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Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Design Patterns for the Web Web October 31, 2006
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Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

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Page 1: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

Prof. James A. LandayUniversity of Washington

Autumn 2006

Design Patterns for the WebDesign Patterns for the Web

October 31, 2006

Page 2: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 2

Hall of Fame or Hall of Shame?

• java.sun.com

Page 3: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 3

Hall of Fame

• Good branding– java logo– value prop

• Inverted pyramid writing style

• Fresh content– changing first

read– news in sidebar

• Obvious Links

Page 4: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

Prof. James A. LandayUniversity of Washington

Autumn 2006

Design Patterns for the WebDesign Patterns for the Web

October 31, 2006

Page 5: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 5

Outline

• Review of Heuristic Evaluation

• Web Design Process, Specialties & Artifacts

• Detailed Design Example

• Web Design Patterns

Page 6: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 6

Review of Heuristic Evaluation• Have evaluators go through the UI twice• Ask them to see if it complies with heuristics

– note where it doesn’t & say why

• Combine the findings from 3 to 5 evaluators• Have evaluators independently rate severity• Alternate with user testing

Page 7: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 7

Good Web Site Design Matters

Good Web Site Design can Lead to Healthy Saleshttp://www.nytimes.com/library/tech/99/08/cyber/commerce/30commerce.html

• NY Times, Aug 30 1999, on IBM Web site– “Most popular feature was … search …

because people couldn't figure out how to navigate the site“

– “The second most popular feature was the help button, because the search technology was so ineffective.”

• After redesign– use of the "help" button decreased 84 percent

– sales increased 400 percent

Page 8: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 8

Web Design Process

Page 9: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 9

Design Specialties

• Information Architecture– encompasses

information & navigation design

• User Interface Design– also includes

testing & evaluation

Information Architecture

User InterfaceDesign

Information Design

Navigation Design

Graphic Design

Usability Evaluation

Page 10: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 10

Artifacts of Design Practice

• Designers create representations of sites at multiple levels of detail

• Web sites are iteratively refined at all levels of detail

Site Maps Storyboards Schematics Mock-ups

Page 11: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 11

Site Maps

• High-level, coarse-grained view of entire site

Page 12: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 12

Storyboards

• Interaction sequence, minimal page level detail

Page 13: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 13

Schematics

• Page structure w/ respect to information & navigation

Page 14: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 14

Mock-ups

• High-fidelity, precise representation of page

Page 15: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 15

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CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 20

Quick-Flow Checkouts6

Page 21: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 21

Basic Web Design

• Let's take a closer look page by page

Page 22: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 22

1

Page 23: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 23

• What site is this?– Logo in top-left corner

denotes the site– Another logo at top-right to

reinforce– examples of SITE BRANDING (E1)

• What site is this?– Logo in top-left corner

denotes the site– Another logo at top-right to

reinforce– examples of SITE BRANDING (E1)

1

Page 24: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 24

• What kind of site is this?– Shopping cart icon– Tab row content & categories on left– Prices in content area– UP-FRONT VALUE PROPOSITION (C2)

– example of PERSONAL E-COMMERCE (A1)

• What kind of site is this?– Shopping cart icon– Tab row content & categories on left– Prices in content area– UP-FRONT VALUE PROPOSITION (C2)

– example of PERSONAL E-COMMERCE (A1)

1

Page 25: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 25

• What can I do here?– Welcome for new visitors– Tab row / Search on top– “Categories”– Prices– Examples of OBVIOUS LINKS (K10)

• What can I do here?– Welcome for new visitors– Tab row / Search on top– “Categories”– Prices– Examples of OBVIOUS LINKS (K10)

1

Page 26: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 26

• Most important info visible without scrolling

• ABOVE THE FOLD (I2)

• Most important info visible without scrolling

• ABOVE THE FOLD (I2)

1

Page 27: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 27

2

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• What site am I at?– Logo in upper-left reinforces

brand, can click to go to home– Same font, layout, color

scheme also reinforces– examples of SITE BRANDING (E1)

• What site am I at?– Logo in upper-left reinforces

brand, can click to go to home– Same font, layout, color

scheme also reinforces– examples of SITE BRANDING (E1)

2

Page 29: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 29

• Where am I in the site?– “Home > Music” are

LOCATION BREAD CRUMBS (K6)

– TAB ROW (K3) says “Music”– Album cover, “Product

Highlights”, and CD cover

• Where am I in the site?– “Home > Music” are

LOCATION BREAD CRUMBS (K6)

– TAB ROW (K3) says “Music”– Album cover, “Product

Highlights”, and CD cover

2

Page 30: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 30

• Can I trust these sellers? – Who am I buying from?– Are they reputable?– What about shipping?

