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PRESENTATION
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PRESENTATION. Game Outline 2.5D MOBILE PUZZLE ADVENTURE GAME P LAYER CONTROLS H EX THE CHAMELEON CLIMBING UP A MAYAN TEMPLE WITH COLOURFULLY PAINTED.

Dec 24, 2015

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Page 1: PRESENTATION. Game Outline  2.5D MOBILE PUZZLE ADVENTURE GAME  P LAYER CONTROLS H EX THE CHAMELEON CLIMBING UP A MAYAN TEMPLE WITH COLOURFULLY PAINTED.

PRESENTATION

Jack Shock
TO DO:- one more usp, talk aboiut art stlye- write out script
Page 2: PRESENTATION. Game Outline  2.5D MOBILE PUZZLE ADVENTURE GAME  P LAYER CONTROLS H EX THE CHAMELEON CLIMBING UP A MAYAN TEMPLE WITH COLOURFULLY PAINTED.

Game Outline 2.5D MOBILE PUZZLE ADVENTURE GAME PLAYER CONTROLS HEX THE CHAMELEON CLIMBING UP A MAYAN

TEMPLE WITH COLOURFULLY PAINTED TILES THE AIM IS TO CONSERVE AS MUCH STEALTH ENERGY AS

POSSIBLE ONCE THE STEALTH METER IS FULLY DEPLETED - GAME OVER! LURED BY A MYSTICAL BRIGHT UV LIGHT AT THE PEAK ON THE WAY UP HE GAINS MAGIC ABILITIES THAT IMPROVE HIS

CHAMELEON SURVIVAL SKILLS MORE DIFFICULT CHALLENGES ARISE AS HE WORKS HIS WAY UP,

NEWFOUND ABILITIES MUST BE USED

Page 3: PRESENTATION. Game Outline  2.5D MOBILE PUZZLE ADVENTURE GAME  P LAYER CONTROLS H EX THE CHAMELEON CLIMBING UP A MAYAN TEMPLE WITH COLOURFULLY PAINTED.

Game Details LEVEL BASED MODE IS THE FOCUS FOR THIS PROTOTYPE

STEALTH ENERGY METER MEASURES HOW LONG HEX CAN STAY HIDDEN BEFORE BEING EATEN

MOVING OVER DIFFERENT COLOURED TILES FORCES HEX TO CHANGE COLOUR TO THAT PARTICULAR TILE COLOUR, USING UP HIS STEALTH ENERGY.

PLAYERS CAN AVOID WASTING ENERGY BY CROSSING OVER BLENDED TILES.

DRAGGING THE BACKGROUND ALLOWS YOU TO MOVE VIEWPORT WITHIN A RADIUS

TAP AND HOLDING THE CHAMELEON, THEN DRAWING A PATH, WILL MAKE IT MOVE

AVOID VARIOUS ENEMIES TO SURVIVE, FOR EXAMPLE, SNAKES AND BIRDS

COLLECT BUGS AND GLOWING LIGHT SYMBOLS TO GAIN POWER UPS

Page 4: PRESENTATION. Game Outline  2.5D MOBILE PUZZLE ADVENTURE GAME  P LAYER CONTROLS H EX THE CHAMELEON CLIMBING UP A MAYAN TEMPLE WITH COLOURFULLY PAINTED.

Unique Selling Points UNIQUE PUZZLE DESIGN

COMBINATION OF LOGICAL THINKING WHEN PLANNING PATHS AND REACTING TO ENEMIES

THE ART STYLE OF THE GAME IS QUITE UNCONVENTIONAL AS WE WILL BE USING A CELL SHADED STYLE. ALSO THE TILES WILL LOOK VERY SIMILAR TO ACTUAL MAYAN TILED WALLS WHILE ALSO KEEPING A FAMILIAR TILING PUZZLE GAME AESTHETIC.

UP TO DATE, THERE IS NOT OTHER GAMES EXACTLY LIKE THIS

NOT MANY GAMES HAVE LIFESPAN AS STEALTH

Page 5: PRESENTATION. Game Outline  2.5D MOBILE PUZZLE ADVENTURE GAME  P LAYER CONTROLS H EX THE CHAMELEON CLIMBING UP A MAYAN TEMPLE WITH COLOURFULLY PAINTED.

Tile Puzzle Design DIFFERENT COLOURED PATHS INTERWEAVED WITH

EACH OTHER

A VARIETY OF DIFFERENT PATHS A PLAYER MAY CHOOSE FROM

LEVEL PATHS WILL BEGIN EASY WITH CLEAR ROUTES TO TAKE AND PROGRESSIVELY INCREASE IN DIFFICULTY

PLAYER DECISIONS WILL VARY ON THE CONDITIONS THEY FIND THEMSELVES IN

Page 6: PRESENTATION. Game Outline  2.5D MOBILE PUZZLE ADVENTURE GAME  P LAYER CONTROLS H EX THE CHAMELEON CLIMBING UP A MAYAN TEMPLE WITH COLOURFULLY PAINTED.

Power-Ups & Abilities

CORE ABILITIES ABILITY TO CHANGE COLOUR AT WILL

ABILITY TO LAUNCH TONGUE TO GRAB BUGS

ABILITY TO DO A SHORT DASH

POWER - UP ABILITIES

EXTENDED ENERGY, EXTENDED TONGUE RANGE, EXTENDED DASH

SINGLE USE LIGHT POWER UP TO CHANGE TILES AROUND HEX

Page 7: PRESENTATION. Game Outline  2.5D MOBILE PUZZLE ADVENTURE GAME  P LAYER CONTROLS H EX THE CHAMELEON CLIMBING UP A MAYAN TEMPLE WITH COLOURFULLY PAINTED.

Scoring System POINT BASED SYSTEM SCORE INCREASES PER TILE IF THE PLAYER

MAINTAINS THEIR PATH ON THE SAME COLOUR. CHANGING PATH WILL RESET THE SCORE

MULTIPLIER BLENDED TILES WILL CARRY ON THE MULTIPLIER FURTHER BONUS POINTS WILL BE ACCUMULATED

DEPENDING ONCERTAIN VARIABLES PLAYER SCORE WILL BE RATED ON A STAR

SYSTEM

Page 8: PRESENTATION. Game Outline  2.5D MOBILE PUZZLE ADVENTURE GAME  P LAYER CONTROLS H EX THE CHAMELEON CLIMBING UP A MAYAN TEMPLE WITH COLOURFULLY PAINTED.

Positive and negative feedbackPOSITIVE GAME REWARDS

USING BLENDED TILES WILL DEPLETE LESS THAN STANDARD TILES

COLLECT GLOWING SYMBOLS TO GET POWER UPS

CONSUME BUGS TO REPLENISH STEALTH BAR

PLAN OUT A ROUTE IN ADVANCE

BLENDED TILES FLASH BEFORE CHANGING

MORE POWER-UPS AVAILABLE IN MORE DIFFICULT AREAS

USING BLENDS CREATES A COMBO MULTIPLIER FOR SCORING

NEGATIVE GAME REWARDS SWAPPING COLOURS DEPLETES

STEALTH BAR

GLOWING SYMBOLS WILL NOT BE STRAIGHTFORWARD TO COLLECT

ONLY A LIMITED AMOUNT OF TIME TO DO SO DUE TO TILES CHANGING AND BAR DEPLETING

BLENDED TILES WILL CHANGE POSITION

AS THE LEVELS PROGRESS PATHS WILL BECOME HARDER TO FOLLOW (DEPLETING STEALTH BAR QUICKER)

ENEMY NPC’S BECOME MORE FREQUENT AND VARIED OVER TIME.

YOU LOSE YOUR COMBO IF YOU USE STRAIGHT PATHS

Page 9: PRESENTATION. Game Outline  2.5D MOBILE PUZZLE ADVENTURE GAME  P LAYER CONTROLS H EX THE CHAMELEON CLIMBING UP A MAYAN TEMPLE WITH COLOURFULLY PAINTED.

Commercial potential BASED ON THE ESA’S 2013 COMPUTER AND VIDEO GAME INDUSTRY

REVIEW, THE TWO HIGHEST PLAYED GAMES ON MOBILE DEVICES ARE PUZZLE AND CASUAL, SOCIAL GAMES

AVERAGE AGE OF MOBILE GAMERS ARE 40 YEARS OLD BASED ON MOBILE GAMING RESEARCH 2013

WE BASED THIS ON ANDROID MORE THAN OTHER MOBILE PLATFORMS BECAUSE ANDROID PHONE MONETIZATION IS CATCHING UP FAST WITH 1.3 M NEW DAILY ACTIVATION RATES AND CHARTS HAVE SHOWN THAT INDIE GAMES HAVE A WORSE CHANCE OF HITTING TOP CHARTS COMPARED TO ANDROID

COLOURFUL AND LIGHT-HEARTED GAMES FALL UNDER A CASUAL, SOCIAL AGENDA

Page 10: PRESENTATION. Game Outline  2.5D MOBILE PUZZLE ADVENTURE GAME  P LAYER CONTROLS H EX THE CHAMELEON CLIMBING UP A MAYAN TEMPLE WITH COLOURFULLY PAINTED.

Similar Games MONACO BY POCKETWATCH GAMES HAS SIMILAR STEALTH, TIMING AND PATH

PLANNING ELEMENTS BUT MORE DEPENDANT ON CO-OP. SPY CHAMELEON RGB AGENT CREATED BY UNFINISHED PIXEL GAMES WHICH HAS

SIMILAR COLOUR AND STEALTH MECHANICS BUT IMPLEMENTED MORE INTO AN ADVENTURE TYPE GAME.

IT IS VERY SIMILAR TO THE GAME FROGGER IN PICKING A PATH TO TAKE AND AVOIDING OBSTACLES SUCH AS TRAFFIC AND WATER

Page 11: PRESENTATION. Game Outline  2.5D MOBILE PUZZLE ADVENTURE GAME  P LAYER CONTROLS H EX THE CHAMELEON CLIMBING UP A MAYAN TEMPLE WITH COLOURFULLY PAINTED.

Use of Technology UNITY IS BEING USED BECAUSE OF ITS FOCUS ON CROSS-PLATFORM

DEVELOPMENT WHICH WILL BE USEFUL WHEN DEVELOPING FOR DIFFERENT MOBILE DEVICES, ALSO CUTS DEVELOPMENT TIME.

FMOD WORKS WELL ALONGSIDE UNITY BECAUSE OF ITS SPECIFIC UNITY INTEGRATION API AND IT ALSO FOCUSES ON CROSS-PLATFORM DEVELOPMENT WITH MINIMAL OR NO CHANGES TO THE CODE NEEDED

REASON IS A WELL ESTABLISHED MUSIC CREATION PROGRAM THAT CAN BE CREATED AND IMPORTED STRAIGHT INTO FMOD

PHOTOSHOP FOR HAND PAINTED TEXTURES AND 2D WORK AND NDO2 TO GENERATE NORMAL MAP DETAILS

MAYA FOR LOW POLY MODELLING, UV MAPS, RIGGING AND ANIMATIONS.

Page 12: PRESENTATION. Game Outline  2.5D MOBILE PUZZLE ADVENTURE GAME  P LAYER CONTROLS H EX THE CHAMELEON CLIMBING UP A MAYAN TEMPLE WITH COLOURFULLY PAINTED.

ArtworkTHE TILES THE CHAMELEON WILL WALK OVER ARE BASED ON REAL MAYAN TILES IN BOTH APPEARANCE AND LAYOUT

WE DECIDED TO GO FOR A CELL SHADED HAND PAINTED STYLE AS THIS WOULD BE THE BEST FIT FOR THE PLATFORM AND GENRE.

Page 13: PRESENTATION. Game Outline  2.5D MOBILE PUZZLE ADVENTURE GAME  P LAYER CONTROLS H EX THE CHAMELEON CLIMBING UP A MAYAN TEMPLE WITH COLOURFULLY PAINTED.

Artwork WorkflowUSE OF LAYERED MAPS

TO INTERACT WITH THE

TILING SYSTEM TO ACHIEVE

DESIRED LOOK.

Page 14: PRESENTATION. Game Outline  2.5D MOBILE PUZZLE ADVENTURE GAME  P LAYER CONTROLS H EX THE CHAMELEON CLIMBING UP A MAYAN TEMPLE WITH COLOURFULLY PAINTED.

Artwork References

Page 15: PRESENTATION. Game Outline  2.5D MOBILE PUZZLE ADVENTURE GAME  P LAYER CONTROLS H EX THE CHAMELEON CLIMBING UP A MAYAN TEMPLE WITH COLOURFULLY PAINTED.

Development Schedule

Page 16: PRESENTATION. Game Outline  2.5D MOBILE PUZZLE ADVENTURE GAME  P LAYER CONTROLS H EX THE CHAMELEON CLIMBING UP A MAYAN TEMPLE WITH COLOURFULLY PAINTED.

Game Prototype Achievability THIS PROTOTYPE IS VERY ACHIEVABLE WITH THE AGILE SCRUM METHODOLOGY.

WITH THE SCRUM SET UP, THIS PROJECT HAS BEEN ALLOCATED ITS TASKS IN THE MOST EFFICIENT DEVELOPMENT ORDER.

STARTING WITH THE CORE GAMEPLAY MECHANICS OF THE GAME ALONG WITH THE CORE ASSETS BY THE ARTISTS IN THE FIRST SPRINT WHICH LASTS TWO WEEKS

THE SECOND SPRINT DEALS WITH MAINLY INTEGRATING THESE TWO AREAS, THEN ADDING THE MUSIC AND ENHANCING THE LOOK AND FEEL OF THE GAME TO HOW WE PERCEIVE THE END GOAL

THIS WILL LEAVE TWO WEEKS LEFT OF THE 8 WEEK DEVELOPMENT CYCLE FOR BUG TESTING AND POLISHING.

Page 17: PRESENTATION. Game Outline  2.5D MOBILE PUZZLE ADVENTURE GAME  P LAYER CONTROLS H EX THE CHAMELEON CLIMBING UP A MAYAN TEMPLE WITH COLOURFULLY PAINTED.

ReferencesHTTP://WWW.SLIDESHARE.NET/KENLEAVER/MOBILE-GAMING-MARKET-2013

HTTP://WWW.SPYCHAMELEON.COM/

HTTP://WWW.MONACOISMINE.COM/

HTTP://WWW.THEESA.COM/FACTS/PDFS/ESA_EF_2013.PDF