Seed of Destruction High Level Design Document
Seed of Destruction
High Level Design Document
WHYWINTERFLAME ?
An international
award-winning music studio
THE BIGGESTfantasy series in Indonesia
A visionary indie game studio
EPIC COLLABORATION
AUG 2014IGS, Jakarta“Most Promising Game” (Game Developer Award 2014)
SEP 2014TGS, Tokyo
NOV 2014NOVEL : Winterflame• published nation-wide• 4.03/5.00 stars (Goodreads.com, July
2015)• 58 ratings, 34 reviews• 2 awards: • “Cover of the Year”• “Best Fantasy Fiction Indonesia” (PNFI's Choice Book Award 2014)
MAR 2015GDC, San Fransisco
APR 2015KICKSTARTER• 38 Days• 606 Backers• $ 70,832 CAD
MAY 2015GREENLIGHT• Greenlit in 7 Days• 62% YES, • 7% ASK ME LATER
MAY 2015Casual Connect, Singapore NOV, 2015
IGS, Bandung“Most Promising Game” (Game Developer Award 2015)
OCT, 2016WTOS PART 1 Beta Release
MAR 2016WSOD ANNOUNCEMENTGDC, San Fransisco
OCT, 2016WSOD BETA Beta Release
MILESTONES
2014 2015 2016
Kickstarter is the most popular crowdfunding platform, through which numerous video games have been funded.• Pledged the highest amount of money
among projects from Indonesia (and successfully funded)
• Promoted by creators of Bloodstained a.k.a. creators of Castlevania series
Steam is the hottest internet-based digital distribution platform with over 4,500 games and 125 million active users. Upcoming games are voted by users in Greenlight.• Greenlit (approved) in 7 Days, fastest
among applications from Indonesia• 62% YES, 7% ASK ME LATER
WINTERFLAME KICKSTARTER & GREENLIT
Seed of Destruction
LET THE SAGA BEGIN
NOV 2014 OCT 2016 MARCH 2017Best Selling
NovelPuzzle- Adventure PC Game Fantasy Mobile RPG
WORLD DESIGN
CONCEPT DESIGN
INGAME SCREENSHOT
INGAME SCREENSHOT
SUMMARY OF APPROVAL POINTS
Total Development Cost: USD XXX
Cost Breakdown:Internal Labor Cost: USD 462,000Outsourcing: USD 75,000Testing Fee: USD 42,000
Development Schedule:28 March 2016- Start Pre-Production18 May 2016- Battle Prototype22 June 2016- All Features Accessible23 Nov 2016- Alpha10 Jan 2017- Closed Beta1 Mar 2017- Open Beta (GDC announce)End of Mar 2017- Release
**details and requirements for deliverables, please refer to next slide
DEVELOPMENT SCHEDULE AND DELIVERABLESDev Stage Due Date Technical Deliverables Content Deliverables AssumptionsPreparation 13 April 2016 • Server Setup
• Battle System Prototype• Technical Documentation• Server Flow
• Main Plot Synopsis • Game Name and Logo• Signature Art Asset• Essential Characters Bible• Asset Development Plan
GDD and TDD received by AoC latest at 22 March 2016
Pre-Production 18 May 2016 • First-Playable• Draft UX/UI
• Battle System Prototype• Factions Identity• Character Bible & Monster Bible
Source code received by AoC latest 28 March 2016
Production 22 June 2016 • Game Demo• All features without PVP
• Character Balance Sheet• Monster Balance Sheet
10 Aug 2016 • PVP Battle Playable • Chapter 1-2 content + cut-scenes• Daily quests content (3 types) • Side Story (related to chapter 1-2)• Prolog Cinematic
**please refer to naming convention slides
14 Sept 2016 • Guild Full Feature • Chapter 3-4 content + cut-scenes• Side Story (related to chapter 3-4)
19 Oct 2016 • Server CMS • Chapter 5-6 content + cut-scenes• Side Story (related to chapter 5-6)• Daily Dungeons (7 types)• Character quests (related to Daily
Dungeons developed)23 Nov 2016 Alpha Version Alpha10 Jan 2017 Closed Beta Version Closed Beta1 March 2017 Open Beta Version Open Beta
Release End March 2017
Gold Version
CONTENT SUMMARYTitle Winterflame- Seed of DestructionGenre Fantasy Mobile RPGPlatform Apple
Target OS: iOS 6.0 and upDevice: iPhone 4- iPhone 6S
iPad 2AndroidTarget OS: Android 4.1 and upMinimum Requirements
Memory RAM 512MBSpace 1024MB
Language:
Primary: EnglishSecondary: Bahasa Indonesia
File Size 100 MB initial + additional download required
Pricing Freemium (Free-to-Play with in-game purchases)
PROJECT ORGANIZATIONAL CHARTAnton Budiono
Producer
Vito Budiman Jr.Lead Designer
Eric AdiwibowoScript Writer
Michael ElwinQA Manager
QA Team
Burhan DewantaraTechnical Director
Erick TheodorusClient Lead Programmer
Kevin ChandraServer Programmer
Staven AndersenArt Director
Robert TanUX/UI Artist
Yohan PowerConcept Artist
Herwin Arkiando3D Artist
Alexander ReiAnimator
PROJECT TEAM LEADSAnton BudionoProducer“Winterflame is a masterpiece, it’s a game of senses”
Indra GunawanCEO of Artoncode“Winterflame is a masterpiece, it’s a game of senses”
Mike RaznickMusic ComposerA highly versatile, award-winning composer whose music has been heard by millions of people across the globe.
