Top Banner
SHORT ROUND DESCRIPTION EVENT Draw the top card from the Event deck. Resolve the part marked with . - place , or on apprioprate Action field. - check the meaning on the Scenario card. Aſter resolving the card, place it on rightmost space of the reat Action field. MORALE Check Morale level. First Player discards or gains depicted . For each lacking to discard, First Player receives 1 Wound. PRODUCTION Get and available on the Island tile with / . provides , and provide . ACTIONS 1. reat Action Requirements on the card part of the card on the board. 2. Hunting Hunting is available only if there is at least 1 Beast card in the Hunting deck on the board. 3. Building or You can build: , , , , Items (found on the board, Character card, Scenario card). 4. Gathering Resources or Success - gain 1 Resource. From 1 source you can gather only once per round. 5. Exploration lub Success - explore 1 new Island tile. 6. Arranging the Camp Gain 2 and/or (depending on the number of players). 7. Rest Heal 1 Wound. First, players plan their Actions, placing their pawns on the board. Each Action can be taken multiple times (except for reat Action). Aſter that, resolve Actions in the given order from 1 to 7. During , , : - roll respective Action dice. - action is successful. Caution: All Resources, Items, etc. gained during Action phase are available for players aſter the Action phase. WEATHER Roll , , . e type of die and number of rolls depends on the Scenario. Add and to the die roll. Possible Outcome: Clouds: For each discard 1 . Add + and compare with level. Discard a set of 1 i 1 for each Cloud above the level. For each resource cube that players can’t discard, each player gets 1 Wound. Hungry animals: - discard 1 . - decrease Palisade by 1. - fight with the Beast, Strength: 3. For each: lacking , Palisade level, Roof level, each player gets 1 Wound. NIGHT Players can move the Camp to the adjacent Island tile. 1. Each player has to discard 1 or he gets 2 Wounds. 2. If players don’t have Schelter , each player gets 1 Wound. 3. Discard all remaining , unless other rules prevents it. Caution: At any moment of the Night phase players may heal (Cook’s trait, some discovery tokens etc.). Storm - decrease level by 1 (if none, each player gets 1 Wound).
2

Robinson Crousoe Player Aid

Dec 21, 2015

Download

Documents

IainCook

Player aid, Robinson Crousoe
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Robinson Crousoe Player Aid

SHORT ROUND DESCRIPTION EVENT

Draw the top card from the Event deck. Resolve the part marked with .

- place , or on apprioprate Action field.

- check the meaning on the Scenario card.

After resolving the card, place it on rightmost space of the Threat Action field.

MORALECheck Morale level. First Player discards or gains depicted . For each lacking to discard, First Player receives 1 Wound.

PRODUCTIONGet and  available on the Island tile with  / .

provides , and  provide .

ACTIONS1. Threat ActionRequirements on the card

part of the card on the board.

2. Hunting

Hunting is available only if there is at least 1 Beast card in the Hunting deck on the board.

3. Building or

You can build: , , , , Items (found on

the board, Character card, Scenario card).

4. Gathering Resources or

Success - gain 1 Resource. From 1 source you can gather only once per round.

5. Exploration lub

Success - explore 1 new Island tile.

6. Arranging the Camp

Gain 2 and/or (depending on the number of players).

7. Rest

Heal 1 Wound.

First, players plan their Actions, placing their pawns on the board. Each Action can be taken multiple times (except for Threat Action).

After that, resolve Actions in the given order from 1 to 7.

During , , : - roll respective Action dice.

- action is successful.

Caution: All Resources, Items, etc. gained during Action phase are available for players after the Action phase.

WEATHERRoll , , . The type of die and number of rolls depends on the Scenario. Add and to the die roll. Possible Outcome:

Clouds:For each discard 1 .

Add + and compare with level. Discard a set of 1 i 1 for each Cloud above the level.

For each resource cube that players can’t discard, each player gets 1 Wound.

Hungry animals: - discard 1 .

- decrease Palisade by 1.

- fight with the Beast, Strength: 3.

For each: lacking , Palisade level, Roof level, each player gets 1 Wound.

NIGHTPlayers can move the Camp to the adjacent Island tile.1. Each player has to discard 1 or he gets 2 Wounds.2. If players don’t have Schelter , each player gets 1 Wound.3. Discard all remaining , unless other rules prevents it.Caution: At any moment of the Night phase players may heal (Cook’s trait, some discovery tokens etc.).

Storm - decrease level by 1 (if none, each player gets 1 Wound).

Page 2: Robinson Crousoe Player Aid

GAME END- Victory when the Scenario goal is fulfilled.- Failure when one of the players’ Character is dead or when the last round is over and the Scenario goal is unfulfilled.

DISTRIBUTION OF DICE RESULTS

BEAST’S STRENGTH

Hunting allows you to get from 2 to 5 and 0 to 2 .

MYSTERY CARDS

CHECK OUT GOODIES ON THE WEBSITEnew Scenarios pawn stickers additional cards

FAQ, Videopresentation: setup

WWW.PORTALPUBLISHING.EU