1 Computer games development and Computer games development and appreciative learning approach in appreciative learning approach in enhancing students’ creative enhancing students’ creative perception perception Presenter: Jing-Yi Zhao Advisor: Ming-Puu Chen Date: Nov. 25, 2009 Eow, Y. L., Ali W. Z. W., Mahmud R., and Baki R., (2010). Computer games development and appreciative learning approach in enhancing students’ creative perception. Computers & Education, 54(2), 146–161.
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Computer games development and Computer games development and appreciative learning approach in appreciative learning approach in
Eow, Y. L., Ali W. Z. W., Mahmud R., and Baki R., (2010). Computer games development and appreciative learning approach in enhancing students’ creative perception. Computers & Education, 54(2), 146–161.
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Introduction-Computer games
developmentComputer games corresponded with the young generation’s habits and interests(Eow & Roselan, 2008; Henderson, 2005; Inal & Cagiltay, 2007; Oblinger, 2006; Pivec, 2007; Roussou, 2004).
Selker commented that people need social supports for creative usage of computers, as this will help to keep them motivated and consider alternatives.Game Maker provides a simple game developing environment.
complete games without being an expertise in traditional programming languages.as long as the students can use Windows without breaking into cold sweatGame Maker can be downloaded free
approachapproachthe characteristics of the younger generation identified (Frand, 2000)
Computers and internet are part of their lifestaying connected through technology is essentialmultitasking is naturaldoing is more important than knowing
Students need to be guided by interesting task integrated with contemporary artefact in a constructive environment.
approachapproachAppreciative learning approach applied is based on Appreciative Inquiry (AI) theory( Cooperrider and Whitney, 2005)
Appreciative:VALUING, PRIZING, ESTEEMING, and HONORING.Inquire:DISCOVERY, SEARCH, and SYSTEMATIC EXPLORATION, STUDY4D:discover, dream, design and destiny
Positive images of oneself and the world around them were expected to inspire the subjects for more volunteered action and innovation.provides many opportunities for students to be heard; explore; dream; taking actions, and share their products and dreams.
creativity is defined as a process by Torrance (Millar, 1997); a product (Johnson & Lamb, 2007; Ray, 1969); a press, the quality of environment that nurture creativity (Rhodes, 1961)a person (Gardner, 1993).
These specific behaviors comprise of acceptance of authority, self-confidence, inquisitiveness, awareness of others, disciplined imagination, environmental sensitivity, initiative, self-strength, intellectuality, individuality and artistry.
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Objective of the studyObjective of the study
investigate whether the application of appreciative learning approach within computer games development class helped enhanced students’ creative perception.
Did appreciative learning approach group gained better creative perception in computer games development class compared to control group?Were there any significant differences in students’ creative perception before and after going through computer games development for both appreciative learning approach group and control group?
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Method
4 weeks and the total hours was 16 hoursGame Maker softwarean independent teacherTwo groups:(36 students every group)
Control(35): self-paced learning with game module as a guide and followed by do-it-yourself (DIY) session.Treatment(34): appreciative learning approach
(4D:discover, dream, design and destiny)
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Method
creative perception in term of Creative Perception Index (CPI) was being assessed using Khatena-Torrance Creative Perception Inventory (KTCPI)50 items,0~50,self-report,Cronbach’s alpha value .849
What Kind of Person Are You? (WKOPAY?)acceptance of authority, self-confidence, inquisitiveness, awareness of others and disciplined imagination.
Something About Myself (SAM)environmental sensitivity, initiative, self-strength, intellectuality, individuality, and artistry.
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Results
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Results
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Results
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LimitationsLimitations
the insufficient and unequal number of male and female students quite a short term (4 weeks or 16 hours of interaction). relied on students’ self-reported measures as a primary source of data.
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Conclusion
computer games development complemented with appreciative learning approach provide great opportunity in enhancing students’ creative perception.students’ creative perception could be enhanced through different pedagogical strategies but with different level of cultivation.1)computer games development as a valuable tool and 2)appreciative learning approach as a new pedagogical strategy to try out in educational settings, specifically in enhancing students’ creative perception.