• Can I trust these sellers? – Who am I buying from?– Are they reputable?– What about shipping?

2

Page 31: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 31

• The Fold– Hmm, what’s below here?

• The Fold– Hmm, what’s below here?

2

Page 32: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 32

• Impulse buy• PESONALIZED

RECOMMENDATIONS (G3)

• About this album• Lots of unused space• Still more info below…

• Impulse buy• PESONALIZED

RECOMMENDATIONS (G3)

• About this album• Lots of unused space• Still more info below…

2

Page 33: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 33

• Is this product any good?– Editorial reviews– Customer reviews– RECOMMENDATION

COMMUNITY (G4)

• Is this product any good?– Editorial reviews– Customer reviews– RECOMMENDATION

COMMUNITY (G4)

2

Page 34: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 34

3

Page 35: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 35

• What site am I at? – Logo in upper-left– Colors, layout, font– examples of SITE BRANDING (E1)

• What site am I at? – Logo in upper-left– Colors, layout, font– examples of SITE BRANDING (E1)

3

Page 36: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 36

• Where am I in the site?– Last link clicked was “Buy!”– “Shopping Cart” and “Proceed

to Checkout” reinforce that this is “the right page”

– SHOPPING CART (F3)

• Where am I in the site?– Last link clicked was “Buy!”– “Shopping Cart” and “Proceed

to Checkout” reinforce that this is “the right page”

– SHOPPING CART (F3)

3

Page 37: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 37

• Cross-selling– Possibly a pleasant

surprise– Impulse buy– CROSS-SELLING & UP-

SELLING (G2)

• Cross-selling– Possibly a pleasant

surprise– Impulse buy– CROSS-SELLING & UP-

SELLING (G2)

3

Page 38: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 38

• What am I going to buy?– Easy to remove– Easy to move to wishlist

• How much will it cost?– Shipping costs there, no

nasty surprises• SHOPPING CART (F3)

• What am I going to buy?– Easy to remove– Easy to move to wishlist

• How much will it cost?– Shipping costs there, no

nasty surprises• SHOPPING CART (F3)

3

Page 39: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 39

• What can I do?– “Proceed to Checkout” HIGH

VISIBILITY ACTION BUTTON (K5)

– Visually distinct– 3D, looks clickable– Repeated above and

below the fold

• What can I do?– “Proceed to Checkout” HIGH

VISIBILITY ACTION BUTTON (K5)

– Visually distinct– 3D, looks clickable– Repeated above and

below the fold

3

Page 40: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 40

4

Page 41: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 41

• What if I don’t have a User ID?

• What if I forgot my password?

• SIGN-IN/NEW ACCOUNT (H2)

• What if I don’t have a User ID?

• What if I forgot my password?

• SIGN-IN/NEW ACCOUNT (H2)

4

Page 42: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 42

5

Page 43: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 43

• What site?– Logo, layout, color, fonts

• Where in site?– Checkout, step 1 of 3– “Choose shipping

address”– QUICK-FLOW CHECKOUT (F1)

• What site?– Logo, layout, color, fonts

• Where in site?– Checkout, step 1 of 3– “Choose shipping

address”– QUICK-FLOW CHECKOUT (F1)

5

Page 44: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 44

• Note what’s different– No tab rows– No impulse buys– Only navigation on page

takes you to next step

• This is a PROCESS FUNNEL (H1)

– Extraneous info and links removed to focus users

• Note what’s different– No tab rows– No impulse buys– Only navigation on page

takes you to next step

• This is a PROCESS FUNNEL (H1)

– Extraneous info and links removed to focus users

5

Page 45: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 45

Quick-Flow Checkouts6

Page 46: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 46

Quick-Flow Checkouts

• Last step of process– Step 3, “Place Order”– “Place my order” button

• Two HIGH-VISIBILITY ACTION

BUTTONS (K5) for fold

• Last step of process– Step 3, “Place Order”– “Place my order” button

• Two HIGH-VISIBILITY ACTION

BUTTONS (K5) for fold

6

Page 47: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 47

Quick-Flow Checkouts

• No nasty surprises– Can see order– Total price is same as

shopping cart– ORDER SUMMARY (F7)

