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PSYCHOLOGY OF DESIGN Dr. Pamela Rutledge Director, Media Psychology Research Center [email protected] @pamelarutledge BRAND STORY & VIRTUAL REALITY Media Summit New York 2016
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Psychology of Design: Brand Story & Virtual Reality - Media Summit 2016

Apr 15, 2017

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Page 1: Psychology of Design: Brand Story & Virtual Reality - Media Summit 2016

PSYCHOLOGY OF DESIGN

Dr. Pamela RutledgeDirector, Media Psychology Research Center [email protected]

@pamelarutledge

BRAND STORY &VIRTUAL REALITYMedia Summit New York 2016

Page 2: Psychology of Design: Brand Story & Virtual Reality - Media Summit 2016

A brand IS a virtual reality

Page 3: Psychology of Design: Brand Story & Virtual Reality - Media Summit 2016
Page 4: Psychology of Design: Brand Story & Virtual Reality - Media Summit 2016

4

The most powerful VR headset ever designed

Page 5: Psychology of Design: Brand Story & Virtual Reality - Media Summit 2016

5

This is where meaning is created

Page 6: Psychology of Design: Brand Story & Virtual Reality - Media Summit 2016
Page 7: Psychology of Design: Brand Story & Virtual Reality - Media Summit 2016

Image of VR equipment

Page 8: Psychology of Design: Brand Story & Virtual Reality - Media Summit 2016
Page 9: Psychology of Design: Brand Story & Virtual Reality - Media Summit 2016

Everything You Need to Know About Psychology for Good VR Design

Page 10: Psychology of Design: Brand Story & Virtual Reality - Media Summit 2016

1. Tell a good story*2. Make consumer

needs more important than bells & whistles

Page 11: Psychology of Design: Brand Story & Virtual Reality - Media Summit 2016

Humans are analogue

VR is digital

Page 12: Psychology of Design: Brand Story & Virtual Reality - Media Summit 2016

Storytelling transports us between the two worlds

Page 13: Psychology of Design: Brand Story & Virtual Reality - Media Summit 2016

1. Tell a good story*2. Make consumer

needs more important than bells & whistles

Page 14: Psychology of Design: Brand Story & Virtual Reality - Media Summit 2016

Emotions & InstinctsUnconscious

RationalConscious

Emotions MasteryPain and gain ParticipationSelf-focused Social validation

Safety/Control Purpose

Narrative

Needs & GoalsAttention starts here

Page 15: Psychology of Design: Brand Story & Virtual Reality - Media Summit 2016

Can I use it easily?

Why do I care?

Can I share this experience with others?

What do I expect from this experience?

How does it make me feel?

How does it help me see myself better?

Customer Perspective

Page 16: Psychology of Design: Brand Story & Virtual Reality - Media Summit 2016

Should I Use VR?Wrong Question:

Page 17: Psychology of Design: Brand Story & Virtual Reality - Media Summit 2016

What’s My Goal?Right Question:

Page 18: Psychology of Design: Brand Story & Virtual Reality - Media Summit 2016

Build A Decision TreeDo I have a good story*?

Yes

Who Is My Audience?

Tech Savvy

Low Tech

Social

No

Go Get One

Define, Quantify, Measure

To Match Tech Attributes w/User

Expectations

Page 19: Psychology of Design: Brand Story & Virtual Reality - Media Summit 2016

DEFINE, QUANTIFY, MEASURE & MATCH• Technology– Equipment burden

• Cost, physical interference• User perceptions of technology type,

& emotional archetype• User Experience–Emotions–Needs• Control, mastery, social

connection

Match Tech with User Expectations & Needs

Page 20: Psychology of Design: Brand Story & Virtual Reality - Media Summit 2016

Technology

User Needs

IMMERSION

In the Zone

• ”Extraordinary” experience• Sense of presence &

transportation• Suspension of disbelief;

decreased resistance to persuasion

Page 21: Psychology of Design: Brand Story & Virtual Reality - Media Summit 2016

Technology

User Needs

IMMERSION

Out of the Zone

• Disrupts story• Loss of control• Social isolation• High adoption hurdle• Loss of immersion• Negative experience reflects

back on brand

EXIT POINTS

Page 22: Psychology of Design: Brand Story & Virtual Reality - Media Summit 2016

Don’t slip on the shiny penny of new technology.

Your brand is a virtual realityDon’t screw it up

Page 23: Psychology of Design: Brand Story & Virtual Reality - Media Summit 2016

PSYCHOLOGY OF DESIGN

Dr. Pamela RutledgeDirector, Media Psychology Research Center [email protected]

@pamelarutledge

THANK YOU

Media Summit New York 2016