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1 1 PRODUCTION And OPERATIONS MANAGEMENT (IEng 6039)
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Page 1: Production & opeartions management

11

PRODUCTION

And

OPERATIONS MANAGEMENT

(IEng 6039)

Page 2: Production & opeartions management

22

Page 3: Production & opeartions management

3

Process Design

Operations strategy

Design Improvement

Planning and control

Operations management

Process design

Supply network design

Layout and flow

Process technology

Job design

Product/service design

Page 4: Production & opeartions management

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PROCESS DESIGNPROCESS DESIGN

Process that designs products and servicesProcess that designs products and services

Process that produces products and servicesProcess that produces products and services

Idea Generation

Screening

Preliminary Design

Final Design

Improvement

Process Selection

Supply Network Design

Layout and flow

Process Technology

Job Design

Page 5: Production & opeartions management

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Design:

“To design” refers to the process of originating and developing a plan for a product, service or process.

Process:

Is any part of an organization which takes a set of input (resources) which are then used to transform something into outputs of products or services.

Design and Processes

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Importance of Design Process Effective design can provide a competitive edge by

◦ Matching product or service characteristics with customer requirements

◦ Ensuring that customer requirements are met in the simplest and least costly manner

◦ Reducing time required to design a new product or service

◦ Minimizing revisions necessary to make a design workable

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1. Design is inevitable – products, services and the

processes which produce them all have to be designed.

2. Product design influences process design – decisions

taken during the design of a product or service will

have an impact on the decisions taken during the design

of the process which produces those products or

services and vice versa.

Nature of the Design Activity

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The Relation of Product/Services Design to Process Design

Decisions taken during the design of the product or service will have an impact on the process that produces them and vice versa

Products and services should be designed in such a way that they

can be created effectively

Processes should be designed so they can

create all products and services which

the operation is likely to introduce

Designing the Product or

Service

Designing the Processes that

Produce the Product or Service

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1. Process Design and Product/Service Design are Interrelated

• To commit to the detailed design of a product or service consideration must be

given to how it is to be produced.

• Design of process can constrain the design of products and services.

• The overlap of design and process is greater in the service industry:

• Service industry - it is impossible to separate service design and process

design – they are the same thing.

• Manufacturing industry - it is possible to separate product design and

process design but it is beneficial to consider them together because the

design of products has a major effect on the cost of making them.

The relation of Product/Services Design to Process Design Contd.

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2. Process and product/service design must satisfy customer• Customers’ satisfaction criteria for products/services designer

• Aesthetically pleasing• Reliability• Meets expectation• Inexpensive• Quality• Easy to manufacture and deliver• Speedy

• Process designer can achieve customers’ satisfaction through:• Layout• Location• Process technology• Human skills

The relation of Product/Services Design to Process Design Contd.

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3. The design activity is itself a processFinished designs

which are:

High quality: Error-free designs which fulfil their purpose in an effective and creative way

Speedily produced: Designs which have moved from concept to detailed specification in a short time

Dependably delivered: Designs which are delivered when promised

Produced flexibly: Designs which include the latest ideas to emerge during the process

Low cost: Designs produced without consuming excessive resources

Resources to be Transformed

• Technical information• Market information• Time information

Resources to be

Transformed

• Test and design equipment• Design and technical staff

The Design Activity OutputInputs

The relation of Product/Services Design to Process Design Contd.

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4. Early Decision Affects Costs Later

Relatively early in the design activity the decisions taken will commit the operation to costs which will be incurred later

100%

0%

Percentage of final product cost

committed by the design

Percentage of design costs

incurred

Start of the design activity

Finish of the design activity

Interrelation of Product and Services Design to its Process Design Contd.

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Product Design and Process SelectionProduct design is the process of defining all the product characteristics

◦ Product design must support product manufacturability (the ease with which a product can be made)

◦ Product design defines a product’s characteristics of:

• Appearance,

• Materials,

• Dimensions,

• Tolerances, and

• Performance standards.

Process Selection is the development of the process necessary to produce

the designed product.

Page 14: Production & opeartions management

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Product vs. Service Design Process

Product design

◦ Defines appearance of

product

◦ Sets standards for

performance

◦ Specifies which materials are

to be used

◦ Determines dimensions and

tolerances

Service design

◦ Specifies what physical

needs can and can not be

served by the service,

◦ Defines the sensual and

psychological benefits that

customer are to receive

from the service

◦ Defines the environment in

which the service will take

place

Page 15: Production & opeartions management

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Product Design Process

Pilot runand final tests

New product or service launch

Final designFinal design& process plans& process plans

Ideageneration

Feasibilitystudy

Product or Product or service conceptservice concept

Performance Performance specificationsspecifications

Functionaldesign

Form design

Production design

Revising and testing Revising and testing prototypesprototypes

Design Design specificationsspecifications

Manufacturing Manufacturing or delivery or delivery specificationsspecifications

SuppliersSuppliersR&DR&D

CustomersCustomers

MarketingMarketing CompetitorsCompetitors

Page 16: Production & opeartions management

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Product Design Process contd.

Step 1 - Idea Generation

Someone thinks of a need and a product/service design to satisfy it: customers,

marketing, engineering, competitors, benchmarking, reverse engineering

Step 2 – Product/Service Screening

Every business needs a formal/structured evaluation process: fit with facility and

labor skills, size of market, contribution margin, break-even analysis, return on sales

Step 3 – Preliminary Design

Technical specifications are developed, prototypes built, testing starts

Step 4 – Final Design

Final design based on test results, facility, equipment, material, & labor skills

defined, suppliers identified

Step 5 – Improving Product Design

Step 6 – Process Selection

Page 17: Production & opeartions management

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1. Idea Generation

Sources Company’s own R&D department

Customer complaints or suggestions

Marketing research

Suppliers

Salespersons in the field

Factory workers

New technological developments

Competitors

Customer orders

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Useful Techniques

Perceptual Maps

Visual comparison of customer perceptions

Direct data collection and analysis

Benchmarking

Comparing product/service against best-in-class

Reverse engineering

Dismantling competitor’s product to improve your own product

Idea Generation (contd.)

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Market analysis

Evaluating product concept

Demand analysis

Product life cycle

Competition analysis

Economic analysis

Production and demand costs

Feasibility estimates

Technical analysis

Technical capability to manufacture

Product competitive strengths

Compatibility with core business

2. Product/Service Screening

Page 20: Production & opeartions management

2020

Product design that pass feasibility study enters preliminary design

Relationship between components and bill of materials (rapid

prototyping

Mapping out of the sequence of activities

Development of process flow charts

3. Preliminary Design

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Rapid Prototyping Build a prototype

◦ Form design - how product will look?

◦ Functional Design – reliability, maintainability, usability

◦ Production design – simplification, standardization, modularity

Test prototype

Revise design

Retest

Page 22: Production & opeartions management

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• Used to identify different types of activities.

• Shows the flow of material, people or information.

• Critical analysis of process maps can improve the process.