• No nasty surprises– Can see order– Total price is same as

shopping cart– ORDER SUMMARY (F7)

6

Page 48: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 48

Quick-Flow Checkouts

• Easy to change shipping and billing

• Easy to save this info– Easier to setup info in

context of specific task– Clearer to users why this

info is needed

• Easy to change shipping and billing

• Easy to save this info– Easier to setup info in

context of specific task– Clearer to users why this

info is needed

Page 49: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 49

Design = Solutions

• Design is about finding solutions

• Unfortunately, designers often reinvent• Hard to know how things were done before• Why things were done a certain way• How to reuse solutions

Page 50: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 50

Design Patterns• Design patterns communicate common design

problems and solutions– First used in architecture [Alexander]

• Ex. How to create a beer hall where people socialize?

Page 51: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 51

Using Design Patterns

• Not too general and not too specific– Use a solution “a million times over, without

ever doing it the same way twice”

• Design patterns are a shared language – for “building and planning towns,

neighborhoods, houses, gardens, & rooms.”– Ex. Beer hall is part of a center for public

life…– Ex. Beer hall needs spaces for groups to be

alone… ALCOVES

Page 52: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 52

A Web of Design Patterns

(181) The Fire

(8) Mosaic of Subcultures

(179) Alcoves

(95) Building Complex

(33) Night Life(31) Promenade

(90) Beer Hall

Cities

& T

owns

InteriorsLocal

Gatherings

Page 53: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 53

Web Design Patterns

• Now used in Web design

• Communicate design problems & solutions– how to create navigation bars

for finding relevant content…– how to create a shopping cart

that supports check out…– how to make e-commerce

sites where people return & buy…

Page 54: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 54

NAVIGATION BAR (K2)

• Problem: Customers need a structured, organized way of finding the most important parts of your Web site

Page 55: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 55

NAVIGATION BAR (K2)

• Solution diagram– Captures essence on how to solve problem

First-level navigation

Second-level navigation

Link to home

Page 56: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 56

Advanced ecommerce

Completing tasks

Page layouts

Search

Page-level navigation

Speed

The mobile web

Pattern Groups

Our patterns organized by groupSite genres

Navigational framework

Home page

Content management

Trust and credibility

Basic ecommerce

Page 57: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 57

PROCESS FUNNEL (H1)

• Problem: Need a way to help people complete highly specific stepwise tasks– Ex. Create a new account– Ex. Fill out survey forms – Ex. Check out

Page 58: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 58

PROCESS FUNNEL (H1)

Page 59: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 59

PROCESS FUNNEL (H1)• What’s different?

– No tab rows– No impulse buys– Only navigation on page

takes you to next step

• What’s different?– No tab rows– No impulse buys– Only navigation on page

takes you to next step

• What’s the same?– Logo, layout, color, fonts

• What’s the same?– Logo, layout, color, fonts

Page 60: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 60

PROCESS FUNNEL (H1)

• Problem: What if users need extra help?

Page 61: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 61

Process Tunnel

Page 62: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 62

CONTEXT-SENSITIVE HELP (H8)

Page 63: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 63

PROCESS FUNNEL (H1)Solution Diagram

Page 64: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 64

PROCESS FUNNEL (H1)Related Patterns

(A10) Web Apps

(K5) High-Viz Action Buttons

(A1) E-Commerce (A11) Intranets

(H1) Process Funnel

(K2) Navigation Bars

(K3) Tab Rows

(K4) Action Buttons

(K12) Preventing Errors

(H8) Context-Sensitive Help

(I2) Above the Fold

(K13) Meaningful Error Messages

Page 65: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 65

Patterns Support Creativity

• Patterns come from successful examples– sites that are so successful that lots of users are

familiar with their paradigms (e.g., Yahoo)– interaction techniques/metaphors that work well

across many sites (e.g., shopping carts)

• Not too general & not too specific– you need to specialize to your needs

• Patterns let you focus on the hard, unique problems to your design situation– every real design will have many of these

