Project Overview A new immersive 3D learning environment to increase math/science skills of deaf and hearing children The application teaches math/science.
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Project Overview
• A new immersive 3D learning environment to increase math/science skills of deaf and hearing children
• The application teaches math/science concepts and ASL (American Sign Language) math terminology through user interaction with fantasy 3D virtual signers and environments
• It can be displayed in spatial immersive devices (SID) such as the FLEX [1] or CAVE [2], and includes a gesture control system
Prof. Nicoletta Adamo-Villani, Department of Computer Graphics Technology Prof. Ronnie Wilbur, Department of Audiology and Speech Sciences and Chair of Linguistics
DEVELOPMENTRobin Wright, ASL signer David Jones, graduate student in Computer Graphics Technology Edward Carpenter, graduate student in Computer Graphics Technology Kelly Wright, senior in CGT Jim Gilchrist, senior in CGT Melissa Walsh, senior in CGTJac Piette, senior in CGT
COLLABORATORSThe students, teachers, and parents at The Indiana School for the Deaf (ISD) Dr. Laura Arns, Associate Director of the Envision Center for Data Perceptualization
• Existing data suggest that VR technology offers significant, positive support for education in general
• Research shows that VR is particularly suitable to math and science education
• In regard to disabilities education, literature findings suggest that VR has advantages over other teaching technologies because it can fulfill the majority of the learning requirements of students with disabilities
1. A gesture control system, comprised of a pair of pinch gloves and a wrist tracker, allows the user to: (1) grasp and release virtual objects; (2) input a limited number of ASL hand-shapes; and (3) navigate the virtual environment.
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2. A wand allows the user to: (1) grasp and release virtual objects, and (2) navigate the virtual environment.