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Re-contextualisation and storytelling Dries Nollet Carlotta Capurro Daniel Pletinckx Visual Dimension bvba Belgium V-MUST is funded by the European Commission under the Community's Seventh Framework Programme, contract no. GA 270404.
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Recontextualisation and Storytelling

Apr 12, 2017

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Page 1: Recontextualisation and Storytelling

Re-contextualisation and storytelling

Dries Nollet

Carlotta Capurro Daniel Pletinckx

Visual Dimension bvba

Belgium

V-MUST is funded by the European Commission under the Community's Seventh Framework Programme, contract no. GA 270404.

Page 2: Recontextualisation and Storytelling

The old museum

Bologna archaeological museum

Page 3: Recontextualisation and Storytelling

The old museum

Bologna archaeological museum

Page 4: Recontextualisation and Storytelling

3D Virtual museums

•  What does 3D offers to virtual museums? –  Digitise existing buildings and objects

–  Recreate and visualise the past –  Digitally restore museum objects

–  Explore virtual spaces

–  See evolution in time until today

•  Monuments & landscapes are essential part of virtual museums •  Provide context of museum objects

•  Provide a visual reference framework for 2 people out of 3

Page 5: Recontextualisation and Storytelling

Ename, Belgium

Archaeological site of Ename, Belgium

Page 6: Recontextualisation and Storytelling

Ename, Belgium

Archaeological site and village of Ename, Belgium

Page 7: Recontextualisation and Storytelling

Ename

4D visualisation of evolution of the Ename abbey site (1065)

Page 8: Recontextualisation and Storytelling

Ename

4D visualisation of evolution of the Ename abbey site (1085)

Page 9: Recontextualisation and Storytelling

Ename

4D visualisation of evolution of the Ename abbey site (1150)

Page 10: Recontextualisation and Storytelling

Ename

4D visualisation of evolution of the Ename abbey site (1500)

Page 11: Recontextualisation and Storytelling

Ename

4D visualisation of evolution of the Ename abbey site (1595)

Page 12: Recontextualisation and Storytelling

Ename

4D visualisation of evolution of the Ename abbey site (1665)

Page 13: Recontextualisation and Storytelling

Ename

4D visualisation of evolution of the Ename abbey site (1730)

Page 14: Recontextualisation and Storytelling

Ename 1020

Resistivity measurements at the archaeological site of Ename

Page 15: Recontextualisation and Storytelling

Ename 1020

Resistivity results of the archaeological site of Ename

E

BEAARN

STRAAT

UC

ENAMLEP EIN

St.- SALVATR TRAA

OS

T

SCHE

LDE

N

0

AKKER

BRAAK

AKKER

WEILAND

WEILAND

BRAAK

RIETVELD

BRAAK

10.00

0

12.29

9

12.05

8

912

.16

12.212

10.85

0

9.420

.5989

9815.

9.648

10.

913

9.148

365

9.

9.193

10.220

9.874

10.02

7

9.978

9.495

9.251

9.030

149.0

10.05

7

0710

.7

964

9.

79.9

2

9.869

9.068

9.755

9.696

9.629

569.5

9.494

9428.

9367.

.289

9

.174

9

9065.

9.216

9.414

9.568

9.672

754

9.

9.877

9.818

9.850

983.8

99.21

9.974 10

.005

10.11

1

01.170

119

20.

710

.18

104

.1210.13

4

10.13

8

10.12

8

10.13

1

1013

6.

9.907

9942.

11.79

2

194

1.7

9011

.8

1196

5.

833

11.

116

.81

11.88

7

913.18

24.363

12.584

10.000

9.520

fenop

al pavili

oen k

ijkente

r

a

vs

enop

alw

kt

F-

a erf

ee

s

Dorpel

elektri

citeit

cab

nei

pse lun

t

ot

p

p-udn

aar

vo

ede

GIN

-tk

este

vpsie

-ijkvn

r

e

vp-sit

e-ket

mepu

nt

et

P

H

Hm

P

© Archaeological Prospection

Services of Southampton

Ename, Belgium

0 100mN

Page 16: Recontextualisation and Storytelling

Ename 1020

Magnetometer results of the archaeological site of Ename

E

BEAARN

STRAAT

UC

ENAMLEP EIN

St.- SALVATR TRAA

OS

T

SCHE

LDE

N

0

AKKER

BRAAK

AKKER

WEILAND

WEILAND

BRAAK

RIETVELD

BRAAK

10.00

0

12.29

9

12.05

8

912

.16

12.212

10.85

0

9.420

.5989

9815.

9.648

10.

913

9.148

365

9.

9.193

10.220

9.874

10.02

7

9.978

9.495

9.251

9.030

149.0

10.05

7

0710

.7

964

9.

79.9

2

9.869

9.068

9.755

9.696

9.629

569.5

9.494

9428.

9367.

.289

9

.174

9

9065.

9.216

9.414

9.568

9.672

754

9.

9.877

9.818

9.850

983.8

99.21

9.974 10

.005

10.11

1

01.170

119

20.

710

.18

104

.1210.13

4

10.13

8

10.12

8

10.13

1

1013

6.

