CHAPTER IINTRODUCTIONA. Background of the Study Language is a
great part in our life. Language and human beings are two
inseparable components. Whenever, wherever and whoever can express
feeling and thoughts with language. It is a way, perhaps the most
important of language in which human beings interact in social
situations. Each language has its own norms, including grammar and
structure. Accordingly when message which is transferred from a
certain language into others.English is one of foreign languages
that are more popular that any other languages in the world. It
means that language is humans tool to communicate to each other and
their way to express or say the idea and thinking. An Indonesian
person does not use English language commonly in a daily life.
Therefore, to consider the important role of English, English is
taught from the elementary till university, furthermore English
itself Indonesian as second language. English is introduced into
curriculum and it is a compulsory subject in kindergarten,
elementary school, junior high school, senior high school and
university. The Indonesian government always makes effort to
improve the quality of education by improving the quality of the
teachers and other teaching components, which are involved in the
educational processes (Rachmadie, 1985:54) the quality of someones
English skill is obviously depending on the quality and quantity of
the vocabulary he or she has. Besides, every learning process will
go on well if there is motivation. It is expected that each student
come to school having the motivation to study. Therefore, teacher
has to make students productively involved using the work in the
class. This step requires teachers creativity to create the most
appropriate ways for their students. Teaching English is always
oriented to master the four language skills: Listening; Speaking,
Reading, and Writing. All the four skills are very important in
teaching English. The language components, such as structure,
vocabulary, spelling, and pronunciation are taught to support
developing of the four language skills. Generally, in learning
language, vocabulary always becomes the first aspect that must be
mastered before the other component of language that supports one
skill of English competences learning English vocabulary takes an
important position . It means that when people lack of vocabulary
in English, they could not speaking English well, write a sentence
well, comprehend a text well, and absolutely could not understand
about what the other people say. Vocabulary is very crucial in
language learning and one of the important factors in learning
English especially in teaching elementary school students. Hornby
(1974:954) states that vocabulary is total number of words which
with rules for combining them make up a language. According to
Manzo and Sherk (1971:72) Vocabulary is central of formation,
acculturation, reticulation apparently all learning. Therefore, it
is important for teaches to study methods and techniques in
improving students vocabulary so that they can learn as effectively
as possible.As a teacher, it is necessary to find new teaching
media to overcome the problems and not to forget to motivate the
students. Some teachers have used games, pictures, songs, real
object and cartoon as their teaching media to grow the student
creativity in learning process. Based on writer`s experience in
Field Teaching Practice 2012 in MAM 1 Medan, the writer found some
common problems in mastering vocabulary faced the students as
follows:1. They have many difficulties to master the vocabulary,
given verbally by the teacher.2. The teaching material do not
motivate the learners to learn.There are several techniques in
teaching vocabulary proposed by pedagogues. One of them is Maley
(1989:168), who propose seven different ways working to acquire
vocabulary, they are : a). using dictionary, b) Text- based
vocabulary word , c). word building( affixes, etc), d). idiomatic
language ( idiom, proverbs, etc), e). games. Wright (1989:1) stated
that games help encourage many learners to sustain their interest.
It means that teaching- learning process cannot be done only in a
serious manner, but it can be done in a relaxing manner as well,
especially in teaching vocabulary. Who am I game as a part of the
games can be use in teaching vocabulary who am I game can make the
teaching condition would be relax, fun and successful. Because who
am I games is very effective to increase students achievement in
learning vocabulary.Consideration the statement and the reason
above, the important vocabulary, students` problem in vocabulary
and strategy of teaching vocabulary the researcher feel that is
important to observe the students ability in vocabulary. So the
researcher tends to choose : Applying game who am I on learning
vocabulary by the students of MAM 1 Medan
B.The Identification of Problem Based on the background of the
study, the researcher formulates the research question of this
study as: The effect of who am I game method in teaching
vocabulary.
C. Scope and Limitation This study focused on increasing
students achievement in vocabulary. The applying would be used to
increasing students achievement in vocabulary was applying who am I
game. The limitation of the study was only to investigated whether
the application of who am I game was effective to increasing
students achievement vocabulary. The researcher only focuses this
study on who am I game to develop students` vocabulary and the
vocabularies only focuses on the teenager life, entertainment and
the season as the topics.
D. Formulation of the problemsThe problems of this study will be
formulated as follows: Did the who am I game significantly in
increasing students achievement vocabulary?
E. Objective of the studyThe objectives of the study would be
formulated as follows: to find out whether increasing by applying
who am I game in students achievement in vocabulary
F. The significance of the study The result of this study are
expected that:1. The findings are expected to be useful as input
for English teachers in increasing the students` achievement in
vocabulary by using who am I games 2. Students, to encourage them
to be more active and high motivated students, especially in
vocabulary skill by using who am I games3. Those who are interested
and concern to teaching learning process and for the interest of
doing futher research.
