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Psychic Modulation - Table of Contents · 2019. 5. 29. · Pitch - Chorus - Echo - Amp - Pan The dual Modulator will apply modulation to each parameter at varying degrees for both

Jan 25, 2021

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  • Table of ContentsIntroduction

    The Signal Chain

    Chorus

    Equalizer

    Echo

    Modulation

    Flex

    Maser Controls

    Patch Management

    Sub Presets

    Useful Features

    Credits

  • IntroductionVectoMelt is designed to bring your sounds into the netherworld of audio.Exploring the broken sound of decay that can be both beautiful and eerie.An evolution of the original EchoMelt FX unit, VectoMelt has been takeninto new realms, using an XY Vector as it's modulation control center.Slap it on your synth for disant, haunting tones. Take your guitar to thedarkside for a swirling, chilly atmosphere. Make your voice sound like aworn out recording on a tape that's been left in a hot car for weeks. Getdubbed out with crazy delay lines full of character. But there's much moreto it than drifty VHS magic. VectoMelt is quite a versatile multi-FX unitwith many diferent tricks up it's sleeve. Tape-syle echoes, ghosly padwashes, eq techniques, lush choruses, and even simple slapbacks toname jus a few.

    The following pages will detail each of the efects in VectoMelt's signalchain and highlight it's key features.

    InsallationTo insall VectoMelt, simply double-click on the insaller fle and follow theon-screen prompts. If you jus want to try out a demo version, downloadthe correct insaller from the VectoMelt page. The demo version is fullyfunctional with the exception of occasional sound dropouts and disabledpatch saving. (*The demo version is independent of the full version, so itwill need to be uninsalled separately. There is no uninsaller, so jusremove the plugin fle from your plugins folder.)

    Sysem Requirements:Windows: Windows XP or higher 32/64 bit

    Mac: OSX 10.5 or higher 32/64 bit

    After insalling the plugin into your chosen plugin folder, the insaller will

    http://www.psychicmodulation.com/echomelt.htmlhttps://www.psychicmodulation.com/vectomelt.html

  • copy two folders, one for banks, the other for presets, into the followinglocations based on your OS:

    Windows: the folders are located in C:/Users/Public/Public

    Documents/VectoMelt/.

    Mac: the folders are located in Users/Shared/VectoMelt/.

    In order for the plugin to function properly, preset and bank fles mus besaved to the correct locations. Presets, Sub-Presets and MIDIconfgurations should be saved to the 'Presets' folder. Banks should besaved to the 'Banks' folder. This will allow you to access your presetsdirectly from the plugin's interface via dropdown liss. For more info aboutthe Patchbank sysem, see this section.

  • The Signal Chain

    The diagram above shows what VectoMelt is actually doing. When soundenters VectoMelt, it passes through a series of efects. These efects arethen altered by a dual modulator (Flow + Flutter), which can be controlledusing the XY vector pad. The vector's axis point can be set to auto-pilotwith the use of a third modulator (Flex). So there's a lot of movementgoing on with VectoMelt. It creates waves, drifts and squiggles. So inessence it is a series of modulated efects.

    The Efect Chain (Audio Signal)Chorus > EQ > Saturation > Echo

    The frs efect that the signal passes through is the Chorus, which willinsantly give the sound depth and dimension. Afterwards, the signal issent into a 3-band EQ to be fltered and shaped. Saturation takes placepos flter with a drive control for adding disortion. This signal then passesthrough the Echo unit as the fnal sage. Keep in mind that each efect hasit's own mix controls so that dry/wet portions of the signal can passthrough at each sage.

    The Modulation Targets

  • Pitch - Chorus - Echo - Amp - Pan

    The dual Modulator will apply modulation to each parameter at varyingdegrees for both Flow and Flutter. These modulators are mixed togetherusing the X-axis on the vector pad.

    The frs three modulation targets (Pitch, Chorus, Echo) are pitch-based.The frs of which is the main pitch of the signal that is modulated pre-Chorus. This means that the pitch-altered signal is being sent into theChorus unit. When the Chorus is modulated, it can also act as a form ofpitch modulation. You can hear this if you turn down the Depth of theChorus and Mix fully wet. So when Pitch and Chorus are modulatedtogether, it can result in double pitch modulation. The diference beingthat the Chorus has it's own modulator, so it can have it's own sound.After this, is Echo modulation. Again this can be heard as a modulation ofpitch, but this time it takes efect on the delayed signal, so it results inbending and warbling echoes over time. When these three sages (Pitch,Chorus and Echo) are modulated together, they can have a closelyrelated sound that work together but at diferent levels even whenseparated from each other.

    The las two targets of modulation are level-based (Amp and Pan). Theseactually take place in the signal chain before the Echo, so that you canhear the changing volumes in the delay signal, rather than after it. Ampapplies modulation to the volume of the signal. Since it is using the samemodulators for pitch, it will produce a sound that works cohesively,otherwise it would be a sloppy mess. Pan works the same way,modulating the signal left to right.

  • Chorus

    Firs in the efect chain is a 2-voice Chorus.

    The voices can be separated by raising the Sep control. This will ofsetthe rate of of one of the voices by slowing it down. If set at 0, then bothvoices will modulate at the speed set by the Rate control. The higherSeparation is turned up, the slower the 2nd voice will modulate.

    The overall amount of chorusing can be adjused using the Depth control.This sets the amount of internal chorus modulation, which is separatefrom Flow and Flutter. When Depth is at zero, there is no internal chorusmodulation, but when Flow and Flutter are applied, what you will hear ispitch modulation. So this will essentially double the overall pitchmodulation and can be very useful when extreme pitch modulation isneeded, primarily for vocals and speech samples. As the Chorus Depth isincreased, it's internal modulator can be heard, and the Flow and Flutterwill begin to sound diferent, while saying cohesive to the overall sound ofthe multi-efect.

    The Width (Wdth) control will ofset the delay of the right channel. Thisspreads the two channels apart to create a wider sound. This can also beuseful for creating a quick and easy slap back delay efect. Jus turn theDepth down so there is no chorus modulation and you will hear theslapback when the Width is increased.

    The Mix control will combine the dry and wet signals. Turn left for dry(unafected), right for wet (fully afected). Keep in mind that there is sillanother Main Mix control for the overall efect unit, so check this control

  • when adjusing the Chorus Mix to get the correct desired settings.

    The small activation switch at the top left will turn the Chorus on or of.When switched of, the Chorus will be bypassed.

    The Chorus can save and load it's own presets by using the Load andSave switches in the top right of the panel. These are included with eachindividual efect for quickly saving segments of the plugin, and loadingthem up whenever needed. For more info about Sub-Presets, see thissection.

    The Chorus's parameters can be randomized by clicking the !?! switch.The only parameter on the Chorus that is not randomized is Mix.

  • Equalizer

    Below the Chorus is a 3-band parametric EQ with adjusable controls.The EQ is set up as three flter sections:

    HPF (High Pass Filter)

    Mid (Mid Range)

    LPF (Low Pass Filter)

    Each band has it's own set of controls which are outlined below.

    Freq: Sets the frequency band in Hz. (20-20480)

    Q: For the LP and HP filters, this control is for resonance, which

    increases the level of the band with a narrow boost. For the Mid range,

    this control acts to adjust the frequency band's width by narrowing or

    widening the band.

    Gain: This is an extra control for the Mid range only. This will increase

    or decrease the level of the frequency band. (+24/-24 db)

    Saturation takes place directly after the flters, but is sill part of the EQ

  • sage. The Sat control mixes saturation into the signal for a harmonicboos. Drive works in conjunction with the Saturation Amount, and willdrive the sound into disortion when increased.

    Unusual MixThe EQ's Mix control operates diferently than the other efects. While itacts as a dry/wet mix control, it also has the added function of allowingthe EQ to afect the signal that enters the Echo only. For example, whenMix is at 100% (wet), the main signal (pre-Echo) is fltered. When the Mixis at 0% (dry), the fltered signal is sill going into the Echo, but it is nowbeing mixed with the unafected, dry signal. So as long as the EQ isactive, it will be heard through the Echo, even when the main signal isdry. A dry mix setting essentially turns the EQ into a send efect beforethe Echo, not afecting the main signal directly. This can be useful forshaping the sound that enters the Echo in various ways by using theflters and saturation on the EQ, while the main signal passes throughunafected.

    The small activation switch at the top left will turn the EQ on or of. Whenswitched of, the EQ will be bypassed and have no efect on any signal.

    The EQ can save and load it's own presets by using the Load and Saveswitches in the top right of the panel. These are included with eachindividual efect for quickly saving segments of the plugin, and loadingthem up whenever needed. For more info about Sub-Presets, see thissection.

    The EQ's parameters can be randomized by clicking the !?! switch. Theonly parameters on the EQ that are not randomized are Mix and Drive.

  • EchoThe third efectin the chain is adual, pitch-shifting, dubdelay unit that issimply calledEcho. It iscapable of muchmore thantraditional delays

    and can create some otherworldly efects when pushed to it's limits.When at full feedback, the Echo can become an infnite and evolvingsound source. The Echo's glide rate can be adjused for a tape-syleefect.

    The Echo's delay Rate is split into left/right timings. Select the rate ofeach channel via the two dropdown boxes at the top left. You can choosefrom whole, dotted and triplet notes. The Length controls work inconjunction with the delay rates, increasing the length of the delay timesindicated above. The range of the knobs are from 1-8, meaning the delaylength can go from 1 beat to 8 beats. Enable the Step switch above thesecontrols and the length will snap to the neares whole value. If the Stepswitch is disabled, then this control will act as a manual delay modulationcontrol. Keep in mind that when Length is in 'Free' mode, it is sill syncedto BPM, it jus allows more freedom with in-between timings. Forexample, while in Free mode try setting a 1/4 delay rate with a Length of3.00 on one channel, and 3.10 on the other. This will make a 3/4 sereodelay with a slightly wider and more interesing sound. When switchingback to Step mode, both channels will lock into a length of 3.00.

    Another way to achieve in-between timings and fne-tunings is by usingthe Ofset controls right above the Length controls. These will increase

  • the timing of either channel to reach the halfway point when raised. Keepthese at 0 for sandard timings.

    The Rate and Length default to a dual layout, with controls for both leftand right channels. But by clicking on the small blue Dual/Singleswitches, they can quickly be changed to a single control for bothchannels. This can also be done with the Shift controls. When any ofthese parameters are in Single mode, the two controls are combined tofollow the Left control. Any changes made to this control will carry over onthe Left control as they are switched back and forth. Try experimentingwith switching these controls from dual to single mode during playback,and you can hear the jump in timings as modulation in the delay path.

    The Echo Time Glide can be adjused for smoothing out the transitionsbetween timings. This can range from very fas, for glitchy efects, to veryslow, for tape delay efects. This is a hidden control located on the 'About'panel in the bottom right corner of the interface.

    Tip-Try turning the Length up slowly at the end of a passage for a nicetape sop efect. The extremity and smoothness of this depends on theGlide setting. Switch Length to 'single' mode for controlling both channelswith one knob.

    The Shift controls will adjus the pitchshifting of the echoes in the left andright channels. These pitchshifts occur within the feedback path, so theywill evolve, slowly pitching up or down over time, depending on the Shiftcontrol settings. To activate the pitch-shifter, use the dropdown box abovethe Shift controls to select Semi for subtle shifting in the range ofsemitones, Octave for a more extreme shifting in the range of octaves,and Bypass for when pitchshifting is not needed and a more traditional,sraightforward delay is desired. The Shift efect will become morenoticeable with increased feedback.

    The delay feedback can be adjused with the Fdbk control. If set to it'shighes value, it will produce endless echoes. Use the Limit control to

  • tame crazy feedback signals. When this control is turned down, it will limitthe level range of the Echo, but can also drive the signal into disortion ifoverdriven.

    A cleaner way of taming and coloring the echoes is with the two providedflters. The LPF (Low-pass flter) and HPF (High-pass flter) are 2-poleflters that will damp the low or high frequencies gradually as the echoesfeedback.

    Activate the Pong switch to put the Echo into ping-pong mode, bouncingthe delays back and forth, from left to right.

    The Input slider, in the top right corner, controls the input level going intothe Echo. This is not as boring as it sounds. The main purpose of thisparameter is to use it like a Send control. For example, it can be used tosend occasional portions of audio into the Echo by turning the Input upbriefy and then back down. When this is done, that portion of the signalwill repeat within the feedback path while the res of the signal continueswithout any echo. This can be very useful for dub efects on drumloops.Of course the same thing can be achieved while using VectoMelt as asend in your hos, but the beneft of doing this as an insert efect, is thatyou can also take advantage of applying the other efects to the overallsignal before it enters the Echo. This would not be possible while usingVectoMelt as a send efect.

    The Mix control will combine the dry and wet signals. Turn left for dry (nodelay), right for wet (delayed signal only). Keep in mind that there is sillanother Main Mix control for the overall efect unit, so check this controlwhen adjusing the Echo Mix to get the correct desired settings.

    The small activation switch at the top left will turn the Echo on or of.When switched of, the Echo will be bypassed.

    The Echo can save and load it's own presets by using the Load and Saveswitches in the top right of the panel. These are included with each

  • individual efect for quickly saving segments of the plugin, and loadingthem up whenever needed. For more info about Sub-Presets, see thissection.

    The Echo's parameters can be randomized by clicking the !?! switch. Theonly parameters on the Echo that are not randomized are Feedback, Limitand Mix.

  • The Modulation Vector

    At the center of VectoMelt is the Modulation Vector. This is the centralcontrol center for all target parameters to be modulated by Flow andFlutter.

    Flow and Flutter use Melt-syle modulation, which produces insability,drifting and warbling. The nature of this efect is unpredictable, and ismeant for adding subtle character, but can easily be pushed to extremes.Melt makes it easy to achieve a "VHS" sound, giving your audio theghosly quality of forgotten formats and machineries of the pas. If you'refamiliar with Phonec, you probably have a basic undersanding of thisefect.

    *Note- Unlike EchoMelt, which uses a Melt sysem, VectoMelt'smodulation operates diferently with regards to Pitch modulation so thatthere are no bufering issues, which results in a cleaner modulation,

    http://www.psychicmodulation.com/phonec.htmlhttp://www.psychicmodulation.com/echomelt.html

  • suitable for rhythmic melodies, insruments like guitar, and even overallmixes. Also, keep in mind that it has a much diferent sound than that ofEchoMelt.

    The large activation switches (Flow & Flutter) in the top corners will turnthese modulators on or of.

    The two Speed sliders control the rate for each modulator. Flow has aslower range (1-15 Hz), Flutter has a faser range (15-30 Hz).

    The parameter controls are arranged in columns, left for Flow, right forFlutter. These are for increasing the depth of modulation for the specifedtargets, which are Pitch, Chorus, Echo, Amp and Pan. If these controlsare set to 0, then there is no modulation of that parameter. Increasingthese controls to 100% will result in full modulation of that targetparameter.

    The Vector in the center functions to mix between the two modulatorsusing the X axis, and to increase or decrease the overall depth ofmodulation with the Y axis. Move the X axis towards the Flow column(left) for more Flow modulation, and towards the Flutter column (right) formore Flutter modulation. Move the Y axis up to increase the depth ofmodulation overall, and down to decrease modulation overall. If Y is allthe way down, there will be no modulation. Moving the axis to center canact as a default position with an even balance of Flow and Flutter as wellas a centered depth range. This axis point can be set to auto-modulationby using the Flex Modulator

    The bottom controls with the same parameter names are Depth Ofsets.These controls will ofset the level of modulation between left and rightchannels. So for example, if Pitch Ofset is turned down into the negativerange, it will decrease Pitch modulation of the right channel. This canresult in a wider sound. Ofset controls are provided for each targetparameter for your experimentation.