9.907

9942.

11.79

2

194

1.7

9011

.8

1196

5.

833

11.

116

.81

11.88

7

913.18

24.363

12.584

10.000

9.520

fenop

al pavili

oen k

ijkente

r

a

vs

enop

alw

kt

F-

a erf

ee

s

Dorpel

elektri

citeit

cab

nei

pse lun

t

ot

p

p-udn

aar

vo

ede

GIN

-tk

este

vpsie

-ijkvn

r

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vp-sit

e-ket

mepu

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© Archaeological Prospection

Services of Southampton

Ename, Belgium

0 100mN

Page 17: Recontextualisation and Storytelling

Ename 1020

Reconstruction of Ename in 1020, before the abbey phase

Page 18: Recontextualisation and Storytelling

Ename 1020

Reconstruction of Ename in 1020, trade settlement

Page 19: Recontextualisation and Storytelling

Ename 1020

Reconstruction of Ename in 1020, harbour and castrum

Page 20: Recontextualisation and Storytelling

Ename 1020

Reconstruction of Ename in 1020, harbour and Saint Salvator church

Page 21: Recontextualisation and Storytelling

Ename 1020

Reconstruction of Ename in 1020, market place and Saint Salvator church

Page 22: Recontextualisation and Storytelling

Workflow

Conceptual model of reconstructed buildings and terrain features

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Workflow

Top view map in Photoshop

Page 24: Recontextualisation and Storytelling

Workflow

Separation of terrain types in layers in Photoshop

Page 25: Recontextualisation and Storytelling

Workflow

Creation of height maps through painting in Photoshop

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Workflow

Scaled height maps in Photoshop (16 bit TIFF)

Page 27: Recontextualisation and Storytelling

Workflow

Terrain types and applied height map (Vue)

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Workflow

Terrain without vegetation (Vue)

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Workflow

Terrain with water and vegetation after population (Vue)

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Workflow

Terrain with vegetation, buildings and (animated) objects (Collada)

Page 31: Recontextualisation and Storytelling

4D visualisation: 1020-1730

Procedural landscape simulation in Vue (1730)

Page 32: Recontextualisation and Storytelling

Interactive storytelling

•  Exploration through POIs (points of interest) •  Panorama based (TimeScope)

•  ObjectVR based (TimeLine)

•  Natural interaction – body (Kinect) •  Natural interaction – hands (Leap)

•  Spatial Augmented Reality

•  Tangible Interfaces •  Virtex (museum objects) •  Virtex Light (monuments)

Page 33: Recontextualisation and Storytelling

Ename TimeScope

Ename TimeScope on the archaeological site

Page 34: Recontextualisation and Storytelling

Ename TimeScope

Ename TimeScope (new version in 2013)

Page 35: Recontextualisation and Storytelling

Ename TimeScope

Ename TimeScope (new version in 2013)

Page 36: Recontextualisation and Storytelling

Ename TimeScope

Ename TimeScope (new version in 2013)

Page 37: Recontextualisation and Storytelling

Ename TimeScope

Ename TimeScope (new version in 2013)

Page 38: Recontextualisation and Storytelling

Ename TimeScope

Ename TimeScope (new version in 2013)

Page 39: Recontextualisation and Storytelling

Ename TimeLine

Ename TimeLine (new version in 2014)

Page 40: Recontextualisation and Storytelling

Legacy of Charlemagne exhibition

Interactive exhibition setup

Page 41: Recontextualisation and Storytelling

Legacy of Charlemagne exhibition

Interactive exhibition setup

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Natural interaction: Etruscanning

Museo Gregoriano Etrusco, Vatican Museums

Page 43: Recontextualisation and Storytelling

Natural interaction: Etruscanning

Regolini-Galassi tomb, excavated in 1836, objects in Vatican Museums

Page 44: Recontextualisation and Storytelling

Natural interaction: Etruscanning

Interactive virtual Regolini-Galassi tomb (CNR-ITABC & Visual Dimension)

Page 45: Recontextualisation and Storytelling

Natural interaction: Etruscanning

Interactive virtual Regolini-Galassi tomb (CNR-ITABC & Visual Dimension)

Page 46: Recontextualisation and Storytelling

Natural interaction: Etruscanning

Interactive virtual Regolini-Galassi tomb (CNR-ITABC & Visual Dimension)

Page 47: Recontextualisation and Storytelling

Digital restoration: Etruscanning

Patera from Regolini-Galassi tomb, Museo Gregoriano Etrusco, Vatican

Page 48: Recontextualisation and Storytelling

Digital restoration: Etruscanning

Patera from Regolini-Galassi tomb, L. Di Blasi, 1999

Page 49: Recontextualisation and Storytelling

Digital restoration: Etruscanning

Patera from Regolini-Galassi tomb, digital restoration, 2011

Page 50: Recontextualisation and Storytelling

Digital restoration: Etruscanning

Patera from Regolini-Galassi tomb, digital restoration, depth map, 2011

Page 51: Recontextualisation and Storytelling

Digital restoration: Etruscanning

Patera from Regolini-Galassi tomb, digital restoration, render test, 2011

Page 52: Recontextualisation and Storytelling

AdMotum @ Keys2Rome

AdMotum setup

Page 53: Recontextualisation and Storytelling

Virtual reconstruction of Cim (Mostar)