CHAPTER IIREVIEW LITERATUREA. Theoretical FrameworkThis study is
planned to investigate the applying a game who am I on the students
achievement in increasing vocabulary In conducting a research
theories are needed to explain some concepts or terms applied in
the research Concerned. Theoretical framework of this research will
be presented and discussed as the following 1. Description of
Teaching and Learning In teaching and learning process, a teacher
should have strategy and method , so that his students can learn
effectively and efficiently. Brown (1980:5) stated that teaching is
a task like hunting or fishing not an achievement like warning. It
means that teacher should make some efforts in teaching the
material Linton stone (1974;6) says, Teaching is not monologue but
it is analogue. Based on the statement we can say that teaching is
more than giving information or lesson to the students but it is
how to give it. Teacher should have certain method and strategy in
teaching. Hornsby (1988:16) stated that teach can mean give
instruction to somebody to know or able to do something, give to
somebody skill and give a lesson.Teaching English in senior high
school have four language skills namely listening, speaking,
reading, and writing. The components of language such as
vocabulary, structure, spelling and pronunciations are taught and
integrated with the teaching of four language skills. In order to
teaching English in senior high school appropriately, there are
many things that the teacher should pay attention to. They are
among others the English curriculum in senior high school school,
purpose of teaching English, and the materials of teaching
English.
2. Description of vocabulary Vocabulary as one of the language
aspects have to be learned when people are learning a language.
Good mastery of vocabulary is important for anyone who learns the
language used in listening, speaking, writing, and reading besides
grammar. Vocabulary profeciency affects to the four language skills
in speaking , the words students chooses affect how well they are
understand and how people react to them. In writing, there is
vocabulary determines how clearly and accurately they can express
idea to others. In listening, their vocabulary influences how much
they understand in class lectures, speeches and class discussion
and in reading, they can get information given by the writer
clearly. Burton (1982:98) said : without a large vocabulary, it is
impossible to use English language precisely and vividly.Longman
Dictionary of Contemporary English ( 1987:1177) defines vocabulary
means all the words that someone know, learn of uses, or a list of
words that are typically used when talking about particular subject
or a list of words with the explanations of their meanings in a
book for learning foreign language. In some literature, we found
the meaning of vocabulary . there are some definitions of
vocabulary, Hornby in Oxford Advance Learner`s Dictionary of
Current English (1995:1331), states that vocabulary are:1. Total
number of words which ( with rules for combining them) male up a
language.2. (rage of) words known to, or used by , a person, in a
trede, profession , etc3. A list of words with their meanings,
especially one that companies a textbook.Based on the difiniton
above, vocabulary is defined as a large number of words that
students have to know ; not only memorizing the form of the word
but also understands its meaning. According to Huckin an Olsen (
1983: 462) there are some principles to expand one`s vocabulary and
they are :1) Whenever you come across a new word, first try to find
an informal difinition of it somewhere in immediate context.2) If
you encounter an unfamiliar word that is not defined in the text,
try to guess or at least narrow down its meaning by using
contextual clues.3) If an unfamiliar word seems to be particularly
important and you can not determine its meaning from contextual
clues, consult an authority.4) Try to get to know words well,
especially important words. This means learning what they mean, how
they are used, how they are pronounced, and what the related forms
are. Alexander (1988:10) said that the vocabulary is central to
formation is accuulturation, articulation, and apparently all
learning, very important for someone to be able to communicate
competently.Vocabulary is not only words. When we talk about
vocabulary, it means that we talk the words. There are some
different ways to think about vocabulary : meaning, pronunciation,
collocation, expression, synonym, antonym, and homonym.1)
MeaningWhen we meet words, the first thing we want to know is what
it means. If we do not know the meaning of the word, we can not
understand what we read and listen. The meaning of unfamiliar word
can be find by seeking them in dictionary.2) PronounciationWhen we
learn a new word, we have to make sure that we can say it. Make
sure we know which syllable is stressed. It is important when we
speak because the stress of the syllable can bring different
meaning3) CollocationCollocation is the way to combine the word
with other words. There are many particular words that have special
combination in English. For example: Take medicine, do home work,
different form , and disappointed in, etc. Its incorrect if we say
I have to eat medicine Because collocation of medicine in English
is take.4) Expression Expressions are groups of two, three, four or
more words which always go together. It is semantic unit having a
meaning which often differs from the sum of meanings of it is
saparate parts. It usually consist of verb followed by preposition,
e.g. look over, carry out, turn down, etc. It is often used in
spoken form5) Synonym Synonym is a word that means the same, or
nearly the same as another word. For example:Smart= clever,high=
tall, Big= large, allow = permitOral = verbal,deny = refuseSteal =
rob,answer= replay Banish = exile, custom = habitVacant = empty,
redress = relief 6) AntonymAntonym is a word that has a meaning
opposite to that or another. In other words two words are said to
be antonym when they are in contrary to each other in meaning. For
example : Buy >< sell,dark >< lightHot ><
cold,inteligent >< stupidhard >< soft,beautiful
>< uglyBest >< worst, early >< lateJoy ><
grief,sweet >< bitter7) Homonym Homonym is a relation that
holds between two lexemes that have the same form but unrelated
meanings. Homonyms are the words that have same phonetics form (
homophones) or orthographic form ( homographs) but different
unrelated meanings.For example : Pale and pail, male and mail,week
and weak, meat and meet,crews and cruise, dear and deer,die and
dye,dual and duel,fair and fare, blew and blue,brake and break,
cent and sent,
3. Types of vocabularyTeaching vocabulary is important in
language acquisition. Vocabulary is one element that links the four
skills of listening, speaking, reading, and writing all together.
