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REU Modeling Course - Part 1 AutoDesk Maya Program Introduction
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REU Modeling Course Day 1 - Iowa State University

Oct 15, 2021

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Page 1: REU Modeling Course Day 1 - Iowa State University

REU Modeling Course - Part 1

AutoDesk Maya

Program Introduction

Page 2: REU Modeling Course Day 1 - Iowa State University

Workshop Workflow

Compare/introduce CAD programs and purposes

Maya Interface review

Creating/Experimenting with Polygonal Models

Today’s mini goal

Page 3: REU Modeling Course Day 1 - Iowa State University

CAD Programs Mini GoalMaya Interface Polygonal Models

Today’s Mini Goal Inspiration

Page 4: REU Modeling Course Day 1 - Iowa State University

CAD Programs Mini GoalMaya Interface Polygonal Models

VRAC Computer Aided Design (CAD) “Flavors”

Digital Product Design (DPD)

Concept Design

Marketing

Engineering

Manufacturing

Free-Form ModelingDesign and Modeling

Rendering and Animation

OtherVisualization

Format

Exchange/Conversion

Post Processing

VRAC

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CAD Programs Mini GoalMaya Interface Polygonal Models

Free-form Design & Modeling CAD

๏ Free-Form Modeling CAD

- Design and Modeling (only)

- Scene Rendering and Animation

- Examples:

- Cinema 4D

- 3DS Max

- Blender

- Rhinoceros 3D

DPD

Other

Free-

Form

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CAD Programs Mini GoalMaya Interface Polygonal Models

“Other” Free-form modeling

DPDFree-

Form

Other

๏ Conceptual Design: ASDS, SpaceClaim, Fusion 360

๏ Visualization: OpenSceneGraph, Unity

๏ Sculpting: MudBox, zBrush, Form Z

๏ Mesh Edit/Repair: Materialise Magics, Rhino 3D

๏ Data Translation: SAP Visual Enterprise

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CAD Programs Mini GoalMaya Interface Polygonal Models

Let’s Jump in to Maya

Page 8: REU Modeling Course Day 1 - Iowa State University

CAD Programs Mini GoalMaya Interface Polygonal Models

Autodesk Maya Interface: Component Map

Today’s Interface components focus:

A. Menu Bar

B. Status Line

C. Shelf

D. Channel Box

E. Toolbox

F. Workspace

G. Help Hints

ABC

D

E

F

G

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CAD Programs Mini GoalMaya Interface Polygonal Models

Project File / Menu Bar

๏Saving projects: Make sure to create an empty folder to save your stuff in your desktop (we want to make sure to keep everything from that project together)

๏On the top: The items such as: File, edit, create, select, modify, display, window. NEVER CHANGE.

๏Everything else in that line will change according to the menu set (under file/edit, dropdown box)

Page 10: REU Modeling Course Day 1 - Iowa State University

๏ Menu sets include: Modeling, rigging, animation, FX, rendering, customize

๏ Use MODELING menu set for all of today’s workshop.

๏ Next to it we also have icons that allow us to: create new scene, undo, redo, file, save

CAD Programs Mini GoalMaya Interface Polygonal Models

Menu Sets

Page 11: REU Modeling Course Day 1 - Iowa State University

CAD Programs Mini GoalMaya Interface Polygonal Models

๏ In the Perspective Viewport we can tumble/rotate around the scene by pressing alt/cmd + left mouse button.

๏ Alt + left mouse click = orbit around scene

๏ Alt + middle mouse button = pan/dolly scene

๏ Alt + right mouse click/ Alt + scroll wheel = camera truck: move away or towards

๏ Press F = frames selected object in scene

๏ Press A = frames all objects in scene

Moving around in Maya

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CAD Programs Mini GoalMaya Interface Polygonal Models

๏ Polygon Primitives include: Sphere, cube, cylinder, cone, plane,

torus(donut), prism, pyramid, pipe, helix, soccer ball, platonic solids.

๏ To create primitives go to Create > select desired primitive.

