INTRAMURAL SPORTS Quidditch Manager’s Meeting
INTRAMURAL SPORTS
Quidditch Manager’s Meeting
General RulesM
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Games consist of a best of three games
Six players per team Teams must have five players to avoid a forfeit If starting with five, teams must have at least one (1) player at each
position
Substitutions may be made on the fly Substitutes must enter the field from their box, once the replaced player
has left Goalies may only be substituted between games Substitutes must have all required equipment to enter the game
All players must wear athletic gear and appropriate footwear No cleats are permitted
PositionsM
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Chasers (2) – May move the quaffle down the field and attempt to score
Beaters (2) – May throw bludgers at opponents to temporarily knock them out of play
Keeper (1) – Responsible for defending the goal, they must wear a different jersey color Keepers cannot advance past their own starting line, and they cannot be
knocked out by the bludgers
Seeker (1) – This player is responsible for tracking and deflagging the snitch Seekers may play as chasers before the snitch enters play only Once the snitch enters play, the seekers must reveal themselves, by
removing their team color jersey and revealing the blue one underneath
PositionsM
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Chaser Bludger Keeper Seeker and Snitch
Field SetupM
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Goaline
Starting Line
Starting and Ending the GameM
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The game begins with a coin toss – the winner will choose side
Players must start behind their own starting line
At the opening whistle their will be an opening rush to gain possession of the quaffle and bludgers
At some point during the game, the snitch will be released
The game ends at the discretion of the head referee, once a successful snitch pull has been made The game will end if the time reaches fifteen minutes
The Starting LineM
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Knock OutsM
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All players must keep their broom between their legs at all times Should a player “fall off” his or her broom they are temporarily
knocked out
Players are also temporarily knocked out if they are hit by an opponent with a bludger
Should a player by “knocked out”, that player must: Immediately drop the quaffle or bludger they have in possession Dismount their broom and raise one hand over their head Head back to their own starting line
Knocked out players may not interfere with play until they have returned to their starting line and mounted on their broom again
ScoringM
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A team scores 10 points by putting the quaffle through the opponent’s goal – The entire quaffle must pass through the goal Goals can only be scored from the front side of the goal The keeper is allowed to use his hands or arms through the goal to
prevent a score 10 points are awarded
Once a goal is scored, all chasers and bludgers must return to their own starting line before play continues The defending team’s keeper will put the quaffle back into play
A team that completes a successful snitch pull is awarded 30 points
Other RulesM
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All penalties will result in a direct free throw of the quaffle
No attacking player may shoot the quaffle from inside the opponent’s starting line
Should a game end in a tie, a sudden death overtime period will be used The first team to score a goal or catch the snitch wins the game For OT, the snitch will begin in the middle of the field
Physical contact is not allowed, and yellow or red cards may be awarded
Yellow CardsM
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A player receiving a yellow card receives a minimum two minute penalty, with no replacement
If a goal is scored against his or her team while they are shorthanded, the player may re-enter the game
Yellow card fouls include: Diving or Sliding Tripping Tackling Elbowing Slapping Stalling Illegal Substitution Intentionally touching inappropriate equipment Intentionally interfering with play, while knocked out
Red CardsM
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A player receiving a red card is disqualified, and his or her team must play shorthanded for the remainder of the game.
Red card fouls include: Taunting A second yellow card Exhibiting violent conduct Spitting at another person Using insulting, offensive or abusive language Leaving the bench area to enter the field during an altercation
Unsportsmanlike ConductM
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3 yellow cards on one team will result in that team forfeiting the game.
1 red card = 2 yellow cards
The supervisor on duty has the right to remove any player from competition who has violated any Intramural Policy or Rule.
QuizM
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Now please complete the quiz below.