  • The Modulation panel can save and load it's own presets by using theLoad and Save switches in the top right of the panel. These are includedwith each individual panel for quickly saving segments of the plugin, andloading them up whenever needed. For more info about Sub-Presets, seethis section.

    All of the Modulation's parameters can be randomized by clicking the !?!switch. The only parameters on the Modulation panel that are notrandomized are the Activation switches and Vector axis control.

  • The Flex Modulator

    The Flex Modulator works in conjunction to the Modulation Vector. Itmodulates the Vector point, causing rhythmic fuctuations between Flowand Flutter and their levels of modulation. Flex consiss of two sages,Orbit and Jump.

    The Orbit sage modulates the Vector point based on the chosenWaveform and Rate, similar to the way an LFO operates. What makesthis interesing is that you can modulate both the X and Y axis, creatingshapes along the Vector. The Depth controls set the level of modulationof the X and Y axis. When these are set to 0 there will be no Orbitmodulation.

    To the right of these are a set of controls for the Jump sage. This willforce the axis point out of orbit, causing occasional 'jumps'. The resultingsound is like a glitch in the signal path. This can sound similar to when atape gets caught in the internal mechanisms while playing, when the tapeis caught and released it will cause a very noticeable jump in the pitch.

    *Note- Simply moving the axis point around the Vector will causenoticeable changes in any 'pitch' based target parameters when theirdepths are increased. This is the case for Pitch, Chorus and Echo. Forexample, if the depths of any of those parameters are set above 0, thenmoving the axis point will have an efect on that parameter. This can beuseful when the axis point jumps out of orbit, it will create a suddenchange in that parameter, resulting in a kind of 'pitch glitch'.

  • The Jump sage has a series of controls which are detailed below:

    Jump: This is the depth of the Jump stage. When increased, it will

    cause the axis point to jump out of orbit. If set to 0, modulation will

    remain in orbit.

    Rise: The time it takes the axis to return to orbit after leaving.

    Dip: The time it takes the axis to leave orbit.

    Length: The time that the axis remains out of orbit.

    Rndm: Extends the timing of Jump occurrences. If set to zero, jumps

    will occur regularly according to the rate. If raised, Rndm will add to the

    base rate time, randomizing the rate of the jumps.

    The small activation switch at the top left will turn the Flex Modulator onor of. When switched of, Flex will be bypassed.

    The Flex can save and load it's own presets by using the Load and Saveswitches in the top right of the panel. These are included with eachindividual efect for quickly saving segments of the plugin, and loadingthem up whenever needed. For more info about Sub-Presets, see thissection.

    The Flex's parameters can be randomized by clicking the !?! switch. All ofthe Flex's parameters are randomized, except of course, the activationswitch.

  • Maser ControlsThe Maser control section is locatedto the right of the interface, beneaththe Patch section. Quite simply thereare two controls here: Main Volume,which sets the overall volume of theentire efect, and Main Mix, which

    sets the dry/wet mix of the entire efect (mixes the dry input signal with thefully efected output.)

    There is also an option, Mix Mode, which sets how the dry and wetsignals are mixed. Linear will have more of a volume drop when the twosignals are balanced. Analog will have a more equal volume of the twosignals, which results in a louder volume when centered.

  • Patch ManagementVectoMelt has a versatile patchmanagement sysem. Users canload/save their own banks andpresets, and even create a default

    patchbank that loads at sartup. Presets can be copied and pased forquickly creating and modifying prototype patches. All of the preset optionscan be accessed via the Menu button, which when clicked, will display adropdown lis of options. These are explained in detail below.

    Menu Options

    Load Preset: Loads an individual preset into the current slot. If you

    have any preset files saved to the 'Preset' folder, they will show up in a

    list when this option is clicked.

