Repurposeable Digital Games at the J. Paul Getty Museum Rebecca Edwards (Education Specialist) Susan Edwards (Web
Aug 19, 2015
Repurposeable Digital Games at the J. Paul Getty Museum
Rebecca Edwards (Education Specialist)
Susan Edwards (Web Writer/Editor)@jolifanta
Business Goals Efficiency
Easy, Scalable + Extendable
Photo by arbyreed on Flickr
Platform game image http://www.freegameaccess.com/mechanic.htmStopwatch image: https://www.flickr.com/photos/purplemattfish/3020016417/Space invaders image: http://joeadonis.deviantart.com/art/Space-Invaders-24812188
What is a game mechanic?
Candyland image: http://www.greenphoenixcoaching.com/2013/08/07/life-lessons-from-candy-land/Tetris image: http://www.geeky-gadgets.com/tetris-curbs-addiction-23-03-2014/Darts image : Richard Matthews https://www.flickr.com/photos/richardofengland/6788829651/
Candyland image http://www.greenphoenixcoaching.com/2013/08/07/life-lessons-from-candy-land/Game of Life image http://rapgenius.com/Jay-rock-checkmate-lyrics#note-664745
What is a repurposeable game mechanic?
What is a repurposeable game mechanic?
Life image: http://ecx.images-amazon.com/images/I/51RnTjglA3L.jpg
What is a repurposeable game technology?
• Provides structure• Is modular• No coding or programming required• Has longevity
Cons• Editing and creating requires some
technical skill. (There is no content management layer.)
• Programmed using Flash—now virtually obsolete
GettyGames: Summary
Pros• Repurpose well-known games with
Getty-specific content.• It’s scalable
Images: http://www.bubblews.com/news/443636-pros-and-cons-of-changing-to-a-custom-rom
Switch: Summary
Cons• Fixed, linear pathway through
game—not easy to allow branching (but we found this was not ideal anyway)
Pros • Easy to edit game—swap in images
and text via a CMS
• Structure provides guide/model for educators in creating new games
• Builds on prior testing/game experience• Easy to build more games• Easy to add new content• Efficient use of staff time and financial
resources
Conclusions: Benefits of repurposeable digital games
• With different “skins” (e.g. narratives), each game can feel unique feel to the user
• Limits possible variety of game mechanics• Subject matter needs to be addressed within
the confines of the game
Conclusions: Limitations of repurposeable digital games
Conclusions: Some things you can’t repurpose
• Narrative development• Research/familiarity with subject
matter• Image production• Coordination with artwork moves• Testing• Possibly, design
Game development still requires: