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READY TO PLAY?
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Page 1: READY TO PLAY?. SHALL WE PLAY A GAME? NO SERIOUSLY…..

READY TO PLAY?

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SHALL WE PLAY A GAME?

NO SERIOUSLY…..

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Overview

• What are Serious Games?

• What are we trying to do here?

• How can I use them?

• Sample Serious Games

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What are Serious Games?

• Serious Games are games with a purpose beyond entertainment, including but not limited to games for learning, games for health, and games for policy and social change.

Source: http://seriousgames.msu.edu/

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Serious Games

• Henry Jenkins, MIT– Exploration– Experimentation– Problem solving

Source: http://www.henryjenkins.org/2007/11/from_serious_games_to_serious_1.html

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Serious Games

• Henry Jenkins, MIT– Harness the metagaming, the active discussion

and speculation that take place around the game, to inform other learning activities.

Source: http://www.henryjenkins.org/2007/11/from_serious_games_to_serious_1.html

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What does this mean?

Source: http://clarkaldrich.blogspot.com/

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Or as Michigan State puts it…

Source: http://seriousgames.msu.edu/

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The New Literacies• Play — the capacity to experiment with one’s surroundings

as a form of problem-solving

• Performance — the ability to adopt alternative identities for the purpose of improvisation and discovery

• Simulation — the ability to interpret and construct dynamic models of real-world processes

• Appropriation — the ability to meaningfully sample and remix media content

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The New Literacies• Multitasking — the ability to scan one’s environment

and shift focus as needed to salient details.

• Distributed Cognition — the ability to interact meaningfully with tools that expand mental capacities

• Collective Intelligence — the ability to pool knowledge and compare notes with others toward a common goal

• Judgment — the ability to evaluate the reliability and credibility of different information sources

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The New Literacies• Transmedia Navigation — the ability to follow the

flow of stories and information across multiple modalities

• Networking — the ability to search for, synthesize, and disseminate information

• Negotiation — the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms.

Source: http://www.digitallearning.macfound.org/atf/cf/%7B7E45C7E0-A3E0-4B89-AC9C-E807E1B0AE4E%7D/JENKINS_WHITE_PAPER.PDF

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Game Genres

• Mini games: – Small, easy-to-access game built to be simple and

addictive, which often focuses on mastering an action and can provide awareness of more complicated issues.

• Interactive metrics: – Simulation in which students typically try to impact

critical metrics by allocating resources along competing categories and getting feedback of their decisions through graphs and charts.

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Game Genres

• Frame games: – Students engage familiar games and puzzles such

as Wheel of Fortune®, solitaire, or memory, with important pieces of awareness or task-based content replacing trivia or icons.

• Branching story: – Simulation in which students make a series of

decisions via a multiple choice interface to progress through and impact an event.

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Game Genres

• Practice ware: – Real-time, often 3D sims that encourages

participants to repeat actions in high fidelity situations until the skills become natural in the real-world counterpart

• Virtual product or virtual lab : – A series of challenges/puzzles to be solved using

on-screen representations of real-world objects and software.

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STUDENT ENGAGEMENT

• Content• Mode of Information• Metagaming• CYTIE

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Vocabulary

• Simulation v. Game

• Engagement v. Fun

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How can I use Serious Games?

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Before using Serious Games

• Determine what your objectives are.

• Determine simulation requirements and reasonable computer capacity. – This will determine if students will encounter

simulation in class / on campus or off campus

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Before using Serious Games

• Use the simulation yourself– Student’s will expect that you have done this and

can solve any of their problems

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Before using Serious Games

• Develop grading and task rubric – Student’s will want clear goals and objectives

• Pre-survey• Actual task• Discussion

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Before using Serious Games

• Assign task with realistic timeframe– If simulation is too large, cut it down

• Request feedback / post survey– Student’s want to know that you are doing this for

a reason– Survey’s allow students to vent and point out

issues and areas for improvement

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Using Serious Games

1. Ice breakers– Utilize serious games/ simulations to introduce

class to new topics and stimulate discussion

2. Projects– Group or individual work– Use to reinforce class concepts and assess

mastery

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Using Serious Games

3. Competitions– Break students into groups and have them

compete for prizes / extra credit

– Set up a computer lab for real time competition/ tournaments. ****

– Show screen on SmartBoard, so teams can share tactics/ learn new methods. *****

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Place• On the SmartBoard before class

• On the SmartBoard during class

• In computer classroom

• Computer Commons

• Student’s personal Computers

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Games for You to Test

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Dafur is Dying

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Eye of the Donkey

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Viking Quest

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REST OF THE WEEK

• Play one or all of the games– Darfur is Dying– Eye of the Donkey– Viking Quest

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REST OF THE WEEK

• Show us or tell us about it.

– Post in Forums– Use a Screen capture?– Would you use it? – Why? Why not? – Found something better? Share!

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Wednesday – 7 pm MST

• TWEETCHAT

– 60 minutes of twitter discussion– Start with quick intro– Then 4 questions– #gamemooc

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Thursday – 7 pm MST

• Broadcast over Google On Air• Second Life on Front Range• Discussion of Jim Gee’s “Big G Games”

– Marianne Maelstrom– Peggy Sheehy– Bron Stuckey

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Saturday Virtual Field Trip

• World of Warcraft– Google Air– Sisters of Elune, U.S. Server

– If you don’t already have a WoW account, we suggest watching this Saturday and next Saturday we will do an orientation.