Process Mapping

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Operation (an activity that directly adds value)

Inspection (a check of some sort)

Transport (a movement of some thing)

Delay (a wait, e.g. for materials)

Storage (deliberate storage, as opposed to a delay)

Process mapping symbols derived from “Scientific Management”

Decision (exercising discretion)

Process mapping symbols derived from “Systems Analysis”

Direction of flow

Input or Output from the process

Activity

Beginning or end of process

Process Mapping Symbols

Page 24: Production & opeartions management

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Use of prototype

CAD and Simulation models can be used

(b) Revised design(b) Revised design

One-piece base & One-piece base & elimination of elimination of fastenersfasteners

(c) Final design(c) Final design

Design for push-Design for push-and-snap and-snap assemblyassembly

(a) Original design(a) Original design

Assembly using Assembly using common fastenerscommon fasteners

4. Final Design

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Final Design and Process Plans Final design

◦ Detailed drawings and specifications for new product or service

Process plans

◦ Workable instructions

Necessary equipment and tooling

Component sourcing recommendations

Job descriptions and procedures

Computer programs for automated machines

Page 26: Production & opeartions management

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Design for Manufacturing

Simplification

Standardization

Modularization

Concurrent Engineering

Parallel handling of different activities during design

Used to reduce cost and development time

Used to reduce the process of redesigning the product

5. Methods for Improving Product design

Page 27: Production & opeartions management

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Quality Function Deployment

Design meets customer needs

Check the Whats and the Hows

Value Engineering

The purpose of the product or service

The basic vs. secondary functions

The cost-to-function analysis

Page 28: Production & opeartions management

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Design for Manufacturing (DFM) Guidelines to produce a

product easily and

profitably

◦ Simplification - Minimize

parts

◦ Standardization - Design

parts for multiply

applications

◦ Use modular design -

Simplify operations

Page 29: Production & opeartions management

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DFM Guidelines Minimize number of parts and sub-assemblies

Avoid tools, separate fasteners, and adjustments

Use standard parts when possible and repeatable, well-

understood processes

Design parts for many uses, and modules that can be combined

in different ways

Design for ease of assembly, minimal handling, and proper

presentation

Allow for efficient and adequate testing and replacement of parts

Page 30: Production & opeartions management

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Concurrent Engineering A new approach to design that involves simultaneous design

of products and processes by design teams

Improves quality of early design decisions

Involves suppliers

Incorporates production process

Uses a price-minus system

Scheduling and management can be complex as tasks are

done in parallel

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Concurrent Engineering contd.

Old “over-the-wall” sequential products design process

Each function did its work

and passed it to the next

function

Improved Concurrent Engineering process

All functions form a design

team that develops

specifications, involves

customers early, solves

potential problems, reduces

costs, & shortens time to

market

Page 32: Production & opeartions management

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Quality Function Deployment (QFD) Translates voice of customer into technical design requirements

Displays requirements in matrix diagrams

◦ First matrix called “house of quality”

◦ Series of connected houses

QFD: An approach that integrates the “voice of the customer” into the product and service development process.

Page 33: Production & opeartions management

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The House of Quality

Correlation matrix

Designrequirements

Customerrequirements

Competitiveassessment

Relationshipmatrix

Specificationsor

target values

Quality Function Deployment contd.

Page 34: Production & opeartions management

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Customer Requirements

Importance to Cust.

Easy to close

Stays open on a hill

Easy to open

Doesn’t leak in rain

No road noise

Importance weighting

Engineering Characteristics

En

ergy

nee

ded

to

clo

se d

oor

Ch

eck

for

ce

on le

vel

grou

nd

En

ergy

nee

ded

to

op

en d

oor

Wat

er r

esis

tan

ce

10 6 6 9 2 3

7

5

3

3

2

X

X

X

X

X

Correlation:Strong positive

PositiveNegativeStrong negative

X*

Competitive evaluationX = UsA = Comp. AB = Comp. B(5 is best)

1 2 3 4 5

X AB

X AB

XAB

A X B

X A B

Relationships:Strong = 9

Medium = 3

Small = 1Target values

Red

uce

ener

gy

leve

l to

7.5

ft/lb

Red

uce

forc

eto

9 lb

.

Red

uce

ener

gy t

o 7.

5 ft

/lb.

Mai

ntai

ncu

rren

t le

vel

Technical evaluation(5 is best)

54321

B

A

X

BAX B

AX

B

X

A

BXABA

X

Doo

r se

al

resi

stan

ce

Acc

oust

. Tra

ns.

Win

dow

Mai

ntai

ncu

rren

t le

vel

Mai

ntai

ncu

rren

t le

vel

House of Quality ExampleHouse of Quality Example

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Value Analysis (VA) Can we do without it?

Does it do more than is required?

Does it cost more than it is worth?

Can something else do a better job?

Can it be made by

◦ a less costly method?

◦ with less costly tooling?

◦ with less costly material?

Can it be made cheaper, better, or faster by someone else?

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6. Process Selection

Product design considerations must include the process

selection.

Processes can be

◦ Intermittent processes: Processes used to produce a

variety of products with different processing requirements

in lower volumes.

◦ Repetitive processes: Processes used to produce one or

a few standardized products in high volume.

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Product-Process Grid

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Project

High variety and low volume

One off product to customer specification

Staff and equipment move to the product site

Limited in time frame

Example: building construction, ship manufacturing, airplane

manufacturing etc

Jobbing

One off or low volume product to customer specification

The product moves to the location of manufacturing equipment

Staff and equipment can be shared among many products

Undertake frequent setting of equipment

Example: machine tool manufacturing, precision engineering etc

Product-Process Grid contd.

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Batch Medium variety and medium volume

Products are grouped as they move across the manufacturing process

Products move to the location of the manufacturing equipment

Setting of equipment is done between batches of products

Example: Book printing, automotive parts, assembly etc

Line Products of high volume and low variety

It can be automated for production and material handling

Time spent per unit must be equalized for each stage – line balancing

Set-up time is low

Example: car, TV, food etc

Continuous Very high volume products

Large amount of specialized and dedicated equipment

Labor is used merely to monitor and control the process

Example: water treatment, electricity, oil, gas etc

Product-Process Grid contd.

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Intermittent VS. Repetitive Facility Layouts

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Process Selection Considerations

Process selection is based on five principal

considerations

1. Product-Process Grid

2. Degree of vertical integration

3. Flexibility of resources

4. Mix between capital and human resources

5. Degree of customer contact

Page 42: Production & opeartions management

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Linking Product Design and Process Selection

Product design and process selection are directly linked

Types of product selected defines type of operation required

Type of operation available defines broader organizational aspects such as

◦ Equipment required

◦ Facility arrangement

◦ Organizational structure

Intermittent and repetitive operations apply at different stages of the product life cycle.

◦ Intermittent is best for early in product life while repetitive is better for later when demand is more predicable.

Competitive cost priorities determine the selection of processes:

◦ Intermittent operations are typically less competitive on cost than repetitive operations.

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Design of Services

Service design is unique in that the service and entire service

concept are being designed

◦ Must define both the service and concept

- Physical elements, aesthetic and psychological

benefits

e.g. promptness, friendliness, ambiance

◦ Must match the needs and preferences of the targeted

customer group

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Service Design Matrix Service Characteristics

◦ Pure services

◦ Quasi-Manufacturing

◦ Mixed services

Service Package

◦ The physical goods

◦ The sensual benefits

◦ The psychological benefits

Differing designs

◦ Substitute technology for people

◦ Get customer involved

◦ High customer attention

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Special Considerations in Service Design

Services are intangible

Service output is variable

Service have higher customer contact

Services are not perishable

Service is inseparable from delivery

Services tend to be decentralized and dispersed

Services are consumed more often than products

Services can be easily emulated

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Performance SpecificationsPerformance Specifications

Service

Delivery SpecificationsDelivery Specifications

Physical Physical itemsitems

Sensual Sensual benefitsbenefits

Psychological Psychological benefitsbenefits

Design SpecificationsDesign Specifications Service Provider

Customer

Customer Customer requirementsrequirements

Customer Customer expectationsexpectations

ActivitiesActivities FacilityFacilityProvider Provider

skillsskillsCost and time Cost and time

estimatesestimates

ScheduleSchedule DeliverablesDeliverables LocationLocation

Service ConceptService Concept Service PackageService Package

Desired service Desired service experienceexperience

Targeted Targeted customercustomer

Service Design Process

Page 47: Production & opeartions management

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Service concept

◦ purpose of a service; it defines target market and customer experience

Service package

◦ mixture of physical items, sensual benefits, and psychological benefits

Service specifications

◦ performance specifications

◦ design specifications

◦ delivery specifications

Service Design Process (cont.)

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Production Strategy Type of operation is directly related to product and service strategy

Three basic strategies include

◦ Make-to-stock

In anticipation of demand

◦ Assemble-to-order

Built from standard components on order

◦ Make-to-order

Produce to customer specification at time of order

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Production Strategy Contd.

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VolumeLow High VolumeLow High

Var

iety

Lo

wH

igh

Var

iety

Lo

wH

igh

Project

Jobbing

Batch

Mass

Continuous

Professional service

Service shop

Mass service

Service process types

Manufacturing process types

Product and Service Strategy Comparison

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Is the machines, equipment, and devices

which helps the operations transform:

Materials

Information

Customers

In order to add value and fulfill the operation’s

strategic objectives

Process Technology

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Computer Numerically Controlled (CNC) machine tools: Machines that

use computer to control their operations instead of human hands

Robotics: An automatic position-controlled reprogrammable multi-function

manipulator

Automated Guided Vehicles (AGVs): Small and independently powered

vehicles which move materials to and from value-adding operations

Flexible Manufacturing Systems (FMS): A computer controlled

configuration of semi-independent workstations connected by automated

material handling and machine loading

Computer Integrated Manufacturing: Is the integration of separate

developments in manufacturing technology

52

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Centralized and decentralized information

processing

Local Area Networks (LANs)

The Ethernet

The internet (reading assignment)

Decision Support Systems (DSSs)

53

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Interaction

◦ Active: Ex. personal and internet based communication

◦ Passive: Ex. Transport, car wash

◦ Hidden: Ex. security camera

◦ Intermediary: Ex. call center, travel agent, hotel reservation

Customer training

◦ Complexity of the service

◦ Repetition of the service

◦ Variety of focus

54

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Chapter-2 Job Design and

Work Organization

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Three Categories of Work Systems1. Manual work system

◦ Worker performs one or more tasks without the aid of powered tools (e.g. hammers, screwdrivers, shovels)

2. Worker-machine system

◦ Human worker operates powered equipment (e.g. a machine tool)

Physical effort (less)

Machine power(more)

3. Automated work system

◦ Process performed without the direct participation of a human worker

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Manual Work System

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Worker-Machine System

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Automated System

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Some Definitions Work unit – the object that is processed by the work system

◦ Workpiece being machined (production work)

◦ Material being moved (logistics work)

◦ Customer in a store (service work)

◦ Product being designed (knowledge work)

Unit operations – tasks and processes that are treated as being independent of other work activities

◦ As opposed to sequential operations (sequence of operations required to manufacture a product or deliver a service)

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Manual Work Systems Most basic form of work in which human body is used to

accomplish some physical task without an external source of power

With or without hand tools

◦ Even if hand tools are used, the power to operate them is derived from the strength and stamina of a human worker

◦ Hairbrush vs hair dryer

Of course other human faculties are also required, such as hand-eye coordination and mental effort

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Manual Work Systems contd.

Involves only the physical and mental capabilities of the human

worker without machines or tools. Examples:

◦ Material handler moving cartons in a warehouse

◦ Workers loading furniture into a moving van without the use of

lifts

◦ Dealer at a clerk’s table dealing cars

◦ Office worker filing documents

◦ Assembly worker snap-fitting two parts together

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Manual Work with Hand Tools

Manual tasks are commonly augmented by use of hand tools.

A tool is a device for making changes to objects (formally work units)

such as cutting, grinding, striking, sequeezing etc. Examples:

◦ Scissor, screwdriver, shovel, hammer etc

Tools can also be used for measurement and/or analysis purposes

Workholder to grasp or poisiton work units

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Examples of Manual Work with Hand Tools

Machinist filing a part

Assembly worker using screwdriver

Painter using paintbrush to paint door trim

QC inspector using micrometer to measure the diameter of a shaft

Material handling worker using a dolly to move furniture

Office worker writing with a pen

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Repetitive vs. Nonrepetitive Tasks

Repetitive Task

◦ Work cycle is relatively short (usually a few minutes or less)

◦ High degree of similarity from one cycle to the next

Nonrepetitive Task

◦ Work cycle takes a long time

◦ Work cycles are not similar

In either case, the task can be divided into work elements that consist of

logical groupings of motions

Page 66: Production & opeartions management

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Cycle Time Analysis

Cycle time Tc

where

Tek= time of work element k,

k is used to identify the work elements (min)

ne = number of work elements into which a cycle is divided.

1

en

c ekk

T T

Page 67: Production & opeartions management

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Example of a Repetitive Manual Task

Current method: An assembly worker performs a repetitive task consisting of

inserting 8 pegs into 8 holes in a board. A sightly interference fit is involved in

each insertion. The worker holds the board in one hand and picks up the pegs

from a tray with other hand and inserts them into the holes, one peg at a time.

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Cycle Time of the Example Repetitive Manual Task

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Cycle Time Variations Once the work method has been standardized using different

cycle times, the actual time to perform the task is a variable because of:

◦ Differences in worker performance

◦ Mistakes, failures and errors

◦ Variations in starting work units

◦ Variations in hand and body motions

◦ Extra elements performed in every cycle

◦ Differences among workers

◦ The learning curve phenomenon

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Worker Performance Defined as the pace (tempo) or relative speed with which the

worker does the task.

As worker performance increases, cycle time decreases

From the employer’s viewpoint, it is desirable for worker

performance to be high

What is a reasonable performance/pace to expect from a worker

in accomplishing a given task?

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Normal Performance (pace) A pace of working that can be maintained by a properly trained average

worker throughout an entire work shift without harmful short-term or

long-term effects on the worker’s health or physical well-being

The work shift is usually 8 hours during which periodic rest breaks are

allowed

Normal performance = 100% performance

◦ Faster pace > 100%, slower pace < 100%

Common benchmark of normal performance:

◦ Walking at 3 mi/hr (~4.83 km/hr)

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Normal Time

The time to complete a task when working at normal

performance

Actual time to perform the cycle depends on worker performance

Tc = Tn / Pw

where

Tc = cycle time,

Tn = normal time,

Pw = worker performance or pace

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Example of Normal Performance

Given: A man walks in the early morning for health and fitness.

His usual route is 1.85 miles. The benchmark of normal

performance = 3 mi/hr.

Determine:

(a) how long the route would take at normal performance

(b) the man’s performance when he completes the route in 30

min.

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Example’s Solution(a) At 3 mi/hr, time = 1.85 mi / 3 mi/hr

= 0.6167 hr = 37 min

(b) Rearranging equation, Pw = Tn / Tc

Pw = 37 min / 30 min = 1.233 = 123.3 %

or an alternative approach in (b):

Using v = 1.85 mi / 0.5 hr = 3.7 mi/hr

Pw = 3.7 mi/hr / 3.0 mi/hr = 1.233

If worker performance > 100%, then the time required to complete the cycle will be less than normal time.

If worker performance < 100%, then the time required to complete the cycle will be greater than normal time.

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75

Standard Performance

Same as normal performance, but acknowledges that periodic

rest breaks must be taken by the worker

Periodic rest breaks are allowed during the work shift

◦ Lunch breaks (1/2 or 1 hour)

usually not counted as part of work shifts

◦ Shorter rest breaks (15 mins)

usually counted as part of work shifts

Page 76: Production & opeartions management

76

Standard Performance contd.

Of course other interruptions and delays also occur during the shift

◦ Machine breakdowns

◦ Receiving instructions from the foreman

◦ Telephone calls

◦ Bathroom/toilette breaks etc.

Page 77: Production & opeartions management

77

Personal, Fatigue, Delay (PFD) Time Allowance

To account for the delays and rest breaks, an allowance is added to the normal time in order to determine allowed time for the worker to perform the task throughout a shift

Personal time (P)

◦ Bathroom breaks, personal phone calls

Fatigue (F)

◦ Rest breaks are intended to deal with fatigue

Delays (D)

◦ Interruptions, equipment breakdowns

Page 78: Production & opeartions management

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Standard Time Defined as the normal time but with an allowance added into

account for losses due to personal time, fatigue, and delays

Tstd = Tn (1 + Apfd)

where

Tstd = standard time,

Tn = normal time,

Apfd = PFD allowance factor

Also called the allowed time

Now we are confident to say that a worker working at 100% performance during 8 hours can accomplish a task of 8 hour standard time.

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Irregular Work Elements Elements that are performed with a frequency of less than once

per cycle

Examples:

◦ Changing a tool

◦ Exchanging parts when containers become full

Irregular elements are prorated into the regular cycle according to their frequency

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Example Determining Standard Time and Standard Output

Given: The normal time to perform the regular work cycle is 3.23

min. In addition, an irregular work element with a normal time =

1.25 min is performed every 5 cycles. The PFD allowance factor is

15%.

Determine

(a) the standard time

(b) the number of work units produced during an 8-hr shift if the

worker's pace is consistent with standard performance.

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Example Solution

(a) Normal time Tn = 3.23 + 1.25/5

= 3.48 min

Standard time Tstd = 3.48 (1 + 0.15)

= 4.00 min

(b) Number of work units produced during an 8-hr shift

Qstd = 8.0(60)/4.00 = 120 work units

Normal time of a task involves normal times for regular and

irregular work elements

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Example Determining Lost Time due to the Allowance Factor

Given: An allowance factor of 15%

◦ Determine the anticipated amount of time lost per 8-hour

shift.

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8.0 hour =(actual time worked) (1+0.15)

Actual time worked = 8/ 1.15 = 6.956 hr

Time lost = 8.0 – 6.956 = 1.044 hr

Example Solution

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Example Production rate when worker performance exceeds

100% Given:

◦ Tsd=4.00 min.

◦ The worker’s average performance during an 8-hour shift is

125% and

◦ The hours actually worked is 6.956 hr (which corresponds to

the 15% allowance factor).

Determine daily production rate.

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Example Solution

Based on normal time Tn=3.48 min, the actual cycle time with a

worker performance of 125%, Tc=3.48 / 1.25 = 2.78 min.

Assuming one work unit is produced each cycle, the

corresponding daily production rate, Rp=6.956(60)/2.78=150

work units

OR

125% of 120 units at 100% performance = 150 units

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Standard Hours and Worker Efficiency

Three common measures of worker productivity used in industry are

◦ Standard hours – represents the amount of work actually accomplished during a given period (shift, week) and

◦ Quantity of work units (in terms of time) produced

Hstd = Q Tstd

where

Hstd =standard hours accomplished, hr

Q = quantity of work units completed during the period, pc

Tstd =standard time per work unit, hr/pc

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Standard Hours and Worker Efficiency contd.

◦ Worker efficiency – work accomplished during the shift expressed

as a proportion of shift hours

Ew = Hstd / Hsh

where

Hstd =standard hours accomplished, hr

Ew =worker efficiency, normally expressed as a percentage,

hr

Hsh =number of shift hours, hr

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Example of Standard hours and worker efficiency

Given: The worker performance of 125% in the previous example.

Determine: (a) number of standard hours produced(b) worker efficiency

Solution:

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Example Solution(a) Hstd=150(4 min)=600 min= 10.0 hr

(Hstd = Q Tstd)

(b) Ew = 10hr / 8 hr =125 %

(Ew = Hstd / Hsh)

Note that worker efficiency is found to be equal to the worker performance (rate).

What are the reasons for that?

◦ The number of hours actually worked is consistent with 15% allowance factor.

◦ The entire work cycle consists of manual labor.

So, worker efficiency=worker performance (rate)

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More on Worker Efficiency Worker efficiency is commonly used to evaluate workers in

industry.

In many incentive wage payment plans, the worker’s earnings are based on

◦ worker’s efficiency, Ew,

or

◦ the number of standard hours accomplished, Hstd.

Either one of these two measures can be derived from the other one. Thus, they are equivalent.

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Concerned with the physiological aspects of job design. It deals with

the human body and how it fits to its surroundings.

91

Working ConditionsTemperature &Humidity

Ventilation

Illumination Color

Designing Environmental Conditions - Ergonomics

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Noise & Vibration

Causes of AccidentsSafety

Work Breaks

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Anthropometric Aspects: Aspects related to human size,

shape and other physical abilities.

Neurological Aspects: Aspects related to human sensory

capabilities such as sight, feel, sound, and smell.

93

Designing the Technology: Human Interface – Ergonomic Workplace Design

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Dividing the total task into smaller parts each of which accomplished by a single person is called the division of labor.

Advantages◦ Promotes faster learning

◦ Automation becomes easier

◦ Reduces non-productive work

Drawbacks◦ Monotony

◦ Physical injury from repetitive operation

◦ Low flexibility

◦ Poor robustness

94

Designing task allocation – the Division of labor

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Method study is a systematic approach to find the best way

of doing tasks. There are six steps to do method study.

Select the work to be studied

Recording the present method

Examine the facts

Develop a new method

Install the new method

Regularly maintain performance

95

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Basic time: The time needed by a worker to do a job based on his

rating.

basic time = observed time * worker rating

Standard time: The time allowed to do a job under different

circumstances. Standard time includes basic time and other

allowances.

Allowances: Time that is additional to the basic time intended to

provide the worker with the opportunity to recover from the

physiological and psychological effect of doing a specific task.

96

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Job rotation

Job enlargement

Job enrichment

Employee empowerment

Team work

Flexible working

97

Designing for Job Commitment – Behavioral Approaches to Job Design

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Chapter 3: Capacity Planning

and Control

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Some DefinitionsSome Definitions CapacityCapacity is the available time for production and / or the maximum

number of items that can be manufactured or delivered within a given

time.

A A BottleneckBottleneck occurs when capacity is less than the demand placed on

it.

A capacity-constrained resource (CCR)A capacity-constrained resource (CCR) is a resource where the

capacity is close to the demand placed it.

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Capacity planning and control is the task of setting the effective capacity of the operation so that it can respond to the demands placed upon it.

This means deciding how the operations should respond to fluctuations in demand.

A capacity planning and control can either be

◦ Short-term

◦ Medium-term

◦ Long-term

Aggregate demand and capacity

100

Capacity Planning and Control

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Capacity Planning and Control contd.

Capacity is the upper limit or ceiling on the load that an operating

unit can handle.

The basic questions in capacity handling are:

◦ What kind of capacity is needed?

◦ How much is needed?

◦ When is it needed?

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Impacts ability to meet future demands

Affects operating costs

Major determinant of initial costs

Involves long-term commitment

Affects competitiveness

Affects ease of management

Importance of Capacity Decisions

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Various Capacities Design capacity

◦ Maximum obtainable output

Effective capacity, expected variations

◦ Maximum capacity subject to planned and expected variations

such as maintenance, coffee breaks, scheduling conflicts.

Actual output, unexpected variations and demand

◦ Rate of output actually achieved cannot exceed effective

capacity.

◦ It is subject to random disruptions: machine break down,

absenteeism, material shortages and most importantly the

demand.

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Efficiency and Utilization

Actual outputEfficiency =

Effective capacity

Actual outputUtilization =

Design capacity

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Developing Capacity Alternatives

Design flexibility into systems,

◦ Modular expansion

Take a “big picture” approach to capacity changes,

◦ Hotel rooms, car parks, restaurant seats

Differentiate new and mature products,

◦ Pay attention to the life cycle, demand variability vs. discontinuation

Prepare to deal with capacity “chunks”,

◦ No machine comes in continuous capacities

Attempt to smooth out capacity requirements,

◦ Complementary products, subcontracting

Identify the optimal operating level,

◦ Facility size

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Outsourcing: Make or Buy Outsourcing: Obtaining goods or services from an external

provider

Decide on outsourcing by considering

◦ Available capacity

◦ Expertise

◦ Quality considerations

◦ The nature of demand stability

◦ Cost competitiveness

Consider Risks associated with outsourcing: Loss of control over operations; loss of know-how; loss of revenue etc.