One of the requirements to communicate well in a foreign language,
students should have an adequate number of words. According
Celca-Murcia (2000:76) there are two kinds of vocabulary, as
follows: productive and receptive
3.1 Productive vocabularyProductive vocabulary is the lexical
terms which the students can remember and use appropriately in
speaking and writing. Receptive vocabulary in the lexical items
which the students familiar and understand when they meet them in
the context of reading and listening materials. Productive
vocabulary is used to speaking and writing, the stage of teaching
and learning must end with vocabulary practice, where the students
get an opportunity to try to use the vocabulary in context.
Different from productive vocabulary, receptive vocabulary is only
presented until the students know the meaning to understand the
context of reading or listening.
3.2 Receptive vocabularyReceptive vocabulary is that set of
words for which individual can assign meanings when listening or
reading. These are words that are often less well known to students
and less frequent in use.Meanwhile Aebersold and Field (1997:139)
classify into active and passive.1. Active vocabulary refers to put
item which the learner can use appropriately in speaking or
writing, and it is also called as productive vocabulary, although
in fact it is more difficult to put into practice, its means that
to use the productive vocabulary, the students must to know how to
pronounce it well, they must be familiar with collacation and
understand the connotation meaning of the word. This type is often
used in speaking and writing skill.2. Passive vocabulary refers to
language items that can be recognized and understood in the context
of reading or listening and also called as receptive
vocabulary.From the explanation above, we can conclude that active
vocabulary or productive is all the words used in daily activities,
partly while, passive vocabulary or receptive is all the words
recognized and understood, and not necessarily used. In general,
recognition or receptive vocabulary is larger than productive
vocabulary.
4. Teaching Vocabulary Vocabulary is number of words of language
which is based on native speaker experiences. Because each
experience, even thing and idea has name which is called word.
Every language has many words. According to Webster new
International Dictionary, a language has 450.000 words. Therefore,
it is impossible that someone be able to master all the words a
certain language although in language himself. Teaching vocabulary
is seen as incidental to the main language teaching namely the
acquisition of grammatical knowledge about the language.Vocabulary
is necessary to give the students to hang on it self though the two
are obviously interdependent and the teachers should be the some
kinds of expertise in the teaching communication as they do in
teaching of structure.The goals of vocabulary teaching must be more
than simply covering a certain number of words or the word list.
The teacher must look to how teaching technique numbers can help
realize their concept of what it means to know a word. As in all
areas of the syllabus, on understanding the nature of what they are
teaching should be reflected in the way about teaching it. Brumpit
(1984:15) said that vocabulary has been one area of the syllabus
while the link between method and technique has been
developedKustari (1988:15) says, Teaching vocabulary is guiding
students to define the meaning of words and arrange words in
correct sentences. In other words ,teaching can be defined as lead
the students to identify the meaning of the target language and in
this case is English. Than , the teaching vocabulary does mean
teaching word has different meaning depending on context. They a
los change the meaning of the words form changes.While in the
oxford advanced Dictionary (1986:959) the meaning of vocabulary is
a total number of words which ( with rules for combining team) make
up a language. But as learners of English as a foreign language,
our aim of learning English is to unable us to master the
vocabulary more closely to the native speaker.Based on the
explanation above, it can be said that teaching vocabulary is a set
of work done by a teacher to enable the students to master the
total amount of words (vocabulary) presented in the vocabulary
test.
5. Who am I game Who am I game as parts of the game are always
seen in our daily life. People these games to spend their leisure
time to be relaxing, sometimes they do just for fun. According to
Klippel (1994:13). the basic rule of who am I game is eminently
simple, one person knows something that another one wants to find
out. Wright and Buck say ( 1990:169), essentially, in who am I and
speculating games, someone knows something and the others must be
find out what it is. In addition, according to Webster (1986:1008).
Who am I game is game in which the participates compete
individually or team in the identification of something indicate
obscurely ( as riddles or charades).Based on the definition , it
can be conclude that who am I game in which a person or participant
knows something and competes individually or in team to identify or
to find out it.
6. Teaching Vocabulary Through who am I gameTeaching vocabulary
sometimes is really notice realize by teachers or they even ignore
it. They just pay a very little attention to vocabulary teaching
they regard that vocabulary can be gained by students automatically
in the process of language teaching that while having a lesson.
Some regard that it can be done simply learning the language skill
such as listening, speaking, reading and writing.Games can be
applied in teaching learning english . This idea is supported by
Wright, Betteridge and Buckby (1989:2) games can be found to give
practice in all skills ( reading, speaking, listening, and writing)
in all stages on teaching- learning sequences... Besides on the
statements above, it is clear that all skill can be applied in
teaching, one of them is vocabulary.There are many reasons a
teacher uses games in teaching vocabulary, games give students
chance to use English orally, it means that students can practice
and develop their ability to speak English. Games provide fun and
relax while remaining very much within framework of language
learning. It is expected for shy or slow learners can be active
participants to show their ability and find their confidence in
communicating in the foreign language.It says that who am I game
give students do not feel bored during learning process.
Nevertheless, the most important thing is to give the students in
practicing their English. the teacher can teach many kinds of
topics such as about animals, profession or people.Based on the
statement above, we can conclude that who am I game give attendents
more chance in formulating question. But we know that language
classes are spend answering questions put forth by teacher or text
book. So, by using this game students are ask to practice in
formulating questions.There are several steps to apply who am I
game according to Wright and Buck (1990: 73), the procedures are:1.
The teacher gives the card to the students which have a word
related to the topic2. The teacher asks the students to describe
the word that they get3. After preparations teacher asks the
students to write or to speak in front of the class4. The rest of
the class has to guess the word5. The one who describes the word
gets the point if the class can guess the wordFor example:I am a
kind of primateI like climbing the three and also have long tailMy
favorite fruit is bananaWho am I?
6.1 The Role of TeacherThe teacher role is central as an active
judge. She dominates the teaching learning process. She is
available to provide assistance if required, makes correction sand
offers extra clues. She controls the direction, monitors and
corrects the students` performance and answers. The teacher must
judge the correctness of the students` response .
6.2 The Role of StudentsStudents pay a reactive role by
responding so stimuli. They should contribute as much as they gain
in the classroom. If the students are successfully doing the who am
I games, they will apply the new vocabulary which has just been
learnt into the lesson. It is needed for recalling the
vocabulary
B. Conceptual Framework The quality of language skills depends
on the quality and quantity of vocabulary . it affects the ablity
and skills in expressing ideas of aright teacher. Teaching
vocabulary is a very important task in teaching English. By using
good method or technique to present and revise new vocabulary items
used in text book, student will find words easier to remember and
will become more motivated in class so that they can increasing
their vocabularies achievement.Who am I game is consider as an
effective and enjoyable technique to teach vocabulary because it
enables students to practice, express their idea and discuss the
meaning of new vocabulary.Who am I game is a technique that can be
used in speaking and writing. Students can generate their ideas and
write them into W-H question. Than, they think more about other
words in sentence to describe the secret words. This process
teaches students to be accustomed to have a critical thinking.
Therefore, it is expected by using Who am I game to generate the
better result in increasing students `vocabulary achievement
CHAPTER IIIMETHOD OF RESEARCH
A. LocationThis Research was conducted at MA Muhammadiyah 1 Jl.
Mandala by pass No. 4 Medan. This location was choosen because the
same research has never been conducted in this school.
B. Population and SampleThe population was the students in tenth
grade of 2013/2014 academic year which consisted of 28 students.
There were one singgular classes in MA Muhammadiyah 1 Jl. Mandala
by pass No.4 Medan the study namely students of class X. The class
consisted of 28 students. They were 13 boys and 15 girls. All the
population were taken as the sample. This subject was choosen
because during the researcher as English teacher in MA Muhammadiyah
1 Medan, it was found that many students difficulties to mastering
the vocabulary and the teaching materials do not motivate the
learners to learn.
C. Research Design This study was designed as classroom action
research. Action research is learning by doing it is conducted by
the teacher as classroom participant. As teacher , he/she needs to
know what is actually happening in classroom, collecting data and
evaluating her/his own teaching, do something to solve it, see how
succesfull his/her effort were, and if it is not satisfying, try
again until showing the increasing of changing.The action research
was started at pre-test meeting,the researcher distributed the
questionnaire of personality and did the interview to find out the
inrovert students and their difficulties in vocabulary and the
resarcher gave the pre-test item to know their vocabulary
ability.the procedure of this research was conducted within two
cycles. Each cycle consist of three meetings. So, there were seven
meeting in this research.
D. The Instrument of ResearchIn Collecting the data, the
following instrument were used1. In vocabulary test, it was used to
assess studnts` vocabulary. In this case, vocabulary test is
multiple choice test. The student will be answer the questions in
the multiple choice test about teenagers life, entertaiment an
season that they have learned by applying who am I game.2.
