know the token/character’s HP?A: The board has an included HP Indicator and some markers. Check the board, it usually looks like this: