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STARCRAFT II
GAME
UNITS
RAVEN
Previous Terran Unit: Medivac
Next Terran Unit: Banshee
UNITS
RAVENThe Raven is an all-around workhorse that combines the
functions of a surveillance drone and a combat engineer. A common
sight among the fringeworld colonies, these robust airmobile
vehicles are built to operate independently in harsh climates.
Ravens excel in protection and reconnaissance due to their
defensive Auto-Turrets and their advanced sensors, which can detect
cloaked or burrowed enemies. The Terran Dominion initially designed
the Raven to give low-level protection to its most isolated
outposts, but recently the Raven has been used in escalating levels
of conflict to replace the older and costlier Science Vessel.
UNIT STATISTICS3D MODEL BASIC INFORMATION PRODUCTION COMBAT
Race: Life: Energy: Armor: Movement: Attributes:
Terran 140 200 1 (+4) Normal Light - Mechanical
Producer: Hotkey: Requires: Cost: Supply: Build time:
Starport R Tech Lab 100 2 60 200
Upgrades:
Ability:
http://us.battle.net/sc2/en/game/unit/raven[3/1/2011 1:25:09
PM]
Raven - Game - StarCraft II
FLIGHT MANUAL
Support craft with detection capabilities, it can also deploy
Auto-Turrets and Point Defense Drones. Can also gain Seeker Missile
ability. Use it to reveal cloaked/burrowed units or hallucinations
and to support your troops. Vulnerable to enemy fire, so keep it
protected and hot-keyed to a different control group. Do a
diversionary assault on the front of the enemy base while you use a
few Ravens to deploy Auto-Turrets behind the enemys mineral line.
Launch Point Defense Drones to protect your units from enemy
missiles.
STRONG AGAINST
Banshee
Roach
Dark Templar
WEAK AGAINST
Ghost
Corruptor
Phoenix
TECH LAB UPGRADES
CORVID REACTOR: increases the starting energy of Ravens by 25.
DURABLE MATERIALS: extends the timed duration of Raven Auto
Turrets, Seeker Missiles, and Point Defense Drones. SEEKER MISSILE:
enables Ravens to use the Seeker Missile ability. This missile
chases its target. It has enough fuel for 15 seconds and deals up
to 100 area damage.
COUNTERMEASURES
VScouple Thors.
Terran
Place Missile Turrets behind your mineral line and send in
Marines or a
Be sure to attack them from different sides in case of Seeker
Missiles be ready to run away if they attack you with these. Use
Ghosts to drain the Ravens energy by means of EMP rounds.
VS
Zerg
Use the Queen in tandem with a few well placed Spore
Colonies.
http://us.battle.net/sc2/en/game/unit/raven[3/1/2011 1:25:09
PM]
Raven - Game - StarCraft II Dont clump up your units and always
attack from two sides at once. Mutalisks are the best to take them
down due to their superior speed. They can outrun the Seeker
Missile without too much trouble. If you have Hydralisks, be sure
to have the Grooved Spines upgrade and always attack from two sides
at once or spread out.
VS
Protoss
Cover your probes with Photon Cannons. Focus fire the Ravens
using Stalkers. Be prepared to use Blink to run away from their
Seeker Missile or ensure a kill on a damaged Raven. Use the High
Templar Feedback ability to drain their energy and deal damage. If
the Ravens energy reserves are full, they will die in one cast of
this ability. The Phoenix is fast and does extra damage against
Ravens, and its speed gives it a good chance to escape from seeker
missiles.
TERRAN
PROTOSS
ZERG
SCV
Marine
Marauder
Reaper
Ghost
Hellion
Siege Tank
Thor
Viking
Medivac
Raven
Banshee
Battlecruiser
Comments (138)ADD A REPLY
ThePreator
2 days, 16 hours ago
so ravens have the auto-turret the hunter-seeker bomb but what
does the point defence drone do
Nvisible
2/17/11 5:23 PM
pretty good by the fact they drop point defense drones. Seeker
missiles are pretty destructive vs. air.
http://us.battle.net/sc2/en/game/unit/raven[3/1/2011 1:25:09
PM]
Raven - Game - StarCraft II
JetfirePrime
2/12/11 7:36 PM
Thanks Ravens for using those PDDs to protect my smallest and
largest terran air units from those evil Corruptors.
Scarecrow
2/11/11 8:57 AM
Good unit but i'm not going to lie I miss the Science Vessel.
Its EMP could target Protoss buildings its irradiate was just fun
to us on all bio units and its Defensive matrix made Battle
Cruisers a beast.
Ginta
2/14/11 3:45 PM
@Scarecrow: The science vessel can heal-if the raven could I
wouldn't complain. I tried irridiating a probe but it did nothing;
it's only effective againt Zerg.
Lewis
1/31/11 5:42 AM
They should sacrifice the turret thing and bable to repair air
units
JimFox
12/29/10 4:23 AM
Does anybody else hate how we only see the back of this guys
head?
Griffin
1/2/11 4:03 PM
@JimFox: yes
Bruticus
1/17/11 3:27 AM
@JimFox: Yes, and also the fact that he sounds and expresses
himself like a computer/android. I am scared that he is going to
turn around any second and show his hideous cybernetic face. I
tried to make him do that by clicking on him continuously, the way
that you can do any blizzard unit to make them say funny
things.
