Richard Wainess Dissertation v.4 Presented 12/09/05 The Effect of Navigation Maps on Problem Solving Tasks Instantiated in a Computer- Based Video Game Committee Members: Dr. Harold O’Neil (Chair) Dr. Edward Kazlauskas Dr. Yanis Yortsos (Outside Member) Richard Wainess Dissertation Presented to the Faculty of the Graduate School University of Southern California December 9, 2005 Slide 1 of 14
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Richard Wainess Dissertation v.4Presented 12/09/05 The Effect of Navigation Maps on Problem Solving Tasks Instantiated in a Computer-Based Video Game Committee.
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Richard Wainess Dissertation v.4 Presented 12/09/05
The Effect of Navigation Maps on Problem SolvingTasks Instantiated in a Computer-Based Video Game
Committee Members: Dr. Harold O’Neil (Chair)
Dr. Edward Kazlauskas
Dr. Yanis Yortsos (Outside Member)
Richard WainessDissertation Presented to the
Faculty of the Graduate School
University of Southern CaliforniaDecember 9, 2005
Slide 1 of 14
Richard Wainess Dissertation v.4 Presented 12/09/05
Research HypothesesProblem Solving
– Hypothesis 1: Participants who use a navigation map (the treatment group) will exhibit significantly greater content understanding than participants who do not use a navigation map (the control group).
– Hypothesis 2: Participants who use a navigation map (the treatment group) will exhibit greater problem solving strategy retention than participants who do not use a navigation map (the control group).
– Hypothesis 3: Participants who use a navigation map (the treatment group) will exhibit greater problem solving strategy transfer than participants who do not use a navigation map (the control group).
– Hypothesis 4: There will be no significant difference in self-regulation between the navigation map group (the treatment group) and the control group. However, it is expected that higher levels of self-regulation will be associated with better performance.
Motivation– Hypothesis 5: Participants who use a navigation map (the treatment group) will
exhibit a greater amount of continuing motivation, as indicated by continued optional game play, than participants who do not use a navigation map (the control group).
Slide 2 of 14
Richard Wainess Dissertation v.4 Presented 12/09/05
Cognitive Load Theory• Cognitive Architecture
– Auditory/Verbal and Visual/Spatial Channels/Memory(Baddeley,1986; Mayer & Moreno, 2003)
– Limited Working Memory (Brunken et al., 2003)• 7 +/- 2 (Miller, 1956)• Possibly only 2 or 3 novel elements (Paas et al., 2003)
– Unlimited Long-Term Memory (Mousavi et al., 1995)
• Cognitive Load = mental capacity imposed on working memory (Sweller & Chandler, 1994)
– Controlled by schema development & Automation– Intrinsic Cognitive Load: Necessary (Brunken et al., 2003; Paas et al., 2003).
– Germane Cognitive Load: Required to process intrinsic load (Renkl & Atkinson, 2003).
– Extraneous Cognitive Load: Unnecessary stimuli (Brunken et al. 2003).• Seductive Details (Mayer et al., 2001; Schraw, 1998).