Page 66: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 66

Patterns Offer the Best of Principles, Guidelines, & Templates

• Patterns help you get the details right, without over-constraining your solution– unlike principles, patterns not too general, so will

apply to your situation– unlike guidelines, patterns discuss tradeoffs,

show good examples, & tie to other patterns– unlike style guides, patterns not too specific, so

can still be specialized – unlike templates, patterns illustrate flows among

different pages

• Patterns can serve as documentation for team-oriented environments

Page 67: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 67

Format of Web Design Patterns

• Pattern Name and Number

• Exemplar

• Background

• Problem

• Forces

• Solution

• Solution Diagram

• Related Patterns

Page 68: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 68

Pattern Name and NumberPattern Name and Number

ExemplarExemplar

BackgroundBackground

Problem Statement

Problem Statement

Forces &

Solution

Forces &

Solution

Page 69: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 69

Bus StopsBus StopsSolution

Diagram

Solution

Diagram

Related

Patterns

Related

Patterns

Solution

Summary

Solution

Summary

Page 70: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 70

Example of How to Use Patterns

• Sarah is designer on e-commerce site selling custom t-shirts to businesses

• Her team notices drop-off in checkout process (abandoned shopping carts)

• She turns to design patterns– looks to Pattern Group F – Basic E-Commerce– QUICK FLOW CHECKOUT (F1) catches her eye– looks to references

• PERSONAL E-COMMERCE (A1) – skims & sees too high level for current issue

• SHOPPING CART (F3) – looks promising, but not now• PROCESS FUNNEL (H1) – how to keep people on task – exactly

what her team needs now!

Page 71: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 71

Example of How to Use Patterns• Sarah uses PROCESS FUNNEL (H1) to find flaws &

redesign checkout process– e.g., notices current checkout is heavy with text

instructions & many links that leave the page• Using PROCESS FUNNEL (H1), sketches 3 new

designs• Gets feedback on new designs from team• Iterates to produce 2 designs• Performs a quick 1 day evaluation w/ 5 users

– visits them at work & has them use old design• anticipated many of the problems, but notes a few new ones

– next she shows new design & has user describe where each link will go & asks whether content makes sense

– uses the results to iterate again & present to team

Page 72: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 72

PROCESS FUNNEL (H1)Related Patterns

(A10) Web Apps

(K5) High-Viz Action Buttons

(A1) E-Commerce (A11) Intranets

(H1) Process Funnel

(K2) Navigation Bars

(K3) Tab Rows

(K4) Action Buttons

(K12) Preventing Errors

(H8) Context-Sensitive Help

(I2) Above the Fold

(K13) Meaningful Error Messages

Page 73: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 73

MEANINGFUL ERROR MESSAGES (K13)

• Problem: When customers make mistakes, they need to be informed of the problem and how to recover

• Solution– Clear statement of problem

– Explain how to recover

– Position near the problem

Page 74: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 74

Page 75: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 75

• Clear error message?– two messages at top

• Explains how to recover?– only implies it is missing

required information

• Positioned near the problem?– error messages far– required info differs in

green/red -> problem for users w/ color deficiency

• Clear error message?– two messages at top

• Explains how to recover?– only implies it is missing

required information

• Positioned near the problem?– error messages far– required info differs in

green/red -> problem for users w/ color deficiency

Page 76: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 76

Page 77: Prof. James A. Landay University of Washington Autumn 2006 Design Patterns for the Web October 31, 2006.

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 77

• Clear error message• Explains how to recover• Positioned near the

problem

• Clear error message• Explains how to recover• Positioned near the

problem

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MEANINGFUL ERROR MESSAGES (K13)Solution Diagram

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Web Design Process

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Patterns in Exploration Phase

• Use Exploration-level patterns to design overall structure– different choices will give radically

different designs

• For example, how to organize information– HIERARCHICAL ORGANIZATION (B3)– TASK-BASED ORGANIZATION (B4)– ALHABETICAL ORGANIZATION (B5)– …

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Patterns in Exploration Phase

TASK-BASED ORGANIZATION (B4): Link the completion of one group of tasks to the beginning of the next related task(s)

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Design Exploration Example

• John given the task of designing a new subsite for showing maps to businesses– listings found by typing in address– key feature: show nearby businesses

• John comes up with two design sketches– Design #1 uses ALPHABETICAL ORGANIZATION

