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Professional Issues in Computing: Virtual Worlds Morality Kevin Macnish (IDEA CETL)
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Professional Issues in Computing: Virtual Worlds Morality Kevin Macnish (IDEA CETL)

Dec 17, 2015

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Page 1: Professional Issues in Computing: Virtual Worlds Morality Kevin Macnish (IDEA CETL)

Professional Issues in Computing:

Virtual Worlds Morality

Kevin Macnish (IDEA CETL)

Page 2: Professional Issues in Computing: Virtual Worlds Morality Kevin Macnish (IDEA CETL)

Plan

• Online Interactions– Hurt, harm, benefit, kindness to others– Proxy personae

• Virtual “Crime”– Habbo Hotel– Second Life

• Real-World / Virtual-World Interactions– Sony vs. Manchester Cathedral– Medal of Honor

Page 3: Professional Issues in Computing: Virtual Worlds Morality Kevin Macnish (IDEA CETL)

ONLINE INTERACTIONS“It doesn’t really matter – it’s only online”

Page 4: Professional Issues in Computing: Virtual Worlds Morality Kevin Macnish (IDEA CETL)

Online Interactions

• Can people be hurt, harmed, benefitted, treated kindly, etc. through what is done online?

• Online behaviour: different rules?– E.g. forums, chat rooms, blogs, IM, etc.

• Is flaming less wrong than face-to-face insults?

Page 5: Professional Issues in Computing: Virtual Worlds Morality Kevin Macnish (IDEA CETL)

Proxy Personae

• Usernames/Avatars - disguise real identity– “It’s ok for ‘me’ (my avatar) to insult ‘her’ (her

avatar) because it’s not really her being insulted and it’s not really me doing the insulting.”

How convincing is this as a justification?What are the similarities and differences between

online interactions between proxy “identities” and, say, fiction?

Page 6: Professional Issues in Computing: Virtual Worlds Morality Kevin Macnish (IDEA CETL)

VIRTUAL “CRIME”

Page 7: Professional Issues in Computing: Virtual Worlds Morality Kevin Macnish (IDEA CETL)

Habbo Hotel: Virtual Theft

Page 8: Professional Issues in Computing: Virtual Worlds Morality Kevin Macnish (IDEA CETL)

Habbo Hotel: Virtual Theft

• Property here is a metaphor– Representative of “real” property– Costs “real” money– Would the situation be different had it not

involved “real money”?• It’s the real-world harms that matter

– “Virtual harm” does not matter• Deception has taken place here

– Deception widely seen as wrong

Page 9: Professional Issues in Computing: Virtual Worlds Morality Kevin Macnish (IDEA CETL)

Virtual Paedophilia on Second Life

Page 10: Professional Issues in Computing: Virtual Worlds Morality Kevin Macnish (IDEA CETL)

Virtual Paedophilia on Second Life

• Is this wrong? Why?• Encourages likelihood of “real-world”

paedophilia• The expression of a vice

– A morally bad trait of character• Do these arguments apply to novels?

– Nabukov’s Lolita?– Graphic novels?

Page 11: Professional Issues in Computing: Virtual Worlds Morality Kevin Macnish (IDEA CETL)

REAL-WORLD/VIRTUAL-WORLD INTERACTIONS

Page 12: Professional Issues in Computing: Virtual Worlds Morality Kevin Macnish (IDEA CETL)

Sony & Manchester Cathedral

Page 13: Professional Issues in Computing: Virtual Worlds Morality Kevin Macnish (IDEA CETL)
Page 14: Professional Issues in Computing: Virtual Worlds Morality Kevin Macnish (IDEA CETL)

Sony & Manchester Cathedral

• Part of what is valuable about certain places is their associations – These can be destroyed/corrupted by fiction– E.g. Notre Dame and Quasimodo

• Issue of consent– How public is a cathedral? Does this matter?

• Do violent games contribute to gun crime?– If so then a reason not to perpetuate violent games

• The building itself has not been touched– Violation charge seems unconvincing

Page 15: Professional Issues in Computing: Virtual Worlds Morality Kevin Macnish (IDEA CETL)

Medal of Honor

Page 16: Professional Issues in Computing: Virtual Worlds Morality Kevin Macnish (IDEA CETL)

Medal of Honor

Page 17: Professional Issues in Computing: Virtual Worlds Morality Kevin Macnish (IDEA CETL)

Medal of Honor

Page 18: Professional Issues in Computing: Virtual Worlds Morality Kevin Macnish (IDEA CETL)

Medal of Honor

• Real ongoing conflict• Real people being portrayed

– Desensitizes us to war?– Prepares us for war?– Fails to honour dead?

• Ability to play either side– Unpatriotic?– Breed contempt for own soldiers?

• MoH continues to be controversial:

Page 19: Professional Issues in Computing: Virtual Worlds Morality Kevin Macnish (IDEA CETL)

Medal of Honour: Warfighter

Page 20: Professional Issues in Computing: Virtual Worlds Morality Kevin Macnish (IDEA CETL)

Proposed Conclusion

• Only real-world morality matters

• How we behave on computers is part of the real-world– Includes online and virtual activities– Such activities therefore subject to moral

consideration– Acceptance that real people affected

Page 21: Professional Issues in Computing: Virtual Worlds Morality Kevin Macnish (IDEA CETL)

Recap

• Online Interactions– Hurt, harm, benefit, kindness to others– Proxy personae

• Virtual “Crime”– Habbo Hotel– Second Life

• Real-World / Virtual-World Interactions– Sony vs. Manchester Cathedral– Medal of Honor