RealXtend vs. Second Life RealXtend overview Main ambition http://wiki.realxtend.org/index.php/NG_Design_Document/Introduction Promote the evolution of 3D web Promote virtual world standards Open source Based on OpenSimulator Consists of viewer, Naali, and server suite, Taiga
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RealXtend vs. Second Life RealXtend overview Main ambition Promote the evolution.
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Each entity has a number of components (e.g. light, mesh, scripts, etc.) attached to it
Concept of actions Write Javascript/Python code for entity to
manipulate components
Scripting
Second Life Uses Linden Scripting Language Effects available immediately
RealXtend Uses Python Must reload
Both Need scripting privileges
Graphics
Second Life Uses prims Just now starting to support mesh
RealXtend Uses OGRE 3D graphics rendering engine Supports meshes for avatar, terrain, objects Can display shadows and particle effects Can import scenes from Blender
Community
Second Life ~10m total residents http://wiki.secondlife.com/wiki/Scalability_VAG
RealXtend ~30,000
Use Cases
Similar for both Conferencing Games Simulation Socialization
Scalability
Second Life 50 avatars per region
RealXtend Unlimited number of entities
Conclusions
Depending on what definition you take of a virtual world
Similar in a broad sense Both offer basic virtual world functionalities
Different in terms of implementation Modular vs. monolithic
Feasibility/practicability of using realXtend instead of Second Life?