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MEASUREMENT, VIDEO GAMES, AND THE FUTURE Richard Lamb Washington State University College of Education Teaching and Learning
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Page 1: Richard Lamb - Measurement, Video Games, and the Future

MEASUREMENT, VIDEO GAMES, AND THE FUTURE

Richard Lamb

Washington State University

College of Education

Teaching and Learning

Page 2: Richard Lamb - Measurement, Video Games, and the Future

HOW DID I GET HERE?

Page 3: Richard Lamb - Measurement, Video Games, and the Future

MY RESEARCHEXAMINE AND MEASURE STUDENT LEARNING (COGNITIVE GAIN) THROUGH VIDEO GAMES SPECIFICALLY SCIENCE AND ENGINEERING

EXAMINE AND MEASURE ALZHEIMER'S DEMENTIA AND MILD COGNITIVE IMPAIRMENT (COGNITIVE DECLINE) IMPAIRMENT THROUGH VIDEO GAMES

Page 4: Richard Lamb - Measurement, Video Games, and the Future

EDUCATION NOW

High

Scho

ol G

radu

ation

College

Gra

duat

ion

Reading

Pro

ficienc

y

Mat

hem

atics

Pro

ficienc

y

Writ

ing

Profi

cienc

y

74

4626 30 25

26

5474 70 75

Where are we?

Page 5: Richard Lamb - Measurement, Video Games, and the Future

ALZHEIMER'S AND DEMENTIA POPULATION

It’s estimated that 5.1 million American have

this disease

The number of people showing

symptoms of this disease will triple by

2050.

1 in 3 People will die from this

disease

It is the 6th leading cause of death in the United States

Page 6: Richard Lamb - Measurement, Video Games, and the Future

WHO PLAYS VIDEO GAMES?

Play Video Games

58%

Don't Play Video Games

42% Play Video GamesDon't Play Video Games

18 and Under32%

18 to 3532%

36 and Over36%

18 and Under18 to 3536 and Over

Male55%

Female45% Male

Female

Social Media10%

School29%

Video Games13%

Sleep33%

Other15%

Social MediaSchoolVideo GamesSleepOtherAccess to

Mobile Device95%

No Access5%

Access to Mobile DeviceNo Access

Page 7: Richard Lamb - Measurement, Video Games, and the Future

MEASUREMENT IN SERIOUS GAMES (SG) IS A PROBLEM OF FITTING THE GAME TO THE MEASUREMENT.

LIMITS OUR ABILITY TO MAKE USE OF EXISTING GAMES.

GIVEN THE COST OF GAME PRODUCTION…

THIS OCCURS BECAUSE THE GAMES MUST BE ADAPTED FOR THE MEASUREMENT TOOL.

THE PROBLEM

Page 8: Richard Lamb - Measurement, Video Games, and the Future

WHAT DOES A POSSIBLE FUTURE AND SOLUTION FOR VIDEO GAME MEASURMENT LOOK LIKE?

Page 9: Richard Lamb - Measurement, Video Games, and the Future

THE MERGING OF EDUCATIONAL MEASUEMENT MODELS AND VIDEO GAMES

• ITEM RESPONSE THEORY, COGNITIVE DIAGNOSTICS

• INFORMATICS AND ANALYTICS TECHNIQUES• MACHINE LEARNING ALGORITHMS

Page 10: Richard Lamb - Measurement, Video Games, and the Future

ITEM RESPONSE THEORY (IRT)

• A PSYCHOMETRIC AND EDUCATIONAL MEASUREMENT THEORY

• LOCATES THE PERSON'S ABILITY ON A COMMON SCALE

• PROVIDES THE PROBABILITY OF SUCCESSFULLY ANSWERING A QUESTION

• BASIS OF COMPUTER ADAPTIVE TESTING

Page 11: Richard Lamb - Measurement, Video Games, and the Future

COGNITIVE DIAGNOSTICS

• A PSYCHOMETRIC AND EDUCATIONAL MEASUREMENT APPROACH FOR IDENTIFICATION OF COGNITIVE ATTRIBUTES

• SPECIFICALLY USED TO IDENTIFY TASKS TIED TO COGNITIVE SYSTEMS

Page 12: Richard Lamb - Measurement, Video Games, and the Future

HOW DO I DO IT?