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Costs will be affected by the balance of capacity and demand

Revenues will be affected by the balance of capacity and demand

Working capital will be affected if operation is decided to build inventory before demand

Quality of products will be affected by the level fluctuations observed in capacity

Speed of response to demand can be affected by capacity

107

Effects of Capacity Planning and Control

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Measuring demand and capacity

Identifying the alternative capacity plans

Choosing the most appropriate capacity plan

108

Steps of Capacity Planning and Control

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Forecasting demand fluctuations

◦ Although demand forecasting is a task of sales, it is also important in capacity planning. Therefore, demand forecasting should be

Expressed in terms of capacity planning and control

As accurate as possible

Give and indication of uncertainty

Measuring capacity

◦ Input capacity

◦ Output capacity

◦ Operational capacity

Design capacity: is the ideal capacity of an operation

Effective capacity: is the actual capacity of an operation after some losses

Utilization: is the ratio between actual output and designed capacity

Efficiency: is the ratio between actual output and effective capacity

109

Measuring Demand and Capacity

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Level capacity plan

◦ Processing capacity is uniform throughout the planning period regardless of the fluctuation in forecast demand

◦ The aggregate output is the same for each production period

◦ The same level of resources will be used in all production plans

◦ At times there may be overstocking or backorders

Chase demand capacity plan

◦ Capacity is utilized close to match the varying levels of forecast demand

◦ Resources have to be utilized variably to satisfy the required output

◦ There may be overtime and idle time of physical resources

◦ Hiring and firing of employees may be experienced

◦ It may force the use of part time staff

◦ There may be a force to use subcontracting to achieve demand

110

Identifying Alternative Capacity Plans

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Identifying alternativeIdentifying alternative capacity plans cond. capacity plans cond.

Level capacity

Capacity

Demand

Chase demand

Demand

capacity

Demand management

Demand

Capacity

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Demand management

◦ Pricing policy

◦ Alternative products or service

◦ Increase marketing efforts

◦ Use of backorders

Use of mixed plans

112

Choosing the Most appropriate Capacity Plans

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Managing CapacityManaging Capacity Schedule downtime during periods of low demand

Maximise efficiency duringpeaks

Use part time employees

Cross-train employees

Increase consumer participation

Rent or share extra capacity

Invest in ability for future expansion

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Actual Demand

Actual Demand

ForecastDemand

ForecastDemand

ReplanCapacity

ReplanCapacity

Actual Capacity

Actual Capacity

AllocateCapacity

AllocateCapacity

RefineForecast

RefineForecast

Key question - “How often do you change capacity in response to deviations from demand forecasts?”

Managing capacity contd.

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The tasks of capacity planning Some key questions

Calculate Capability of Operations Resources

Calculate Capability of Operations Resources

Allocate Resources Over Time

Allocate Resources Over Time

Design “Capacity Control” Mechanisms

Design “Capacity Control” Mechanisms

Forecast Demand or Revenue Potential

Forecast Demand or Revenue Potential

Can you predict the most likely demand at any point in time?

Can you predict the uncertainty in demand at any point in time?

Can you predict the most likely demand at any point in time?

Can you predict the uncertainty in demand at any point in time?

Do you have realistic work standards?

Do you understand the capacity constraints of all the necessary resources?

Do you have realistic work standards?

Do you understand the capacity constraints of all the necessary resources?

What are the options for capacity allocation?

What are their cost, revenue, work capital and service level implications?

What are their flexibility implications?

What are the options for capacity allocation?

What are their cost, revenue, work capital and service level implications?

What are their flexibility implications?

Do you monitor actual demand against forecast?

Do you adapt forecasts accordingly?Do you replan capacity accordingly?

Do you monitor actual demand against forecast?

Do you adapt forecasts accordingly?Do you replan capacity accordingly?

Managing capacity contd.

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Chapter 4: Project Planning

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A project is a set of activities with a defined start point and a defined end state, which pursues a defined goal and use a defined set of resources.

Projects to be successful need

117

What is Project?

• Clearly defined goals

• Competent project manager

• Top management support

• Competent project team

• Sufficient resource allocation

• Adequate communications channel

• Proper control mechanisms

• Viable feedback capabilities

• Responsiveness to client requests

• Robust troubleshooting mechanisms

• Stable project staff continuity

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The Context of Project Management

Definitions:

A project: is a temporary endeavor undertaken to accomplish a unique purpose.

Project management:

◦ Is the application of knowledge, skills, tools, and techniques to project activities in

order to meet or exceed project requirements

◦ Is the process of defining, Planning, organizing, leading and controlling the

development of the activities of a Project.

The goal of Project Management: is to deliver a product that is acceptable by users and is

developed on time within a specified budget.

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Attributes of a Project

Time Frame

Purpose (to provide value!)

Ownership

Resources (the triple constraint)

Roles

◦ Project Manager

◦ Project Sponsor (Contractor)

◦ Project owner

Risk & Assumptions

Interdependent Tasks

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The Triple Constraint

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The Project Charter Together with the baseline project plan, provides a tactical plan for carrying out the project

Serves as an agreement or contract between the project sponsor and team

Provides a framework for project governance

Documents the project’s Measurable Organizational Value (MOV)

Defines the project infrastructure

Summarizes the details of the project plan

Defines roles & responsibilities

Shows explicit commitment to the project

Sets out project control mechanisms

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What Should Be in a Project Charter? Project ID

Project Stakeholders

Project Description

MOV

Project Scope

Project Schedule (summary)

Project Budget (summary)

Quality issues/standards/requirements

Resources

Assumptions & Risks

Project Administration

Acceptance & Approval

References

Terminology (acronyms & definitions)

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Project Management Process Phases

1. Initiating the project

2. Planning the project

3. Executing the project

4. Closing down the project

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1. Project Initiation

This is the first phase of project management

Project phase in which activities are performed to asses the size, scope, and

complexity of the project to establish procedures to support later project activities.

Project initiation activities may include

1. Establishing the project initiation team

2. Establishing a relationship with customer

3. Establishing project initiation plan

4. Establishing management procedures

5. Establish project management environment and project workbook

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2. Project Planning The Project Planning provides:

• Provides an overall framework for managing Project Costs and schedules.

• Takes place at the beginning and at the end of each Project Phase.

• Involves defining clear, discrete “Activities” or “Tasks” and the work needed to complete each Activity.

An ACTIVITY is any work that has a beginning and an end and requires the use of Project resources including people, time and money.

Activities are the basic units of work that Project Manager Plans, monitors so Activities should be relatively small and manageable.

Note: IF YOU FAIL TO PLAN, YOU HAVE PLANNED TO FAIL!

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Project Planning Framework

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Project Planning Activities1. Describing Project Scope, Alternatives and feasibility

2. Dividing the Project into manageable tasks (work breakdown structure (WBS))

3. Estimating and creating a Resources Plan

4. Developing a Preliminary Project Schedule

5. Developing a Project Communication Plan

6. Determining Project Standards and Procedures

7. Identifying and Assessing Project Risks

8. Creating a preliminary budget

9. Developing a Statement of Work

10. Setting a Baseline Project Plan.

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3. Executing the Project

The third phase in project management process in which the plans created in the prior project phases are put to action.

If you develop a high quality project plan, it is much more likely that the project will be successfully executed.

Key activities of project execution

1. Executing baseline project plan

2. Monitoring project progress against the baseline plan

3. Monitoring changes to baseline plan

4. Maintaining the project workbook

5. Communicating the project status.

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4. Closing Down the Project

The final Phase of Project Management process which focuses on bringing a Project to an end.

Closedown is a very important activity since a Project is not complete until it is closed and it is at closedown that projects are deemed a success or failure.

Projects can conclude with a natural or unnatural termination.

Natural termination occurs when the requirements of the Project have been met and thus the Project completed and is a success.

An Unnatural termination occurs when the Project is stopped before natural completion.

