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BOO A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN
15

Project3 iacd

Jul 01, 2015

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John Horstman

Presentation for the BOO collaboration between John Horstman & Nisha Kurani. The goal of this project was to use the Microsoft Kinect to draw a video game character on-screen so that it would be located in the viewer's blind spot in the real world, creating the illusion that the character is actually behind you, you just can't quite see it.

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Page 1: Project3 iacd

BOOA John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN

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THE ORIGINAL IDEA

A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN

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FEATURES

A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN

CORE- BOO Location- Pixel Occlusion

BONUSES- Zoom BOO In & Out Based on Depth- Gentle Floating Motion-Evil Laugh

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PROCESS

A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN

1. OpenFrameworks/ OpenNI

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PROCESS

A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN

2. Place BOO on User

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PROCESS

A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN

3. Use Vectors to Set BOO Location

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PROCESS

A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN

4. Use Pixel Occlusion to Hide BOO

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PROCESS

A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN

5. Swap BOO to Face User

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PROCESS

A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN

6. Scale BOO Based on Depth

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PROCESS

A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN

7. Gentle Floating for BOO

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PROCESS

A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN

8. BOO Laugh & Ghost House Music

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INSPIRATION

A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN

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CHALLENGES

A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN

1. BOO Location2. Pixel Occlusion Based on Depth

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A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN

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ThanksA John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN