1 © 2012 Nucleus Group Inc.; Proprietary and Confidential. All Rights Reserved. Experiential Project Management Learning & Assessment Platform Learn. Apply. Assess. November 8, 2013
Dec 15, 2015
1© 2012 Nucleus Group Inc.; Proprietary and Confidential. All Rights Reserved.
Experiential Project Management Learning & Assessment Platform
Learn. Apply. Assess.
November 8, 2013
2© 2012 Nucleus Group Inc.; Proprietary and Confidential. All Rights Reserved.
Current State of Projects – What’s at Stake
Each year, for a firm which on average
manage $200 million in projects…
Each year, more than a third of their
projects – worth $74 million – are at risk of
failing.*
According to IDC, ―20-25% of IT projects fail to achieve the targeted
return on investment‖. It is comparable to most other industries.
*Source: PM Solutions Research (2011)
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Project Management – Critical to Project Success
Almost all organizations surveyed*
(92%) rated the skill and
knowledge of the project manager
and project team members very
important (64%) or important
(28%) to the success of the
project.
Project Management Learning and Development efforts can
directly translate into improved project outcomes and improved
bottom-line - $$$.
*Source: PM Solutions Research (2011)
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Project Management Learning – What is required?
Up to 90% of project management
learning and development activities in
the majority of organizations are
through traditional classroom and
computer based modes that –
1. Are Theoretical & One-way
2. Fail to recognize the experiential
and unique nature of IT projects
3. Fail to bridge the gap between
learning and its application
The challenge is to make Project management learning an Engaging
Experience that is Fun, Practical, and focussed on „Application‟.
*Source: Report by G2g3.com
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What is PLAYJECT?
Experiential project management Learning
and Assessment platform that is -
1. Uniquely designed to simulate project
management experiences that are based on
real life complex situations
2. Incorporates global best practices in Project
Management espoused by PMI (Project
Management Institute). Products are based
on principles of PMBOK 5 and PMI Agile
Standards
3. Provides comprehensive dashboards with
actionable insights and intelligence for senior
management
“Games based experiential learning can significantly accelerate the transfer and
application of knowledge” - Gartner
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How does it work?
PLAYJECT bridges the gap between „Learning‟ and its „Application‟ to real life
situations, resulting in faster realization of value to organizations.
Learn Experience
AssessPerform
PLAYJECT, with its unique framework LEAP, is designed to impact four
distinct and critical areas —
1. Learning new knowledge and
skills,
2. Gaining experience by applying
the skills acquired,
3. Competency Assessment
through active feedback, and
4. Translating learning into real
performance.
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Evidence – Experiential learning in Project Management
Business is „Doing‟ - so is Project Management. And the best way to
accelerate understanding of Project Management is to experience and „do‟ it.
Traditional learning, which
tends to encompass only
the top 2 elements of
the has long term retention
rates of just 5-10%.
Experiential learning
effectively encapsulates all
areas of the pyramid –
which is why the retention
rates are so high at 80-90%.
Source: The Learning Pyramid, National
Training Laboratory, Bethel, Maine
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PLAYJECT Advantage
Secure – Offers Complete Data security
and Confidentiality
Collaborative – Breaks down
silos and allows learners to
collaborate seamlessly
Dynamic & Emotionally
Engaging – Catches learners’
interest and is a lot of fun
Sustainable - Learning retention rates of
80-90%, compared to 5-10% based on
traditional classroom approach
Learning by doing - Allows
learners to practice in a risk free
environment
Relevant & Practical – Focused
on Project Management, Based
around realistic scenarios
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PlayJect Architecture
1. PlayJect deploys, ―Real Games‖ and activities which can be played in either
individual role or multi player role.
2. The games allow for interactions between different users and also game
robots which create randomization of events.
3. These address the experiential nature of Real Projects experiences. The
actions taken by the user in response to the project scenarios enable
learning.
4. The user will work on a full project from end to end, creating the entire
project documents of about 2000 pages along with selection of contracts,
tracking project performances, learning all these critical project
management skills along the way and improving his/her decision making
skills.
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Discovery Learning Embedded
HR
Plan
Risk
Plan
Scope
Plan
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Experiential Feedback Embedded
HR Auditor
Quality Manager
PR Manager
Communications Head
Risk Manager
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Thanks
Any Questions?