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1The working progress has been evenly distributed.
- Scripting - Digital Modeling - Fabrication of Laser cutting
files - Assembling of model
Report writing contributions have been clearly classified
throughout the report.
Other inputs are mentioned below:
Vanessa Lin 8786618
- Photography - Report layout Emily Zheng 6926277
- Videos (Projection and Digital construction of The Hive
ulation of 5000 copies
Printed in StockInDesign Prnia: StockI
PROJECTIONPROJECTION
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2 PROJECTION
CONTENTSPREFACE, 3
Chapter IThe lighting quality and materiality
I. Phantom, 4II. Multifaceted Cardboard Lamp, 5
III. When two come together, 6
Chapter II The process of design with digital technology
I. Prototype one, 8II. Prototype two, 10
III. Prototype three, 12IV. Prototype four, 14
Chapter III Projection (Lamp Series)
I. The Hive, 16II. The Nest, 18III. The Web, 19
BIBLIOGRAPHY, 20
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3As the architectural language moves into the digital we
gradually fade away from the traditions of hand crafting design.
The generation grows to farmiliarise with the new technology and
has become our tradition. With the advanced design technology of
digital fabrication we explore and experiment the idea of
harmoniously unifying the two techniques of digital and crafts
together. In order to preserve our ancestral traditions we discover
new processes of design. Digital technology is our standard tool in
design but embodying aspects of the past gives the opportunity to
explore new ideas.
Learning embodied in craft skills which developed over many
hundreds of years which is enshrined in many of the heuristics of
art and design training are now in danger of being jettisoned as
digital tools become the norm (Frascari, Hale, & Starkey, 2007,
p. 143).
PREFACEVANESSA LIN
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4 PROJECTION
The multifaceted cardboard lamp was inspired by the lighting
qualities of cardboard and the final form was achieved with the
assistance of digital fabrication. The aim is to manipulate the
cardboard in a variety of ways that showcases the natural qualities
of cardboard. The cardboard has corrugated properties inside which
has the natural ability to create unique soft fragments of light
.
Phantom was a lamp project that was first inspired from the
steam lines we see from a leaf that were then manipulated by
digital techniques to generate its final form. The process of its
form was made into a vector form that could be digital fabricated.
Through the use of digital techniques (Rhino) it gave control and
accuracy to the project while allowing the lamp to explore
different effects. The effects it exhibited was chosen through a
critical thinking of how the quality of different materials would
affect its lighting effect.
The lamp explores the use of acrylic and polarized sheets. The
two materials cooperate together to achieve a softened lighting
effect with projecting patterns. The choice of material was very
important, as it would define the characteristic of the lamp. The
projection of pattern and diffusion of light was successful and
reflected my initial ideas of the lamp. However, an aspect that
affected the over quality of the lamp occurred during the laser
cutting process where the edges of the acrylic sheets had a slight
bend to its edges due to melting. As a result assembling the final
form became slightly harder as a few of the edges no longer puzzled
together perfectly.
In the first design process ,we as a group were fascinated with
the lighting qualities and characteristics of each different
material.
PHANTOMVANESSA LIN
ChAPtER IThe lighting quality and materiality
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5Laser Cutting The process of assembling the laser cut
files.
DESK LAMP
The clean patterns are projected on the surface of the wall with
a soft diffusion of light.
PENDENT LAMP
As it becomes a pendent lamp the patterns become more blurred
and diffused as it projects onto surfaces.
Phantom was a project that helped us to understand and explore
lighting effects. The patterns that it iterated became an
atmospherically element.
MULTIFACETED CARDBOARD LAMPEMILY ZHENG
The multifaceted cardboard lamp was inspired by the lighting
qualities of cardboard and the final form was achieved with the
assistance of digital fabrication. The aim is to manipulate the
cardboard in a variety of ways that showcases the natural qualities
of cardboard. The cardboard has corrugated properties inside which
has the natural ability to create unique soft fragments of light
.
bend to its edges due to melting. As a result assembling the
final form became slightly harder as a few of the edges no longer
puzzled together perfectly.
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6 PROJECTION
The engagement with digital programs (Grasshopper and Rhino)
allow me to create a hexagonal pattern that could be projected onto
various shapes and critically evaluated. The parametric pattern
added another quality of lighting alongside the corrugated
cardboard qualities. However, the hexagon pattern was proven to be
difficult to project onto a form with its complex pattern. The
hexagonal pattern was most successful projected onto a simple
cylindrical shape. The digital programs also allow adjustment
flexibility to the apertures in the parametric pattern to inform
critical decisions. Moving forward the natural qualities of
cardboard is the key focus.
Corrugated cardboard quality
Soft fragments of light
The hexagonal pattern projected downwards.
The hexagonal pattern projected sideways.