• IDENTIFY KEY TASKS IN VIDEO GAMES• CALCULATE PROBABILITY OF TASK COMPLETION

USING IRT• IDENTIFY COGNITIVE SYSTEMS USED TO

COMPLETE TASKS WITH Q-MATRIX• 8-HOURS OF PLAY PRODUCES 750,000 DATA

POINTS FOR ANALYSIS

Page 13: Richard Lamb - Measurement, Video Games, and the Future

Q-MATRIX

• IDENTIFY KEY TASKS IN VIDEO GAMES• CALCULATE PROBABILITY OF TASK COMPLETION

USING IRT• IDENTIFY COGNITIVE SYSTEMS USED TO

COMPLETE TASKS VIA Q-MATRIX

`

Page 14: Richard Lamb - Measurement, Video Games, and the Future

Q-MATRIX

Task Proportion of Success

Cognitive Attribute 1

Contribution to pi

Cognitive Attribute 2

Contribution to pi

Cognitive Attribute 3

Contribution to pi

Volume Conservation

.17 Parity Judgment

.03 Critical Reasoning

.48 Retrieval .13

Liquid Conservation

.35 Parity Judgment

.09 Critical Reasoning

.23 Retrieval .11

Number Conservation

.45 Parity Judgment

.01 Critical Reasoning

.13 Retrieval .04

Mass Conservation

.33 Parity Judgment

.07 Critical Reasoning

.21 Retrieval .09

Probability of task success and the contribution to that success to each cognitive attribute

Page 15: Richard Lamb - Measurement, Video Games, and the Future

ADVANTAGES

• MODULAR• MAKES USE OF EXISTING GAMES• PROVIDES A COMMON UNIT OF MEASUREMENT

IN COGNITIVE ATTRIBUTES• USE IN AUGMENTED REALITY ENVIRONMENTS

AND VIRTUAL ENVIRONMENTS

`

Page 16: Richard Lamb - Measurement, Video Games, and the Future

ADVANTAGES

• ADAPTIVE• BY INCORPORATING MACHINE LEARNING AND

EDUCATIONAL MEASUREMENT MODELS WE CAN SHAPE TASK PRESENTATION IN GAMES

`

Page 17: Richard Lamb - Measurement, Video Games, and the Future

FUTURE WORK

• NATIONAL SCIENCE FOUNDATION GRANT NEUROIMAGING TO GAME OUTCOMES

• WORK WITH WASHINGTON STATE UNIVERSITY SMART APARTMENTS

• MOVE TO AUGMENTED REALITY SYSTEM• LOOKING FOR PARTNERS IN INCORPORATING THE

MEASUREMENT SYSTEM

`

Page 18: Richard Lamb - Measurement, Video Games, and the Future

EDUCATIONAL NEUROPSYCHOLOGY LABORATORY

• HUMAN COMPUTER INTERFACE• FUNCTIONAL NEAR INFRARED SPECTROSCOPY

EEG, PHYSIOLOGICAL MEASURES• USE TRADITIONAL MEASURES AND COMPARE

CURRENT PROJECTS:APP IN DEVELOPMENT TO IDENTIFY MILD COGNITIVE IMPAIRMENT

`

Page 19: Richard Lamb - Measurement, Video Games, and the Future
Page 20: Richard Lamb - Measurement, Video Games, and the Future

Understand

Learning

Understand

Dementia

Models

Models

Data

Data

Immersive

Serious

Video

Games

Page 21: Richard Lamb - Measurement, Video Games, and the Future

THANK YOU

IF YOU WANT COPIES OF THE PAPERS OR REFERENCES PLEASE CONTACT ME

[email protected]