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Stage 1: Understanding the project environment

Stage 2: Defining the project

Stage 3: Project planning and technical execution

Stage 4: Project control

131

Project Planning and Control Process

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Geography: project location and the supply chain issues

Finance: fluctuation in money value and economic

circumstances

Politics: stability and conflict issues

Local law: employment rights and other legal obligations

National culture: language statements and understandings

Stakeholder commitments: financial, ethical and legal

conditions

132

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The objectives: the end state that the project is trying to achieve

The scope: the exact range of the responsibilities taken on by the project management

The strategy: how the project management is going to meet its objectives

◦ The specification phase

◦ The design phase

◦ The implementation phase

◦ Module testing phase

◦ Integration testing phase

◦ The delivery phase

133

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Identifying the activities – the work breakdown structure

Estimating time and resources

Identifying the relationship and dependencies of activities

Identifying schedule constraints

◦ Resource constraints

◦ Time constraints

Fixing the schedule

134

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Project monitoring

Assessing project performance

The budgeted cost of work scheduled

The budgeted cost of work performed

The actual cost of work performed

Intervening to change the project

135

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Project planning and control is traditionally done using Gantt Chart (Bar

chart) used to represent the time frame of the project activities.

Meanwhile, for ease of understanding and management of complex project

activities Critical Path Method (CPM) and Program Evaluation and Review

Techniques (PERT) are used.

136

Project Planning

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Gantt Chart

A graphical representation of a Project that shows each task as a horizontal bar whose length is

proportional to its time for completion.

A GANTT Chart is a horizontal bar chart that illustrates a Project schedule.

In the GANTT Chart Time is displayed on the horizontal axis and the Tasks/ Activities are arranged

vertically from top to bottom, in order of their start dates.

A detailed GANTT Chart for a large project might be quite complex and hard to understand.

To simplify the chart Project manager can combine related activities into one Task.

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Gantt chart contd.

A graphical representation of a Project that shows each task as a horizontal

bar whose length s proportional to its time for completion.

GANTT CHART do not show how tasks must be ordered (precedence) but

simply show when a task should begin and should end

GANTT Chart is often more useful to for depicting relatively simple projects

or sub projects of a large project, the activities of a single worker, or for

monitoring the progress of activities compared to scheduled completion

dates..

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Gantt chart contd.

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Network Diagram Is a graphical depiction of Project tasks and their inter-relationships.

The distinguishing feature of a Network Diagram is that the ordering of Tasks is shown by connecting with its predecessor and successor tasks.

Network Diagramming is used for controlling resources.

A scheduling technique of CPM or PERT can be used to describe the order and duration of task to determine the Completion Date of a Project.

We can use Network Diagram when Project Tasks:

◦ Are well defined and have clear beginning and end point

◦ Can be worked on independently of other tasks

◦ Are ordered

◦ Serve the purpose of project

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1- Activity (→): Any individual operation which utilizes resources and has

a beginning and end is called an activity.

(a) Predecessor activity: Activities that must be completed

immediately prior to the start of another activity.

(b) Successor activity: Activities that can not be started until one or

more of other activities are completed, but immediately succeed them.

(C) Concurrent activities: Activities which can be accomplished

concurrently.

(d) Dummy activity: An activity which does not consume any kind of

resource but merely depicts the technological dependence.

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2 – Event (O): An event represents a point in time signifying the

completion of some activities and the beginning of new ones. This is

usually represented by a circle, which is also called a node or connector.

(a) Merge event: When more than one activity comes and joins an event.

(b) Burst event: When more than one activity leaves an event.

(c) Merge and burst event: An event may be both merge and burst at the

same time.

142

1

2 6

8

3

4 5

7

Example

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Remarks

1. An event its that particular instant of time at which some specific part of a project has been or is to be achieved, while an activity is actual performance of task.

2. An activity requires time and resources for its completion. Example of event: design completed. Example of activity: Assembly of parts.

3. Events are described by such words as completed, started, issued, approved, tested etc.

4. While drawing network, it is assumed

(a) Time flows form left to right

(b) Head events always have number higher than that of tail event.

5. Net work representation is based on the following two axioms.

(a) An event is not said to be completed until all the activities flowing into it are completed.

(b) No subsequent activity can begin until its tail event is reached or completed.

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How to Construct a Network Diagram

Developing a network diagram is a four step process:

1. Identify each project activity to be completed

2. Determine time estimates and calculate expected completion time for each activity

3. For each activity, identify the immediate predecessor activities

4. Enter the activities with connecting arrows based on dependencies and calculate start and end times based on duration and resources.

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Rule-1: Each activity is represented by one and only one arrow in the

network.

Rule -2 No two activities can be identified by the same end event.

Rule -3 In order to ensure the correct precedence relationship in the arrow

diagram, the following questions must be checked whenever any activity

is added to the network.

What activity must be complete immediately before this activity can start?

What activities must follow this activity?

What activities must occur simultaneously with this activity?

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We shall use the following notions for basic scheduling computations.

(i,j) = Activity (i,j) with tail event i and head event j.

TE or Ei = Earliest occurrence time of event i.

TL or Lj = Latest allowable occurrence time of event j.

Dij = Estimated completion time of activity (i,j)

(Es) ij = Earliest starting time of activity (i,j)

(Ef) ij = Earliest finish time of activity (i,j)

(Ls) ij = Latest start time of activity (i,j)

(Lf) ij = Latest finish time of activity (i,j)

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Before starting computation, the occurrence time of initial network event is fixed. Then, the

forward pass computation yields the earliest start and earliest finish time for each activity (i,j), and

indirectly the earliest expected occurrence time for each event. This is mainly done in three steps.

Step-1 the computation begins form the start node and move towards the end node. For easiness, the

forward pass computation start by assuming the earliest occurrence time of zero for the initial project

event

Step-2

(i) Earliest start time of activity (i,j)is the earliest event time of the tail end event

i.e (Es) ij = Ei.

(ii) Earliest finish time of activity (i,j) is the earliest starting time plus the activity time

i.e (Ef)ij = (Es)ij + Dij

(iii)Earliest event time fore event j is the maximum of the earliest finish times of all the activities

ending into that event.

That is Ej = max [(Ef)ij for all immediate predecessor of (i,j)] or Ej = max [Ei + Dij]

Step-3 The Computed ‘E’ values are put over the respective circles representing each event.

147

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The latest event time (L) indicates the time by which all activities entering into that event

must be completed with out delaying the completion of the project. These can be computed

by reversing the method of calculation used for earliest event times. This is done in the

following steps.

Step-1 For ending event assume E=L. Remember that all E’s have been computed by

forward pass computation.

Step-2 Latest finish time for activity (i,j) is equal to the latest event time of event j

i.e (Lf)ij = Lj.

Step-3 Latest start time of activity (i,j) = the latest completion time of (i,j) minus the

activity time or (Ls)ij = (Lf)ij – Dij

Step-4 Latest event time for event i is the minimum of the latest start times of all activities

originating from that event.

Li = min [(Lf)ij –dij]

j

The computed L values are put over the respective circle representing each event.

148

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Dij

Tail SlackDij

Dij

Independent Float

Head SlackFree Float

Total Float

Li LjEjEi

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3 5

4 6

1

2

0E0=0

L0=0

E1=3

L1=6

E3=14

L3=14

E2=4

L2=4

E4=16

L4=18

E5=24

L5=24

E6=32

L6=32

8

12 9

610

10

8

4

3

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The optimistic time (to) is the shortest possible time in which the

activity can be finished. It assumes everything goes very well.

The most likely time (tm) is the estimate of the normal time the activity

would take this assumes normal delays.

The pessimistic time (tp) represents the longest time the activity could

take if every thing goes wrong.

Expected time (te) is the average time an activity will take if it were to

be repeated on a large number of times and is based on the assumption

that the activity time follows beta distribution. This is given by the

formula.