Grasshopper script for the hexagonal pattern
Exploring different variations of forms.
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7WHEN TWO COME TOGETHERTHE CONNECTION BETWEEN THE LAMPSVANESSA
LIN
What the model was made for; what the model is made of and how
the model engaged with time (Frascari, Hale, & Starkey, 2007,
p. 232).
As we analyzed the reasons behind our models and the purpose of
their experimentations we drew a summary of their effects and
potential. As we extract key elements from these lamps we generate
a series of qualities we desire to develop further in this digital
process. The lamps were fabricated to experiment the qualities of
its material to help us develop a clearer understanding of the
potential lighting effects embodied inside them.
We extracted aspects to which we believed were most successful
such as the layered twisted form and projected pattern effect
composed from Phantom along side the projected corrugated cardboard
effect achieved from the multifaceted cardboard lamp. When the
lamps were lit we noticed how the atmosphere of the space would
change as a result from the lamp. During the day the lamp became an
ornamentation to the room but as it transitioned into the night it
transformed into a light source that characterized the room with
its projected patterns. Through time the fabricated lamps portray
different modules (ornament and light source).
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8 PROJECTION
From our experimented lamps (Phantom and the Multifaceted
Cardboard Lamp) we have identified key aspects to which we believed
were successful. Through this design process we began to unify
features extracted from the lamps that we wished to explore
further. Through the use of digital fabrication I experimented with
different forms while preserving the key qualities generated from
Phantom. The key aspect we wished to translate from the lamp into
new prototype was the lighting effect of the patterns. On the other
hand the idea of using corrugated cardboard was extracted from the
other project as the material itself embodied a unique pattern
quality. We was interested in how the two patterned effects would
correspond with one another.
The use of digital techniques helped to generate a powerful
geometric form. I began to imagine how these forms would translate
into a pattern. The pattern
Concerned with the production of aesthetic experiences of space
by examining the role of the imagination in relation to geometric
powers of reflective thinking (Frascari, Hale, & Starkey, 2007,
p. 262).
PROTOTYPE ONETHE PATTERNED WORLDVANESSA LIN
ChAPtER IIThe process of design with digital technology
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9embodies the same elements from the previous prototype but
explores different possibilities with its appearance. The
experience of the space became an important aspect associated with
the lamp. We then begin to realize how a lamp can change the
atmosphere of a space. The qualities it gives to the room can
change its environment. The lamp became its own element in the
room. The patterns project onto the surfaces of the room and it
introduces character to the space. The lamp becomes a decorative
element and form of art. With influence from nature, the pattern
portrays a resemblance to the flowers we see outside. The flowers
become translated into the room as it brings the nature inside with
us.
However, the patterned qualities from the corrugated cardboard
no longer existed. The thickness of the cardboard became too thin
and permeable.
Hanging LampWhen the ball is lit the patterns from all
directions are projected on to its surrounding surfaces.
With the knowledge we have gathered from this lamp we intend to
develop further by experimenting how we can incorporate the two
patterned effects without loosing the other to harmonious bring the
two together.
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10 PROJECTION
Developing from the previous model this prototype experiments
with the incorporation of an addition light quality. Additionally,
the thickness of each cardboard layer is manipulated to bring back
the effects and qualities of the corrugated cardboard. With our
digitally constructed model we began to explore the traditional
crafts skills of design. The idea on experimenting with a
technological fabricated material verses a material that is more
organic/natural. Although both were crafted from machine, the
materials presented two different qualities. Digital fabrication
has instrumented us in combining two separate materials
together.
A double veneer 3D printed script of a hexagon pattern is placed
inside the outer cardboard skin. The first 3D printed layer
consists of a contribution of smaller apertures while the other has
large apertures. With the combination of the two achieve a soft
dispersal effect that in conjunction could work well with the
corrugated cardboard effect.
The corrugated cardboard effect has the potential to be
maximized. The prototype exhibits the experiment of trialing
different thickness of corrugated cardboard. The various
thicknesses were layered to a manner that would diffuse light
differently throughout the lamp. The thinner layers became more
permeable and allow light to shine through more intensely. The
thicker layers then become areas where you would experience a
softer diffusion. However, along the process of forming the lamp we
began to see deficiencies as layers that spanned a thickness
PROTOTYPE TWOTHE 3D PRINT SKIN INSIDEVANESSA LIN AND EMILY
ZHENG
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of more than 2 centimeters were no longer permeable enough to
allow any light to transition through the card.
Moving forward we will look at translating the 3D printed
qualities into cardboard to achieve a harmonious single material
lamp. A continual experiment with the thickness of the cardboard
layers is to be done in order to achieve the desired affects.
3D PRINTING The digitally fabricated skin acts as a simple
pattern to experiment with its effect.