Observation sheetThe researcher choose English teacher of class X
Senior High School as observer3. Interview sheet The interview
sheet was conducted to get informatiom related to the students`
English ability background which included their opinion about
English, their interest in English, and their difficulties in
learning English. The interview sheet was done by asking some
questions to the students and the form teachers as the object
interviewed. The result of interview indicated that Who Am I Game
really helped both the teacher and the students in learning
vocabulary. The students were interested in learning vocabulary by
applying the technique.4. Diary NoteThe diary notes were used to
record whatever was happening in the class when the research took
place. And the diary notes indicated that the students were respect
and responsive to learn vocabulary by using Who Am I Game. Besides,
this technique situated them into group where the students could
fulfill one to another in their learning .
E.The Techniques for Collecting DataThe techniques for
collecting data will be conducted by administrating 2 cycles. The
first cycle will consist of three meetings and the second cycle
will consist three meetings. Each cycle have four stage, they are:
Planning, Action, Observation, and Reflection.
The Process of Action Research (Adapted from Hopkins, 2009:
150)PlanCycle 1
ReflectiveAction/observationRevised Plan Cycle 2
Reflective Action/observationRevised PlanCritical process of
action research continues1. The First CycleIn this cycle, the
students vocabulary skill was measured and their problem in
vocabulary skill was analyzed.
1.1 Planning In planning, first of all the researcher prepared 3
lesson plan for three meeting, which applying who am I game and
media would be used in teaching learning process, in this phase,
the researcher also prepared the diary notes and observation sheets
to be used during the teaching learning process.
1.2 ActionIn this phase, the researcher as the teacher applied
the lesson plan had been arranged before. Next, the researcher
asked the students about their prior knowledge and mentions all the
words that related to the topic then write all the students` words
in blackboard/whiteboard. Dividing the students in to pairs or
group and gave them the cards or piece of paper which had a word
related to the topic. And then, guiding the students to describe
all the words into several questions, each group have to chooses
one person as a leader to talked about without letting anyone in
other group overhead. After that, asked the leader from one group
to tell about their discussion, the rest of the group have to guess
what the leader mean. And the reseracher as the controller was to
make sure that the students does not break the rulesof the
game.
1.3. Observation The observation was done by a student of
English department. It was done to observe the teacher`s and
students` attitudes during the teaching learning process. Based on
the result of observation, the teacher had tried to teach them as
written in the lesson plan. Most of students were enthusiast and
enjoyable the writing class even though there were some students
who made the noisy during teaching learning process.
1.4. ReflectionThe reflection was done to evaluate the teaching
learning process. The success level of teaching learning process in
cycle I increased before teaching vocabulary through who am I game.
Students who were success in learning ( students who get score 70 )
in vocabulary test I were just 50%( students). Based on the data
from writing test I, the teaching learning could not be called
success because the class was called success if 80% had reached
score 70. It happened because the students still found problem to
construct the sentences in good grammar. From the data, the
researcher decided to continue cycle II in order to get the better
result.
2. The Second CycleThe cycle II was conducted in three meetings.
The first cycle has showed that the use of who am I game in
teaching vocabulary improved their scores in test but because only
50 % students got point70, the class could not be called success in
learning. The researcher wanted the class to success in learning.
Therefore the second cycle was done by the researcher so that the
class was called success in learning . similiar to the first cycle,
the researcher also conducted this cycle same four phases as
follows:
2.1 Planning a. Preparing and designing the lesson plan and
media will be used during this cycleb. Preparing research
instrument, such as observation sheet to observe the teaching
learning processc. Giving more motivation to the students, the
researcher motivates the students the important of vocabulary in
studying English.d. Having seen first cycle that many students were
inactive in teaching and learning process. The researcher would
control every group by asking, everything they did not understand
about the process.e. Redesigning the procedure of teaching
vocabulary by applying who am I game.f. Preparing the test to
measure the result of the study.
2.2 ActionIn this phase, the researcher still used who am I game
as a technique. The first steps, the researcher explained about the
topic and order to the students to mentions the words that related
to the topic. The second steps, the researcher devided the students
in to pairs group and distributed to them the card or piece of
paper which had a word related to the topic. The third steps,
guiding the students to describe all the words inti several
questions and order one from them to come in front of class and the
rest of the group have to guess that word. The one who can guess it
got the point and if the class can not guess the word the one who
describes got the point.
2.3 ObservationThe observation which was done in the second
cycle showed that most students were more active and enthusiastic
than that in the first cycle. After knowing the result of their
test in the first cycle, the students tried to give their attention
to teacher`s explanantion fully and did what the teacher instructed
to do. They were nore enjoyable play the game. The teacher always
monitored them carefully either when teacher was explaining about
the topic or when the test was done. The teacher was able to manage
the class so the student participated in teaching learning
process.
2.4 ReflectionAfter evaluating the students` vocabulary test,
the researcher found that the students` score improved and most
students got score 70.based on the observation and test score
showed that most students had understand about the topic and got a
lot vocabulary.it could be proved from the percentage of the
students who get score 70 in cycle II was 100% . The class is
called success in learning if 80% students have got score 70.it
means that the class called success in learning and there was the
score improvement from the cycle I until cycle II. Therefore, the
researcher decided to stop the research until this cycle.
F. Techniques for Analyzing DataThis study applied qualitative
and quantitative data. The qualitative data analyzed from interview
sheet, observation sheet, and diary note. The quantitative data was
used to describe data was not enabling to being counted or measured
in an objective way, and therefore subjective.The quantitative data
was used to analyze the score of the students`, the researcher
observed their activities by using who am I game that is given to
the students. To know the development of the students` score for
each cycle, the mean of the students were computed and to
catagorize the master students.
x 100%Where:X = the mean of the students
= the total score N = the number of the studentsTo categorize
the number master of students, the researcher continues it by
applying the formula:
x 100%Where: P = the percentage of the students who got the
point 70R = the number of students who got up the point 70T = the
total number of students who did the test
CHAPTER IVTHE DATA AND ANALYSIS
A. The DataThis study applied quantitative and qualitative data.
The quantitative data were taken from the mean of the students
score in vocabulary test- multiple choices. The qualitative data
were taken questionere, observation and diary note. This research
was conducted in one class exactly to 28 students. It was
accomplished in two cycle. Every cycle consisted of steps action
research. They are (planning, acting, observing, and reflecting).
The first cycle including pre-test was conducted in four meetings.
The second cycle was conducted in three meetings all together.
1. The Quantitative DataThe quantitative data were analyzed by
scoring students` vocabulary tests carried out two cycles of
classroom action research. The researcher took 30 vocabulary
test-multiple choices scores to show the effect of applying who am
I games on the students learning in vocabulary.
Table 4.1.Table of students score in Pre-Test, Cycle I and Cycle
IINoStudents InitialPre TestCycle ICycle II
123Mean123Mean
1Aida Fitri4456647264.0076889285.33
2Ansor Maulana Lubis4056727668.0080929689.33
3Ayu Wandira5264728072.0084889288.00
4Badaruddin5268727672.00849210092.00
5Bella Nia7276808078.67889610094.67
6Dinda Anggina S.Lbs3656727668.0080929689.33
7Fitrah Riadoh Lubis4464728072.0084889689.33
8Guntur Maulana5660727669.33889210093.33
9Hanif Maulana4056687666.6784889288.00
10Irham Bunayya Lubis7276768478.67929610096.00
11Khairani7272768878.67929610096.00
12Maisyarah5264687669.33889210093.33
13Marhamah Safitri7276768077.33929210094.67
14Mas Aditya3652687665.3384889689.33
15Maya Lestari Sitorus7276808078.67929610096.00
16Muhammad Rezeki4052727666.6788929692.00
17M.Ulul Azmi4052606860.0076889285.33
18Nuraisyah Dewi5260728873.33929610096.00
19Pipin Papanji7276768077.33849610093.33
20Rani Rabbaina6068727672.0084889689.33
21Rizki Sabana7276808078.67929610096.00
22Siti Masitah3648687262.6776889686.67
23Siti Maulana Nst4460727669.33809210090.67
24Syahnen Ain6072808478.67929610096.00
25Yogi Sukmana4856647264.0076889686.67
26Yudi Brampu5260687668.00849610093.33
27Yumnia Rianti T4856607664.0084889288.00
28Muhammad Sandi5664727670.67808810089.33
Tabel 4.2.Table of Students Score from the First Until Last
MeetingTestStudents Score Got 70Precentage
Pre- Test725%
First Cycle1450%
Second Cycle28100%
2. The Qualitative DataThe qualitative data were analyzed from
the diary notes, interview and observation sheet. The diary note
were used to record whatever was happening in the class when the
research took place. And the diary notes indicated that the
students were respect and responsive to learn vocabulary by using
who am I game. Besides, this technique situated them into group
where the students could fulfill one to another in their learning.
