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Page 1: Robotics
Page 2: Robotics

EYFS

Page 3: Robotics

KS1 (1999)Pupils should be taught…

how to plan and give instructions to make things happen [for example, programming a floor turtle, placing instructions in the right order]

to try things out and explore what happens in real and imaginary situations [for example, trying out different colours on an image, using an adventure game or simulation].

Page 4: Robotics

KS2 (1999)Pupils should be taught…

how to create, test, improve and refine sequences of instructions to make things happen and to monitor events and respond to them [for example, monitoring changes in temperature, detecting light levels and turning on a light]

to use simulations and explore models in order to answer 'What if ... ?' questions, to investigate and evaluate the effect of changing values and to identify patterns and relationships [for example, simulation software, spreadsheet models].

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Video one another working with the robotics kit used, adding an interview or narration.

Page 9: Robotics

Arduino and toy hacking

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Assessment

JointCoverSheet

Onlinemodule evaluation

UniversityModuleEvaluation

Page 11: Robotics

Storyboard & planning

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Your game…

Page 13: Robotics

Test and improve

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Pupil workbook

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Marking criteria

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Your blog

Page 17: Robotics

Video essay

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Looking back…

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Module evaluation

bit.ly/icteval

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What did you like?

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What should I improve?