Richard LudlowAudio Director of HexanyRichard has credis on AAA games, Blockbuster films, and regularly lectures on the topic of game audio.
Juan CortezComposer of HexanyJuan’s unique and highly creative approach to music and sound makes him an invaluable asset. He was worked with some of the biggest names in electronic music.
Matthew EarlSound Designer of HexanyWith roots in the metal and rock idioms, Matthew’s talents complemented the rest of Hexany’s team perfectly.
Andy ForsbergMusic Director of HexanyAndy has credits on numerous feature films, TV series, advertisements, and games.
Ami RadityaCreator of VandariaHe co-founded one of the first game magazines in Indonesia. He create Vandaria since early 2000.
Marlin SugamaCreative Director“Winterflame is a masterpiece, it’s a game of senses”
Staven AndersenArt Director12 years of experiences with various concept. His previous game Loondon, is praised for its dark yet enchanting appeal.
Vito Budiman Jr.Lead Game DesignerWinner of best Microsoft Apps and
NAMING CONVENTION
NAMING CONVENTIONORIGINAL TERMS USE TERMS DEFINITIONSChapter Chapter A section of the storyCharacters Characters In-game animated avatar (chibi version)Character Cards Cards 2D still illustration of the characters with rarity Rarity Rarity Scarcity and power level of a card (SSR, SR, R, N)Quest Quest In-game mission player can follow to get rewards (9 types of quests)Battle Battle In-game animated representation of player VS enemiesFormation Formation In-battle character placement formatsBattle Wave Battle Wave Sequence of enemy formation groups that player has to fight in a battle (up
to 3 waves/battle)Main Story Quest Main Story Quest Primary story line quest player has to follow to progressSide Story Quest Side Story Quest Extra mission, reward: Golden KeyKnight Story Quest Character Quest Character story quest to find out more about a character, reward: Blue StoneEvent Quest Event Quest Parent title for extra quest category, contains (Daily, Challenge, Exp, Gold,
Eps)
Daily Dungeon Quest Daily Quest Daily quest, reward: change dailyChallenge Quest Challenge Quest Quest with high-difficulty enemies, presented every (time) ???, reward: Magic
StoneExp. Material Quest Exp.Quest Quest to get experience point fodder for characters, required Golden Key to
enter, reward: Exp. FodderGold Quest Gold Quest Quest to get gold, required Golden Key to enter, reward: GoldEpisode Card Quest Memory Quest Quest to get gold, required Golden Key to enter, reward: Memory Fragment
NAMING CONVENTIONORIGINAL TERMS USE TERMS DEFINITIONSGacha A randomize system to get characters (standard and premium)SSR, SR, R, N Card rarity level (Super Super Rare, Super Rare, Rare, Normal)Rewards Beneficial results player’s get from completing quests Player Exp. Player’s progression markerGoldMagic Stone Currency to open premium gachaKnight Point Currency to open standard gachaRare Gacha Premium Gacha Gacha package containing R, SR, SSRNormal Gacha Standard Gacha Gacha package containing N, R, SR cardsGacha PoolGacha Package Package containing cards (eq: free gacha package = 2 cards)Blue Stone Currency to limit break characterLimit Break Activity to increase a character’s maximum level capMaximum Level Cap Highest level a card can upgrade to (??? Different rarity – different cap???)Character Exp. Progress points for each character, which can only be increased by using
combine materials, exp. fodder, same character card, memory fragment, skill up card
Strengthening Koo Exp. Fodder Item use to increase character exp.