(B5) for list of all nearby businesses– Design #2 uses TASK-BASED ORGANIZATION (B4)

for list of related nearby businesses

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Design #1ALPHABETICAL ORGANIZATION (B5)

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Design #2TASK-BASED ORGANIZATION (B4)

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Evaluating Which Design to Choose

• Low-fidelity Usability Test– sketches the rest of the key screens on paper– brings in 5 participants to his office– asks each to carry out 3 tasks while John’s colleague

Sam “plays computer”– John observes how they perform

• Tasks1) look up 1645 Solano Ave., Berkeley CA2) look up 1700 California Ave, San Francisco CA & find

Tadich Grill3) look up 2106 N 55th St, Seattle WA & find a Sushi

restaurant nearby

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Evaluating Which Design to Choose

• Results with Design #1 (Alphabetical)– Task 1: look up 1645 Solano Ave

• no difficulties encountered – warm-up task!

– Task 2: look up 1700 California & find Tadich Grill• several users didn’t notice that the list of nearby businesses

was scrollable (due to paper affordances?)• those that scrolled took awhile to find in list of over 500

– Task 3: look up 2106 55th St & find nearby Sushi restaurant

• 3 users only picked restaurants that had “restaurant” in the name & thus couldn’t find “Kisaku”

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Evaluating Which Design to Choose

• Results with Design #2 (Task-based)– Task 1: look up 1645 Solano Ave

• no difficulties encountered – warm-up task!

– Task 2: look up 1700 California & find Tadich Grill• 1 user took awhile to figure out that Tadich Grill was a

restaurant & to click on the “Restaurants” link• all others found it in 2 clicks (Restaurants->Tadich Grill)

– Task 3: look up 2106 55th St & find nearby Sushi restaurant

• 3 found “Kisaku” in 2 clicks• 2 others asked for a listing of Japanese restaurants

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Evaluating Which Design to Choose

• General comments– 2 users said they often want to email maps to

friends who they will be meeting (task-based)– 3 users wanted driving directions (task-

based)

→ TASK-BASED ORGANIZATION (B4) worked better, but still had some minor problems

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Design #2 – Revision 1Adding More Related Tasks

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Design #2 – Revision 2Adding HIERARCHICAL ORGANIZATION (B3) &

LOCATION BREAD CRUMBS (K6)

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Design #2 – Revision 3 Hi-Fi Prototype Adding SEARCH ACTION MODULE (J1)

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Summary

• Lots of issues involved in designing web sites

• Design patterns one way of capturing good design knowledge

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Further ReadingBooks on Web Design

• Web Design in a Nutshell. Jennifer Niederst. O'Reilly , 1999.

• Design of Sites. Doug Van Duyne, James Landay, Jason Hong. Addison-Wesley. 2003.

• Information Architecture for the World Wide Web. Louis Rosenfeld and Peter Morville. O'Reilly, 1998.

• Don’t Make Me Think! Steven Krug. Que, 2000.

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Further ReadingBooks on Web Design

• Community Building on the Web. Amy Jo Kim. Peachpit Press, 2000.

• Designing Visual Interfaces: Communication Oriented Techniques. Kevin Mullet and Darrell Sano. Prentice Hall / SunSoft Press. 1994.

• Understanding Comics. Scott McCloud. Kitchen Sink Press, 1994.

• Designing Web Usability. Jakob Nielsen. New Riders Publishing, 1999.

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Further ReadingWebsites on Web Design

• UsableWeb.com, links to other usability sites• Usability.gov, for building accessible websites• Web pages that suck, at http://

www.webpagesthatsuck.com/• Net tips for designers, at http://

www.dsiegel.com/tips/• User Interface Engineering, at http://

www.uie.com• ZDNet Ecommerce Best Practices, at http://

www.zdnet.com/ecommerce.

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Further ReadingWebsites on Web Design

• New York Times Ecommerce Times, at – http://www.nytimes.com/pages-technology/c

ybertimes/commerce/

• Webword.com usability log• CNet Builder.com, info on building sites• ACM’s CHI-Web Mailing List

– http://www.acm.org/sigchi/web/chi-web.html

• Goodexperience.com web log• Jakob Nielsen useit.com

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Next Time

• Low-fi Prototyping

• Read– Prototyping for Little Fingers by Rettig

(online)