๏ Automatically dropped in the origin (X = 0, Y = 0, Z= 0)

๏ Can be also dragged and created

๏Check out Interactive Creation at the bottom of primitive creation

menu – step by step visual creation

Polygon Models: Primitive Types

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CAD Programs Mini GoalMaya Interface Polygonal Models

๏ NURBS (Non-Uniform Rational B-Spline Surface)

๏ Has a lot less details for the same amount of curvature due to it’s patch-based modeling system

๏ It’s Composed of curves rather than straight lines

๏ Less flexible when it comes to modeling

๏ POLYGONS

๏ Can create objects much quicker and easier

๏ Larger tool availability in Maya

๏ Used more frequent than NURBS

Difference between NURBS & Polygons

Page 14: REU Modeling Course Day 1 - Iowa State University

CAD Programs Mini GoalMaya Interface Polygonal Models

The Toolbar & Functions

๏Select (Q)

๏Move (W)

๏Rotate (E)

๏Scale (R)

๏Delete Key or Edit < Delete

Page 15: REU Modeling Course Day 1 - Iowa State University

CAD Programs Mini GoalMaya Interface Polygonal Models

๏ Select = Hotkey Q or Left click

๏ Left click outside the object to de-select

๏ Select multiple objects

๏ left click + shift

๏ left click and drag (marquee box)

๏ Lasso select

๏ De-select: click object again

๏ Last object is a different selection color

Selecting Objects

Page 16: REU Modeling Course Day 1 - Iowa State University

CAD Programs Mini GoalMaya Interface Polygonal Models

๏Move = Hotkey W

๏Manipulator/Handles will appear, these let you

translate on a single axis (X,Y,Z)

๏ The different boxes will move 2 axis it is

standing between.

๏We can move various objects at the same time

Moving Objects

Page 17: REU Modeling Course Day 1 - Iowa State University

CAD Programs Mini GoalMaya Interface Polygonal Models

Polygon Primitives: Progress

Page 18: REU Modeling Course Day 1 - Iowa State University

CAD Programs Mini GoalMaya Interface Polygonal Models

Scaling Objects

๏ Scale = Hotkey R

๏ Only works around the object’s pivot point

๏Manipulator/Handles will appear, these let you

translate on a single axis (X,Y,Z)

๏ The different boxes will scale 2 axis it is standing

between.

๏We can scale various objects at the same time

๏ Specific proportions can be specified in the

channel box, where the object’s properties are

Page 19: REU Modeling Course Day 1 - Iowa State University

CAD Programs Mini GoalMaya Interface Polygonal Models

Scaling Objects

Page 20: REU Modeling Course Day 1 - Iowa State University

CAD Programs Mini GoalMaya Interface Polygonal Models

Rotating Objects

๏ Rotate = Hotkey E

๏ Only works around the object’s pivot

point

๏Manipulator/Handles will appear, these let

you translate/scale on a single axis (X,Y,Z)

๏ The different boxes will scale 2 axis it is

standing between.

๏We can rotate various objects at the same

time

Page 21: REU Modeling Course Day 1 - Iowa State University

CAD Programs Mini GoalMaya Interface Polygonal Models

Rotating Objects

Page 22: REU Modeling Course Day 1 - Iowa State University

CAD Programs Mini GoalMaya Interface Polygonal Models

๏ To the right of the screen: The Channel Box/Layer Editor will

appear

๏ Let’s you know you have created a primitive (ex: pCube1)

๏ Provides all of the properties for that object

๏ Can change the object’s subdivision, radius, etc.

๏Hints:

๏ Select 2 or more property boxes + enter value = updates all

๏ Select property box + hover mouse until you see slider icon

arrows + hold & move mouse = changes value with a slider

Polygon Models: Channel Box Editor

Page 23: REU Modeling Course Day 1 - Iowa State University

CAD Programs Mini GoalMaya Interface Polygonal Models

๏ Duplicate = ctrl + D OR Edit > Duplicate

๏Manipulator/Handles will appear, these let

you translate on a single axis (X,Y,Z)

๏New duplicate is its own object (rename it)

๏We can duplicate various objects at the same

time by selecting multiple objects

๏ Edit > Duplicate transform: performs

duplication of last object with the transform that

followed

๏ Edit > Duplicate special: create an array with

properties to mass duplicate

Duplicating Objects

Page 24: REU Modeling Course Day 1 - Iowa State University

CAD Programs Mini GoalMaya Interface Polygonal Models

Duplicating Objects: Progress

Page 25: REU Modeling Course Day 1 - Iowa State University

CAD Programs Mini GoalMaya Interface Polygonal Models

Snapping Objects

๏ Positions objects precisely in relation to other objects/options

๏ Selected objects will:

๏ Snap to grid

๏ Snap to curves (NURBS function)

๏ Snap to points (vertices or points in another object)

๏ Snap to projected center

๏ Snap to view planes (will need to create arbitrary planes)

Page 26: REU Modeling Course Day 1 - Iowa State University

CAD Programs Mini GoalMaya Interface Polygonal Models

Snapping Objects

Page 27: REU Modeling Course Day 1 - Iowa State University

CAD Programs Mini GoalMaya Interface Polygonal Models

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CAD Programs Mini GoalMaya Interface Polygonal Models

Resetting Transformation

๏ Resets or brings back an object to its original position without affecting other objects

๏Neutral state = (x = 0, y = 0, z = 0)

๏ It will NOT undo what you have done up until that point

๏ Reset transformations on the selected object back to zero (return to first or last “frozen” position).

