Jae Yoo Industrial Designer CONTACT 626.755.0630 [email protected]140 Commonwealth Ave. North Attleboro, MA 02763 www.jaeyoodesign.com www.coroflot.com/jaeyoo_design pg.1 resume Experience 08/2017 - Present 10/2013 - 07/2017 05/2012 - 10/2013 09/2008 - 05/2012 Hasbro Inc. Pawtucket, Rhode Island Manager Product Design Global Design & Development Sports Action NERF Brand Direct product development within cross-functional team. Oversee Brand’s performance and create a new play experience through meaning story-telling. Outside vendor, licensor and inventor management. Lead designer of NERF RIVAL, Super Soaker, ROBLOX, Minecraft. Hasbro Inc. Pawtucket, Rhode Island Senior Product Designer Global Design & Development Sports Action NERF Brand Manage product development. Lead designer of NERF RIVAL, including license brands StarWars, Marvel, and Activition Blizzard Overwatch. Manage reports, Associate designer & Interns. Hasbro Inc. Pawtucket, Rhode Island Product Designer Global Design & Development Hasbro Games Brand Games developement, game spech, rules, UX and interface. Lead designer of Bop It Tetris & Beats, Jenga Tetris & Quake, LazerTag, RISK Battlefield, CLUE, Simon, and Rubik’s Cube. *Bop It Beats sold more than 1 million units, Jenga Tetris nominated as 13’ Game of the Year. WowWee U.S.A. Inc., Carlsbad, California Industrial Designer Concept design development for product lines include robotic toys, soft “plush” goods, 3D model building. Specialized in R.C. and I.R. Robotics. Lead Designer of LiteSprite, PaperJamz, Paper Jamz Pro, Alive Forest Friends, RobotRober, Cinemin Slice, LiteStrike, FlipForce, & ZombiBurbz App interactive game.
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Direct product development within cross-functional team.Oversee Brand’s performance and create a new play experience through meaning story-telling.Outside vendor, licensor and inventor management. Lead designer of NERF RIVAL, Super Soaker, ROBLOX, Minecraft.
Manage product development.Lead designer of NERF RIVAL, including license brands StarWars, Marvel, and Activition Blizzard Overwatch.Manage reports, Associate designer & Interns.
Hasbro Inc. Pawtucket, Rhode IslandProduct DesignerGlobal Design & DevelopmentHasbro Games Brand
Games developement, game spech, rules, UX and interface.Lead designer of Bop It Tetris & Beats, Jenga Tetris & Quake, LazerTag, RISK Battle�eld, CLUE, Simon, and Rubik’s Cube.*Bop It Beats sold more than 1 million units,Jenga Tetris nominated as 13’ Game of the Year.
Concept design development for product lines include robotic toys, soft “plush” goods, 3D model building.Specialized in R.C. and I.R. Robotics.Lead Designer of LiteSprite, PaperJamz, Paper Jamz Pro,Alive Forest Friends, RobotRober, Cinemin Slice, LiteStrike, FlipForce, & ZombiBurbz App interactive game.
Boombang Inc., Culver City, CaliforniaContract Industrial Designer
Product design development of the media and home audio products for clients, DigitalBlue and Memorex.Develop graphic user interface and product line-look.
Black & Decker Hardware Home Improvement Group.Lake Forest, CaliforniaDesign Intern
Support Design team, develop “blue-sky” concept projects.*Special project, Kwikset promotional product and packaging development.
Xikar. Kansas City, MissouriDesign Intern
Brand’s product development support.Products include “life-style” cigar cutter, knives, cigar base and display humidor.
Goldsmith Yamasaki Specht, Inc. Kansas City, Misouri.Design Intern
Support Design team and concept design development.*Special project, MEAD telescope.
Nazazim Community Church. Burlington, MAWorship and Mission Team lead.
Rhode Island Central Korean Church. Warwick, RIYouth Minister.
Pasadena Presbyterian Church. Pasadena, CAYouth group & Praise team lead.
Art Center College of Design. Pasadena, CaliforniaGraduate Program. Industrial Design MajorMaster in Science
Kansas City Art Institute. Kansas City, MissouriUndergraduate Program. Industrial Design MajorBachelor of Fine Arts
Computer literate both PC and Mac.Solidworks, Rhinoceros.Adobe Creative Suite, MS.
Concept and product development and management both domestically and internationally.Games development, User Experience & Interface UIX.Strategic business plan & Entrepreneurship.Drawing skills to communicate ideas.Skilled in model building, wood/metal work.
Recipient of Hasbro “Way-To-Go” AwardCompany award presented to an individual demonstrates outstanding performance & exvellence at work.
Recipient of Art Center College of Design Scholarship
Reciepient of Kansas City Art Institute Scholarship
Designed & Published Art Center College of DesignGraduate Industrial Design DepartmentArticle Magazine “Keen”.Submitted to the Library of Congress for collection.
Art Center College of Design. Pasadena, CaliforniaTeaching Assistance, Graduate Program System Design IIInstructed by Steve Montgomery
Art Center College of Design. Pasadena, CaliforniaTeaching Assistance, Graduate Program Vis-CommInstructed by Andy Ogden