November 2012 Marketing in the Mobile First Era Richard Firminger, GM, EMEA
November 2012
Marketing in the Mobile First Era
Richard Firminger, GM, EMEA
STAGE 3: THE TWO-SIDED PLATFORM
Pu
blis
her
s
Ad
vert
ise
rs
APP MEASUREMENT AND ADVERTISING PLATFOM
LAUNCHED JUNE 2012- THE TWO-SIDED PLATFORM
PUBLISHERS: DIRECT, INDIRECT, DESK TRADED AD MONETIZATION
ADVERTISERS: AD EFFECTIVENESS, MEASUREMENT AND ROI ANALYSIS
BUILT IN NETWORK EFFECTS
Flurry Analytics 1
APPCIRCLE
2
AP
PSP
OT
AD
A
NA
LYTI
CS 3 3
-
10
20
30
40
50
Jul 08
Sep 08
Nov 08
Jan 09
Mar 09
May 09
Jul 09
Sep 09
Nov 09
Jan 10
Mar 10
May 10
Jul 10
Sep 10
Nov 10
Jan 11
Mar 11
May 11
Jul 11
Sep 11
Nov 11
Jan 12
Mar 12
May 12
Jul 12
Flurry Sessions per Month
The Rise of Mobile Apps B
illio
ns
74 MINS
81 MINS
Web Browsing vs. Apps
Web Apps
Web Apps
21 MINS
26 MINS
Facebook vs. Social Apps
2 20
80
200
250
350
460
28
160
250
400 425
500
600
March 2009 December 2009 August 2010 May 2011 July 2011 October 2011 April 2012
iTUNES APP STORE GOOGLE PLAY
Competition for Consumers Continues to Increase
Over 1 million available apps on iOS and Android
Active smartphone & tablet devices
Addressable Market to Surpass 1 Billion Next Year
Aug 2009 Aug 2010 Aug 2011 Aug 2012 Aug 2013E
23 M 76 M
331 M
660 M
1.1 B
Source: Flurry Analytics
Total Addressable Market
Aggressive: 5B WW Mobile Device Owners
Conservative: 2B WW Adults, Middle Class or higher
Upside:
Smartphones – dropping prices, especially Android
Tablets – little replacement, mainly new; sub for PCs
Connected TVs – to be shipped
Reference:
2.3 Billion Internet Subscribers today
Source: Flurry Analytics active devices July 2012
Top Countries by Active iOS & Android Devices (millions)
Apps Are Disrupting the World
Source: Flurry Analytics, July 2011 – July 2012, countries with at least 500k active devices as of July 2011
401%
279%
220% 217% 196% 193% 193% 189% 185%
171%
China Chile Brazil Argentina Iran Vietnam Mexico Russia Turkey India
Fastest Growing iOS & Android Markets by Active Devices
Apps Are Disrupting Emerging Markets
1% 1% 1%
1%
2%
2% 2%
3% 2% 3%
3%
4%
6%
1% 1% 1% 1% 1%
1% 1% 1% 1%
1% 1% 1%
1%
0%
1%
2%
3%
4%
5%
6%
Jun 2011 Jul 2011 Aug 2011 Sep 2011 Oct 2011 Nov 2011 Dec 2011 Jan 2012 Feb 2012 Mar 2012 Apr 2012 May 2012 Jun 2012
BLACKBERRY WINDOWS PHONE
Flurry New Project Starts, RIM vs. Microsoft
Microsoft Blows by a Beleaguered Research in Motion
Source: Flurry Analytics
71%
27%
1% 1%
68%
28%
3% 1%
Source: Flurry Analytics
iOS Android Windows Phone BlackBerry
Q2 2011 Q2 2012
Microsoft Sets Its Sights on Android
Flurry New Project Starts Q2 2011 vs. Q2 2012
Sources: comScore, Alexa, Flurry Analytics; data includes Smartphones & Tablets, U.S. only
MINUTES
70 MINUTES
66 MINUTES
74 MINUTES
81
MINUTES
64
MINUTES
43
WEB BROWSING MOBILE APPS
MINUTES
72 MINUTES
94
Mobile App Usage Overtook Online in 2011
U.S. mobile apps vs. web consumption, minutes per day
Share of time spent on smartphones
Mobile Apps Dominate Time Spent on Smartphones
Source: comScore, March 2012
More than
80% of mobile minutes
are spent in apps
18.5% Browser
81.5% Apps