LAMP The lamp with the 3D printed skin cooperate together to
project a distort patterned image. The light transfers through the
permeable cardboard layers.
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12 PROJECTION
Through the process of our lamp design we have developed our
prototype by extracting the aspects that have been proven
successful from our previous iterations. We began to explore how we
could harmoniously bring the 3D print without the use of digital
printing. With this idea we fabricated a double skin embedded in
the heart of the lamp to project a seemingly continuous pattern
that mimics the corrugated cardboard effect.
The translation of the 3D printed pattern was effectively
achieved using cardboard. Through the use of digital techniques we
composed a script written in Grasshopper that mimicked the
corrugated cardboard effect. The composition of two patterns were
digitally cut and layered to portray a softened holographic
illusion. The use of cardboard allows for this smooth transition
between the two features of the lamp. The developed prototype has
effectively attained the desired cardboard effect that forms a well
balance between the two qualities. When the lamp is switched on the
light is filtered through the varies cardboard layers to give it a
warm hazy glow and the downwards projecting a holographic illusion
that provides a soft illumination to the room and slowly blends
into darkness. The qualities the lamp presents are unreadable and
unpredictable before it is switched on. The intention is to
dramatically change the atmosphere and quality of the room so it
becomes a space of wonder.
PROTOTYPE THREETHE TRANSITION OF THE PATTERNVANESSA LIN AND
EMILY ZHENG
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We have now understood the potential qualities and affects the
corrugated cardboard can achieve. The transition from the 3D print
onto cardboard has been successfully achieved through this lamp.
Through this process it has given us two qualities that we intend
to develop further by maximizing the experience we get in a room
with the lamp effects.
SCRIPTED PATTERN In order to mimic the corrugated pattern we
generated a pattern that would resemble the wavy form evident in
the middle layers of cardboard.
SCRIPTED PATTERNS INSIDE LAMPThe scripted patterns discretely
mimics the corrugated cardboard. We see the comparisons between the
two. Comparison with the 3D printed skin the scripted pattern is
more defined.
After all who could give expression to music while his mind was
full of Chapmans advice about the lips? So it is with design
(Lawson, 1990. p. 7).
Interpreting this into our design, we treat the music as our
cardboard. We have a clear objective that is the basis of our
design: to explore cardboard at every different level. To be able
to showcase cardboard as a materiality to the fullest we have to
persist with the material. We use digital 3d printing to open us up
to possibilities we initially couldnt come up with cardboard.
However, once we have achieved a desired effect with digital
printing we translate that back into cardboard.
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14 PROJECTION
Through the digital fabrication of the previous iterations we
have acknowledge our failures and preceded on with developing their
success. We begin to emphasize on the aspects of the lamp that
conveyed our idea well. Through careful study we have maximized the
corrugated effect and holographic allusion objective for this
prototype is to maximize the corrugated effect and the holographic
allusion. This prototype will experiment with manipulations of
different forms to achieve a greater array of effects.
In the tradition of orthographic drawings we follow a specific
drawing technique that helps us to compose the final illustration.
Mirrors like the orthographic drawing follow this constant idea of
mirroring the object that stand before it. The orthographic drawing
and mirrors are characterized as constantly repeating itself. The
idea of repeating success the successful aspects from our previous
prototype then give us a simple resolution. By repeating its form
we fabricate twice its effect while
Lends us an easily recalled example of a form of
representation-here the traveling mirrors- which, like the
orthographic drawing, remains constant whatever its object
(Frascari, Hale, & Starkey, 2007, p. 243).
PROTOTYPE FOURTHE EVOLUTION OF FORMVANESSA LIN AND EMILY
ZHENG
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maximizing the corrugated effect. A new digital form is
generated and mirrored onto the opposite end with a continuous
transition from one end to another.
The form of a drop pendent is then fabricated while displaying a
sense of balance within its form. The form covers a greater area in
the hopes to maximize its effects through its corrugated elements.
However through this evolution with its form we face problems with
loosing the scripted pattern that was inside. The symmetrical
tapered drop had a smaller opening on the bottom, which meant less
of the effect projected downwards.
With the successful emphasis of one aspect of the previous lamp
we lost the quality of another. The question then takes us to
wonder how we can embrace both qualities without losing the
other.
DROP PENDENT
The projected pattern from the corrugated cardboard.
SCRIPTED PATTERN EFFECT
The projected scripted pattern from the inside is lost.
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16 PROJECTION
Projection is a series of lamps that explore the imitations of
natural phenomenon. Our idea attempts to capture the assumed
experience of being inside the natural phenomenon. The patterns
projected mimic this experience by composing lighting effects that
resemble the physical qualities of them. We attempt to capture this
unattainable experience into the inhabitable realm. The series
attempt to project the natural qualities of The Beehive, The Birds
Nest and The Cocoon.
