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Processes and mechanisms of narrative persuasion in entertainmenteducation interventions through audiovisual fiction. The role of identification with characters Juan-José Igartua 1 & Jair Vega 2 1 University of Salamanca (Spain) – 2 Universidad del Norte (Colombia) TEEM’14 Techological Ecosystems for Enhancing Multiculturality Salamanca, October 1-3, 2014 Track 6: “Communiction, Education and Health Promotion”
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Processes and mechanisms of narrative persuasion in entertainment-education interventions through audiovisual fiction. The role of identification with characters

Dec 18, 2014

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Juan José Igartua and Jair Vega.
University of Salamanca (Spain)
Universidad del Norte (Colombia)
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Page 1: Processes and mechanisms of narrative persuasion in entertainment-education interventions through audiovisual fiction. The role of identification with characters

Processes  and  mechanisms  of  narrative  persuasion  in  entertainment-­‐‑education  interventions  through  

audiovisual  fiction.  The  role  of  identification  with  characters

Juan-José Igartua1 & Jair Vega2

1 University of Salamanca (Spain) – 2 Universidad del Norte (Colombia)

TEEM’14 Techological Ecosystems for Enhancing Multiculturality

Salamanca, October 1-3, 2014 Track 6: “Communiction, Education and Health Promotion”

Page 2: Processes and mechanisms of narrative persuasion in entertainment-education interventions through audiovisual fiction. The role of identification with characters

Main  goal To improve our knowledge of the

explanatory processes of narrative persuasion in the field of health

communication using data obtained in a study of

entertainment-education based on audiovisual fiction.

Page 3: Processes and mechanisms of narrative persuasion in entertainment-education interventions through audiovisual fiction. The role of identification with characters

Introduction Empirical study:

•  Experimental research.

•  208 participants. •  Mediation analysis.

Theroretical background:

•  Narrative persuasion. •  Entertainment-Education

approach and health communication.

•  TV series: “Revelados, desde todas las posiciones” (Colombia).

Page 4: Processes and mechanisms of narrative persuasion in entertainment-education interventions through audiovisual fiction. The role of identification with characters

Narrative  persuasion •  How exposure to (fictional)

narratives designed to entertain can cause persuasive effects (Green & Brock, 2000).

•  Narratives (such as television series or movies) are processed differently from traditional persuasive messages (such as commercial advertisements), (Slater & Rouner, 2002).

Page 5: Processes and mechanisms of narrative persuasion in entertainment-education interventions through audiovisual fiction. The role of identification with characters

Traditional  persuasive  messages  versus  narratives

Persuasive messages Narratives

•  Contain list of arguments in an explicit way.

•  Show a clear educational or attitudinal goal.

•  Processing goal: to develop a correct attitude.

•  Illustrate through the presentation of events.

•  Action is focused on the main characters.

•  Designed for enjoyment.

•  Processing goal: to become involved in the story and on the characters.

Page 6: Processes and mechanisms of narrative persuasion in entertainment-education interventions through audiovisual fiction. The role of identification with characters

Dual  models  versus  narrative  persuasion  models

•  Main process in dual models of rethorical persuasion (e.g., ELM): cognitive elaboration (reflection, issue-relevant thoughts).

•  Main process (mechanisms) of narrative persuasion: transportation and identification with the characters.

Page 7: Processes and mechanisms of narrative persuasion in entertainment-education interventions through audiovisual fiction. The role of identification with characters

Identification  with  characters Identifying  with  characters  is  an  imaginative  process  

that  involves  the  temporal  replacement  of  own’s  identity  with  that  of  a  character  from  an  affective  and  

cognitive  point  of  view  (Cohen,  2001).

Emotional  empathy  (the  ability  to  feel  what  the  characters  feel).

Cognitive  empathy  (adopting  the  point  of  view  of  the  characters).

Merging  (a  temporal  loss  of  self-­‐‑awareness  and  imagining  the  story  as  if  one  were  one  of  the  characters).

Page 8: Processes and mechanisms of narrative persuasion in entertainment-education interventions through audiovisual fiction. The role of identification with characters

Narrative  models  in  Health  Communication

•  Extended Elaboration Likelihood Model, E-ELM, (Slater & Rouner, 2002).

