Top Banner
Jed Ashforth Senior Game Designer, WWS Immersive Technology Group Sony Computer Entertainment Europe REBOOTING GAME DESIGN FOR VIRTUAL REALITY
37

REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

May 27, 2020

Download

Documents

dariahiddleston
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

Jed AshforthSenior Game Designer, WWS Immersive Technology GroupSony Computer Entertainment Europe

REBOOTINGGAME DESIGN FOR VIRTUAL REALITY

Page 2: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

PROJECT MORPHEUS

Page 3: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

CONSUMER VR : THE PURSUIT OF PRESENCE

IMMERSIONDEEP MENTALSTIMULATION

PRESENCEBELIEVING YOU

ARE REALLY THERE

Page 4: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

REBOOTING GAME DESIGN FOR VRVR Represents a fundamental change in Viewpoint - This is HUGELY significant for Game Design!

Page 5: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

REBOOTING GAME DESIGN FOR VRVR Represents a fundamental change in Viewpoint - This is HUGELY significant for Game Design!

Page 6: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

LET’S TALK ABOUT GAME DESIGN FOR VR

Page 7: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence
Page 8: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

WE’RE NO LONGER DESIGNING INTERACTIVE MOVIES,WE’RE IMAGINEERING

PLAYABLE THEME PARKS!

Page 9: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

GIVETHE USERWHATTHEY EXPECT !

Page 10: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

GIVETHE USERWHATTHEY EXPECT !

Page 11: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

GIVETHE USERWHATTHEY EXPECT !

Page 12: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

THE DEEPER THE LEVEL OF IMMERSION,

THEMORE FRAGILE IT BECOMES

Page 13: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

MISMATCHESARE INEVITABLE !

Page 14: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

MISMATCHESARE INEVITABLE !

User’s body posture may not match avatar’s body posture

User will not feel any motion cues

Contact points with seat and controller will always be felt by user

Heat, cold, wind, smell, touch, taste etc. are not simulated

Real Life Heat, cold, wind, smell, touch, taste, sounds etc. may intrude on the virtual experience

User will feel no resistive feedback when swords clash or walls are touched

Weight of tracked controllers will not feel like a real broadsword or baseball bat

VR Locomotion is performed through abstracted hand controls, not by using our feet 1:1 with real walking

Page 15: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

NEVER TAKE CONTROLOF THE PLAYER’S HEAD !

Page 16: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

1st Person In-World

3rd Person In-World

Virtual Cinema Screen

NEVER TAKE CONTROLOF THE PLAYER’S HEAD !

Page 17: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

NEVER TAKE CONTROLOF THE PLAYER’S HEAD !

Page 18: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

PLAYER COMFORTMUST BE A PRIORITY !

Page 19: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

PLAYER COMFORTMUST BE A PRIORITY !

Page 20: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

PLAYER COMFORTMUST BE A PRIORITY !

Page 21: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

PLAYER COMFORTMUST BE A PRIORITY !

Page 22: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

PLAYER COMFORTMUST BE A PRIORITY !

Page 23: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

PLAYER COMFORTMUST BE A PRIORITY !

Page 24: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

PLAYER COMFORTMUST BE A PRIORITY !

Page 25: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

PLAYER COMFORTMUST BE A PRIORITY !

Page 26: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

PLAYER COMFORTMUST BE A PRIORITY !

Page 27: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

PLAYER COMFORTMUST BE A PRIORITY !

Page 28: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

PLAYER COMFORTMUST BE A PRIORITY !

Page 29: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

PLAYER COMFORTMUST BE A PRIORITY

Vertigo

Claustrophobia

Fear of the Dark / Unknown

Fear of Void / Empty Spaces

Extreme / Intense Horror

Creature Phobia - Spiders. Snakes etc.

Page 30: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

• Click to edit Master text styles

• Second level

• Third level

• Fourth level

• Fifth level

BUILDING ROBUST VR:DESIGNING FOR DEEP IMMERSION

GIVETHE USERWHATTHEY EXPECT !

THE DEEPER THE LEVEL OF IMMERSION,

THEMORE FRAGILE IT BECOMES

Page 31: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

• Click to edit Master text styles

• Second level

• Third level

• Fourth level

• Fifth level

BUILDING ROBUST VR:DESIGNING FOR DEEP IMMERSION

Page 32: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

BUILDING ROBUST VR:DESIGNING FOR DEEPIMMERSION

Page 33: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

• Click to edit Master text styles

• Second level

• Third level

• Fourth level

• Fifth level

THINKING ABOUTTHE MORPHEUSDIFFERENCE

Page 34: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

• Click to edit Master text styles

• Second level

• Third level

• Fourth level

• Fifth levelTHINKING ABOUTTHE MORPHEUSDIFFERENCE

Page 35: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

VIRTUAL PIONEERSNEEDED - APPLYWITHIN

*

NB: Project Morpheus may not actually work on horses.

Page 36: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence
Page 37: REBOOTING GAME DESIGN FOR VIRTUAL REALITYtwvideo01.ubm-us.net/o1/vault/gdceurope2014/...rebooting game design for virtual reality. project morpheus. consumer vr : the pursuit of presence

Jed AshforthSenior Game Designer, WWS Immersive Technology GroupSony Computer Entertainment Europe

REBOOTINGGAME DESIGN FOR VIRTUAL REALITY