ChAPtER IIIProjection (Lamp Series)
Architectural design process involves the designer in making
real material and physical links between abstract ideas and
embodied experience (Frascari, Hale, & Starkey, 2007, p.
267).
PROJECTIONTHE NATURAL PHENOMENAVANESSA LIN AND EMILY ZHENG
THE HIVEVANESSA LIN AND EMILY ZHENG
Captivating the qualities through previous iterations achieved,
our final objective is to integrate the corrugated effect alongside
the holographic allusion. This hanging pendent focuses on
emphasizing these two qualities in order to subtly activate the
space. Through critical thinking we have generated a model that
harmoniously integrates both qualities without losing the other. We
have successfully embraced both aspects of the lamp into one.
The lamp takes inspiration upon nature and the structure of
Beehives as a design strategy. Beehives internal center
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structure is the densest with close grouping of hexagonal cells,
this area is considered to be the heart of the hive. Referring to
our previous prototypes we have overlooked the importance of the
middle section of the lamp. With this in mind we have chosen to
place the holographic effect embedded in the central surface area
in-between the corrugated effect for greater level of
controllability. To unify these two different qualities, we have
composed a model that discreetly fades light away as we move
further from the center to the ends of the lamp. We have achieved
this by creating a smooth transition of permeable spaces through
the thickness variations of the corrugated cardboard and the
scripted pattern.
The hanging Hive
The projected patterns illuminate the room and embody the
experience of living inside a Beehive.
Analyzing the overall lighting qualities, for future
improvements we could look closely at the connection between the
two lighting effects to achieve a perfect continuity. While
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Video: Digital construction of The Hive (Grasshopper, Rhino,
Illustrator).
THE NESTVANESSA LIN AND EMILY ZHENG
preserving the two unique qualities, the boundaries could be
blurred to create a harmonious and unified lighting effect. Another
aspect we could further develop is the different distances between
the scripted patter, in order to achieve the best holographic
outcome. Fabricating the pattern on cardboard could also offer a
sinuous transition between lighting effects.
Through digital fabrication we have composed a table lamp that
exhibits similar traits as The Hive. With the use of digital
techniques we have composed and crafted lighting effects that
explore the experience of living in a nest. Through our
experimentation of our prototype models we have grasped the
knowledge of controlling light. With this we generated The Nest to
direct light to the above with our scripted pattern to mimic the
sky. The light is emphasized to project upwards to provide subtle
illumination to the surrounding table. The corrugated cardboard
effect that is projected has clean edges. The two qualities of the
lamp satisfy the needs and purpose of a table lamp. It introduces
peace and elegancy to a space.
The circular form is selected as it presents a soft and
comforting shape for a table lamp. The double-stacked circle is
created to provide breaks between the corrugated effect and the
holographic pattern. Its unique form transforms the lamp into an
ornament. It becomes a decorative object to the table. Unlike The
Hive, the design
https://youtu.be/r6pYld5rwCU
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SURROUNDING SPACEThe projected cardboard effect.
of the table lamp requires a break in between for breathing and
space for the scripted pattern to dissolve. The open top takes you
into the interior of the phenomenon.
DIRECT LIGHTThe projected ceiling effect.
THE WEBVANESSA LIN AND EMILY ZHENG
The Web is a wall lamp that puts emphasis on the corrugated
cardboard effect, showcasing its natural qualities. It shares the
same physical crafting techniques as the other lamps in the
Projection series. The corrugated cardboard thicknesses are varied
to add interest and drama to the light qualities. The light
generates shards of light that penetrate on to its surfaces.
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20 PROJECTION
Bibliography
Frascari, M., Hale, J., & Starkey, B. (2007). From models to
drawings: Imagination and representation in architecture. London:
Routledge.
Lawson, B. (1990). Introduction. How Designers Think, 1-7.
doi:10.1016/b978-0-7506-0268-6.50005-x
The twisted hexagonal form creates web-like layers that surround
the lamp. As it gets further away the web structure dissolves onto
the surface. The diverging light qualities and the soft web-like
effect works in conjunction to harmoniously blend into the
space.
We tend to view computers as rather limited in their ability to
think. We may recognize some of the things they can do like
calculate and sort information, but surely this is a long way from
the essentially creative process of design (Lawson, 1990.
p.195).
To conclusion with Lawsons message, the use of digital
technology is a great tool to compose quick iterations to advance
the design. However, creative knowledge will always be most
powerful. Throughout this project we have used digital medium to
forward our design but critical judgment is based on physical
experimentations.
THE WEB EFFECTThe use of digital techniques with controled
varied layering of corrugated cardboard composes a representation
of a spider web.
PROJECTION
VIDEOhttps://www.youtube.com/watch?v=3EAM2kAXwZI&feature=youtu.be