    Save Preset: Saves an individual preset in it's current state. When this

    option is clicked, a list will pop up with any presets that are in the

    'Preset' folder. To overwrite a preset, simply click on it's name. **Be

    careful, this will overwrite your preset without warning. Be sure you

  • want to do this. Otherwise, click "Save As" to save it as a new file. Be

    sure to save to the 'Presets' folder.

    Copy Current Preset: Copies the current preset for Pasting into

    another slot.

    Paste to this Preset: Pastes the Copied preset to the current slot.

    Load Bank: Loads an entire bank of presets. If your banks are in the

    correct folder (Banks), they will show up in a list when this option is

    clicked.

    Save Bank: Saves the entire bank of presets in it's current state. When

    this option is clicked, a list will pop up with any banks that are in the

    'Banks' folder. To overwrite a bank, simply click on it's name. **Be

    careful! This will overwrite your bank without warning. Be sure you

    want to do this. Otherwise, click "Save As" to save it as a new file. Be

    sure to save to the 'Banks' folder. (Tip- It's always a good idea to make

    backup copies of your banks and presets.)

    Load Midi CC Map: Loads any saved MIDI mappings into the loaded

    bank.

    Save Midi CC Map: Saves all MIDI mappings for the bank as a file

    (.mmp). Save these to the 'Presets' folder. More info about MIDI Maps

    here.

    Exit: Exits the dialog box.

    The display bar under the Menu button shows the name of the preset thatis currently loaded. Click on this to pull up a full lis of all 128 presets inthe bank. Presets can also be browsed via the left/right arrows beneaththe display.

  • VectoMelt will load up it's own internal bank upon sartup. The Factorybank supplied with VectoMelt is a backup copy of this internal bank. Thisbank is not meant to be overwritten or modifed, but kept as a backup ifthe original presets are needed. A User bank is supplied, which can beoverwritten with your own sounds. It is also possible to create apersonalized Default bank that will load up automatically in place of theinternal bank each time VectoMelt is loaded. To do this, follow the sep-by-sep below.

    Cusomizing the sartup bank (creating a Default Bank)

    1.) Modify the internal bank to your liking

    2.) Click the Menu button and choose 'Save Bank'

    3.) A popup will appear

    4.) Choose 'File Selector (Save As)...'

    5.) Within the 'Banks' folder, save your bank as 'Default'

    6.) Now, each time VectoMelt is loaded, the Default bank you created

    will load up.

    Anytime you make changes to this bank that you want to save, click theMenu button and choose Save Bank, then click the bank you want tooverwrite. In this case, Default. **Warning!- Overwriting a bank is notundoable. You will lose any previously saved presets by replacing themwith the one you are overwriting with. Be sure you want to do this frs.

    Presets can be copied from one bank to another, so if you're unhappywith a preset you've overwritten in your Default (sartup) bank, you cancopy/pase the original preset back from the Factory (backup) bank.

    Tip: It's a good idea to make backups of any banks you are working on,

  • jus in case you accidently overwrite something you didn't mean to.

    In order for the bank/preset sysem to function properly, banks andpresets should be saved in their corresponding folders, which can befound in the following location:

    Windows: the folders are located in C:/Users/Public/Public

    Documents/VectoMelt/.

    Mac: the folders are located in Users/Shared/VectoMelt/.

    *NOTE- Bank fles should always be saved to the 'Banks' folder. Presets,Sub-Presets and Midi Maps should always be saved to the 'Presets'folder. This will ensure that they can be pulled up in a lis on the plugin'sinterface.

    Saving individual presets will work with the same procedure above, bychoosing Presets in the Menu.

    Prototype patches can be created using the copy/pase functions, whichallow you to copy one preset to another location within the bank orbetween banks. For example, if you wanted to make several variations ofa particular preset, you could create a prototype patch, copy it, then paseit as many times as needed and go on to modify each one as desired.

    A useful feature that may come in handy is being able to double-clickeach control to reset it to it's original position for each preset. So lets sayyou were tweaking the controls of a preset to change the sound and thenrealized that you liked the settings as they were before, simply double-click the controls to bring them back to their original position.