NAMING CONVENTIONORIGINAL TERMS USE TERMS DEFINITIONSSkill up Card Skill Cards Cards to increase a character skillSkill Card’s special move that can give advantage to group or disadvantage to
enemies which has to be manually activated in the battle when the skill meter gauge is full
Ability Equip-able in-battle passive bonus for characters Up to two-slots. Material Parent title for types of material.General Material Drop items gained from quest; can be used to increased card’s exp.Awakening Material Drop item gained from Exp. Quest, can be used to awakening cards Awakening Rebirth When player get the same card and then combine the new one with existing
one, with the result Ability Material Drop item gained from ???; can be used to craft ability and increase ability
levelOrb ??? ???Episode Level Card Memory Fragment Cards gained from Memory Quest, can be used to open Character Quest, AP (Action Point) Counters for player remaining available actions Actions Player taking questCharacter Slot ??? ???Golden Key Item used to open various quests BP (Battle Points) Influence Point represents the maximum size of player’s army (for PVP)
GAME EXPLANATION
GAME CONCEPTTAGLINE:• Localized version of “Hortensia Saga,” a number one grossing Sega
Android game with raising popularity• Free-to-play mobile RPG with Expansive Fantasy Plot
SUMMARY:• Winterflame- Seed of Destruction is a story-driven game, with all the mechanic
designed to enhance player’s immersive experience in fantasy world of Vandaria.• By following the main character’s story quest, player will unlock variety of playable
and non-playable characters, which will enrich the content of the game. • Each playable character has background story in the form of side-quest, which
player can complete and gain bonus rewards from. • The battle system is presented in a grid isometric view, filled with player’s animated
characters battling hordes of enemies that come in 5 waves. • Player can strategize by; buying and choosing the most optimal formation, then
drafting their characters, and deploying them to the most effective position to win the battle
• All playable characters are also presented in digital cards that player can collect.
GAME CONCEPTPVP System:• More advance player can create or join a guild, and engage in challenging battle
against other guild• Guilds can be strengthen by contributing more money to the guild home-town.
Upgraded hometowns gives variety of in-battle benefits for the guild. • For each guild battle, player can draft 10 (ten) characters he/she wants to use in battle.
In-Apps Purchases:• Free-to-play• Paid items: materials
Referral System:• Join game invitation• Guild invite
BASIC CYCLE• Three types of cycle for each player’s development stage: early, middle
and advanceEarly Stage- Main Quests
Middle Stage- Side Quests
Advance Stage- PVP
MAIN QUEST
REWARDS UNLOCK
QUEST
SIDE QUESTS
REWARDS
COLLECTCHARACTER CARDS
LEVEL UP
GACHA
GET POWERFU
L ITEM
IMPROVE CHARACT
ER
CREATE/JOIN
GUILD
GATHERGUILD MATE
BATTLE OTHER GUILD
GET REWARD
S
STRENGHTEN GUILD
IMPROVE CHARACT
ER
QUESTS• Quest contain battles, each battle contains up to 3 (three) waves of enemies• There are 9 (nine) types of quest player can grind, in single player mode
1. MAIN QUEST
4. EVENT QUEST
6. CHALLENGE
QUEST
7.EXP.QUEST
8. GOLDQUEST
PVP
unlocked
3. CHARACTER
QUEST
daily
5. DAILY QUEST
unlocked
9. MEMORYQUEST
2. SIDE STORY QUEST
BATTLES- DETAILED POINTS
Characters turn for action, define by speed status, and passive bonuses. Higher rarity are more beneficial in battles
Character’s HP and Skill gauge bar.• Character die when
the HP bar is empty. • Skill can manually
be activated by player, to cast special move from each character- when the skill gauge bar is full.
Each battle contains up to few wave of enemies Player can set up
strategy prior to battle by choosing which characters to bring to battle
PLAYER/ CHARACTERS• Player does not have representative avatar in the game, and act as army
commander, controlling characters and build an army to battle other players• Army contains of characters, represented with cards and animated avatar in
the game
PLAYER
RANKACTION POINTS
INFLUENCE
Higher AP = more in-game action player can do
Higher Influence = stronger army
CHARACTERS
RARITY
N R SR SSR
Appearance does not change among rarity
LEVEL REBIRTH TYPES & ATTACK
Higher level character has better status
HPAttackDefendSpeed
SWORDS LANCE AXE RANGER
When player get a same card with
his/her existing card
CHARACTERSTATUS
ART ASSETS
CHARACTERS- WINTERFLAME STYLE
UI DEVELOPMENT- MAIN SCREEN
UI DEVELOPMENT- BATTLE
UI DEVELOPMENT- CARD PROFILE
UI DEVELOPMENT- GACHA
LOCATION / ENVIRONMENT
LOCATION / ENVIRONMENT
LOCATION / ENVIRONMENT
GAME FLOWCHARTS
GAME FLOWCHART
M = monetization
M
M
M
M
GAME FLOWCHART
M = monetization
M
M
M
M
Want to know the main story!
