Programming for Programming for Art: Art: Images Images ART 315 ART 315 Dr. J. R. Parker Dr. J. R. Parker Art/Digital Media Lab Art/Digital Media Lab Lec 17 Fall 2010 Lec 17 Fall 2010
Jan 01, 2016
Programming for Art:Programming for Art:
ImagesImages
ART 315ART 315
Dr. J. R. ParkerDr. J. R. Parker
Art/Digital Media LabArt/Digital Media Lab
Lec 17 Fall 2010Lec 17 Fall 2010
Images
Images are 2D arrays of pixels.
Conceptually, this is clear, and so it should also be clear how to get a pixel value and set one.
Images reside in files, GIF or JPEG or PNG etc etc, and so key issues with images in Processing involve reading the image and displaying it.
Images
Images are added after other types in the language; they are a complex type, not a simple one, and is based on other types.
An image variable is of type PImage (processing image)
ImagesPImage myImage;
void setup (){ size (300, 300); myImage = loadImage (“myimage.jpg”);}void draw(){ background (0); image (myImage, 0, 0);}
Images
The image file must be in the same directory as the source file, or you will need a path name in the quotes.
Images
Load it at a different place each frame …void draw(){ background (0); image (myImage, random(30), random(30));}
ImagesLoad a ball and bounce itPImage myImage;int x=0, y=100;int dx=1, dy=1;
void setup (){ size (300, 300); myImage = loadImage ("ball.gif");}
void draw(){ background (0); x += dx; y += dy; image (myImage, x, y); if (x > width-32) dx = -1; else if (x <= 0) dx = 1; if (y > height-32) dy = -1; else if (y<=0) dy = 1;}
Multiple Images
PImage myImage, backImage;int x=0, y=100;int dx=1, dy=1;
void setup (){ size (300, 300);
backImage = loadImage ("back.jpg"); myImage = loadImage ("ball.gif");}
void draw(){ background (0); x += dx; y += dy; image (backImage, 0, 0); image (myImage, x, y); if (x > width-32) dx = -1; else if (x <= 0) dx = 1; if (y > height-32) dy = -1; else if (y<=0) dy = 1;}
Multiple Images
The Display Window
The display window is an Image!
Arrays of arrays
This is a 2D array. How is it done? Memory, after all, is one dimensional.
We do it by mapping 2D indices onto 1D ones.
12
A Row 0Row 1Row 2
Column 0 1 2 3 4 5 6 7
Arrays of arrays
Advanced material: Array element A[i][j] is accessed as
A + (i*Nrows)+j
12
A Row 0Row 1Row 2
Column 0 1 2 3 4 5 6 7
Advanced Material
A + (i*Nrows)+j
12
A Row 0Row 1Row 2
0 1 2 3 4 5 6 7
12
Col 0
Col 1
Col 2
A[1][2] = A+(1*Nrows)+2 = A+3+2 = A+5
A
What Use are 2D Arrays?
An obvious item is that they can represent the screen. Each element could be a pixel