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Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills Community College
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Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

Jan 11, 2016

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Page 1: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

Playing to Learn: Using Commercial Video Games in

Education

Conference on Information TechnologyOctober 19-22, 2008

Landon K. Pirius, Ph.D.

Inver Hills Community College

Page 2: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

Introduction

• Developed from multiple perspectives– Generation X– 25 years of game experience– U of M graduate– Dissertation work– 10 years in online education

Page 3: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

Does it Have to be Boring?

• “There is no rule that says education has to be boring. In fact, people learn best when they are engaged and entertained.” (University of NC, Greensville, Econ 201).

Page 4: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

Resources

• Wikis:– http://games4learning.pbwiki.com/

• Blogs:– http://game-culture.blogspot.com/– http://www.secretlair.com/index.php?/

clickableculture/C90/• Pew Internet and American Life Project:

– “Teens, Video Games, and Civics” (2008)• CBS News

– “In Depth: Gender Gap” (2003)• Scholastic

– “The New Gender Gap” (2004)

Page 5: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

Resources

• My dissertation:– Abstract– Reference list

• Journals:– http://www.gamesandculture.com/news/– http://gamestudies.org/0601/archive– http://www.nickyee.com/daedalus/

• Organizations:– www.glsconference.com – http://www.digra.org/

Page 6: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

Educational Problem• Disengagement and disinterest• Education competes with other activities• Gender gap – boys!

– 44% of university students– 40% of university graduates– Dramatic reversal in the last 30 years– White, boys is the only demographic to raise its high

school dropout rate since 2000.

Source: CBS, 2003

Page 7: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

Educational Hypothesis

• Utilize games and simulations– To engage– To stimulate learning– To have fun

Page 8: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

Statistics

• 97% of teens aged 12-17 play video games– 99% of boys; 94% of girls

• 50% played “yesterday”• Platform– 86% play on consoles– 73% play PCs– 60% on handhelds– 48% on mobile devices (cell phones)

Source: Pew, 2008

Page 9: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

Statistics• Popular genres– Racing (74%)– Puzzle (72%)– Sports (68%)– Strategy (59%)– Simulation (49%)– MMORPG (21%)– Virtual worlds (10%)

Source Pew, 2008

Page 10: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

Statistics

• 24% of teens play alone entirely; 76% play with others (social)

• 47% play online with those they know offline

• 27% play online with those they met online

Source: Pew, 2008

Page 11: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

Literature

• Potential:– Critical thinking– Problem solving– Experience-based learning– Flow– Collaboration, competition – Role-playing– Hands-on– Communication, reflection

Page 12: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

Literature

• Results:– Increased motivation to learn if playing– Learning how to solve complex, multi-issue

problems– Develop deeper, more insightful social

narratives– Transferability of interaction and leadership

skills offline– Empowerment and social responsibility– Immediate feedback with rewards or reprisals– Higher scores on exams (exp. vs. control)

Page 13: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

Simulations

• Civilization

• Flight Simulator

• Sim City

• Other

Page 14: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

Civilization• “Advanced players develop a model of

how geography, politics, and economics interact to produce historical outcomes.”

• http://civworld.gameslearningsociety.org/index.php

• Teach players to play game, then:– Play historical scenarios– Build custom scenarios– Produce knowledge

Page 15: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

Flight Simulator

• Military training

• Civilian training

• Microsoft’s Flight Simulator– http://

www.fsinsider.com/product/Pages/InfoEducators.aspx

Page 16: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

Sim City• Ervin Elementary– http://www.fi.edu/fellows/fellow3/apr99/simcity

2000/index.htm

• Other uses– Climate– Alternative energy– Environmental education– City planning– Urban design

Page 17: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

Other Simulators

• The Sims• Railroad Tycoon• Rollercoaster Tycoon• Colonization• Ace Combat• Spore – guide your creature through

5 stages of civilization

Page 18: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

Games

• Neverwinter Nights

• World of Warcraft

• Second Life

• Other

Page 19: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

Neverwinter Nights

• Used with permission from Kathleen Hansen and Nora Paul, professors of journalism at the University of Minnesota.

• NWN.wmv

Page 20: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

World of Warcraft• Play, Pedagogy, and Engagement– http://www.youtube.com/watch?v=rZ3Zn_VEV2

0

• Economics– Auction house– Value of goods/services– Supply/demand

• Qualitative methods class– Interview techniques

Page 21: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

World of Warcraft

• My Course (Spring 2009)– Subjective culture• Social formations/relationships, behaviors,

norms/expectations, language, rules, rituals, gestures/emotes, roles/role-modeling

– Identity– Gender– Citizenship

Page 22: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

Second Life

• Second Life Education Wiki

Page 23: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

Second Life

• Marketing Concepts – Todd Johnson– Evaluate existing marketing efforts– Develop new marketing campaign

inside Second Life

• Law in the Court of Public Opinion – Rebecca Nelson– http://blogs.law.harvard.edu/cyberone/

Page 24: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

Second Life

• Science Labs – Will Ober– http://www.k12.com/– Virtual lab scenario that supports

experimentation for high school students– Collaborative problem solving– Pattern recognition– Classification of material behaviors– Specialization

Page 25: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

Second Life

• Chinese language learning – Second Life Chinese Island (SLCI)– http://vudat.msu.edu/1500/– Learn Chinese through immersion and

completing a scavenger hunt.

• Human Communication and Technology –Tanya Joosten– http://uwmsecondlife.blogspot.com/

Page 26: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

Other Games

• Guitar Hero

• Rock Band

• Nintendo Wii

Page 27: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

Strategies for Success

• Facilitate (be there!)• Experimentation• Exploration and manipulation• Opportunities for failure• Build in reflection• Role-playing• Immediate feedback• Cooperation and competition

Page 28: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

An Educational Opportunity• Through facilitated instruction using

games and simulations, students may:– Engage– Learn– Communicate– Persist– Have fun– Share information– Create knowledge– Innovate

Page 29: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

Keeping Connected

• Games4Learning Wiki– http://games4learning.pbwiki.com/• Create an account• Submit request for access• I will grant access• Create a profile page and contribute

Page 30: Playing to Learn: Using Commercial Video Games in Education Conference on Information Technology October 19-22, 2008 Landon K. Pirius, Ph.D. Inver Hills.

Questions?

• Landon K. Pirius– [email protected]