Want to know more of the story behind the world!Want to collect Golden Key for other quest!
Want to know more about the character!Want Blue Stones for Limit Break!
Want to collect powerful items from daily quest!
Want more challenge!Want to collect Magic Stone
Want to collect Exp Fodder!
Want more gold!
Want more Episode Level Cards!
Want more gacha quickly!Want to refill AP!Want more character slots!
Want more powerful characters!
Make my favorite character more powerful!
Make more powerful material!
Make more ability!
Make myself able to do more quest!Make myself able to play with more powerful character!
Want to collect powerful items!Want to defeat other guilds!
QUEST AND BATTLE FLOWCHART
M
M
M = monetization
QUEST AND BATTLE FLOWCHART
M = monetization
M
M
QUEST AND BATTLE FLOWCHART
M = monetization
M
M
Want my guild to win!Want to score more points for personal rewards!Want to create more chains of attacks!
Want to defend my guild from attackers!
Want to recover my characters health point!
Want to use special tactics to help my guild!
Want to restore my BP to get back into the fight again!
Want more knight medals!
IN-APP PURCHASESThe more gems players purchase, the better their in-game status becomes
IN-APP PURCHASESMagic Stones (Paid Currency)
Magic stones can be used to restore your APOr Increase unit box size by 5
0.99 to Buy 1 Magic Stones get 1 for free for the 1st time3.99 to Buy 4 Magic Stones get 1 for free7.99 to Buy 8 Magic Stones get 5 for free14.99 To Buy 15 Magic Stones get 11 for free24.99 To Buy 25 Magic Stones get 20 for free39.99 To Buy 40 Magic Stones get 35 for free69.99 To Buy 70 Magic Stones get 66 for free
Some of the package have limitation. Player only can buy it once per day
IN-APP PURCHASESUses of Magic Stone (Gatcha)
• The Normal Gacha and Paid Gacha can both be used for some price
• The best results from the Premium Gacha are SSR card. The best result on the Normal Gacha are SR card
The Premium Gacha will (using Magic Stones) When using the Premium Gacha 10 times in one go, one cards is guaranteed to be SR
Premium Gatcha Normal Gatcha
Normal gacha sometimes give you a free cardNormal Gacha use “knight point “currencyThere will be another tap. Event Gacha depend on episode and time
Both the Normal/Premium Gacha will give the player character cards
MARKETINGPLAN
TARGET AUDIENCE
“Magnificent & Rich story in your mobile RPG experience”
• In the efforts to create games designed for the mobile casual market, many RPGs have to sacrifice the story and over simplify the game mechanic.
• For Winterflame- Seed of Destruction, we want Players to immerse in the adventures in the world of Vandaria.
TARGET AUDIENCE
RPG Players (18-29 Male, Female)PrimaryTarget
Midcore Action RPG Players (25-29 Male)Secondar
yTarget
The RPG players will be attracted to the rich story and complexity of the mechanic from Winterflame- Seed of Destruction. When the other games try to simplify everything, Winterflame- Seed of Destruction embrace the complexity of mechanic and deep story, yet Winterflame- Seed of Destruction adjust the game for mobile purpose.
The game is a streamlined version of an online MMO and will appeal to Players who enjoy games like Final Fantasy, Legend of Mana, Suikoden. The mid to end game will require strategy to clear and not just pick a strong team using auto-battle to win the battle.
MARKETING CHANNELSItem Channels Branding Downloads Viral Retention Awareness Information Monetization
1 Website x x x2 Mobile Ads x x x3 Facebook x x x x4 Twitter x x x x5 Youtube x x6 Review Sites x x x x x7 Forums x x8 Web Ads x x x9 Press Release x x x
10 SEO x11 Wiki x x12 In App Mkt x x x
MARKET SIZE
iOS Android
Primary TargetRPG Players (18-29 Male, Female) 17,000,000 32,000,000
Secondary TargetMidcore Action RPG Players (25-29 Male) 2,100,000 4,000,000
Total Approximate Users 55,100,000