Loyalty by Application Category
Smartphones, Tablets and TV’s
0%
1%
2%
3%
4%
5%
6%
7%
8%
9%
5am 6am 7am 8am 9am 1pm 2pm 3pm 4pm 5pm 6pm 7pm 8pm 9pm 1am 2am 3am 4am
% o
f A
udie
nce
Usin
g
Hour of Day
Source: Flurry Analytics, Sep 2012
Smartphones
Tablets
Tablet Usage Is More Concentrated during Primetime
Usage by Hour, Smartphones versus Tablets
Weekly Frequency of Use
12.9
4.1
9.5 8.2
Minutes per Session
Smartphones Tablets
Tablet Usage is Longer but Less Often
App Engagement, Smartphones versus Tablets
18% 21%
33%
21%
7%
19%
14%
26% 24%
17%
Source: Flurry Analytics, Sep 2012
13 - 17 18 - 24 25 - 34 35 - 54 55+
Average Age
Smartphones:
Tablets:
30
34
Smartphones Tablets
Tablet Users Trend Older
Age Distribution, Smartphones versus Tablets
Smartphones Tablets
44% 56% 49% 51%
Source: Flurry Analytics, Sep 2012
Tablet Usage is More Gender Balanced
Gender Comparison, Smartphones versus Tablets
Smartphones Tablets
Games 39%
Social Networking
24%
Utilities 17%
Health & Fitness
3%
Lifestyle 3%
Entertainment 3%
Other 11%
Games 67%
Social Networking
10%
Entertainment 9%
Utilities 4%
News 2%
Productivity 1%
Other 7%
Tablet Usage More Media & Entertainment Oriented
Time Spent per Category, Smartphones versus Tablets
Time spent using smart devices while watching TV
Even Canabilising Prime Time TV Viewing
1.6 HRS
Sources: OPA / Magid Portrait of Today’s Tablet User Wave II, July 2012; Portrait of Today’s Smartphone User, August 2012
TABLET
OWNERS
SMARTPHONE
OWNERS
1.6 HOURS
1.7 HOURS
of mobile device
owners spend over
84%
1.6 hours per day using mobile
devices while watching TV
Mobile Ad Spends Are Taking Off
43%
29%
16%
11%
1%
40%
6%
22%
9%
23%
TV Print Web Radio Mobile
Sources: VSS, Mary Meeker (KPCB), comScore, Alexa, Flurry Analytics
TIME SPENT PER MEDIA
AD SPEND PER MEDIA
2011 U.S. ad spending vs. consumer time spent
A Shift in Ad Spending Is Inevitable
% of marketers in 2011 that planned to:
Marketers Are Already Committed
Source: IAB / Ovum Marketer Perceptions Of Mobile Advertising July 2011
72% Increase 2012 Mobile Ad Budget
35% Increase Mobile Ad Budget
BY OVER 50%
$-
$1
$2
$3
$4
$5
$6
$7
$8
$9
Bill
ion
s
82%
18%
77%
23%
Source: Flurry Analytics, forecast based on Flurry analysis
ADVERTISING REVENUE
PREMIUM & IAP REVENUE
2010 2012E
Revenue Is Scaling
WW iOS & Android App Revenue by Source
Mobile App Media Maturing
TODAY OVER NEXT 12 MONTHS
Loosely-targeted Campaigns
Target User Interest, Age, Gender and Location
Unable to Measure Campaign Effectiveness
Track Conversion Quality and Brand Metrics Impact
Fragmented Media Is Hard to Buy
Purchase at Scale via Agency Trading Desks and Premium Media Representatives
The App Marketing Virtuous Cycle
1. The Current State of App Marketing
2. Can We Find Another Way?
3. The New App Marketing Virtuous Cycle
The New App Marketing Virtuous Cycle
• Buy enough thrust to get into orbit (downloads in 24 hours)
• Don’t worry about the quality of users you’re using as thrust
• Once you rank, your app gets an organic lift
• And then, when you run the numbers, blended CPA is “cheap”
• What’s wrong with this picture?
