This is an example of a few screen shots of my flash portfolio. Each kite represents an area in the portfolio, Animation, Web design, Interaction and visual Identities. I worked alot with interactive platforms, creating a mulititude of characters, all my design work was done in illustartor.
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This is an example of a few screen shots of my �ash portfolio. Each kite represents an area in the portfolio, Animation, Web design, Interaction and visual Identities. I worked alot with interactive platforms, creating a mulititude of characters, all my design work was done in illustartor.
Our �rst brief of the year was for Hruki, we had to design an interactive platform that could be displayed in the Unit 11 space. In teams of 2, we decided to create "Hruki ville" a place where people could explore and interact with characters to �nd out more about the brand.
In second year we were tasked with creating a �ash game, we decided to create a zombie game based on Vega where you have to feed your zombie lecturers habits to pass the year.
Gus, is a creature i created in second year, we had to design a character and then along with the copy wriing students, come up with an animation.
Our �rst brief of the year was for Hruki, we had to design an interactive platform that could be displayed in the Unit 11 space. In teams of 2, we decided to create "Hruki ville" a place where people could explore and interact with characters to �nd out more about the brand.
Finding Farren was my �nal 3rd year project. Its about a girl lost in a world of her own creation and trying to �nd the path out. Finding Farren is an interactive point and click game, you have to �nd the right objects to escape. This game is based on my own personal experiences at Vega.