•  Entertainment Overcoming Resistance Model, EORM (Moyer-Gusé, 2008).

Identification  with  the  characters

Counterarguing   AKitudinal  impact

-­‐‑ -­‐‑

BUT,  empirical  research  into  this  topic  is  in  its  early  stages  and  has  shown  

contradictory  findings.

Page 9: Processes and mechanisms of narrative persuasion in entertainment-education interventions through audiovisual fiction. The role of identification with characters

TV  series  and  Entertainment-­‐‑Education

•  Even though narrative formats do not explicitly present arguments from an external source, these can appear in dialogues taking place among characters during certain moments of the story.

Fictional  narrative  formats  (e.g.,  TV  series)  designed  to  bring  about  positive  social  change  show  a  clear  educational  component.  

Page 10: Processes and mechanisms of narrative persuasion in entertainment-education interventions through audiovisual fiction. The role of identification with characters

Identification  and  cognitive  processes  

Two possible relationships between identification and cognitive processes.

①  Identification (empathy dimension) can stimulate involvement with the messages “(…) which, in turn, increases the elaboration of messages and their potential persuasive effects” (Cohen, 2001, p. 260).

②  Identification (which also involves a temporary loss of self-awareness) most likely would lead to a less critical reading of the message.

Page 11: Processes and mechanisms of narrative persuasion in entertainment-education interventions through audiovisual fiction. The role of identification with characters

Our  main  objective To test to what extent the attitudinal impact caused by exposure to fictional audiovisual

contents designed as entertainment-education platforms (through the Colombian

television series “Revelados, desde todas las posiciones”) is explained because

identification leads to a greater reflection or rather to a greater counterarguing.

Page 12: Processes and mechanisms of narrative persuasion in entertainment-education interventions through audiovisual fiction. The role of identification with characters

Hypotheses

Hypothesized  Mediation  Model:  indirect  effects  of  identification  with  the  characters  on  aKitudes  through  cognitive  elaboration  and  

counterarguing  

Page 13: Processes and mechanisms of narrative persuasion in entertainment-education interventions through audiovisual fiction. The role of identification with characters

Method •  N = 208 participants (age 14-20, mean = 15.85; 51.9%

women). •  An experimental study (in Cololmbia, 2013). •  TV series “Revelados, desde todas las

posiciones” (RDTP).

https://www.youtube.com/user/REVELADOSDTP

•  Participants were randomly divided in three groups (each group a different RDTP episode).

•  The impact of viewing the episodes was assessed though a questionnaire containing scales to measure reception processes and attitudinal impact.

Page 14: Processes and mechanisms of narrative persuasion in entertainment-education interventions through audiovisual fiction. The role of identification with characters

RDTP •  RDTP is a television series

addressed to young people between the ages of 12 and 19, produced by the Fundación Imaginario in Colombia.

•  Educational contents: sexual relation, sexual diversity and gender violence.

•  First season: 20 episodes lasting about 15 minutes each and presents a story with continuity from one episode to another.

The  main  characters:  Camila,  Juan  Carlos,  Vanessa  and  Sebastián.  

Page 15: Processes and mechanisms of narrative persuasion in entertainment-education interventions through audiovisual fiction. The role of identification with characters

RDTP:  Episodes  and  topics Episode  8:  Adolescent  sexuality:  this  episode  aKempts  to  reinforce  positive  beliefs  about  sexual  decision-­‐‑making. Camila  is  the  main  character  of  the  episode  transmiKing  the  educational  message.

Episode  10:  Gender  violence:  to  reinforce  an  aKitude  of  rejection  of  gender  violence. Vanessa    is  the  main  character  of  the  episode  transmiKing  the  educational  message.

Episode  17:  Expressing  homosexual  feelings:  to  reinforce  a  positive  aKitude  toward  gay  men  who  decide  to  openly  express  their  sexual  orientation  . Juan  Carlos  is  the  main  character  of  the  episode  transmiKing  the  educational  message.

Page 16: Processes and mechanisms of narrative persuasion in entertainment-education interventions through audiovisual fiction. The role of identification with characters

Instruments  and  variables •  Identifiction with the main

characters (11 items scale; αCamila = .86, αVanessa = .89, αSebastian = .91, αJuan Carlos = .89).