Today App Marketing = App Store Rank
Fuel Prices Are Going Up
Rank Required Subsequent
1 150,000 180,000
Top 5 125,000 150,000
Top 10 100,000 125,000
Top 15 75,000 100,000
Top 25 50,000 75,000
Top 50 30,000 45,000
Required = number of downloads required in 24 hours to reach position Subsequent = number of downloads per day once position is reached
It’s Already Expensive
USERS ACQUIRED
JAN – JUN 2012
1.9 Billion
Source: Downloads and Usage Tracked Across All Acquisition Channels by Flurry Analytics
120 Million STILL USING DURING
1ST WEEK OF OCTOBER
94% of all acquired users churn out
Retaining Users Is a Challenge
Spenders
Social Influencers
Heavy Users
Key Target Demo
In Favorable Geo
Used More Than Once
Use
d B
efo
re L
ast
Up
dat
e
STILL USING DURING
1ST WEEK OF OCTOBER
USERS ACQUIRED
JAN – JUN 2011
1.9 Billion
120 Million
Source: Downloads and Usage Tracked Across All Acquisition Channels by Flurry Analytics
What if You Could Bring Back Your Best Users?
ACQUIRE
TO RANK ORGANIC
LIFT
ACQUIRE
SEGMENT
RE-ENGAGE
CURRENT APPROACH:
RANK DRIVEN
A BETTER APPROACH:
CONSUMER LTV
A New Approach to Break the Churn Cycle
Leverage Engaging Units and Optimized Pricing
New Re-Engagement Trailers Custom Creative
CPI basis, bidded
$0.75 minimum bid
CPR basis, bidded
$0.50 minimum bid
CPCV basis, bidded
$0.02 minimum bid
CPC basis*
(to App Stores)
bidded, no min bid
*Flurry Ad Analytics is required to track installs
• Reach over 250 million mobile app users through AppCircle
• Get the deepest targeting on mobile
–Device and OS
–Geography, down to the city level
–Age and gender
–Personas (over 22 to choose from)
• Re-target your valuable segments
–Based on segments and analytics events in your app
–Based on time lapsed since last use
Get Unmatched Reach and Targeting Options
• Measure the performance of all user acquisition channels
• Track the performance of quality conversions the way you define it
• Automatically create segments to track retention and churn per channel
• Absolutely no disruption to the user experience or flow
Flurry Ad Analytics: Optimize User Acquisition Spending
Measure cost and quality of users by acquisition channel
This is a big deal for mobile app developers and marketers because, currently, these folks
are buying from something like ten to fifteen ad networks, and yet have little visibility into the
types of users being returned. TechCrunch, June 2012
Buying from so many sources, brands are often left to question whether the acquisitions they
receive are of value to the brand and its success metrics. Ad Analytics automatically tracks
clicks and installations and attributes them to the correct campaigns and traffic sources. It
then allows marketers to view the behavior of users after they download. AdAge, June
2012
Turning Apps into Media Properties
43%
29%
16%
11%
1%
40%
6%
22%
9%
23%
TV Print Web Radio Mobile
Sources: VSS, Mary Meeker (KPCB), comScore, Alexa, Flurry Analytics
Time Spent per Media
Ad Spend per Media
2011 U.S. ad spend versus time spend per media
The Great Mobile Advertising Gap
Not All Advertising is Created Equally
Optimized
$5+
Today
$1.5
Optimizing your ad mix
can increase
ad revenues
by more than
3X
Mobile Publisher eCPMs
The eCPM Impact of Attracting Premium Advertising
Brands Are Moving to Mobile
Source: eMarketer, April 2012
So What Do Brands Need?
Audience Scale Audience Targeting
You Have It You Need It
1. Understand your audience
2. Define the advertisers you want to attract
3. Come up with an immersive, quality experience
4. Package it right
5. Get your sales team: Build or Outsource
6. Execute the campaign
How to Make Your Applications Media-ready
Thanks [email protected]