    Aside from saving presets and banks for the entire efect, each sectionhas the ability to save and load sub-presets. These are presets for smallgroups of parameters of specifc sections of the plugin. Sub-Presets are

  • covered in more detail in the next section below.

  • Sub Presets

    Sub-Presets are a way to save and recall specific groups of controlswithin the plugin. This applies to every panel on the VectoMelt interface.Sub-Presets should be saved directly into the 'Presets' folder. Thisensures that they can be pulled up in a list directly from the plugin'sinterface.

    The Presets folder is located in: C:/Users/Public/PublicDocuments/VectoMelt/Presets/

    Click the Load button in the top right of each panel to pull up all of yourexisting presets for that section. If you want to load a preset stored in adifferent location, simply use the 'File Selector' to navigate to the folderwith the preset you wish to load.

    To save your presets, click on the Save button. If you wish to save yourpreset as a new file, choose 'File Selector (Save As...)', otherwise you

  • can overwrite an existing preset by simply clicking on it from within theSave menu. **Be Careful: This will overwrite your preset without warning.Be sure you want to do this before proceeding.

  • Useful FeaturesVectoMelt has several useful features that might get overlooked. Theseare discussed below.

    At the bottom right of the GUI is asmall display screen that shows thenumerical value of the currentlyselected parameter. These values can

    be edited by clicking on them. This can be very useful for inputtingspecifc values that would otherwise be too difcult to get by fne tuning.

    Tip- Try holding Ctrl/Cmd while adjusing knobs and sliders to make thecontrol movements slower. Hold Ctrl/Cmd + Shift for even greater controlof fne tuning.

    Each parameter can beassigned to midi control. Thisincludes all knobs and slidersand mos buttons andswitches. Midi assignment canbe done right from the GUI.

    Jus right-click on a parameter and a pop-up screen will appear. Move thedesired control on your Midi controller and it will appear in the Midi CCdisplay. Alternatively, you can click on this display to bring up a lis of MidiCCs for manual selection. Press 'Ok' when fnished.

    MIDI mappings can be saved and recalled per bank. To load and savemappings, click on the Menu switch on the Preset panel to fnd the MIDILoad/Save options. When saving maps, be sure that they get saved tothe 'Presets' folder so they can be pulled up in a lis on the plugin'sinterface when clicking 'Load Midi CC Map'. NOTE- Mappings are savedwith Banks as well as individual Presets. Loading a Bank will overwriteany current Midi Map. Loading a Preset will only overwrite the current

  • Map if loading into slot #1. If you want to load individual presets into abank and keep the current Midi Map, be sure to choose slots #2-#127.

    *The Midi Learn section also supports NRPN (by moving the externalcontroller).

    GUI Window SizingAt the bottom right of the interface, next to the About button, is an optionto change the size of the GUI display if you're using a 4k monitor. This isset to SD by default, for sandard monitors. Do not change this settingunless you are on a 4k monitor. It will increase the GUI size subsantially.If you do need to use it, you will need to close and reopen the GUI afterselecting 4k for the change to take efect. But if you are not on a 4kmonitor, this setting should be left at SD. *Warning- Changing this to 4kon a sandard sized monitor might cause you to get suck and not be ableto switch back to the sandard size without reloading the plugin. If thishappens, use your hos's fxp/fxb saving function to save your preset sothat you can close the plugin and reopen it at the sandard size withoutlosing your work. (VectoMelt will always open in SD upon each initialload.)

    **This feature is only available in the full version of VectoMelt, not in thedemo version.

  • CreditsDesigned by Psychic Modulation

    Programmed by Chris Kerry

    GUI by Jack Resweber

    VST Plugin Technology by Steinberg

    Support InformationEmail: [email protected]

    Visit the ofcial KVR support forum

    http://www.psychicmodulation.com/mailto:[email protected]:[email protected]://www.kvraudio.com/forum/viewforum.php?f=78

    covertableintrochainchoruseqechomodulationflexmasterpatchsubpresetsfeaturescredits