•  Cognitive elaboration (4 itmes scale; α= .83).

•  Counterarguing (4 items scale; α= .72).

•  Attitudinal impact: different topics (adolescent sexuality, gender violence and sexual diversity).

•  A questionnaire administered to the participants immediately after they viewed the episode.

Page 17: Processes and mechanisms of narrative persuasion in entertainment-education interventions through audiovisual fiction. The role of identification with characters

Results •  Macro PROCESS for SPSS (Hayes, 2013). •  A mediation model with two mediating

variables that operate in sequence (model 6). •  The indirect effect was calculated using 10,000

bootstrap samples for bias-corrected bootstrap confidence intervals.

•  An indirect effect is considered statistically significant if the confidence interval established (CI at 95%) does not include the value 0.

Page 18: Processes and mechanisms of narrative persuasion in entertainment-education interventions through audiovisual fiction. The role of identification with characters

Mediation  model:  Chapter  8

Identification  with  Camila

Cognitive  elaboration

Positive  aKitude  toward  sexual  

decision-­‐‑making

Counterarguing

Indirect  effect Identification  -­‐‑>  Cognitive  elaboration  -­‐‑>  AKitudes

B  =  .28,  SE  =  .14,  95%  CI  [.01,  .65]

.72  *** .40  *

.51  ***

Direct  effect    =  .23

-­‐‑.07 -­‐‑.16

*  p  <  .05,  ***  p  <  .001

Total  effect  =  .47  **

Page 19: Processes and mechanisms of narrative persuasion in entertainment-education interventions through audiovisual fiction. The role of identification with characters

Mediation  model:  Chapter  10

Identification  with  Vanessa

Cognitive  elaboration

Negative  aKitude  toward  gender  

violence

Counterarguing

Indirect  effect Identification  -­‐‑>  Cognitive  elaboration  -­‐‑>  AKitudes

B  =  .33,  SE  =  .13,  95%  CI  [.10,  .65]

.57  *** .58  **

.34  **

Direct  effect    =  -­‐‑.12

.28  * -­‐‑.17

*  p  <  .05,  **  p  <  .01,  ***  p  <  .001

Total  effect  =  .12

Page 20: Processes and mechanisms of narrative persuasion in entertainment-education interventions through audiovisual fiction. The role of identification with characters

Mediation  model:  Chapter  17

Identification  with  Juan  Carlos

Cognitive  elaboration

Positve  aKitude  toward  gay  men  

coming  out

Counterarguing

Indirect  effect Identification  -­‐‑>  Cognitive  elaboration  -­‐‑>  AKitudes

B  =  .18,  SE  =  .12,  95%  CI  [.02,  .54]

.48  * .37  *

.18

Direct  effect    =  -­‐‑.31

.05 .36  +

+  p  <  .10,  *  p  <  .05,  ***  p  <  .001

Total  effect  =  -­‐‑.07

Page 21: Processes and mechanisms of narrative persuasion in entertainment-education interventions through audiovisual fiction. The role of identification with characters

Discussion  and  conclusions •  This study confirm the

important role of identification with characters as one of the mechanism of narrative persuasion.

•  A greater identification with the main character was associated with a greater cognitive elaboration, in turn leading to prosocial attitudes.

•  Counterarguing did not play a significant mediating role.

The  models  of  narrative  persuasion  and  the  dual  models  of  rhetorical  persuasion  may  be  compatible  in  certain  contexts,  such  as  when  messages  are  designed  in  such  a  way  that  the  characters  make  explicit  the  arguments  supporting  the  prosocial  or  preventive  message  through  their  dialogues.

Page 22: Processes and mechanisms of narrative persuasion in entertainment-education interventions through audiovisual fiction. The role of identification with characters
Page 23: Processes and mechanisms of narrative persuasion in entertainment-education interventions through audiovisual fiction. The role of identification with characters

Thank  you  very  much!

Juan-­‐‑José  Igartua  (*)  University  of  Salamanca,  Spain

(*)  Contact:  [email protected]

hKp://www.ocausal.es