The interview sheet was conducted to get information related to the
students` English ability background which included their opinion
about English, their interest in English, and their difficulties in
learning English. The interview sheet was done by asking some
questions to the students and the form teachers as the object
interviewed. The result of interview indicated that who am I game
really helped both the teacher and the students in learning
vocabulary. The students were interested in learning vocabulary by
applying the technique.The questionaire showed their good response
after teaching t and giving this model during teaching and learning
process, from the observation sheet was done by the grade students
of Muhammadiyah Universty of North Sumatra as the collaborator in
order to evaluate the two cycles of classroom action with research
with who am I game done by researcher, so the weakness found in
cycle one could be resolved in cycle two.The example of the
qualitative data can be seen below
Table 4.3Table of Activities Observed: Teaching Learning
ProcessFocusTopicCycle ICycle II
YesNoYesNo
Self/ the researcher as the Teacher The teacher explains the
lesson about who am I game
The teacher give the students a chance to ask about who am I
game
The teacher give an interested question
The teacher observes the discussion process
The teacher motivates students to active in studying who am I
game
Students
context
The students listen/ pay attention to the teacher explaining
about who am I game in front of the class
The students deliver question when the teacher gives them
chance
The students ask the teacher about the question actively and
seriously
The students ask the teacher about who am I game steps which is
unclear for them
All the students come to follow the test
The student use dictionary to help them to speak English
The students feel intrested in the question provided
The students always get out and get in classroom during teaching
learning process
All of the students collect questionnaire test
The classroom is far from crowded
The classroom is comfortable
The classroom is noisy
The classroom is pleasant
The classroom is peaceful
Table 4.4Table of Questioner Sheet Score(A) Very easy (B) Easy
(C) DifficultNoQuestionsABCNumberWord
1Before you know the Who am I game, how do you think about
vocabulary in English?044650Difficult
2Before you know the who am I game how do you find
064450Difficult
3After you know the who am I game, how do you think of
vocabulary in English?3812050Very Easy
4After you know the who am I game how to find the clue from the
question?418150Very Easy
5What do you think of the who am I game in English?437050Very
Easy
B. The Data Analysis1. The Analysis of the Quantitative
DataSeven meeting were conducted in this research and one of them
was for the pre-test. The researcher gave vocabulary test in each
meeting. It was decided to take the result of test in the third
meeting as the sample of the students vocabulary test in the first
cycle and the second cycle until the end of the second cycle of
this research, students` vocabulary scored improved.
Table 4.5Table of the Improvement Students ScoreNoStudents
Initial NamePre-TestCycle ICycle IIImprovement Score
1AF44.0064.0085.3321.33
2AM40.0068.0089.3321.33
3AW52.0072.0088.0016.00
4BA52.0072.0092.0020.00
5BN72.0078.6794.6716.00
6DAS36.0068.0089.3321.33
7FR44.0072.0089.3317.33
8GM56.0069.3393.3324.00
9HM40.0066.6788.0021.33
10IB72.0078.6796.0017.33
11KR72.0078.6796.0017.33
12MS52.0069.3393.3324.00
13MSF72.0077.3394.6717.34
14MA36.0065.3389.3324.00
15ML72.0078.6796.0017.33
16MR40.0066.6792.0025.33
17MUA40.0060.0085.3325.33
18NDP52.0073.3396.0022.67
19PP72.0077.3393.3316.00
20RRA60.0072.0089.3317.33
21RS72.0078.6796.0017.33
22SM36.0062.6786.6724.00
23SMN44.0069.3390.6721.34
24SA60.0078.6796.0017.33
25YS48.0064.0086.6722.67
26YB52.0068.0093.3325.33
27YRT48.0064.0088.0024.00
28MS56.0070.6789.3318.66
x1492.001984.012557.31
X53.28570.85791.33
1. The highest and the lowest score of the first cycle were
78.67 and 60.00 points2. The highest and the lowest score of the
second cycle were 96.00 and 85.33 points3. The total score of the
first cycle was1984.01 and in the second cycle were 2557.31 So, the
total score of the second cycle was higher than the first cycle.The
improvement the students` score in vocabulary by applying who am I
game could be seen from the mean of the students` score during the
research, the researcher applied the following formula:
x 100%Where:X = the mean of the students
= the total score N = the number of the studentsIn pre-test, the
total score of the students was 1524.00 and number of the students
was 28, so the mean was:
In test of cycle I, the total score of the students was 1984.01
and the number of the students was 28, so the mean was:
In test of the cycle II, the total score of the students was
2557.31 and number of the students was 28, so the mean was:
The mean of the students`score in the cycle II was the highest
of all meeting, so it could be said that the students` vocabularyby
used who am I game increased from 53.285 to 91.33 the number of
master students was calculated by applying formula
x 100%Where :P= the percentage students who get the point 70R=
the number of the students who get the point up 70 pointT= the
total number of students` who do the testP1= the percentage of the
students who got point 70 to 100 in pre testP2= the percentage of
the students who got point 70 to 100 in cycle IP3= the percentage
of the students who got point 70 to 100 in cycle IIThe percentage
of the improvement of students` vocabulary could be seen as
follows:
The result showed the improvement of the students score from the
pre-test to second cycle. The pre- test only 25%( seven students)
who got 70 points. The first cycle was 50 %( fourteen students) who
got 70 points it means there was an improvement about 25 %.In the
second cycle there was 100%( students) who got 70 points the
improvement was 50%. it can be concluded that who am I game could
apply in teaching learning vocabulary.
