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RANSERS Movie Puzzle
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RANSERSRANSERS More people are stressed when working. They want convenient, simple, mobile methods to relieve stress before and after work. Trend Identity.

Jan 12, 2016

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Darrell Watts
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Page 1: RANSERSRANSERS More people are stressed when working. They want convenient, simple, mobile methods to relieve stress before and after work. Trend Identity.

RANSERSMovie Puzzle

Page 2: RANSERSRANSERS More people are stressed when working. They want convenient, simple, mobile methods to relieve stress before and after work. Trend Identity.

RANSERS

Page 3: RANSERSRANSERS More people are stressed when working. They want convenient, simple, mobile methods to relieve stress before and after work. Trend Identity.

More people are stressed when working. They want convenient, simple, mobile methods to relieve stress before and after work.

Trend Identity

Page 4: RANSERSRANSERS More people are stressed when working. They want convenient, simple, mobile methods to relieve stress before and after work. Trend Identity.

Trend Drivers • High Unemployment• Work overload• More hours covering household

expenses• Challenging social life• Working environment making

friends• Pressure family/friends• Learning in a working

environment• Communicating colleagues/

peers• Satisfying employers demands • Travelling to work, in a hectic

atmosphere• Implausible deadlines

Page 5: RANSERSRANSERS More people are stressed when working. They want convenient, simple, mobile methods to relieve stress before and after work. Trend Identity.
Page 6: RANSERSRANSERS More people are stressed when working. They want convenient, simple, mobile methods to relieve stress before and after work. Trend Identity.

Trend Locations

• Culture with long working hours

• High populations in condensed areas

• Expensive cities • Long traveling hours • Fast pasting culture• Demanding culture

CITIES

GLOBAL

Page 7: RANSERSRANSERS More people are stressed when working. They want convenient, simple, mobile methods to relieve stress before and after work. Trend Identity.

THE PRODUCT

A Game that is interactive, additive, emotionally enhancing, simple, convenient and mobile. It allows forgetting the world around you, helping to relieve stress from the working environment.

Page 8: RANSERSRANSERS More people are stressed when working. They want convenient, simple, mobile methods to relieve stress before and after work. Trend Identity.

(Viedogame statics 2012)

WHO USES GAMES...?

Page 9: RANSERSRANSERS More people are stressed when working. They want convenient, simple, mobile methods to relieve stress before and after work. Trend Identity.

HOURS PLAYED BY AGE DEMOGRAPHIC

(Videogame statics 2012)

Page 10: RANSERSRANSERS More people are stressed when working. They want convenient, simple, mobile methods to relieve stress before and after work. Trend Identity.

INCREDIBLE GROWTH WITH APPS DOWNLOAD INCREDIBLE

(Strategy Analytics 2012)

Page 11: RANSERSRANSERS More people are stressed when working. They want convenient, simple, mobile methods to relieve stress before and after work. Trend Identity.

APPS THAT ARE BEEN DOWNLOADED

(Indvik 2010)

Page 12: RANSERSRANSERS More people are stressed when working. They want convenient, simple, mobile methods to relieve stress before and after work. Trend Identity.

FREE APPS DOWNLOADING INCREASING

(Strategy Analytics 2012)

Page 13: RANSERSRANSERS More people are stressed when working. They want convenient, simple, mobile methods to relieve stress before and after work. Trend Identity.

GAMES ARE DOMINANT ON IPHONE GLOBAL

(Strategy Analytics 2012)

Page 14: RANSERSRANSERS More people are stressed when working. They want convenient, simple, mobile methods to relieve stress before and after work. Trend Identity.

GAME CONCEPT

Works by degree of separation:Interlink actors (1) step (2) step (3) step

Example

How it works?

• Innovative• Interactive• Endless

Page 15: RANSERSRANSERS More people are stressed when working. They want convenient, simple, mobile methods to relieve stress before and after work. Trend Identity.

DESIGN OF THE PUZZLE

Page 16: RANSERSRANSERS More people are stressed when working. They want convenient, simple, mobile methods to relieve stress before and after work. Trend Identity.

GAME FORMAT

RANSERS MOVIE PUZZLE

Page 17: RANSERSRANSERS More people are stressed when working. They want convenient, simple, mobile methods to relieve stress before and after work. Trend Identity.

Category extension •Hollywood

•Bollywood•Beijing movies•Photographers •Designers •Movie star stamps •Celebrity dating .

(A) Audrey Hepburn(B) Marilyn Monroe(C) Susan Sarandon

EG: Which actress was portrayed on a stamp and sold for £385,000 in 2011

Page 18: RANSERSRANSERS More people are stressed when working. They want convenient, simple, mobile methods to relieve stress before and after work. Trend Identity.

Targeting

Students

• Interacting visually

• Daydreamers• Socially

interactive• Enjoy fashion • Funny people

Nurses

• Active• Friendly• Health

orientated • Organised• Intelligent

Office workers

• Money orientated

• Fashion orientated

• knowledge driven

• Social• Goal-driven

Page 19: RANSERSRANSERS More people are stressed when working. They want convenient, simple, mobile methods to relieve stress before and after work. Trend Identity.

Taxi cabs• Daydreamer

s• Night people

Teachers • Calm• Knowledge• Interpreters

Police officers• Energetic• Authoritaria

n• Observer s

Targeting

Page 20: RANSERSRANSERS More people are stressed when working. They want convenient, simple, mobile methods to relieve stress before and after work. Trend Identity.

Targeting extension

Stamp fans

• Knowledge driven

• History buffs• Cognitive

thinking

Fashion designers • Visualizers• Social• Creative

Photographers

• Visualizers• Daydreamers • creative

Page 21: RANSERSRANSERS More people are stressed when working. They want convenient, simple, mobile methods to relieve stress before and after work. Trend Identity.

Diffusion of Innovation

Page 22: RANSERSRANSERS More people are stressed when working. They want convenient, simple, mobile methods to relieve stress before and after work. Trend Identity.

Barriers to success

•Competition•Consumer awareness•Risk of APP not viable in working• Possibility of slow service • Sole rights

Page 23: RANSERSRANSERS More people are stressed when working. They want convenient, simple, mobile methods to relieve stress before and after work. Trend Identity.

Recommendations

• Success = capital (Sponsors)• RANSER brand• APPS transform different technology• Different category puzzles (Music)

Page 24: RANSERSRANSERS More people are stressed when working. They want convenient, simple, mobile methods to relieve stress before and after work. Trend Identity.

• Videogame Statistics. 2012. Videogame Statistics. [ONLINE] Available at:http://www.onlineeducation.net/videogame. [Accessed 23 May 2012].

References

• Indvik L (2010)1 in 4 U.S. Adults Now Use Mobile Apps [STATS]. 2012. 1 in 4 U.S. Adults Now Use Mobile Apps [STATS]. [ONLINE] Available at:http://mashable.com/2010/09/14/mobile-apps-pew-survey/. [Accessed 23May 2012].AppTRAX, Mobile Application Analysis . 2012. AppTRAX, Mobile Application Analysis . [ONLINE] Available at:http://www.strategyanalytics.com/default.aspx?mod=saservice&a0=309#0. [Accessed 23 May 2012].