The variance for the activity is given by the formula: 151

6

4 pmoe

tttt

2

02

6

tt p

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Chapter 5: Improvements

152

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Measuring and improving performance

Performance measurement

Performance standards

Historical standards

Target performance standards

Competitor performance standards

Absolute performance standards

Benchmarking

Internal benchmarking

External benchmarking

Non-competitive benchmarking

Competitive benchmarking

Performance benchmarking

Practice benchmarking

153

Operations Improvement

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Breakthrough improvement

Continuous improvement

The PDCS Cycle

The DMAIC Cycle

Business Process Reengineering (BPR)

Input-Output Analysis

Process Mapping (Flow charts)

Scatter diagrams

Cause-effect diagram

Pareto analysis

Why-why analysis

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The Basics of Productivity Improvement Nowadays global competition forces each enterprise to seek

competitive advantage through the use of:

Product improvements

Lower costs

Lower selling prices for the same of better quality

Better services etc.

An increase in production volume does not necessarily indicate an increase in productivity.

If input increases by a greater proportion than output productivity will be reduced.

In short higher productivity means “to produce more with the same or less expenditure, or with a minimum increase in expense, or the same amount is produced at less cost in terms of resources”

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There are obviously good reasons for organizations to improve

productivity, but how can they do this.

Improve effectiveness – with better decisions;

Improve efficiency – by designing a better process to

give more output with the same inputs;

Improve performance in some other way – such as

reducing waste through higher quality, fewer accidents,

less disruption;

Improve moral – to give more co – operation and

incentives.

The Basics of productivity improvement contd.

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The old-fashioned idea of “Getting People to Work Harder”

has very little to do with productivity.

A person digging a hole with a spade can work very hard and

still be far less productive than a lazy person with a bulldozer.

In general, about 85 percent of productivity is set by the

process.

The Basics of productivity improvement contd.

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Some Productivity Prototypes1. Material Productivity: In producing cup from a sheet metal;

Unskilled employee may produce only 250. While experienced and

skillful employee may produce 300 cups out of the same material which

is 20 percent greater productivity.

2. Machine productivity: A machine may produce more through

Proper maintenance, improved fixtures, the use of genuine parts etc

than unattended machine

3. Labor Productivity: Improved methods of work, motivating

environment etc. may enable employees to produce more.

4. Land Productivity: Improved cultivation system, better seeds, good

quality fertilizers etc will obviously increase productivity of land.

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Accordingly, total productivity is the total output divided by the

total input:

Total Productivity = Total Output

Total Input

Some productivity prototypes contd.

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Unfortunately this definition has a number of drawbacks.

To start with, the input and output must be in the same units, and

this usually means that they are translated into a common unit.

If monetary unit is used as measure, the amounts depend on the

accounting conventions used, and there is no longer an objective

measure.

Another problem is that, for a reliable measure of total

productivity, all inputs and outputs (tangible and intangible) should be

included .

Meanwhile, finding the actual values of all the inputs and outputs is not

easy.

Some productivity prototypes contd.

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Factors Affecting Productivity Productivity is affected by many external and internal factors.

Some of the external factors that influence productivity are:

National and international policies

Infrastructural facilities

Cultural practices

Climate

Availability of technology and natural resource

Organizational policies

Information

Motivation, etc.

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Internal factors identified to have negative impact on productivity included.

Unsuitable personnel Policies leading to low level of satisfaction and involvement

Poor maintenance system and low level of maintenance awareness

Lack of proper and adequate training

Inappropriate choice of Design, Tools, Material, Equipment , System, etc

Undefined Standardization and Quality Policies

Improper Plant Layout and Material Handling System

Poor planning, controlling, and communication systems

Unsafe and unhealthy working environment

Internal Factors Affecting Productivity

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Types of failures

◦ Design failure

◦ Facility failure

◦ People failure

◦ Supplier failure

◦ Customer failures

Failure detection and analysis

◦ Accident investigation

◦ Product liability

◦ Complaint analysis

◦ Critical incident analysis

◦ Failure mode and effect analysis (FMEA)

163

Failure Prevention

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Run to breakdown

Preventive maintenance

Condition based maintenance

Total productivity maintenance

Reliability based maintenance

164

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Chapter 6: Supply Chain

and Logistics

Management

165

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Forecasting is an objective computation that uses past data to

determine the prospects of future events

There are several approaches to forecasting

◦ Qualitative Panel approach

Delphi method

Scenario planning

166

o Quantitative

• Time series analysis

Simple average

Simple moving average

Weighted moving average

Exponential smoothing

• Causal models

Advanced Concepts of Forecasting

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Simple average is calculated as follows:

Where Di is demand at ith period

n is the number of periods

ExampleD1 = 22 D2 = 25 D3 = 20 D4 = 24 D5 = ?

What is the demand forecast for the 5th period?

167

n

DDDSA

n

DSA n

n

ii

...211

75.224

24202522

5

SAD

SA

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Simple moving average is similar to simple average but differs in the fact that the average is only done for selected time period.

Where Di is demand at ith period

n is the number of chosen periods

ExampleD1 = 22 D2 = 25 D3 = 20 D4 = 24 D5 = 22

What is the demand forecast for the 6th period if the chosen period is 3 and 4.

168

i

n

i

Dn

MAperiodschosenofnumber

periodsfordemandofsumMA

1

1;

75.224

22242025:4)

223

222420:3)

6

6

Dnb

Dna

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Weighted moving average is similar to simple moving average

except in that the WMA discriminates all past data by some

weight. The cumulative sum of all the weights equals 1.

ExampleD1=22:C1=0.2 D2=25:C2=0.40 D3=24:C3=0.4

What is the demand forecast for the 4th period?

169

1;10;1

ii

n

iii CCDCWMA

24

24*4.025*4.022*2.0

4

4

D

D

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This forecasting technique relies on the very recent forecasted and

actual data of demand. It uses a smoothing coefficient α to filter out the

deviation between forecast and actual demand

ExampleD1=22 F1=24 α =0.4

What is the demand forecast for the next period?

170

10;)1(

)1(*)1()1(*)(

11

ttt FDF

ttimeforforecastttimefordemandactualttimeforforecast

2.23

24*)4.01(22*4.0

2

2

F

F

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Inventory planning and control compensates for the difference in

timing between the supply of an operation’s products/services and the

demand for them.

171

Inventory planning and controlInventory planning and control

Supply

The operations

Operations resources

Supply

The operations

Operations resources

Demand

The market

Customer requiremen

ts

Demand

The market

Customer requiremen

ts

Delivery of products and services when required

Delivery of products and services when required

Need for products and services at particular time

Need for products and services at particular time

Inventory Planning

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Merits

Support quality objectives

Support speed objectives

Support dependability

objectives

Support flexibility objectives

Support cost objectives

Demerits

Obsolescence if easily

replaceable

Damage/deterioration

Can be lost/buried in other items

May be hazardous to store

May consume space

Requires high administration

effort

172

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Type of inventory

Buffer inventory

Cycle inventory

De-coupling inventory

Anticipation inventory

Pipe line inventory

Position of inventory

Single stage inventory

Two stage inventory

Multi stage inventory

Multi echelon

inventory

173

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Order placing costs: this includes clerical works, documentation, arrangement for delivery, and arrangement for delivery payment

Price discount costs: price quotes set on order amount/quantity

Stock-out costs: misjudgment on order quantity that lead to stock-out

Working capital costs: cost of lag between cash payable and cash receivable

Storage costs: cost associated with rental, heating, lighting of warehousing, insurance, etc.

Obsolescence costs: costs associated with out datedness and deterioration

Production inefficiency costs: materials being kept in stores, work-in-process, and finished products

174

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Deterministic EOQ is a method of inventory management that tries to optimize the acquisition of resources with the best holding costs.