๏ select object > Modify > Reset transformation

Page 29: REU Modeling Course Day 1 - Iowa State University

CAD Programs Mini GoalMaya Interface Polygonal Models

Freezing Transformation

๏ Controls which types of transformations (translate, rotate,

scale or join orient) are frozen

๏ Re-defines origin to zero in the new

transformation. Freeze transforms

sets all values back to zero without

physically moving the object back to

origin.

๏ select object > Modify > Freeze transformation

Page 30: REU Modeling Course Day 1 - Iowa State University

CAD Programs Mini GoalMaya Interface Polygonal Models

๏ Viewport can be changed by hitting

the spacebar.

๏ The views are orthographic (display

scene elements without perspective)

๏ Top, Right Side, Front

๏ If we put the mouse over one of the

views and press the spacebar again, it

will fullscreen that option.

Maya Viewports

Page 31: REU Modeling Course Day 1 - Iowa State University

CAD Programs Mini GoalMaya Interface Polygonal Models

๏ Provides one entry for every object in the scene (objects, cameras, lights, etc.)

๏ Found in: Windows > Outliner or Panels

> Outliner or on the side panel

๏ Allows you to select and arrange objects

around.

๏ Shift click for all and in-between

๏ Control click for single-multiple objects

Working with the Outliner

Page 32: REU Modeling Course Day 1 - Iowa State University

CAD Programs Mini GoalMaya Interface Polygonal Models

๏Hold spacebar down = Hotbox shortcut menu

๏ + click & hold ‘MAYA’ + drag mouse to view choice

๏ + click & hold ‘Recent Commands’

๏ Select object + right click & hold = Marking menu

๏ Changes depending on selected item

๏ Access to components of the object (ex: vertex, face, edge)

๏Window > Settings/Preferences > Preferences

= Customize the interface menus

Additional Interface Features

Page 33: REU Modeling Course Day 1 - Iowa State University

CAD Programs Mini GoalMaya Interface Polygonal Models

all of these tools can be used on: points(vertices),

faces, & edges

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CAD Programs Mini GoalMaya Interface Polygonal Models

Select Polygonal Components

๏Mark menu to get into vertex, edge, or face components

๏ Select component + shift + double click component on same axis = Select in between two locations

๏ Select edge + double click same edge = Selects edge loop

๏ Select vertex/face + double click adjacent unity = Selects vertices/face loop

๏ Select multiple components + < or > = Grow or shrink selection size

Page 35: REU Modeling Course Day 1 - Iowa State University

CAD Programs Mini GoalMaya Interface Polygonal Models

Let’s get abstract!

๏ Mini Activity: 10 - 15 minutes

๏ Explore how tools affect vertices, faces & edges

๏ Start with 3 shapes and edit them until you can no longer recognize the original shape

๏ Turn into an abstract shape or a different object

๏ Test different scenarios

๏ What happens if a face is deleted?

๏ Can you add a face back in to complete the object?

๏ Showcase to everyone at the end of the activity

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CAD Programs Mini GoalMaya Interface Polygonal Models

Today’s Mini Goal

Good: Create 3 objects: a small house, tool shed, or barn house with a

landscape or “floor” to rest on + a fence + a single object that could move

(ex: animal, tumble weed, wagon)

Use most of the tools you learned in class today.

Better: Add 4 or 5 more smaller elements = rocks, bench, bush, picnic table,

bench, chairs, table, chimney, stepping stones, etc.

Even Better: have 6 or more different elements in your scene that complement

each other in the scene (example: tool shed, stepping stones, toolbox, garden box,

fountain, etc).

Page 37: REU Modeling Course Day 1 - Iowa State University

CAD Programs Mini GoalMaya Interface Polygonal Models

Today’s Mini Goal Inspirations

Page 38: REU Modeling Course Day 1 - Iowa State University

References/More on…

- lynda.com Provides a video playlist under “MAYA 2019 Essential Training”

- Youtube

- autodesk.com

- https://www.youtube.com/user/MayaHowTos

- https://www.youtube.com/playlist?list=PLYffAx5Cja9hoRVSXilO_vI16Z_ZEUnFF

- Google Search Terms, write “Maya” + :

- Menu Bar, Menu Sets

- NURBS vs Polygons

- Polygon Primitives

- Channel Box Editor

- Toolbar

- Viewports

- vertices, faces, edges

- resetting transformations

- freezing transformations

- Snapping objects