Slide 3 of 14
Richard Wainess Dissertation v.4 Presented 12/09/05
Scaffolding(including Graphical Scaffolding)
• Instructional methods– Should keep cognitive load low (Clark, 2003)
– External methods which replace internal processes (Clark, 2001)
• Scaffolding is an instructional method
• Scaffolding provides support during learning(Allen, 1997; Chalmers, 2003; van Merrienboer et al., 2002, 2003)
• Graphical Scaffolding– Includes maps and menus as advance organizers (Jones et al., 1995)
– Maps supported by researchers as visual aids and organizers(Benbasat & Todd, 1993; Chou & Lin, 1998; Ruddle et al., 1999)
– Should be used for visual tasks (Mayer et al., 2002)
Slide 4 of 14
Richard Wainess Dissertation v.4 Presented 12/09/05
Navigation Maps
• Navigation: Tracking one’s position in an environment to arrive at a destination (Cutmore et al., 2000)
• Occlusion: when a path is blocked visually (Cutmore et al., 2000)
• Navigation maps effective for occluded 3-D navigation(Cutmore et al. 2000; Dempsey, 2002)
• Navigation maps effective in 2-D environments with complex problem solving tasks (Baylor, 2001; Chou & Lin, 1998; Chou et al., 2000)
• Navigation maps effective in 3-D occluded environments with simple problem solving tasks (Galimberti, 2001)
Not yet examinedNavigation in 3D, occluded, environments
with complex problem solving tasks
Slide 5 of 14
Richard Wainess Dissertation v.4 Presented 12/09/05
Navigation Map
Floor Plan of Mansion’s First Floor from SafeCracker®
Slide 6 of 14
Richard Wainess Dissertation v.4 Presented 12/09/05
• First factor—two levels (one treatment group, one control group)
• Second factor—two levels (occasion 1, occasion 2)
– Random assignment to treatment group or control group
– Treatment receives navigation map; Control Group doesn’t
– Pilot study and main study
– Approx. 90 minutes
Slide 7 of 14
Richard Wainess Dissertation v.4 Presented 12/09/05
Method: Participants
• Participants (paid $15 for participation)
– Main Study (November 11, 2004 through March 21, 2005)
• 71 English-speaking males and females– Data analyzed for 64 (33 treatment, 31 control)
• Undergraduate and graduate students at USC• No prior experience with the game
SafeCracker®• Average Age: a few days short of 29 years
Slide 8 of 14
Richard Wainess Dissertation v.4 Presented 12/09/05
Method: Timing Chart for Main Study
Introduction and study paperwork
Self-regulation and demographic questionnaires
Introduction to knowledge mapping software
Introduction to SafeCracker
Introduction to map reading for the treatment group
FIRST GAME (3 rooms) plus task completion form
Knowledge map creation (occasion 1)
Problem solving strategy retention and transfer questionnaire (occasion 1)
SECOND GAME (3 rooms) plus task completion form
Knowledge map creation (occasion 2)
Problem solving strategy retention and transfer questionnaire (occasion 2)
Debriefing
Optional additional playing time
Slide 9 of 14
Richard Wainess Dissertation v.4 Presented 12/09/05
ResultsProblem Solving
– Hypothesis 1: Participants who use a navigation map (the treatment group) will exhibit significantly greater content understanding than participants who do not use a navigation map (the control group).NOT SUPPORTED
– Hypothesis 2: Participants who use a navigation map (the treatment group) will exhibit greater problem solving strategy retention than participants who do not use a navigation map (the control group).NOT SUPPORTED
– Hypothesis 3: Participants who use a navigation map (the treatment group) will exhibit greater problem solving strategy transfer than participants who do not use a navigation map (the control group).NOT SUPPORTED
Motivation– Hypothesis 5: Participants who use a navigation map (the treatment
group) will exhibit a greater amount of continuing motivation, as indicated by continued optional game play, than participants who do not use a navigation map (the control group).NOT SUPPORTED
Slide 10 of 14
Richard Wainess Dissertation v.4 Presented 12/09/05
Results (cont’d)
Problem Solving– Hypothesis 4: There will be no significant difference in self-regulation
between the navigation map group (the treatment group) and the control group. However, it is expected that higher levels of self-regulation will be associated with better performance.
• Control Group: Negative correlation between planning and problem solving transfer improvement
• Self-efficacy not supported
• Monitoring not supported
Slide 11 of 14
Richard Wainess Dissertation v.4 Presented 12/09/05
Discussion
• Reduction of performance for treatment group offsetting effect of navigation map– Contiguity Effect (Mayer et al., 1999; Mayer & Moreno, 2003; Mayer & Sims,
1994; Moreno & Mayer, 1999)
• Spatial and temporal• Results in Split Attention Effect (Atkinson et al., 2000; Mayer, 2001;
Tarmizi & Sweller, 1998)– Cognitive strain during integration of information
• Seductive Details (Mayer et al., 2001; Schraw, 1998)– Affects retention and transfer (Moreno & Mayer, 2000)
• Navigation Map?
