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Lesson2_ProjectilesOverview.notebook 1 November 05, 2013 Component Vectors: Recall that in order to simplify vector calculations we change a complex vector into two simple horizontal (x) and vertical (y) vectors v x = v cos θ v y = v sin θ v
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Recall that in order to simplify vector calculations we change a …kanthonywvhs.weebly.com/uploads/1/3/9/2/13921985/lesson2... · 2018-10-13 · November 05, 2013 Component Vectors:

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Page 1: Recall that in order to simplify vector calculations we change a …kanthonywvhs.weebly.com/uploads/1/3/9/2/13921985/lesson2... · 2018-10-13 · November 05, 2013 Component Vectors:

Lesson2_ProjectilesOverview.notebook

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November 05, 2013

Component Vectors:

Recall that in order to simplify vector calculations we change a complex vector into two simple horizontal (x) and vertical (y) vectors

vx = v cosθ

vy = v sinθv

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November 05, 2013

Component Vectors: (review)

Recall that in order to simplify vector calculations we change a complex vector into two simple horizontal (x) and vertical (y) vectors

vx = v cosθ

vy = v sinθv

If v = 10 m/s [30 degrees up] what are vx and vy?

Answer: vy = 5.0 m/s [up]vx = 8.7 m/s [right]

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November 05, 2013

2.0 m/s

1.0 m

What type of motion does the ball have as it travels across the desktop?A. UniformB. Accelerated

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November 05, 2013

1.0 m

Uniform Motion

2.0 m/s

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November 05, 2013

1.0 m

Uniform Motion

Therefore the formula

dx = vx x t applies2.0 m/s

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November 05, 2013

1.0 m

What type of motion would this ball have as it falls?A. UniformB. Accelerated

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November 05, 2013

1.0 m

Accelerated Motion

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November 05, 2013

1.0 m

Accelerated Motion

Therefore the following formulas apply:

dy = viy t + (ay t2 )/2 [ no vf ]

dy = vfy t ­ (ay t2 )/2 [no vi ]

dy = ( vfy2 ­viy2 ) / 2ay [ no t ]

dy = [(vfy + viy)/2] t [ no a ]

ay = (vfy ­ viy) / t [ no d ]

ay = ­9.80 m/s2

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November 05, 2013

1.0 m

How long does it take for this ball to hit the floor?

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November 05, 2013

1.0 m

dy = viyt + (ay t2) / 2

How long does it take for this ball to hit the floor?

gives t = √2dy / ay

t = 0.45 s

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1.0 m

Projectile Motion has both Uniform and Accelerated components to its motion. Uniform in the horizontal dimension and accelerated in the vertical dimension.

Uniform motion

Accelerated Motion

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November 05, 2013

Projectile from a Plane Travelling Horizontally

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November 05, 2013

1.0 m

2.0 m/s

How far does the ball travel to the right while it is falling? (ie What is the ball's range?)

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November 05, 2013

1.0 m

2.0 m/s

How far does the ball travel to the right while it is falling? (ie What is the ball's range?)

Answer:

dx = vx x t

dx = 2.0 m/s x 0.45 s = 0.90 m

Read: Sec 3.2 pp. 84 ­ 86Do : #s 1­3 p.86

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November 05, 2013

2.0 m/s

1.0 m

30°

What if the projectile were shot upward at an angle?

Pull

Pull

Pull

Pull

Would its time aloft increase or decrease?

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November 05, 2013

2.0 m/s

30°

First off, we'll consider a ball being kicked on a soccer field.

The velocity at which it is kicked can be broken into vertical and horizontal components.

Vertically: viy = 2 sin 30° = 1.0 m/s

Horizontally: vix = 2 cos 30° = 1.7 m/s

Pull

Pull

Pull

Pull

Recall that vertical motion is accelerated motion.

Accelerated motion formulas apply.

ay = g = ­9.80 m/s2

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November 05, 2013

How long will the ball be in the air?

Time to rise: use a = (vf ­ vi) / t

rearranging gives tup = (vfy ­ viy) / ay

vfy = 0 m/s, viy = 1.0 m/s, ay = ­9.80 m/s2

tup = ( ­ 1.0 m/s / ­9.80 m/s2) = 0.10 s

Since the ball will land at the same level from which it is kicked, the time to fall will equal the time to rise. Therefore the total time in the air is 0.20 s

Pull

Pull

One way to solve this problem is to calculate the time to reach max height and then add the time it takes to fall from max height.

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Another way to approach this problem is to use a second degree polynomial derived from:

dy = viy t + (ay t2 )/2

or

dy = vfy t ­ (ay t2 )/2

For this problem dy = 0 (since it lands at the same level from which it is kicked) ; viy = 1.0 m/s and ay = ­9.8 m/s2

This gives 0 = t ­ 4.9 t2

4.9 t = 1

so, t = 1 / 4.9 = 0.20 s

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November 05, 2013

What is the ball's range?

Range = dx = vx t = 1.7 m/s x 0.20 s = 0.34 m

Try This:

A ball is kicked at 5.0 m/s and an angle of 40°. What is its time aloft and its range?

HW: Complete #2a through d on page 94

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November 05, 2013

What is the final velocity of the ball?

The final velocity is made up of two components. There's a horizontal component vfx and a vertical component vfy.

Recall vx is uniform therefore:

vfx = vix = v sin θ

In our example vfx= 1.7 m/s

vfy can be calculated using:

dy = ( vfy2 ­viy2) / 2ay

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November 05, 2013

dy = ( vfy2 ­viy2) / 2ay

Rearranging gives:

|vfy| = √viy2 + 2aydy (dy = 0)

|vfy| = √1.02 + 0 = 1.0 m/s [Down] = ­1.0 m/s[Up]

This was probably a bit obvious for this problem since one would expect it to have the same vertical speed as when it started.

We now have vfx = 1.7 m/s [R]and vfy = 1.0 m/s [Dn]

We still need to find vf

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November 05, 2013

We can solve for |vf| using the Pythagorean Theorem:

|vf| = √ v fx2 +v fy2 = √1.72 + 1.02

= √ 3.89 = 2.0 m/s

Use tan θ = (opp / adj ) to find the angle θ.

θ = tan­1 ( vy / vx )

= tan­1 ( 1.0 / 1.7 ) = 30°

vx = 2.0 m/s [ 30° Down ]

Now complete 2e on page 94

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November 05, 2013

HW/SW: Study examples pp. 88 ­ 91complete #s 20, 22, 27, 29, 31 and 33 pp.115 ­116