It assumes: Inventory has one stock point, Annual demand is constant, Lead time is zero, Infinite production rate, Shortage is not allowed, and Unit cost is constant

It incorporates the item cost, ordering/procurement cost, carrying/holding cost, i.e

Total cost (TC) = (ordering cost per order * number of orders per year) + (holding cost per unit * average number of units carried per year)

TC = (D/Q)*C1 + (Q/2)*C3; C3 = item price (C) * percentage of unit cost (I)

Where C1 ordering cost per order, C3 is holding cost, D is annual demand, Q is order quantity. Thus,

EOQ (Q*) =

175

3

1**2*;0

C

CDQ

dQ

dTC

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A purchasing manager has learned the annual demand will be 1000units at unit

price of 25birr. The inventory holding cost is 20% of the unit price and the

ordering cost is 3birr per order.

Find: the EOQ (Q*)

176

Order quantity (Q)

Average inventory (Q/2)

Time (T)Q/D = t

Demand rate = R=D/t

unitsQ 352.0*25

3*1000*2*

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Materials requirements planning (MRP) is a system of planning

and scheduling the time-phased materials requirement for

production operations.

MRP provides information such as due dates for components

that are subsequently used for shop floor control.

The main objectives of MRP are:

Inventory reduction

Reduction in production and delivery lead times

Realistic commitments

Increased efficiency

177

Materials Requirement Planning (MRP)

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Example of MRP (Assembly operation)

G (1)LT = 2

OP = sub-ass 2

HLT = 1

OP = complete

F (1)LT = 2

OP = sub-ass1

E (4)LT = 1

OP = sub-ass 3

Item (H) Week1 Week2 Week3 Week4

Gross requirement 1

Scheduled receipt 1

Available 0 0 0

Net requirement 1

Planned order receipt

1

Planned order release

1

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Item (F) Week1 Week2 Week3 Week4

Gross requirement 1

Scheduled receipt 1

Available 0 0

Net requirement 1

Planned order receipt

1

Planned order release

1Item (G) Week1 Week2 Week3 Week4

Gross requirement 1

Scheduled receipt 1

Available 0 0

Net requirement 1

Planned order receipt

1

Planned order release

1

Item (E) Week1 Week2 Week3 Week4

Gross requirement 4

Scheduled receipt 4

Available 0 0

Net requirement 4

Planned order receipt

4

Planned order release

4

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Chapter 7: Just-in–Time Systems

180

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Just-in-Time: definitionJust-in-Time: definition Uses a systems approach to develop and operate a manufacturing systemUses a systems approach to develop and operate a manufacturing system

Organizes the production process so that parts are available when they are Organizes the production process so that parts are available when they are

neededneeded

A method for optimizing processes that involves continual reduction of wasteA method for optimizing processes that involves continual reduction of waste

Only what is needed, nothing more.Only what is needed, nothing more.

To have To have onlyonly the right materials, parts and products in the right place at the the right materials, parts and products in the right place at the

right time.right time.

  

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Pull schedulingPull scheduling

◦ A system of controlling materials whereby the use signals to the maker or provider that more material is needed.

Push schedulingPush scheduling

◦ A system of controlling materials whereby makers and providers make or send material in response to a pre-set schedule, regardless of whether the next process needs them at the time.

supplier

buyer

Push: traditional way

Pull: Just-in-time

Pull and Push SystemsPull and Push Systems

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Just-in-timeJIT Pyramid of Key FactorsJIT Pyramid of Key Factors

Just-in-time

Minimum delay

Minimum inventory

2

1

Minimum defects

3

Simplicity and visibility

Minimum downtime

5

4

6

Level 1

Level 2

Level 3

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JIT Pyramid of Key Factors Contd.

Factor 1Factor 1 The top of the pyramid is full capability for JIT supply The top of the pyramid is full capability for JIT supply

supported by Level 2 and Level 3 operation.supported by Level 2 and Level 3 operation. Factor 2Factor 2

◦ ‘‘Delay’ and ‘inventory’ interact positively with each Delay’ and ‘inventory’ interact positively with each otherother

◦ The concept of KanbanThe concept of Kanban Factor 3Factor 3

◦ Defect → delay → inventoryDefect → delay → inventory

Bad design

Machine downtime

Unreliable

supplier

Poor quality

Inefficient layout

Inventory Inventory hides hides

problemsproblems

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Factor 4Factor 4◦ Minimum downtime supports inventory controlMinimum downtime supports inventory control

Breakdowns

Planned maintenance

Changeover

Machine downtime

Safety stocks

Preventive maintenance

Flexible production

JIT Pyramid of Key Factors Contd.

Factor 5Factor 5 Simply and visible process help to reduce Simply and visible process help to reduce

inventory and could be better maintained.inventory and could be better maintained. Factor 6Factor 6

◦ It’s more difficult to see the flow of a process with It’s more difficult to see the flow of a process with increased inventory.increased inventory.

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Forecasts Orders

Master schedule

Material plan

Purchase orders Work orders

Source Make Deliver

Bill of materials

Demand management

Logistics planning

Logistics execution

Material Material Requirements Requirements

PlanningPlanning

Independent demand

Dependent demand

The Supply Chain ‘Game Plan’The Supply Chain ‘Game Plan’

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The supply Chain ‘Game Plan’ contd.

Independent demandIndependent demand

◦ Is the demand for a product that is ordered directly by customers.Is the demand for a product that is ordered directly by customers.

◦ The demand items are those items that are sold to customersThe demand items are those items that are sold to customers

Dependent demandDependent demand

◦ Is the demand for parts or subassemblies that make up independent Is the demand for parts or subassemblies that make up independent

demand products.demand products.

◦ Demand items are those items whose demand is determined by Demand items are those items whose demand is determined by

other itemsother items

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The Seven WastesThe Seven Wastes1.1. Waste of motionWaste of motion

2.2. Waste of over productionWaste of over production

3.3. Waste of transportationWaste of transportation

4.4. Waste of waitingWaste of waiting

5.5. Waste of over processingWaste of over processing

6.6. Waste of inventoryWaste of inventory

7.7. Waste of correction for making defective productsWaste of correction for making defective products

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01-189

Correction

Transportation

Over ProducedMotion

Inventory

Over Processed

Waiting

The 7 Waste

The seven wastes contd.

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Claims for JITClaims for JIT Reduced inventoryReduced inventory

Reduced WIPReduced WIP

shorter lead timesshorter lead times

◦ not too early, not to late...not too early, not to late...

JIT is the result businesses want, JIT is the result businesses want, not a starting pointnot a starting point  

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What happens with JIT?What happens with JIT?

Eliminate non-value added activities Eliminate non-value added activities less time spent and less time spent and

less money spent...less money spent...

Involve your suppliers and customersInvolve your suppliers and customers eliminate eliminate

duplications, non value adding activities.duplications, non value adding activities.

Shorter Set-up time and less WIP Shorter Set-up time and less WIP Faster through-put, less Faster through-put, less

time, higher qualitytime, higher quality

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JIT Action Areas Develop people - increase skills,productivity, morale Develop people - increase skills,productivity, morale

Eliminate waste in all areasEliminate waste in all areas

Optimize mOptimize materials handling and production flowaterials handling and production flow

Control Control ToolingTooling

Increase qualityIncrease quality

Improve continuously!Improve continuously!

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Develop the Pipeline Flow... Develop the Pipeline Flow... then work to shorten it!then work to shorten it!

Eliminate multiple locationsEliminate multiple locations

Contract the plant layoutContract the plant layout

Eliminate the "pipeline failures" Eliminate the "pipeline failures"

◦ ReliabilityReliability

◦ QualityQuality

◦ PeoplePeople

Reduce "changeover times” and “lot sizes" significantlyReduce "changeover times” and “lot sizes" significantly

Use "mind technology" before applying high technology!Use "mind technology" before applying high technology!

  

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Example: Traditional Production Line(6 people)

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First pass work cell design (3 people)

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Second try – work cell design (1 person)

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Floor SpaceReduction

nearly 50%

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