Doncroft
1/17/11 3:57 AM
@Bruticus: The Raven is talking, not the man. The man is driving
it via remote control from the Terran base.
Bruticus
1/19/11 3:07 AM
@Doncroft: Ah, I must have missed "drone" in the description.
Thanks for the clarification. I guess I'm so old school that I want
to believe that this craft is just the SC2 version of the sci
vessel. The guy in the sci vessel was cybernetic.
Argos
12/25/10 3:21 PM
mass ravens can screw over mass anything, cept mass carriers
thats just OP :P
http://us.battle.net/sc2/en/game/unit/raven[3/1/2011 1:25:09
PM]
Raven - Game - StarCraft II
Hephaestus
12/21/10 10:06 PM
why is raven weak vs a cloaked unit (ghost)?
Firevampants
12/22/10 7:15 AM
@Hephaestus: Ghost have emp and take out all energy
YearOfThePig
12/28/10 6:41 PM
@Hephaestus: Ghosts also deal extra damage to light units and
Ravens are light units.
helloguy
12/17/10 2:59 AM
needs a default attack, like a machine gun or something
YearOfThePig
12/28/10 6:43 PM
@helloguy: That wouldn't be very unfair for the other races, the
Observer has no attack and neither does the Overseer.
DarthCorvus
1/15/11 8:05 PM
@helloguy: Also, consider that the premier spellcaster units
never have an attack by themselves. High templar, infestor,
defiler, science vessel, etc. Their purpose is solely to provide
these useful support abilities. Giving the high templar, say, a
strong psi-blade attack would negate the effects of bad
positioning, since a high templar group caught away from the rest
could automatically defend themselves.
Matthew
12/16/10 3:23 PM
what is with its voice
Espearican
12/13/10 9:48 PM
Ravens cloaking themselves?
NoahX
12/12/10 10:44 PM
How are these countered by ghosts im so confussed?
Doncroft@NoahX: EMP
12/12/10 11:48 PM
Tommy
1/25/11 8:29 AM
http://us.battle.net/sc2/en/game/unit/raven[3/1/2011 1:25:09
PM]
Raven - Game - StarCraft II
@NoahX: They're also light
legoo
12/3/10 3:25 AM
good for koing mineral lines without sacrificing units. I just
drop i bunch o turrets behind his base and run and they pwn,if
their enough it becomes areal threat and forces ur opponetnt to
send his army to kill them,then you charge in with ur army and
crush em in between
NoahX
11/28/10 8:04 PM
i gotta say get 12 of these fully charged and i could kill most
bases. a mix between point defance drones and seeker missles. also
use turrets on miners and such smaller units
sdb
11/28/10 3:31 PM
I must say ravens are under used. They can detect use turrents
also hav defence drones. Aswell they can use seeker missles. I hav
one 2v2 by massing these units. They can make an army using
turrents.
GogiraBen
11/27/10 12:20 PM
Terran Raven PvT: My preferred mass Void Ray counter: Upon
successful scanner sweep or traditional scouting to confirm Void
Ray massing; refer to mass Raven tech (+seeker missiles). Once the
fleet has been readied: Plant a single auto turret near a
vulnerable area of his base (I prefer just in reach of a vespene
geyser. Shooting his gas will surly provoke a reaction.) Watch and
wait for him to send his army to deal with a single auto turret.
Once his outrageous number of voids all converge on that one
area... launch all seekers into the void ball. Return to base our
outpost for repairs and energy recovery time if enemy forces
remain. if not, proceed to auto turret his base. Wash, rise,
repeat.
ThirtySix
11/24/10 7:56 AM
yo 5 ravens, 9 HSM. WHAT UP.
maximillian
11/15/10 10:29 PM
wouldnt it be great if ravens could cloak
Xelandrex
11/14/10 7:23 PM
do we ever get to see the face of the guy piloting the raven? I
get the feeling he looks like Steven Hawking or something...
Destroyer
11/14/10 2:16 AM
massing 20 is entertaining if you keep them safe
Rocksalt
11/9/10 4:14 AM
A seeker missile can be a game-changer if you get it on an
unsuspecting clump of Mutas.
http://us.battle.net/sc2/en/game/unit/raven[3/1/2011 1:25:09
PM]
Raven - Game - StarCraft II
XbiozZrgfoev
11/9/10 1:55 AM
i find ravens like ariel ghost cause of the somany options of
abilitys to use against your a enemy swry if it dosent make sence
=)
Zins
11/7/10 2:49 PM
The turrets are great for harrasment of workers and enemy units;
great for slowing them down without costing you anything. I think
that 200 gas is a bit much tho
AwesomeTech
11/7/10 2:43 PM
love the seekers.....really good against scv,drone and
probes
Binaro
12/20/10 10:58 PM
@AwesomeTech: and rines too. Once got 43 kills with just one
seeker.
Terran
11/7/10 7:35 AM
buff the aoe for seeker missile!
ArconTe
11/5/10 10:15 PM
wow, try using auto turret right next to a group of tanks.
friendly fire FTW
Sevicler
11/3/10 8:24 AM
i hope these ravens don't peck your hands
ArconTe
11/1/10 5:33 PM
Auto Turret should be buildable with scvs
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