Puzzle Games
Puzzle Games
Puzzle games need a story
Characters and props must be part of the story
A single solution brings the player to a specific situation once the puzzle is solved
If the puzzle is too easy or too difficult then the player will lose interest and miss out on the story
Puzzles must be fair to the player – all information needed must be available tot he player
Puzzle Patterns Selective Encoding
Myst – Library of books in game actually help the player to learn about machines and puzzles – if ignored then its just looks like a library of books
Selective Comparison
Player finds a key shaped like a giant cotton swab, previously they find a cave entrance shaped like an ape with giant ears which the key can be used on to open the cave entrance
Selective Combination
Combining objects to create items e.g. To fix a machine in Indiana Jones (mainly point and click adventure games)
Knowledge Needed by player for puzzle games
Socio Cultural Activities Maths Physics Logic
Otherwise info needs to be provided in game
Puzzle Game Evaluation
Created list of various puzzle games and looked at game play and mechanics
Maths, Logic based games
Point and click adventure games use same mechanics (selective encoding, selective comparison mainly)
Similarities across all platformer puzzle games, some with more advanced mechanics
Maths and Logic
Brain training- Use of maths and logic- 9 types of puzzles
Professor Layton- Loosely tied to a plot- Maths, logic, slider puzzles, brain
teasers- GUI and Non GUI based puzzles
Point and click adventure
Indiana Jones series Monkey Island Series Broken Sword Murder Mystery Games Machinarium
- Very much story driven- Non repetitive scenery/levels- Mostly Logic puzzles involving items
2D Platformer Puzzle MechanicsBasics Simple movement, directions and
jump Actions to pull levers, activate
switches, timing jumps, picking up objects
Some Examples we looked at- Limbo- Super Karoshi- Abe’s Oddysee- Little Big Planet
More advanced mechanics
Time manipulation- Braid
Gravity and Physics- Limbo, Shift, VVVVVV, Sextinction,
e7,Portal, World of Goo
Multiple Characters to control with different abilities
- Lost Vikings, Lemmings, Abe’s Oddysee
Non standard puzzle games
Continuity- Platform game using sliders to move character and enable him
to reach locations and keys- Demo of game
Closure- Use a light source to navigate the platforms, if there is no light
platforms can disappear, can use to gain access through walls- Demo of game (see 1.05)
Max and the Magic Marker- Physics based objects drawn on screen to interact with the
environment and trigger actions- Demo of game