2. Analysis of Qualitative Data2.1 The Situation and
BackgroundBefore conducting the first cycle, the pre test was given
in the first meeting. The pre test was vocabulary test while doing
the pre test, there were few students who were complaining because
they have many difficulties to answer the vocabulary test. It
seemed most of students did not answer the question. They were very
busy to look for the meaning in the dictionary ,and many of the
cheated their friend for got the correct answer.the mean of the pre
test was 53.285
2.2 The Data of First CycleThe first cycle was done in three
meeting, as follows
1. PlanningThe plan was arranged before doing the research.
First of all, the researcher prepared the lesson plan which applied
who am I game in teaching vocabulary and media.2. ActionThe
following is the procedure of the action in cycle I1. First, the
researcher reviewed the students whether they have ever learned
about teenagers life, entetaiment and season vocabulary. The
researcher motvated the students by teaching them the importance of
learning vocabulary.2. Next, the researcher introduces the topic
like the Teenagers life, Entertaiment and Season. Some example: 1.
It is a reptile it is green or brown and it has long body and no
legs some of them are poisonous who am I? Answer : snake 3. After
giving the students explanations the researcher dividing the
students in to pairs or group and gave them the cards or piece of
paper which had a word related to the topic. 4. And then, guiding
the students to describe all the words into several questions, each
group have to chooses one person as a leader to talked about
without letting anyone in other group overhead. After that, asked
the leader from one group to tell about their discussion, the rest
of the group have to guess what the leader mean. 5. And the
reseracher as the controller was to make sure that the students did
not break the rules of the game.
3. Observation The obeserver of the action was one of the
teacher in that school. The teacher obeserved the students while
they were learning by applying who am I game and also investigated
the situation and the problems during teaching learning process in
the classroom. The observation was put on the questionnaire sheet
of the teacher.
4. Reflection In this stage, the researcher reflected on
everything taht she had done and made conclusion. The result of the
first cycle did not reach the goal determined. It happened because
the students still found problem to construct the sentences in good
grammar. From the data, the researcher decided to continue cycle II
in order to get the better result.
2.3 The Second Cycle1. Planning In this stage, the researcher
prepared lesson plan, media and emphasized the teaching learning
process and teaching vocabulary by applying who am I game . the
researcher tred to make process of teaching and learning more
interesting. So that the students fell enjoyable, happy and
interested in learning vocabulary. Beside, researcher also prepared
vocabulary test- multiple choices.
2. Action In this stage, the researcher motivates the students
before applying lesson plan for cycle II. The researcher still used
who am I game as a technique to the students. The researcher as a
teacher gave more examples of who am I game was still related to
the lesson material.
3. Observation The observation was still done for the last time,
the actively of the students was observed and it showed that most
of the students wwre interset in vocabulary learning about
teenagers life, job and season. They could get the best score in
answering the question.
4. Reflection Having evaluated the students` vocabulary test
multiple choice, the researcher found that the students` score
shoewed the improvement. Based on the observation and the result of
their vocabulary test, the reseracher concluded that the students
had successed improve their vocabulary by applying who am I game.
The students` score in second cycle had increased than in first
cycle.The percentage of the students who had successed to improve
their vocabulary by applying who am I game in first cycle only 50%
while in the second cycle the percentage was 100% this improvement
made the researcher stop the research until this cycle.
C.The Research FindingThe result of the research indicated that
there was an imrovement on the students` vocabulary by applying who
am I game. After collecting data, the mean of the pre-test was
still low ( 53.285) and then it was done cycle I. After dooing the
action by applying who am I game in cycle I, the result of the
first had increased from the pre-test (70.857) . Then, after giving
action in cycle II, the result of the second competence test had
increased significantly from cycle I (91.33) . it implied that
applying who am I game in teaching vocabulary was effective as it
could improve the students vocabulary and also helped teacher to
teach reading,writing,listening and speaking in English.The
qualitative data that were taken from questionnaire sheet also
showed that the students` interest in English learning because they
could share their knowledge in answer the question in English
subject.
CHAPTER VCONCLUSION AND SUGGESTIONSA. ConclusionAfter doing the
research and analyzing the data, the writer could conclude that Who
Am I game had significantly improved the students` achievement in
vocabulary. It was found out that students` score increased from
pretest until the test of cycle 1 and test of cycle 2. It is shown
from the improvement of the means of students` score namely the
mean of test of cycle I (70.857) was higher than the mean of the
students`score in pre-test (53.285)and the mean of cycle II (91.33)
was higher than the mean of the students` score in test I (63.285).
it can be stated that the score continuously improved from the
pretest until the test of cycle 2. Who am I game can make the
learners be active in learning English and also to show their
ability in communicating in the foreign language. In other words,
teaching vocabulary by who am I game is succesfully done and brings
good improvement to the students` achievement.B. SuggestionsIn
relation to the conclusions above, suggestions were put forward as
followed:1. English teacher , it is useful as one of the
alternative technique to teach vocabulary2. The teacher also can
active their mind by using the technique of ask and answer to teach
vocabulary to the senior high school students.3. For the students,
students feel more intrested and motivated in increasing their
vocabulary4. For the reader, it is very useful as information for
those who are interested in conducting research related to this
study.