Slide 12 of 14
Richard Wainess Dissertation v.4 Presented 12/09/05
Discussion (cont’d)
• Increase in performance for both groups, offsetting effect of navigation map– Strategy Priming
• Ready mind to allow or engage particular relevant schema (http://filebox.vt.edu/8080/users/dereese2/module8/module08bkup/IDProjectWebpage/lesson4.htm)
– Trait self-regulation questionnaire (Hong & O’Neil, 2001)• Includes planning, self-checking, mental effort, and self-efficacy• 32 questions: 8 for each of the four sub-categories
Slide 17
Richard Wainess Dissertation v.4 Presented 12/09/05
Games and Simulations
• Games: rules, constraints/privileges, imaginative, linear (Gredler, 1996)
• Simulation-Games: combination of games and simulations (Gredler, 1996)
• Motivation in games: fantasy, control & manipulation, challenge & complexity, curiosity, competition, feedback, fun
• Positive outcomes:– Numerous knowledge outcomes attributed to games and simulations
• Warning about anecdotal and descriptive evaluations (Leemkuil et al., 2003; Wolfe, 1997)– Generalizable skills outcomes
(Day et al. 2001; Green & Bavelier, 2003; Greenfield et al., 1994)
• Negative or null outcomes:– Reviews and meta-analyses cite mixed or negative reviews
(Brougere, 1999; Salas et al., 1998; Salomon, 1984)
• Outcomes related to Instructional Design, not games/simulations(de Jong & van Joolingen, 1998; Garris et al., 2002; Gredler, 1996; Leemkuil et al., 2003; Thiagarajan, 1998)
Slide 18
Richard Wainess Dissertation v.4 Presented 12/09/05
O’Neil’s Problem Solving Model
ContentUnderstanding
Problem solvingStrategies
Self-Regulation
DomainSpecific
DomainIndependent
Metacognition Motivation
Planning Self-Monitoring
Effort
Problem Solving
O’Neil (1999)Slide 19
Richard Wainess Dissertation v.4 Presented 12/09/05
Content Understanding:Knowledge Mapping Software
Slide 20
Richard Wainess Dissertation v.4 Presented 12/09/05
key
books
crack
room
tool
desk
direction map
safeclue
brochure
part of
used for
contains
used for
causes
results from
contains results from
causes
used for
contains
contains
containsresults from
part ofcontains
uses
causes
Sample SafeCracker® Knowledge Map
contains
Slide 21
Richard Wainess Dissertation v.4 Presented 12/09/05
Problem Solving StrategyRetention and Transfer Questionnaire
Retention Question:1. List the ways you found rooms and opened safes
Transfer Question:1. List some ways to improve the design of the game
play for opening safes
• 28 idea units generated for Retention Question
• 21 idea units generated for Transfer Question
Slide 22
Richard Wainess Dissertation v.4 Presented 12/09/05
Self-Regulation Questionnaire
• Based on O’Neil (1999) Problem Solving Model• Trait self-regulation questionnaire (O’Neil & Herl, 1998). • 32 Questions: 8 each of four measures
– planning
– self-checking/monitoring
– self-efficacy
– effort
Slide 23
Richard Wainess Dissertation v.4 Presented 12/09/05
Data Analysis
• Descriptive statistics: Means, Standard Deviation, etc. for content understanding, problem solving strategy retention and transfer, trait self-regulation, number of safes opened, and continuing motivation.
• Mixed Group, Repeated Measures Factorial ANOVA: Examine effect of use/non-use of navigation map on content understanding, problem solving strategy retention and transfer, and number of safes opened.
• Correlations: between self-regulation components (planning, monitoring, effort, self-efficacy) and content understanding, problem solving strategy retention and transfer, and number of safes opened for each group and both groups combined.