•  Early Christian basilica (5th – 6th century) •  Basilica and memoria

•  Seat of a bishop •  Excavated in 1970s

•  Published in 1974, excavation log books available

•  Archaeological park •  Remains poorly preserved

•  Silver & ivory objects disappeared in the 1992-1995 war

•  Should be significant community

•  Only one house excavated

Page 54: Recontextualisation and Storytelling

Virtual reconstruction of Cim

Archaeological site of Cim (Mostar)

Page 55: Recontextualisation and Storytelling

Virtual reconstruction of Cim

Archaeological site of Cim (Mostar)

Page 56: Recontextualisation and Storytelling

Virtual reconstruction of Cim

Page 57: Recontextualisation and Storytelling

Virtual reconstruction of Cim

Reconstruction drawing from original publication

Page 58: Recontextualisation and Storytelling

Virtual reconstruction of Cim

Real time reconstruction with terrain

Page 59: Recontextualisation and Storytelling

Digital restoration for Cim basilica

Altar: excavated parts, logbook, reconstruction drawing (excavation publication)

Page 60: Recontextualisation and Storytelling

Digital restoration for Cim basilica

Relics found in cache under the altar

Page 61: Recontextualisation and Storytelling

Digital restoration for Cim basilica

Digitally restored relics from Cim basilica (lost in the 1992-1995 war)

Page 62: Recontextualisation and Storytelling

Digital restoration for Cim basilica

Altar: 3D digital restoration

Page 63: Recontextualisation and Storytelling

Digital restoration for Cim basilica

Altar screen: 3D digital restoration

Page 64: Recontextualisation and Storytelling

Digital restoration for Cim basilica

Final visualisation of the interior

Page 65: Recontextualisation and Storytelling

Digital restoration for Cim basilica

Final visualisation of the interior

Page 66: Recontextualisation and Storytelling

Digital restoration for Cim basilica

Peacock lintel

Page 67: Recontextualisation and Storytelling

Digital restoration for Cim basilica

Peacock lintel – digital restoration

Page 68: Recontextualisation and Storytelling

Keys2Rome @ Sarajevo

Natural interaction implementation of Cim basilica in Keys2Rome exhibition

Page 69: Recontextualisation and Storytelling

NI Spatial Augmented Reality

Interactive Egyptian stele (Allard Pierson Museum)

Page 70: Recontextualisation and Storytelling

NI Spatial Augmented Reality

Interactive oscillum (Allard Pierson Museum)

Page 71: Recontextualisation and Storytelling

NI Spatial Augmented Reality

Interpretation of fragmentary wall paintings (Mercati Traianei)

Page 72: Recontextualisation and Storytelling

NI Spatial Augmented Reality

Greco-Roman Museum - Submerged Antiquities in Bibliotheca Alexandrina

Page 73: Recontextualisation and Storytelling

NI Spatial Augmented Reality

Caesarion in Bibliotheca Alexandrina

Page 74: Recontextualisation and Storytelling

NI Spatial Augmented Reality

Caesarion – digital restoration – the parents

Page 75: Recontextualisation and Storytelling

NI Spatial Augmented Reality

Caesarion – digital restoration

Page 76: Recontextualisation and Storytelling

NI Spatial Augmented Reality

Caesarion – digital restoration – hypothesis for laurel wreath

Page 77: Recontextualisation and Storytelling

NI Spatial Augmented Reality

Caesarion – digital restoration

Page 78: Recontextualisation and Storytelling

NI Spatial Augmented Reality

Caesarion – natural interaction to show digital restoration

Page 79: Recontextualisation and Storytelling

Tangible interfaces

Augustus Prima Porta @ Allard Pierson museum

in Amsterdam

Page 80: Recontextualisation and Storytelling

Virtex

Interactive 3D print of Augustus Prima Porta statue

Page 81: Recontextualisation and Storytelling

Virtex

Electronics inside the interactive 3D print

Page 82: Recontextualisation and Storytelling

Virtex

Interactive 3D print of Augustus Prima Porta statue at APM

Page 83: Recontextualisation and Storytelling

Virtex

Interactive 3D print of Augustus Prima Porta statue at APM

Page 84: Recontextualisation and Storytelling

Virtex

Interactive 3D print of Augustus Prima Porta statue in Sarajevo

Page 85: Recontextualisation and Storytelling

Virtex Light

Ara Pacis 3D model

Page 86: Recontextualisation and Storytelling

Virtex Light

Ara Pacis interactive 3D print

Page 87: Recontextualisation and Storytelling

Virtex Light

Ara Pacis interactive 3D print

Page 88: Recontextualisation and Storytelling

Virtex Light

Ara Pacis interactive 3D print

Page 89: Recontextualisation and Storytelling

Virtex Light

Interactive Ara Pacis at Allard Pierson museum

Page 90: Recontextualisation and Storytelling

Virtex Light

Interactive Ara Pacis at Allard Pierson museum