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Playing the Ocarina Across Cultures: Explicating Ludo-Narrative Experience in The Legend of Zelda: Ocarina of Time Cody Mejeur Michigan State University 1 Christopher Michael Yap Youki Kadobayashi Suguru Yamaguchi Nara Institute of Science and Technology Replaying Japan 2015 at Ritsumeikan University. May 21st, 2015.
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Playing the Ocarina Across Cultures: Explicating Ludo-Narrative Experience in The Legend of Zelda: Ocarina of Time

Jan 22, 2018

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Page 1: Playing the Ocarina Across Cultures: Explicating Ludo-Narrative Experience in The Legend of Zelda: Ocarina of Time

Playing the Ocarina Across Cultures:

Explicating Ludo-Narrative Experience in The Legend of Zelda: Ocarina of Time

Cody Mejeur

Michigan State University

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Christopher Michael YapYouki KadobayashiSuguru Yamaguchi

Nara Institute of Science and Technology

Replaying Japan 2015 at Ritsumeikan University. May 21st, 2015.

Page 2: Playing the Ocarina Across Cultures: Explicating Ludo-Narrative Experience in The Legend of Zelda: Ocarina of Time

Dungeon Map

1. Analyzing Legend of Zelda: Ocarina of Time (OoT)a. The Model of Narrative Expressionb. The CIMI Method

2. Close Critical Readinga. Ocarina as a (Symbol/Sign)b. Ocarina as a Mechanic

3. Ocarina as a Cross-Cultural Object4. Future Work

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Page 3: Playing the Ocarina Across Cultures: Explicating Ludo-Narrative Experience in The Legend of Zelda: Ocarina of Time

Analyzing the Legend of Zelda: Ocarina of Time (OoT)

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● Nintendo

● Released in 1998

● Action-Adventure genre

● Platform: N64, 3DS remake

● 5th Game in the series

● Guinness: highest-rated game ever reviewed*

Guinness World Records (April 5, 2008). "Nintendo Records". Archived from the original on April 5, 2008. Retrieved February 22, 2015.

Page 4: Playing the Ocarina Across Cultures: Explicating Ludo-Narrative Experience in The Legend of Zelda: Ocarina of Time

Model of Narrative Expression

4Mejeur, Cody. (2013). Interactive Stories in Virtual Worlds: Theorizing Narrative Expression in Guild Wars 2. (Master’s Thesis, University of Chicago)

Page 5: Playing the Ocarina Across Cultures: Explicating Ludo-Narrative Experience in The Legend of Zelda: Ocarina of Time

Model of Narrative Expression

● Accounts feasibly for the multiple narrative forces present within interactive games

● Considers expressions and creation of narrative outside of the game, which springs from the player community

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Page 6: Playing the Ocarina Across Cultures: Explicating Ludo-Narrative Experience in The Legend of Zelda: Ocarina of Time

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Determined Narrative

Personal + Collective Narrative

Yap, C. M. (2014). Using the Proposed CIMI Method to Understand Interactive Narrative in Digital Games. (Master's Thesis, Nara Institute of Science and Technology).

Page 7: Playing the Ocarina Across Cultures: Explicating Ludo-Narrative Experience in The Legend of Zelda: Ocarina of Time

Scope of this paperTo utilize the Model of Narrative Expression in the 1st Step of CIMI (Close Critical Reading)-->Identify the Target Mechanic (Ocarina)

7http://sacking-jimmy.deviantart.com/art/Link-to-the-Future-424872817

Page 8: Playing the Ocarina Across Cultures: Explicating Ludo-Narrative Experience in The Legend of Zelda: Ocarina of Time

Close Critical Reading of OoTThe Ocarina as a Symbol/Sign:● Representative of Connection● Building Relationships● Each song is associated with a particular

place and character

8http://www.deviantart.com/art/The-Seven-Sages-Ocarina-of-Time-313032328

Page 9: Playing the Ocarina Across Cultures: Explicating Ludo-Narrative Experience in The Legend of Zelda: Ocarina of Time

Close Critical Reading of OoTThe Ocarina as a Mechanic:● Controls pacing of game progress/narrative● Controls access to areas● Manifests in game as a memory puzzle

9http://canadarocker.deviantart.com/art/Link-Playing-Ocarina-309223884

Page 10: Playing the Ocarina Across Cultures: Explicating Ludo-Narrative Experience in The Legend of Zelda: Ocarina of Time

The Ocarina as a Cross-Cultural Object

“Cross-Cultural Object” - any narrative symbol, mechanic, or character, which exists within and originates from the game, which then become adopted by the fan community on the international level.

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Page 11: Playing the Ocarina Across Cultures: Explicating Ludo-Narrative Experience in The Legend of Zelda: Ocarina of Time

Cross-Cultural Objects from Video Games

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Page 12: Playing the Ocarina Across Cultures: Explicating Ludo-Narrative Experience in The Legend of Zelda: Ocarina of Time

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Page 13: Playing the Ocarina Across Cultures: Explicating Ludo-Narrative Experience in The Legend of Zelda: Ocarina of Time

The Ocarina as a Cross-Cultural Object

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Page 14: Playing the Ocarina Across Cultures: Explicating Ludo-Narrative Experience in The Legend of Zelda: Ocarina of Time

The Ocarina as a Cross-Cultural Object

14http://pertheseus.deviantart.com/art/Triforce-and-a-bit-of-darkness-240389997

Page 15: Playing the Ocarina Across Cultures: Explicating Ludo-Narrative Experience in The Legend of Zelda: Ocarina of Time

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Page 16: Playing the Ocarina Across Cultures: Explicating Ludo-Narrative Experience in The Legend of Zelda: Ocarina of Time

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Page 17: Playing the Ocarina Across Cultures: Explicating Ludo-Narrative Experience in The Legend of Zelda: Ocarina of Time

Future WorkContinue the CIMI Method, explore Narrative Expressions:

● Player Interviews first in order to gain insights as to how the Ocarina exists as a cross-cultural object

● Isolate Mechanic / Prototype last (based on above info)

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http://www.zbrushcentral.com/showthread.php?96201-Comicon-Challenge-2010-maddam-Elder-Link

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Determined Narrative

Personal + Collective Narrative

Yap, C. M. (2014). Using the Proposed CIMI Method to Understand Interactive Narrative in Digital Games. (Master's Thesis, Nara Institute of Science and Technology).

Page 19: Playing the Ocarina Across Cultures: Explicating Ludo-Narrative Experience in The Legend of Zelda: Ocarina of Time

Let’s Talk!

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Cody Mejeur● [email protected] ● http://www.cmejeur.com

Christopher Michael Yap● [email protected]● http://www.chris-yap.com